Console Emulation

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submarin
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2012/09/22 15:11:48 (permalink)

Console Emulation

So far the installation went well and X2 actually feels snappy and looks good.

Tried out the console emulation and I don´t know if it was on or not, cause I couldn´t hear a change when turning knobs!

I demoed Waves´ NLS and boy that´s a complete other story, I wanted to wait to see how Sonar´s emulation is but I think I have to get NLS..

anyone the same opinion?

Cheers

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    maximumpower
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    Re:Console Emulation 2012/09/22 15:19:49 (permalink)
    My understanding is that it is fairly subtle but gets less subtle as you turn up the drive. Also, if you put it on all tracks, including the buss tracks, it also has more of an effect. 

    I was curious as to what it did so I loaded up a track, cloned, inverted and then turned the console emulation on for just one track. If you do this, you can hear what it is doing.
    There is also another posts here (several actually) that go into it in more detail. There is one that shows spectral analysis so you can "see" what it is doing to the signal.


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    #2
    markyzno
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    Re:Console Emulation 2012/09/22 15:22:50 (permalink)
    Sub, it all depends on where you put it into your chain of commands.....

    Its made more sense to me to put it into the Master Bus channel to add some "warmth"...just enough.....

    its a subtle but effective mix warmer.

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    #3
    submarin
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    Re:Console Emulation 2012/09/22 17:53:44 (permalink)
    Of course I was turning the driveknob, but still if this is subtle, then it is reeeaaally subtle :-)

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    #4
    sycle1
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    Re:Console Emulation 2012/09/22 19:13:02 (permalink)
    I could hear it the first time I used console emulation.
    It is subtle though and depends on how much drive you are using with it.

    Cheers
    sycle1

    There is no cure for stupidity, I should know!!!
    #5
    CJaysMusic
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    Re:Console Emulation 2012/09/22 19:22:48 (permalink)
    I can hear a huge difference when enabling the console emuation. If you cant hear it then its your monitoring chain and room that is holding you back. Or it can be your ears.


    Cj

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    #6
    sharke
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    Re:Console Emulation 2012/09/22 19:41:19 (permalink)
    It was a pretty obvious difference when they turned it on and off in the webinar. 
    #7
    submarin
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    Re:Console Emulation 2012/09/22 20:27:28 (permalink)
    Ok, I´ll give it another go later when I slept enough,

    CJ, btw I have Blue Sky´s in a acousticly well treated room, so that´s not the problem..

    thanks

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    Bill Jackson [Cakewalk]
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    Re:Console Emulation 2012/09/22 20:31:46 (permalink)
    You should definitely watch the webinar.  They demonstrated a good way to use it.  Brandon put it well when he said to start the mix with the Console Emulator enabled on all tracks - then mix "into it."  This makes sense, as an actual large format console isn't added to a mix, you mix through it.

    Bill Jackson
    Product Manager
    Cakewalk

    #9
    submarin
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    Re:Console Emulation 2012/09/22 20:40:57 (permalink)
    Hi Bill, that´s how I usually did it with other plug ins as well,

    thanks..

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    #10
    congalocke
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    Re:Console Emulation 2012/09/22 21:15:46 (permalink)
    I am not sure how it is working in X2 yet but when learning another console emulation program gain staging was an important factor. So when an instance is loaded as a plug in you would have it be the first plug in of any chain and adjust the Channel Input Gain so that you were hitting the plugs meters near 0db. On some hotter audio clips I would have to turn the Channel Input Gain backwards to keep it near zero (i.e. the needles in the plug were pegging). There is also a "Drive" (technical details escape me) that you would adjust as they see fit (after they gain staged appropriately. Hope this is helpful in our exploration of these new tools;-) conga
    #11
    submarin
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    Re:Console Emulation 2012/09/22 21:26:19 (permalink)
    Hi Bill, that´s how I usually did it with other plug ins as well,

    thanks..

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    #12
    Taurean Mixing
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    Re:Console Emulation 2012/09/22 21:38:42 (permalink)
    Submarin, I think I pretty much agree on the console. I have to say I am disappointed with the emulations. These are not really behaving like consoles but more like digital saturators - which can be useful but not unique. I had this strange feeling before the release that the console emulations were either going to be very good but we'd take a cpu hit or lackluster.

    Bob
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    #13
    submarin
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    Re:Console Emulation 2012/09/22 22:29:38 (permalink)
    Thanks, so I´m not the only one here 

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    #14
    tbosco
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    Re:Console Emulation 2012/09/22 23:34:18 (permalink)
    Maybe it's just me, but I notice little or no effect on the console emulations....and I have pretty good ears.  However, I have not utilized them in the same fashion as in the webinar.
    So the jury is still out in my studio.

