Helpful ReplyConsole plug-ins - how do you use them?

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pdarg
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2015/04/28 11:25:02 (permalink)

Console plug-ins - how do you use them?

Do you use them on all of your tracks?
 
Do you use the "tolerance" switch?
 
RMS or Peak setting?
 
How much db reduction do you typically aim for?
 
Curious mind wants to know . . .
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lfm
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Re: Console plug-ins - how do you use them? 2015/04/28 11:40:21 (permalink)
Thought I will try out Waves NLS at some time, now that Mix recall exist.
Would be smooth to just save such a mix with and one without.
 
I just checked out the bus component at one time, and it changed the sound so dramatically(in a nice way) that I felt, this should really be there real early, once most tracking is done. Again would Mix Recall serve to have it removed while doing new recordings etc. Endless abilities to save time.
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Sanderxpander
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Re: Console plug-ins - how do you use them? 2015/04/28 11:50:46 (permalink)
To each their own, but I don't think the point is to use them as a "magic effect" AFTER finishing your mix. Rather, you should mix with them on already, because the sound will lead you to make different adjustments on EQ and compression.
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Re: Console plug-ins - how do you use them? 2015/04/28 11:59:19 (permalink)
I'm with Sander on this.
 
I mix into them, same as I do with my mastering chain.

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Re: Console plug-ins - how do you use them? 2015/04/28 12:03:57 (permalink)
Would it then be a good idea to have them located at the beginning of the the PC chain?

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pdarg
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Re: Console plug-ins - how do you use them? 2015/04/28 12:11:22 (permalink)
I think that most would reply that the console belong at the END of the chain.
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Re: Console plug-ins - how do you use them? 2015/04/28 12:21:18 (permalink)
Yes, last...my mistake.

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LLyons
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Re: Console plug-ins - how do you use them? 2015/04/28 12:29:30 (permalink)
I mix into them, bottom of the stack.  I use the TOL switch.   I use them on instruments - sans VST drums.  The drums already seem to have been effected by a mix console.  I stay away from them on vocals. Depending on the mood of the song, I push them a little harder on driving stuff, and back the effect off on softer \ acoustic work.  I generally don't put them on a buss - usually if a track already has a console on it.  I seem to use them on every song...
 
Best Regards  

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...wicked
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Re: Console plug-ins - how do you use them? 2015/04/28 12:36:21 (permalink)
Yah but some people use them on every channel. 
 
I myself use it on my Master bus, it's part of my recipe for making stuff sound like it was made in a real studio :-)
 
Like said above, I mix into it, I turn it on at the top of a mix session and it stays there. I'll fiddle with settings towards the end of a mix to see if it makes a noticeable difference but otherwise I don't screw with it much.

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Re: Console plug-ins - how do you use them? 2015/04/28 12:40:07 (permalink)
I concur with using them on every track at the end of the chain. I do a lot of tracking in Logic, and transfer to Sonar for mixing . The Channel Strip plugins seem to impart a subtle coloring (some would call it warmth) that I can't quite seem to dial in with Logic. I usually add only a pinch to each track, using the softube saturation for tracks I want to cut through the mix a little more.
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Re: Console plug-ins - how do you use them? 2015/04/28 12:52:35 (permalink) ☄ Helpfulby Beagle 2015/04/28 13:44:56
...wicked
Yah but some people use them on every channel. 
 
I myself use it on my Master bus, it's part of my recipe for making stuff sound like it was made in a real studio :-)
 

But in a real studio would not every mic/line typically in go into the console?
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michaelhanson
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Re: Console plug-ins - how do you use them? 2015/04/28 12:58:34 (permalink)
LLyons
I mix into them, bottom of the stack.  I use the TOL switch.   I use them on instruments - sans VST drums.  The drums already seem to have been effected by a mix console.  I stay away from them on vocals. Depending on the mood of the song, I push them a little harder on driving stuff, and back the effect off on softer \ acoustic work.  I generally don't put them on a buss - usually if a track already has a console on it.  I seem to use them on every song...
 
Best Regards  


This.....but I use them on every track including vocals. I really like the overall effect that it has on the sum of the tracks.

Mike

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ampfixer
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Re: Console plug-ins - how do you use them? 2015/04/28 13:15:19 (permalink)
The console emulations are very subtle to my ears. I use them more as a filter. The Quad Curve EQ has a Gloss switch and I use the console emu's as an anti-gloss switch. They are completely different than something like the Waves TG12345 or REDD.

