adittemore
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CbB / Splat audio export issues
Brief: I've got CbB projects that sound great on playback but cannot be exported without audio issues. I can only get the project to export correctly by opening it in Splat, and even then it's trial and error with export settings to get a correct export. Long: I'm finding some serious problems when exporting project mixes in CbB. One surf rock style project that I'm working on has tracks sending to reverb busses. Standard procedure, nothing fancy, just a send to a bus that has Altiverb on it, which then continues on to the Master bus. Everything sounds fantastic when the project is played, but upon export, reverb tails are being strikingly cut off like nothing I've ever heard before. hard to even describe but it's like the reverb busses just drop about a half second into the tail. No amount of fiddling with it in CbB makes any difference. My usual export settings are entire mix and everything checked except audible bounce and live input. Tried exporting just the master bus, exporting from the hardware output, no difference. I select all, select the time to export on the ruler, all standard stuff. I've got another project where I've done a simple clip gain automation to roll off the ring from a single snare hit. Again, it sounds great when played but that clip gain automation is completely missing in the export. It's a very obvious snare ringing out during a rest. The ring is gone on playback but still exists in the export, like the automation was never there. In both cases, the only way I've been able to get a correct export is to open the project in Splat and export from there. Even then it's a trial and error process. Regular export entire mix won't do it in Splat either but usually I can get it to work by exporting either the master bus or the hardware output. I've even been able to export from Splat using master bus, save and reopen project, try to export master again and it doesn't work, same issues as above. I'll then try from the hardware output and usually that will do the trick, even though hardware output didn't work last time. I'm baffled. I don't know if it's just these projects having issues or if there are other things not being exported in other projects and I just haven't noticed yet. I've tried making sure there are no automation nodes past the "end" of the project, and I was able to get a good export after deleting some extra nodes like this. However, saving and reopening the project broke the export again. Also tried exporting to .mp3 and .wav, different bit depth and sample rates, checking and unchecking all possible export boxes, nothing makes a difference. It's a frustrating bunch of trial and error whenever I need to export, and I have never been able to get past this at all in CbB. Splat has been the only possible export when this happens and even then it's a guessing game that doesn't always yield results. Again, never any problem during playback. The projects always playback perfectly, even if I hit play right after a bad export. It's difficult to post example audio as this is a client's project that I'm mixing. I can't be the only one stuck on this, and it's a pretty big problem if the exported project is different from the playback, whether it's subtle (one clip gain automation not exporting) or striking (big reverb tails cut off). I've been a Sonar user in a professional recording and mixing capacity for a long, long time, and have never seen anything like this before. Anyone have a clue? Any ideas appreciated. Thanks All. Tech details: CbB current version Splat 23.1.0 build 32 RME Fireface UCX latest drivers Win 7 Pro x64
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GIM Productions
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Re: CbB / Splat audio export issues
2018/05/22 21:41:03
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adittemore
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Re: CbB / Splat audio export issues
2018/05/22 22:21:53
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Thanks GIM but I think this is a different issue. I don't get any kind of error, just an incorrect export.
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adittemore
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Re: CbB / Splat audio export issues
2018/05/22 23:26:11
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Just opened above project with clip gain automation on the snare in Splat. I can see the previous export settings were set to export the hardware device. This yielded a correct export a few days ago. Exporting again with these same settings today produced an incorrect export where the clip gain automation is ignored. Changed export from hardware output to Master bus, exported again with all other settings the same, export is good and clip gain automation can be heard. Exporting from Master bus a few days ago would not work. I had to use the hardware output. Today, it's the other way around. No change to the project or any other export settings. So I'm just having to flip flop around on export sources and hope something works. And when it does work, it may not work again even using the same settings with no change to the project. I can't find any rhyme or reason here, it seems random. I can only say that it does not work at all exporting from CbB, only Splat has a chance. What can I look at in the project file that would cause export behavior to vary like this?
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Cactus Music
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Re: CbB / Splat audio export issues
2018/05/22 23:32:17
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These are my export settings and they have always worked > I always use "SELECT NONE" before export. This picture is from my tutorial found in my signature.
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adittemore
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Re: CbB / Splat audio export issues
2018/05/22 23:51:36
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Thanks Johnny. Those are the same settings that I use, at least until there is a problem detected. The only difference besides sample rate and bit depth is how I select all then select time to export on the ruler. If I select none, or just select all without specifying time, I'll get about ten minutes of selection instead of the 2:30 that I need. I'd like to know if this is related to the export problem somehow. I have no idea why select all takes me out to 10:15. Surely it's something in the project or template but I can't find it. There is nothing on the event list past 2:30 and a manual inspection of all automation lanes shows no nodes out there, at least not that I can find.
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Cactus Music
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Re: CbB / Splat audio export issues
2018/05/23 02:24:57
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There are reasons I have always used "select none" been so long I forget why. But it was someone on this forum told me to try it a long time ago when I was having a problem with export. Since that day all my exports have been perfect. , well technically speaking.. The end of song issue is often complained about. Sometimes it's a volume envelope. Are you saying your problem is reverb tails cut off at the end of the song? or is this throughout the song?
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adittemore
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Re: CbB / Splat audio export issues
2018/05/23 03:48:49
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The reverb one is noticeable within the first few seconds of the start. It's not like a standard reverb tail cutoff. It's kinda like you're jamming the mute button on the reverb bus awkwardly for about a half second at a time. Or like a really bad cut and paste job.
It breaks if I make an automation edit. To export correctly again I must change the export source each time between Master bus or hardware output.
On above project with clip gain automation not exporting - After doing the export test in my previous post today I exported another five times with the same settings. All exports came out fine.
I wrote volume automation to a vocal track using a fader on the console view. Checked for any new extraneous nodes, looks good.
Exported using Master bus as above with the same settings that were just used successfully. Export bad, clip gain automation on snare ignored.
Change export source from Master to hardware output. Nothing else touched. Export good.
More automation work on another vocal track. Export using hardware output. Export bad.
Switch export source from hardware output to Master bus. Export good.
So it's working as long as I flip flop export sources each time.
I'll try playing with select none but this is pretty strange.
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Kev999
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Re: CbB / Splat audio export issues
2018/05/25 01:12:15
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A few suggestions: - Increase buffer sizes for mixing and editing. Change them back if necessary for the recording stages.
- Make sure that "Fast Bounce" is unticked.
- Archive any tracks that contain audio or midi clips that are no longer used in the project.
- Temporarily archive tracks that are muted and not part of the mix.
- Export as 24-bit with dithering turned off. Convert the exported file to 16-bit as a separate stage afterwards.
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