Cakewalk please take a serious look at take lanes.....

Page: < 1234 > Showing page 3 of 4
Author
VariousArtist
Max Output Level: -63 dBFS
  • Total Posts : 1397
  • Joined: 2003/11/07 15:03:09
  • Location: London, UK & California, USA
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/29 20:00:17 (permalink)
Beepster



Edit:  To avoid the sense of "hit and run" and leaving it at the glib "+!", here are some things I liked before with layers: - screen real estate:  using the track space with all the layers - screen real estate:  being able to see multiple tracks with layers at one time - workflow:  rebuild function  - workflow:  cross-fading clips between layers was easier - workflow:  quick toggle for layer display without tracks shifting to accommodate - and others that I can't think of off-hand

Okay... I'll give this a shot.

- screen real estate:  using the track space with all the layers

Not sure what you mean by that.

screen real estate:  being able to see multiple tracks with layers at one time

You can but you have to disable Auto Zoom. This can be done with Shift + Z to avoid having to go into the Track View menus every time.

workflow:  rebuild function

Yeah that should be reintroduced but selecting and bouncing to clips works or just holding Shift and dragging the clips into the lane you want isn't THAT much of a pain.

workflow:  cross-fading clips between layers was easier

I don't see how. It works almost exactly the same as before with manual fades as far as I can tell and the auto crossfade feature (which I never used before X2 admittedly) is just a matter of enabling it/choosing the desired X-Fade in the Track View Options Menu.

workflow:  quick toggle for layer display without tracks shifting to accommodate - and others that I can't think of off-hand

Again I think this is solved by turning off Auto Zoom (if I'm understanding the issue correctly).

Auto Zoom is kind of a pain in the Bleeples in many situations. Toggling it is something I've gotten into the habit of doing. However I find I leave it off most of the time. We didn't even have that feature in X1 so it's no big loss but it is nice to have when I want to use it.

Cheers.

Thanks Beepster, I know you are trying to be helpful, and in some of your responses you needed clarification.  SO here it is:


- screen real estate:  using the track space with all the layers 

Previously, when you toggled a track's view to display layers, the space that the track occupied exactly equalled the space allocated to layers.  A bit like what you experience now with envelopes when you toggle the view for display within the track (as opposed to across several lanes, which you can also do with envelope lanes).  Those two options for viewing you have with envelopes each have their uses.  One provides a quick-edit convenience without changing track heights, and the other offers greater clarity on an individual envelope basis.  I like both, and most often I want my track heights to stay as is as I quickly toggle views from track to track.



screen real estate:  being able to see multiple tracks with layers at one time 

When I'm composing an idea, I may use several takes for (say) guitar on one track, and then on another track several takes for bass, and maybe several keyboard takes on another.  With layers I can view all three tracks easily on one screen at the SAME TIME.  I can then toggle their respective layer views and my selection of takes on one track might be influenced by what I select on another track.  In X1 layers this was easily possible.  In X2 this is pretty much impossible to do.



workflow:  rebuild function 

Quoting your response here: "Yeah that should be reintroduced but selecting and bouncing to clips works or just holding Shift and dragging the clips into the lane you want isn't THAT much of a pain."

Actually, if you are quickly jumping across layers and making fast edits on a long song, then the rebuild function is supremely convenient.  But I agree that this could/should be added as a feature for the new lanes paradigm and is not something that is predicated on the existence of layers.


workflow:  cross-fading clips between layers was easier 

Quoting you:   "I don't see how. It works almost exactly the same as before with manual fades as far as I can tell and the auto crossfade feature (which I never used before X2 admittedly) is just a matter of enabling it/choosing the desired X-Fade in the Track View Options Menu."

