Helpful ReplyCOUNTDOWN HAS STARTED FOR X3E.

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Splat
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 05:21:53 (permalink)
Holding breath till changelog.

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#61
soens
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 07:15:58 (permalink)
POP Quiz
 
If...
Anti-gravity = Humorously funny
then...
Anti-matter =
__ A) My aunt's business
__ B) Ant feces
__ C) It doesn't really matter what the answer is
 
Hint: The answer (to this question anyway) is almost always C

#62
soens
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 07:18:03 (permalink)
.
#63
koolbass
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 12:12:58 (permalink)
Anderton
I have the beta here, and am very disappointed the anti-gravity module for live performance doesn't work. It's spec'ed as being able to lift a performer six feet into the air, but I haven't been able to get over 2-3 feet. I'm so upset I'm going to do the right thing and threaten to switch DAWs.


Have you been eating one of those "Colorado Cakes"?

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#64
stevec
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 14:35:36 (permalink)
(in my best Homer Simpson voice)    Mmm...   Colorado Cakes...
 
 

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#65
cryophonik
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 16:45:12 (permalink)
Anderton
I have the beta here, and am very disappointed the anti-gravity module for live performance doesn't work. It's spec'ed as being able to lift a performer six feet into the air, but I haven't been able to get over 2-3 feet. I'm so upset I'm going to do the right thing and threaten to switch DAWs.




I read somewhere that Nuendo will get you 20-40% more levitation than Sonar.

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#66
Keni
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 17:22:09 (permalink)
Anderton
I have the beta here, and am very disappointed the anti-gravity module for live performance doesn't work. It's spec'ed as being able to lift a performer six feet into the air, but I haven't been able to get over 2-3 feet. I'm so upset I'm going to do the right thing and threaten to switch DAWs.



I'm with you... 6 feet is necessary in either direction to get the full effect!

But my feet are already a foot off the ground on a normal day, so I've got a little help! ;-)

Keni

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#67
Keni
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 17:24:08 (permalink)
Noel Borthwick [Cakewalk]
Anderton
I have the beta here, and am very disappointed the anti-gravity module for live performance doesn't work. It's spec'ed as being able to lift a performer six feet into the air, but I haven't been able to get over 2-3 feet. I'm so upset I'm going to do the right thing and threaten to switch DAWs.




We had to gate the max height to about 3 feet to avoid injury. Some beta testers reported injuries if SONAR dropped out while they were high :)


Unless of course they're tuned in, then the dropout becomes a turn on! ;-)

Keni

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#68
Keni
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 17:27:24 (permalink)
lawp
It's worth it for the extra headroom



Is that Max Headroom?

Keni

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#69
Keni
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 17:29:15 (permalink)
Anderton
Soundblend
If so i hope all bug's are found

 
It's software, all bugs will never be fixed because all bugs that could exist have not yet been found. But after a while there's point of diminishing returns, where you don't keep a development team around just because someone using X computer bought in late 2014 with a Y graphics card bought in early 2016 and who also has software W and Q loaded on their computer experiences a problem when using a gaming mouse if running sound through a public domain generic ASIO driver. I think the most one can expect with any software is that features work as advertised and there are no showstoppers, or if there are, there's a workaround (e.g., not use a gaming mouse, or use drivers designed specifically for the audio interface you're using).
 
Nothing in life is perfect, but the fix list for X3e is pretty impressive...it shows the bakers have been really paying attention to what's been quantified by the users. In many ways, these rapid-fire updates aren't Cakewalk just shooting out fixes, but the result of something that's more like a partnership between Cakewalk and the user base.


+1000!

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#70
djoni
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 17:29:38 (permalink)
LOL...
 
Noel Borthwick [Cakewalk]
Anderton
I have the beta here, and am very disappointed the anti-gravity module for live performance doesn't work. It's spec'ed as being able to lift a performer six feet into the air, but I haven't been able to get over 2-3 feet. I'm so upset I'm going to do the right thing and threaten to switch DAWs.




We had to gate the max height to about 3 feet to avoid injury. Some beta testers reported injuries if SONAR dropped out while they were high :)






Ekaya Productions

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#71
Splat
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 17:36:48 (permalink)

 
@Keni I'm willing to forget about my hover car if he's in X3E. Maybe he can be clippy or something?

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

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#72
cowboydan
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/12 19:08:00 (permalink)
Go for the hover car. Clippy already has GUI bugs.
#73
Keni
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/13 17:45:22 (permalink)
CakeAlexS

 
@Keni I'm willing to forget about my hover car if he's in X3E. Maybe he can be clippy or something?




Personally, I wouldn't give up on the hover car... We've ALWAYS had Max Headroom In Sonar! ;-)
 
Keni

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#74
fitzj
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/13 18:48:26 (permalink)
Things have certainly improved 100% since Gibson took over. Well done Cakewalk and Gibson. 
Glad I stuck it out.
#75
stevec
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/14 14:21:52 (permalink)
fitzj
Things have certainly improved 100% since Gibson took over. Well done Cakewalk and Gibson. 
Glad I stuck it out.




Aint that the truth.   I had some hope when the acquisition took place, but it was tentative at best.   Nothing like well exceeding (at least my) expectations!
 

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#76
Tshepo
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/14 14:38:34 (permalink)
Congratulations!
#77
Dyonight
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/14 14:54:29 (permalink)
"Nothing in life is perfect, but the fix list for X3e is pretty impressive...it shows the bakers have been really paying attention to what's been quantified by the users. In many ways, these rapid-fire updates aren't Cakewalk just shooting out fixes, but the result of something that's more like a partnership between Cakewalk and the user base."
 
Happy to hear this, It's the main reason I chosed Cakewalk a while ago. Any list available yet? Is there something about audiosnap?

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#78
Splat
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/14 14:59:30 (permalink)
The changelog list gets released the same time as the patch (if history is anything to go by).

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

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#79
Dyonight
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Re: COUNTDOWN HAS STARTED FOR X3E. 2014/03/14 15:08:52 (permalink)
Ah yeah you're right. I would've like some insiders to leak some infos about audiosnap ;) I'm pretty desperated... lost all my edits on a 8min bass track, but I'm not here to start a "help me or I'll kill myself" thread.
 
Looking farward to see what this update will include. Even if it does not satisfy my selfish needs, I have a feeling Sonar X serie will start to become something legends are made of.... Happy I'm still in :D
post edited by Dyonight - 2014/03/14 15:20:22

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