    Cheers!

    Tony

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    #15
    Taurean Mixing
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    Re:Console Emulation 2012/09/23 00:03:44 (permalink)
    tbosco


    Maybe it's just me, but I notice little or no effect on the console emulations....and I have pretty good ears.  However, I have not utilized them in the same fashion as in the webinar.
    So the jury is still out in my studio.

    Definitely set up a mix, put them across all channels and of course bus emu on all buses then listen to the total sound. 

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    #16
    wizard71
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    Re:Console Emulation 2012/09/24 08:32:50 (permalink)
    Unfortunately it seems i dont have the processing power to insert console emulation on all tracks/busses. 
    Given that its a Phenom X6, i am quite surprised by this. 
    Maybe windows 8 will be the answer as it appears to distribute the load on the cores more evenly. Until then i am stuck with core 1 going through the roof. Unless i am doing something wrong.

    Bibs

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    #17
    Bill Jackson [Cakewalk]
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    Re:Console Emulation 2012/09/24 08:35:36 (permalink)
    You definitely have "Use Multiprocessing Engine" checked in Edit > Preferences > Playback and Recording?  SONAR should definitely spread them pretty evenly across cores.

    Bill Jackson
    Product Manager
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    #18
    CJaysMusic
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    Re:Console Emulation 2012/09/24 08:40:01 (permalink)
    wizard71


    Unfortunately it seems i dont have the processing power to insert console emulation on all tracks/busses. 
    Given that its a Phenom X6, i am quite surprised by this. 
    Maybe windows 8 will be the answer as it appears to distribute the load on the cores more evenly. Until then i am stuck with core 1 going through the roof. Unless i am doing something wrong.

    Bibs

    Use it on your master bus only  :)

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    #19
    CJaysMusic
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    Re:Console Emulation 2012/09/24 08:43:47 (permalink)
    Maybe it's just me, but I notice little or no effect on the console emulations....and I have pretty good ears. However, I have not utilized them in the same fashion as in the webinar.
    So the jury is still out in my studio.

     
    This effect will not change your sound. Have you ever did any kind of analog summing through a "good" Mixing board? If yes, then you'll know that the change of the sound is very subtle. Just as these effects are very subtle. That is what this effect basically does..
     
    Running your mix through a console doesn't do any dramatic changes, so why would the console emulator do any dramatic changes?
     
    CJ

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    #20
    synkrotron
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    Re:Console Emulation 2012/09/24 08:47:14 (permalink)
    I was reading the X2 Reference Guide earlier with regards to the Console Emulation. I know nothing about this stuff so I have to believe what I read.

    Basically, the "guidelines" are that you place an instance of Console Emulation on each track and bus and at the beginning of the chain, and this is even before you start listening to your recordings and start the mixing process.

    And there is only one parameter to alter and that is Drive, so that is crucial to how the emulation will sound.

    I'm a way of checking this out yet but I have made a note to self for the future.

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    #21
    Bill Jackson [Cakewalk]
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    Re:Console Emulation 2012/09/24 08:52:42 (permalink)
    synkrotron


    I was reading the X2 Reference Guide earlier with regards to the Console Emulation. I know nothing about this stuff so I have to believe what I read.

    Basically, the "guidelines" are that you place an instance of Console Emulation on each track and bus and at the beginning of the chain, and this is even before you start listening to your recordings and start the mixing process.

    And there is only one parameter to alter and that is Drive, so that is crucial to how the emulation will sound.

    I'm a way of checking this out yet but I have made a note to self for the future.

    That's a pretty accurate understanding.  There is a little extra magic: The default settings are a console's "natural" state.  That drive control can be backed off, causing less impact than a hardware board would, and can be driven extra hard, resulting in a bigger impact than is possible with its hardware counterpart.  

    Bill Jackson
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    #22
    Sycraft
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    Re:Console Emulation 2012/09/24 09:53:19 (permalink)
    Well one would hope it is subtle, if it is an accurate model of actual high end consoles. They aren't designed to colour the sound, they just do on account of imperfections inherent to analogue circuitry. So the sound you'd get with them and with a clean digital mix shouldn't be all that different.
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    wizard71
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    Re:Console Emulation 2012/09/24 09:56:32 (permalink)
    Bill Jackson [Cakewalk
    ]

    You definitely have "Use Multiprocessing Engine" checked in Edit > Preferences > Playback and Recording?  SONAR should definitely spread them pretty evenly across cores.