I'm not so sure I agree that it is the same but it is entirely possible that I have missed an option to enable this feature.  Note that I already have auto-crossfades turned on.  My issue is that I used to be able to drag the edges of two separate clips that existed on two different layers in one go.  I'd love to be able to do that again and I have to believe it's there somewhere still because surely more people would complain about it.

workflow:  quick toggle for layer display without tracks shifting to accommodate


See my first point above.  When I toggle between layers and non-layers view in X1, all the tracks stay exactly where they are on the screen.  I can no longer do this with take lanes and it slows down MY workflow.  Maybe no one else's, but it's been a nuisance for me.
#61
bladetragic
Max Output Level: -80 dBFS
  • Total Posts : 503
  • Joined: 2009/09/12 04:49:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/29 23:29:15 (permalink)
Basically, what stratman70 said above. My problem is with the poor implementation. The GLARING bugs that I'm somewhat baffled made it through to the official release and now even into the update. Quirky bugs like dragging a clip to an empty lane causing overlapping clips in another lane to drop down to the same lane w/ the clip that you just moved. Then that problem becomes more convoluted due to ANOTHER bug that causes overlapping clips to be destructive to each other.  So you can't just simply drag the clip back to the original lane it was in b/c now it's taking the piece of the other overlapping clip along w/ it.  So you then have to start cropping clips to avoid the mess.  That's just one example. There's more. And yes, I've reported the bug.
 
@beepster I understand you're happy w/ Take Lanes and that's great for you, but saying stuff like "Everything works" is just not accurate. I appreciate your willingness to offer workarounds but I've pretty much figured out workarounds for most of the issues I have w/ Take Lanes. The fact that you need workarounds IS the very problem. Workarounds are inconvenient and counterproductive to workflow.
#62
dke
Max Output Level: -76 dBFS
  • Total Posts : 724
  • Joined: 2007/07/07 15:17:51
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 14:17:00 (permalink)
Beepster


I think the current incarnation is just a launchpad for future versions. Yeah, they got a way to go but I gotta say as an outsider coming in the layers thing was pretty wacky and not very professional. Something needed to be done and it seems they decided to rip off the band aid real quick. Sadly I think we're stuck with them more or less as they are until X3 comes out.

Cheers.
That's the problem there are too many "launchpads" in the X series.  Waiting 2 or 3+ version's for various things to be brought up to par or just too get back to what we had, is simply too long especially now that development times are up to 18 months between versions.
 
Dan

Sonar Platinum ( x64),  Windows 10 x64, HP Envy i5 2.9GHZ, 8GB, Tascam 4x4 USB, BX5a Monitors.
#63
dke
Max Output Level: -76 dBFS
  • Total Posts : 724
  • Joined: 2007/07/07 15:17:51
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 14:18:02 (permalink)
stratman70


The whole point that a few folks here seem to keep missing is "you do not completely remove a feature that many liked and replace it with a half baked-almost there version of the same thing.
 
If your going to replace it-do it right. It's not a matter of "someone showing us how" I know how, I don't like it as it exists today.
Simple again.
 
Yes, I vote go forward-not backwards - But IMHO they went sideways-That's all-not trying to start a rumble here. Jsut the facts.
 

Totally agree.
 
Dan

Sonar Platinum ( x64),  Windows 10 x64, HP Envy i5 2.9GHZ, 8GB, Tascam 4x4 USB, BX5a Monitors.
#64
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 14:46:35 (permalink)
Thanks Beepster, I know you are trying to be helpful, and in some of your responses you needed clarification.  SO here it is:

Right on. I do try. I'm having a bit of a hard time visualizing your workflow so I don't think I can be of much more use (if I was at all). IDK... I really do prefer them but as I said as a relative newcomer to Sonar and having spent approx. equal time with both I never got too entrenched into the Layers method. At first I really liked them coming from an ancient version of Nuendo which didn't have any kind of layers or lanes but once I dug into Layers it just turned into a mess. I think a lot of the problem is it is such a drastic change for guys like yourself it's too much of a radical change all at once. Add to that the bugs and quirky behavior and I can definitely see it being a huge hassle. I hope eventually they get fixed up to a point you find them useable. Cheers.


#65
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 14:52:43 (permalink)
@beepster I understand you're happy w/ Take Lanes and that's great for you, but saying stuff like "Everything works" is just not accurate. I appreciate your willingness to offer workarounds but I've pretty much figured out workarounds for most of the issues I have w/ Take Lanes. The fact that you need workarounds IS the very problem. Workarounds are inconvenient and counterproductive to workflow.