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Mojo3432
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Re: Console plug-ins - how do you use them? 2015/04/28 13:16:34 (permalink)
bapu
But in a real studio would not every mic/line typically in go into the console?



+1 to Bapu's point.  Using it on ONLY the master buss won't give you the same result as a real world console.
This is from the Sonar documentation for the console emulators...
 
To get the full benefit of console emulation, you typically want to add the Console Emulator module to all audio tracks and buses across your project.
 
Keep in mind that the effect is accumulative, so the effect will become more noticeable as you add Console Emulator to multiple tracks.
 
The trick is to insert the Console Emulator module before you start mixing. All your mixing decisions will then be made based on having the Console Emulator module in the signal chain. When you are done mixing, you can globally enable/disable the Console Emulator module to A/B the results, and you will likely hear a noticeable difference.
 
You will typically want to insert the Console Emulator module as the first module.
 

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Re: Console plug-ins - how do you use them? 2015/04/28 13:24:34 (permalink)
I've been using the console emulators, placing them on each new track even before I start creating, turn TOL on and wind the drive up a bit.
 
I still can't hear what they do though...

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michaelhanson
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Re: Console plug-ins - how do you use them? 2015/04/28 13:25:04 (permalink)
If you want everything on the track to go through the CE, wouldn't it be in the last position in PC? That's my understanding.

Mike

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Rob[at]Sound-Rehab
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Re: Console plug-ins - how do you use them? 2015/04/28 13:28:18 (permalink)
I use them on almost all projects, add them once tracking and editing is done and before mixing really starts ... i have the feeling i need fewer changes to some tracks if NLS is in the chain ... I use it in (almost) all tracks @ end of chain (sometimes some instruments don't go well with it, so I might exclude a few tracks occasionally) and the bus plugin in the master bus (according to WAVES reocmmendations which do work best)
 
WAVES NLS is what I use mostly because it has got 32 different channels of 3 consoles ... the 3 consoles have different character so I select them based on the mood of the song ... but the 32 modelled channels are nice! it's not that I would claim to hear a difference between them, but since they are obviously slightly different, adding these different channels seems to get more separation and space between the individual tracks... totally voodoo black magic, but all explainable in an engineering manner :-)
post edited by FreeFlyBertl - 2015/04/28 13:35:17

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Mojo3432
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Re: Console plug-ins - how do you use them? 2015/04/28 13:31:01 (permalink) ☄ Helpfulby TheMaartian 2015/10/19 11:10:44
michaelhanson
If you want everything on the track to go through the CE, wouldn't it be in the last position in PC? That's my understanding.



Hi Mike,
I believe that it comes FIRST in the chain so that all other modules in the chain will be equally "colored" by the emulator.  Check out the Sonar documentation for the console emulators

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bapu
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Re: Console plug-ins - how do you use them? 2015/04/28 13:31:32 (permalink)
FFB, 
 
What is this engineering thing you speak of and where can I get some?
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michaelhanson
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Re: Console plug-ins - how do you use them? 2015/04/28 13:39:43 (permalink)
"You will typically want to insert the Console Emulator module as the first module, and make sure ProChannel has Post FX Bin disabled. However, you can also experiment with placing the Console Emulator module at the end and enable Post FX Bin, so all your effects and processed sound are affected."


Mojo,
Taken from your Console Emulator link above, in the 2nd sentence.  At the end, post FX bin.
post edited by michaelhanson - 2015/04/28 15:09:56

Mike

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Beagle
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Re: Console plug-ins - how do you use them? 2015/04/28 13:46:14 (permalink)
Mojo3432
michaelhanson
If you want everything on the track to go through the CE, wouldn't it be in the last position in PC? That's my understanding.



Hi Mike,
I believe that it comes FIRST in the chain so that all other modules in the chain will be equally "colored" by the emulator.  Check out the Sonar documentation for the console emulators


that documentation does state to put it in the first position, PRE FX bin, but also says in the same sentence that you can put it in the last position POST FX bin.

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...wicked
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Re: Console plug-ins - how do you use them? 2015/04/28 14:00:58 (permalink)
bapu
But in a real studio would not every mic/line typically in go into the console?



Yah, that's why I think some people use them on every channel. Is that what you're asking?
 
IIRC, Craig did a test where he put it on everything, then disabled them all in order to A/B the difference. The result was "yes, there's something there that's greater than the sum of the parts" in terms of sound. 
 