    Yes that was checked.


    I basically loaded a project from X1 which behaved perfectly for 2 hours until i followed the recommendation of using the console emulation on all channels/busses which overloaded core 1. 


    However...... Having deleted all instances of console emulation, the project still overloads, which wasn't happening beforehand. As i only have 3 softsynths and 4 fx in total on various channels, all of which i have turned off to see if there is any difference, which there isnt, i can only conclude that X2 has somehow corrupted the project as even after pc restart etc it still overloads and is unplayable.


    Maybe a bug? It seems that noone else has reported this behaviour so im not sure but i am very hesitant to use X2 again until the cause can be established.


    Bibs

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    #24
    Bill Jackson [Cakewalk]
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    Re:Console Emulation 2012/09/24 09:59:30 (permalink)
    Sycraft


    Well one would hope it is subtle, if it is an accurate model of actual high end consoles. They aren't designed to colour the sound, they just do on account of imperfections inherent to analogue circuitry. So the sound you'd get with them and with a clean digital mix shouldn't be all that different.

    Exactly.  Funny... what we're doing here is trying to introduce something that companies spent years trying to eliminate/minimize in decades past.  I guess it's all a matter of perspective :)

    Bill Jackson
    Product Manager
    Cakewalk

    #25
    Bill Jackson [Cakewalk]
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    Re:Console Emulation 2012/09/24 10:01:57 (permalink)
    wizard71


    Bill Jackson [Cakewalk
    ]

    You definitely have "Use Multiprocessing Engine" checked in Edit > Preferences > Playback and Recording?  SONAR should definitely spread them pretty evenly across cores.

    Yes that was checked.


    I basically loaded a project from X1 which behaved perfectly for 2 hours until i followed the recommendation of using the console emulation on all channels/busses which overloaded core 1. 


    However...... Having deleted all instances of console emulation, the project still overloads, which wasn't happening beforehand. As i only have 3 softsynths and 4 fx in total on various channels, all of which i have turned off to see if there is any difference, which there isnt, i can only conclude that X2 has somehow corrupted the project as even after pc restart etc it still overloads and is unplayable.


    Maybe a bug? It seems that noone else has reported this behaviour so im not sure but i am very hesitant to use X2 again until the cause can be established.


    Bibs
    Interesting.  I bet it's some other plug-in in the project.  Can you narrow it down by bypassing FX Bins, Synths in the rack, & ProChannel Modules?


    Bill Jackson
    Product Manager
    Cakewalk

    #26
    synkrotron
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    Re:Console Emulation 2012/09/24 10:15:50 (permalink)
    Well I'll probably go down the road of using the CEMs as per the guidance and I'll accept the results pretty much as a leap of faith more than anything else. I'm 52 now and I've been to far too many rock concerts in my time, meaning that my ears are shot at, knackered, useless. In fact my left ear hears different stuff to my right ear and that's a fact.

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    Oddmeister
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    Re:Console Emulation 2012/09/24 11:09:13 (permalink)
    Maximumpower's method is the best method to hear the difference between each emulation. It can be done as follows:

    1: Load an audio track with loop added (for example a drum loop).
    2: Clone the track so that you have two identical tracks routed to the same output bus (eg master).
    3: Enable the console emulation on only one of the tracks.
    4: Invert the phase of only one of the tracks. (this is done in the console view)
    5: Now you can toggle between the different emulations on the track which it has been enabled and hear   exactly what each sounds like. (at this point also alter the trim and drive dials).

    To me, it sounds that the N type is adding more presence to the top end. I set the trim to 0db and drive to +3db then toggled between each emulation.

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    #28
    synkrotron
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    Re:Console Emulation 2012/09/24 11:12:45 (permalink)
    Thanks for that tip Oddmeister

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    travismc1
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    Re:Console Emulation 2012/09/24 11:36:07 (permalink)
    My experiment was limited to two different tracks. Guitar - clean sound through a 212 box and 57mic light reverb, subtle amount of delay. And Guitar - driven / crunch through same box and mic position... For me, A- Type provided the best, or most noticeable, improvement. And between the two sounds, CEM made the most impact on the Clean sound. A-B'd it about a dozen times or more just to see if I was really hearing the change. The crunch sound also smoothed out just a bit but was not as dramatic for me. In both instances the CEM was at the bottom of the chain. My setting was -1 db (trim) and plus 1.5 (drive). I can tell I"m going to love it on acoustic and vocal materials.

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    #30
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