See that's the thing... for me personally they aren't workarounds. They are more of a natural workflow. I was just using the term workaround for those having problems. Aside from the bugs (which I bloody well hope are gonna get patched soon) and the odd design flaws (minimum height, no option to hide without deleting, etc...) it's really smooth going here. Again though that can be attributed to me not having used layers for years as many others have. I wonder what a survey on lanes of newish users vs. old school users would show in regards to preferences. Cheers. 
#66
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 14:57:44 (permalink)
> The whole point that a few folks here seem to keep missing is "you do not completely remove a feature that many liked and replace it with a half baked-almost there version of the same thing.
 
I agree but it's fruitless complaining about it. What is done is done. Even companies like Apple do it (replaced google maps with their own half baked version, and apologised afterwards when people couldn't reinstall google maps at the time). So now we have to live with this (tempting, but there is no point in moaning).

I feel take lanes could be great... but sadly the feature needs to go much further for it to be truly useful.

Cake I hope you are listening. I hope by X2B or X2C you will have this in the bag. You've got the right idea but it needs to be developed further.
 
(and PS PLEASE give me the ability to QUICKLY rename a project within the UI).

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#67
brconflict
Max Output Level: -56.5 dBFS
  • Total Posts : 1891
  • Joined: 2012/10/05 21:28:30
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 14:58:36 (permalink)
I keep thinking that if the Lanes at least looked drastically different from Tracks, that would be a start. Then, fix auto-zoom weirdness, Mute weirdness, editing weirdness, Gain automation weirdness and anything else I missed. How did anyone at Cakewalk not spend some time here and hold up the release a bit longer to fix these issues? Or, how did they not find these issues? These are some very seriously easy bugs/issues weirdnesses to catch, and bad enough not to move forward with Lanes or to hold up X2's release until they were better prepared. 

X2 feels so rushed to the market. Personally, I don't want to see an X2b patch until some of the most basic bugs and weirdnesses are FIXED, or at least addressed. I go through the lists of bug-fixes and such for each patch, and the only detailed fixes are very obscure bugs that were fixed, but the most major things were stated as "Fixes and enhancements". I would honestly like to see that list. 
#68
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 15:00:12 (permalink)
That's the problem there are too many "launchpads" in the X series.  Waiting 2 or 3+ version's for various things to be brought up to par or just too get back to what we had, is simply too long especially now that development times are up to 18 months between versions.   Dan

That is definitely a problem. I like X1/2 but I seem to have stumbled into the Sonar world at a rather hectic period of it's life. I've heard many here talk about the 8.whatever versions and I think I would have liked it very much... but I wanted something modern so that's what I got.

They really need to get the next patch going though. I've been working through the manual and an alarming amount of features detailed in it just simply do not work. It's rather frustrating spending so much time learning stuff only to have it do absolutely nothing. Fortunately most of the meat and potatoes stuff does what I need it to. Kind of want a notation patch though even if it is paid and comes from a third party. I was hoping that feature would help me hone my traditional theory skills but from my limited experience with it and the numerous complaints I decided to just bypass it entirely.

Cheers. 
#69
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 15:05:26 (permalink)
These are some very seriously easy bugs/issues weirdnesses to catch

What they should have done is had a couple guys on a couple different systems do what I've been doing. Work through every single step of the manual (not just the tuts) and weeded out all the quirks. Why this type of alpha testing was not done I have no idea. I got through a full third of the manual in a couple weeks and I'm a beginner so I was taking my time and taking notes along the way. One of those smart Baker dudes could have just burned through it in a week. I was gonna take notes of every bug I found and report them but that would have slowed me down even further. I don't have time to for that. I've got music to make.
#70
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 15:05:31 (permalink)
I've been working through the manual and an alarming amount of features detailed in it just simply do not work. It's rather frustrating spending so much time learning stuff only to have it do absolutely nothing.

Well my view is that if you want everything to be perfect then install the previous version (X1). That will have the final service pack (X1D).... If you want innovation that is slightly rough round the edges then use the latest version with the latest service pack (X2A). Software takes a long time to develop as it is so complex, and the cheapest way nowadays is to let the users test it. Unless you prefer the price of Sonar to go up into the thousands.
 