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Re: Console plug-ins - how do you use them? 2015/04/28 14:18:20 (permalink)
I could have swore I just watched a CA tutorial on Youtube where he says to use it at the end and no mention of Pre/Post FX placement.
 
I will now consult with the literature on the website...I kinda want to start using this.

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Re: Console plug-ins - how do you use them? 2015/04/28 15:10:08 (permalink)
Beagle
Mojo3432
michaelhanson
If you want everything on the track to go through the CE, wouldn't it be in the last position in PC? That's my understanding.



Hi Mike,
I believe that it comes FIRST in the chain so that all other modules in the chain will be equally "colored" by the emulator.  Check out the Sonar documentation for the console emulators


that documentation does state to put it in the first position, PRE FX bin, but also says in the same sentence that you can put it in the last position POST FX bin.


Yep, it actually states that if you want EVERYTHING to be effected.....last Post FX.  I notice the difference on a single track.  Accumulative with all tracks, there is a lot of difference, to my ears, in the final product. 

Mike

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Re: Console plug-ins - how do you use them? 2015/04/28 15:54:26 (permalink)
Which is all the more reason to use it at the beginning of the mixing phase rather than as a plain on/off optional coloring.
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Re: Console plug-ins - how do you use them? 2015/04/28 16:12:25 (permalink)
Yah, it's probably best used on everything, and added to your default template so you don't have to go back and do it later. I reckon this is a good reminder for me to update my default template! :-)

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Re: Console plug-ins - how do you use them? 2015/04/28 16:40:13 (permalink)
Beagle
Mojo3432
michaelhanson
If you want everything on the track to go through the CE, wouldn't it be in the last position in PC? That's my understanding.



Hi Mike,
I believe that it comes FIRST in the chain so that all other modules in the chain will be equally "colored" by the emulator.  Check out the Sonar documentation for the console emulators


that documentation does state to put it in the first position, PRE FX bin, but also says in the same sentence that you can put it in the last position POST FX bin.


 
You can do it either way, first or last in FX chain, depending on what you want to achieve / mimick ...

Here's what WAVES NLS docu says ... which is a plug-in with same purpose so I think we can take these guidelines as well ... (not sure if I'm allowed to copy/paste but anyone could download their manuals)
 
Session Setup

Since analog console coloration is created by the console’s individual channel and buss amplifiers, the NLS includes both Channel and Buss components. To faithfully reproduce the DAW to analog console (and back again) signal chain and workflow, we recommend using the NLS in one of two following session setup configurations.

1. As a virtual summing box or summing console: The NLS Channel is inserted on the last insert of the DAW audio tracks, like a direct out routed to an analog console. The NLS Buss is placed on the first insert of the master track (or any other buss), just as the stereo return would be routed from the analog console back to the DAW.
 
2. To simulate console preamp coloration: The NLS Channel is placed on the first insert of your DAW audio tracks, and the NLS Buss can then be inserted at any point on the buss or master track.

The NLS automatically ensures channel variation by loading a different channel model for each instance of the NLS Channel component, chosen from the pool of 32 modeled channels per console.
 
 
I mostly do it according to #1 ... but I reckon the most important advice of all applies here as well: use your ears and do what you like best!

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Re: Console plug-ins - how do you use them? 2015/04/28 16:44:32 (permalink) ☄ Helpfulby bapu 2015/04/28 16:52:11
bapu
FFB, 
 
What is this engineering thing you speak of and where can I get some?




Bapu,
I only know of 2 ways to get some ... either spend 50K on getting a degree in audio ... or try this ;-)


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Re: Console plug-ins - how do you use them? 2015/04/28 19:44:30 (permalink)
For me......every track, every bus, last in the chain.  I think that I'm following the advice that CA proposed in an older thread.  Anyway......I like the results.....subtle but there!

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Re: Console plug-ins - how do you use them? 2015/04/28 19:53:37 (permalink)
S. Garrigus recommends inserting the Console Emulator as the last PC module on every track and bus.  I'm not sure if that would include a Send Bus where you've set up an effect like reverb, for example.
 
I have yet to use these modules....

https://www.reverbnation.com/scottholson
 
Platinum, Studio One 3 Pro, Win 10 (x64), AMD FX-8350, ASUS M5A97 R2.0, 16GB, RME UCX, Digimax DP88, Faderport 8, Revive Audio Mod Studio Channel, Vintage Audio M72, Summit Audio TLA-50, KRK Rokit 5 G2 Monitors, Guitars
 
"If you wait till the last minute, it only takes a minute."
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