Please don't expect software nowadays to be mature until the final service pack is launched. That's just the way it is.

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#71
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 15:12:09 (permalink)
CakeAlexS


I've been working through the manual and an alarming amount of features detailed in it just simply do not work. It's rather frustrating spending so much time learning stuff only to have it do absolutely nothing.

Well my view is that if you want everything to be perfect then install the previous version (X1). That will have the final service pack (X1D).... If you want innovation that is slightly rough round the edges then use the latest version with the latest service pack (X2A).
 
Please don't expect software nowadays to be mature until the final service pack is launched. That's just the way it is.


X2 is just a far better program than X1 IMO so that would be a waste of time. I know X1 is there if I REALLY need it but I'm going to stick to what I intend on using for the next couple years. I know it will be patched eventually to the point X1 was by the time D rolled around. I see all the old threads and the majority of the really bad complaints were from C and earlier. I have faith but I am getting a little antsy for something a little more solid. As far as I can tell the A patch was more to get the Win 8 functionality up to speed and the fixes were kind of taking a back seat to that. This also seems to have introduced more problems than were solved. They probably should have waited until Win 8 was fully released before releasing X2 so the first release would have been what the A patch is now. But I guess they needed the money or something which I cannot fault them for. Business is business.
#72
brconflict
Max Output Level: -56.5 dBFS
  • Total Posts : 1891
  • Joined: 2012/10/05 21:28:30
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 15:16:58 (permalink)
I posted in another instance that I personally would pay $700-$800 for a version of Sonar that has been through a "critical mass" test-bed. In other words, offer up a reward for beta testing the software and use this higher price to pay incentives to those who can reliably submit bugs. As it is today, there's absolutely no incentive to report bugs (no monetary thanks, no thank you from Cakewalk, no credit, nothing but a ticket # and a form to fill out), so many will go unreported. Call THIS version of Sonar "Sonar Commercial" for those who make money with it, and THEN they will compete with ProTools on a more level playing field. 

Keep the current level of software for those who don't use it for business needs, and they can play with features on those versions. 

But first, Cakewalk needs to change the culture. Culture makes for better product. I work for a company who's success is strongly due to the culture that surround it. Roland needs to "let" them do what they (and we) know needs to be done. I'm NOT kidding! 
#73
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 15:26:09 (permalink)
I really do want to help them get the product together but to try to explain/describe the bugs is difficult for me as a relative beginner and as you said there isn't much incentive for me to spend that time going through it all when I can only assume that many of the bugs I'd be reporting anyway have already been covered by some of our more thorough members like Freddie.

IDK... it's kind of lame of me to think that way but I've spent almost a whole year trying to learn the program and now I just want to get to work... not be a free beta tester. Maybe I'll be less selfish in the future but I also did pay quite a bit for this software so I guess I can't feel too guilty about it.

;-p
#74
brconflict
Max Output Level: -56.5 dBFS
  • Total Posts : 1891
  • Joined: 2012/10/05 21:28:30
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 15:38:42 (permalink)
No you're not selfish to think that. But the way it's done is simply part of biz in a publicly traded company. I'm not faulting Roland or Cakewalk, because part of releasing new code or features is with the understanding that some support calls will help them realize a certain percentage of bugs. In the 90's I worked for a major telecomm hardware manufacturer as a guy who hunts down and finds bugs. It's what I was paid to do, and I was pretty good at it. That's part of why I found at least three bugs in X2 within 10-15 minutes after installing it. I know how to hunt for bugs. I was trained for it. Not everyone is that way. 

Part I of my training was to run through hundreds of pages of Design Verification Tests (DVT's) testing all things the engineers deemed necessary, then,

Part II of my training was using the product and trying to break it. This is where my creativity paid off.

My engineering group was the most successful at releasing bug-free products which remained at the lowest Revision levels in the whole company. We were praised for that. Now I work as a Network Engineer for my day-job, and hit up Sonar at night. So, any time I spend for Cakewalk is on my dime, not someone else's. I know how you feel. 
#75
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 15:55:21 (permalink)
@brconflict... Maybe what they could do is for every unique bug reported offer the reporter a $5 credit to their account. Then keep an ongoing list of the bugs reported and their status somewhere here on the forum. Complete transparency and we'd likely end up with one of the most stable DAWs on the market... provided they actually follow up on those bugs. Considering they aren't paying out any hard cash it wouldn't cost them a cent.

That would definitely get me putting a list together... and guys like Freddie would have free upgrades for life. lol
#76
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 16:17:22 (permalink)
brconflict


I posted in another instance that I personally would pay $700-$800 for a version of Sonar that has been through a "critical mass" test-bed. In other words, offer up a reward for beta testing the software and use this higher price to pay incentives to those who can reliably submit bugs. As it is today, there's absolutely no incentive to report bugs (no monetary thanks, no thank you from Cakewalk, no credit, nothing but a ticket # and a form to fill out), so many will go unreported. Call THIS version of Sonar "Sonar Commercial" for those who make money with it, and THEN they will compete with ProTools on a more level playing field. 

Keep the current level of software for those who don't use it for business needs, and they can play with features on those versions. 

But first, Cakewalk needs to change the culture. Culture makes for better product. I work for a company who's success is strongly due to the culture that surround it. Roland needs to "let" them do what they (and we) know needs to be done. I'm NOT kidding! 


Did you read post #75? If you want stability as you think this is critical for business then use X1D (the previous version). This is what some companies do, for instance there is no way a bank will install Windows 8 right now... not in their right minds. So there's absolutely no reason why people have to pay more, and anyway clearly there is a market for this product in this price range.
post edited by CakeAlexS - 2013/01/30 16:26:27

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#77
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 16:23:57 (permalink)
@brconflict have you heard of SCRUM methodology or "agile software development"?

If not I suggest you brush up because what you've written is a very outdated philosophy, I had that way of thinking in the 90's as well. Things have moved on considerably...  Pretty much everybody is doing this nowadays....
  
 http://en.wikipedia.org/wiki/Scrum_(development)

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#78
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 16:44:59 (permalink)
Well... here's an extremely obnoxious bug that I haven't encountered before. When I mute previous take lanes the damned things aren't muted when I try to record another pass. If I click the mute buttons again they'll mute but when I try to record they are audible. This is stupid and I have no idea why it has just started doing this now. Grr...
#79
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 16:49:45 (permalink)
Yeah I've had that one.... I stopped using take lanes after that and used track templates instead.

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#80
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 16:56:22 (permalink)
@Alex... I recorded an entire project without experiencing that one. The only difference is I am recording into two tracks at the same time as opposed to recording into one and cloning after. 

The workaround seems to be just muting the actual clips instead of using the mute buttons so I'd say this most definitely is a take lanes issue.

Lame.
#81
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 17:08:28 (permalink)
Happened to me the first time I used it... I tried it again in X2A and got the same - functionality dumped until X2B! :) I tried that workaround but got too confused in a live situation...

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#82
VariousArtist
Max Output Level: -63 dBFS
  • Total Posts : 1397
  • Joined: 2003/11/07 15:03:09
  • Location: London, UK & California, USA
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 17:36:26 (permalink)
I have to say that, overall, I really do like X2a and that things are beginning to click again for me. 

Although I've been using Cakewalk software since the floppy DOS days, I probably spent the most concentrated time in Sonar 8.0 to 8.5 finishing three albums over a couple of years.  Sonar X1 came out in the intervening years and it was hard to make the switch, both visually and workflow-ly (sp?) even though I felt they needed to do "something" to move forward.

I am clicking better with X2a (pun intended), and I believe touch to be a necessary step forward.  I am missing layers though, but perhaps if enough is done with Take Lanes that I'll be able to regain the efficiency in my workflow.  Hopefully that'll be sooner than later.

#83
brconflict
Max Output Level: -56.5 dBFS
  • Total Posts : 1891
  • Joined: 2012/10/05 21:28:30
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 17:58:30 (permalink)
CakeAlexS


@brconflict have you heard of SCRUM methodology or "agile software development"?

If not I suggest you brush up because what you've written is a very outdated philosophy, I had that way of thinking in the 90's as well. Things have moved on considerably...  Pretty much everybody is doing this nowadays....
  
 http://en.wikipedia.org/wiki/Scrum_(development)
Very much so. My company today has adopted SCRUM to a very large and effective protocol which helps us move things to market quickly. Unfortunately, it has its drawbacks, and those result in products that move fast and efficiently, not to mention, aren't locked into a "Vogon"-style Change-Management. The first drawback is, if the teams don't fully understand how this method works, there's little hope in truly adopting it--especially if there's team members who don't feel it works for them. The second is that because it creates more moving parts to the process, and sometimes blurs too much of the true business structure, thoroughness in accuracy and detection of failures/issues suffer. We release lots of undetected bugs as a result, or bugs we find quickly but we'll get to them in time. I personally think it's more to do with the lack of QA, not SCRUM failure.

For Cakewalk, this is part of the culture I mean, though, and I don't think they follow this (or if they do, it doesn't work for them, maybe). If they slow down, take the time and go through rigorous QA with the whole team's involvement and make it fun and competitive, SCRUM or not, they would kick a lot of these issues sooner than later. Me, thinks, anyway. 

You are correct that we should not have to pay more for a product that should already be perfect, but comparing to other brand software, or even OpenSource (which is a completely different walk of life), to make something cheaper or free, comes with at least some faults. They bring you a more Enterprise-level version that gets more support, but at a price. So, what I mean to say (back-peddling, here) is that I would rather pay more for a product that works very well, without the issues we see, than to save some $$ and get something that isn't "finished"---or get more "stuff" in the box that I don't need and didn't want to pay for.  

Hope that makes a little more sense.  


#84
brconflict
Max Output Level: -56.5 dBFS
  • Total Posts : 1891
  • Joined: 2012/10/05 21:28:30
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 18:15:29 (permalink)
Beepster


Well... here's an extremely obnoxious bug that I haven't encountered before. When I mute previous take lanes the damned things aren't muted when I try to record another pass. If I click the mute buttons again they'll mute but when I try to record they are audible. This is stupid and I have no idea why it has just started doing this now. Grr...

I ran into that one. I think it's something of a bug, but it could be I mis-understand Cakewalk's implementation of the Mute in Lanes. I did have it happen a few times, but I also had it not happen a few times. I dunno. 

I also ran into an issue where I found that Sonar maybe was trying to run the previous lanes through the Audio-Engine, but muting them afterward so I couldn't hear them. In other words, if I recorded more Lanes, I was more likely to encounter a drop-out. 
#85
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 18:19:59 (permalink)
> if the teams don't fully understand how this method works, there's little hope in truly adopting it--especially if there's team members who don't feel it works for them

So that's a training issue, easily sorted. And if it isn't the the trainers need training (or money).

> I personally think it's more to do with the lack of QA, not SCRUM failure.
So improve QA, manage it better. Introduce automated testing. Get them away from the marketeers and get them in touch with developers (who love ignoring QA people).


Anyway it would cost a LOT of money to do an "enterprise version" ... You need a lot of resources and time for full bug testing across a lot of platforms and hardware, it's not just a simple matter of going through the manual, and Cake will end up charging customers thousands, profits will dive as people won't pay that (esp home studios, and there's only about 3 real recording studios left nowadays, OK I'm kidding but you get what I mean).

The good news is though that maybe over the next few years Cake will get their tests better automated, but to do that takes time and resources.

And like I say you already have X1D. That is finished. That is stable. You can use it, and then go and use X2 when X3 comes out. If stability is your goal always use the previous version!!!

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#86
brconflict
Max Output Level: -56.5 dBFS
  • Total Posts : 1891
  • Joined: 2012/10/05 21:28:30
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 18:34:04 (permalink)
CakeAlexS


> if the teams don't fully understand how this method works, there's little hope in truly adopting it--especially if there's team members who don't feel it works for them

So that's a training issue, easily sorted. And if it isn't the the trainers need training (or money).

> I personally think it's more to do with the lack of QA, not SCRUM failure.
So improve QA, manage it better. Introduce automated testing. Get them away from the marketeers and get them in touch with developers (who love ignoring QA people).


Anyway it would cost a LOT of money to do an "enterprise version" ... You need a lot of resources and time for full bug testing across a lot of platforms and hardware, it's not just a simple matter of going through the manual, and Cake will end up charging customers thousands, profits will dive as people won't pay that (esp home studios, and there's only about 3 real recording studios left nowadays, OK I'm kidding but you get what I mean).

The good news is though that maybe over the next few years Cake will get their tests better automated, but to do that takes time and resources.

And like I say you already have X1D. That is finished. That is stable. You can use it, and then go and use X2 when X3 comes out. If stability is your goal always use the previous version!!!

Yep, Yep, and Yep. They need more QA, or more time. Yes, Dev DOES ignore QA often in many cases. I've always said in the world of Network Security, the business will always win (which typically means risk of a breach is higher). In Cakewalk's case, and I'm not saying anything unsaid before, they want to compete in the game, and price IS a factor. 

Oh, and I'm still using X1d now and again, especially for a paying session. It has bugs of it's own, and issues carried over into X2 and X2a, but all I'm asking is Cakewalk add a few bodies to better QA, or, as you mentioned, automated testing. 

RFC1925 - Item (7a) : It applies here, too. 
#87
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 18:41:17 (permalink)
> Oh, and I'm still using X1d now and again, especially for a paying session. It has bugs of it's own, and issues carried over into X2 and X2a

Now that is a fair point. Still it is stable. Cheers...

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#88
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 18:44:52 (permalink)
I ran into that one. I think it's something of a bug, but it could be I mis-understand Cakewalk's implementation of the Mute in Lanes. I did have it happen a few times, but I also had it not happen a few times. I dunno. 

This is definitely not intentional as far as I can tell. I read about the lanes pretty extensively and no where was this behavior mentioned. Also when this was happening when I'd click the mute button while it was on it wouldn't disengage the first try sometimes. Manually clicking the Record button in the Transport Module would sometimes keep the takes silent but sometimes not. Pressing R on the keyboard to start recording seemed to consistently make the muted takes audible.

The weird thing is, as I said, I recorded and entire project which involved MANY takes without this happening. It was only one track recorded at a time though and I just realized it was before I applied the Quickfix (which is the only patch I have installed as X2a is getting far too many complaints). Oh and I'm using the full upgraded version of TH2 as opposed to the Producer version that came with X2 and there are two Zeta+2 tracks on this recording. BFD was used on the last track and I believe I had everything routed the same way (sending BFD and the guitars to their own bus)

tl;dr...

Only things I'm doing different are...

Recording two takes at once

Using TH2 full version as opposed to the TH2 Producer

Two Zeta+ tracks

Installed Quickfix

At least I got some confirmation (and rather quickly) that this is a known issue. I'm rather surprised I haven't seen this mentioned before and even MORE surprised that something so crucial was overlooked in the initial release let alone after two patches.

Not cool. Fortunately muting the clips works but that's pretty bad. The Take Lane record buttons were faulty upon initial release as well but I haven't used them since then so IDK if they've been fixed. I don't really need those anyway.

Meh, as you guys can see as much as I do like the new lanes I'm certainly not turning a blind eye to their problems.

I'm still buzzing about how cool my guitars were sounding with my Line 6 and TH2 though so I'm a happy Beep tonight. I think I'm just gonna stop pissing around and record a whole metal album. It's what I know and I think my old "fans" will appreciate it.

Yay, metal... and blathering on about stuff on the forum.

;-p 
#89
Splat
Max Output Level: 0 dBFS
  • Total Posts : 8672
  • Joined: 2010/12/29 15:28:29
  • Location: Mars.
  • Status: offline
Re:Cakewalk please take a serious look at take lanes..... 2013/01/30 18:55:09 (permalink)
Hey if your guitars aren't muting on take lines are you sure that isn't a good thing... Spinal Tap did it with their bass sound.... come on you just can't get enough guitar! You never need to mute it esp when most levels go to 11 nowadays... Perhaps it is a feature....

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
#90
Page: < 1234 > Showing page 3 of 4
Jump to:
© 2025 APG vNext Commercial Version 5.1