JBelthoff
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Fatal error has occurred in plugin 'Melodyne'
Greetings, I am having some issues with Sonar Platinum crashing. Here are the steps before the crash. 1. Audio track with a Melodyne section. 2. Freeze that track 3. Save the Project CRASH! Any ideas on how I can make this work? I will try to post the image of the error below. Thanks, JB
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chuckebaby
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 13:09:55
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Which version of Sonar ? im not sure what "Audio track with a Melodyne section" is. But have you tried using it as a region FX and then instead of freezing it, Use the Bounce to clips function to render it. Are there any plug ins on that same track you are using Melodyne on/trying to freeze ?
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chuckebaby
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 13:12:55
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Never mind
post edited by chuckebaby - 2017/07/27 19:55:44
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JBelthoff
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 13:23:34
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Thanks for posting the image. I am using: Melodyne 4 essential Sonar Platinum 2017.06 Focusrite 6i6 gen 2 ASIO driver It is a Melodyne Region FX that is in the Audio track. There is also Slate Digital VMR on the track as well however other tracks with the Slate VMR freeze fine and then save with no issues. I do not want to render or bouce to clip the track or FX as I am looking to freeze everything to do a VOX tracking session. I'm sure I can do that, but at this point I should be able to freeze the track, record vocals, and then unfreeze it later to do a final mix no? Thanks, JB
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chuckebaby
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 14:23:45
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I would send a support ticket to Cakewalk.
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Sanderxpander
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 15:18:23
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Did you update to the latest version of Melodyne? It contains a fix relating specifically to freezing tracks in Sonar.
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JBelthoff
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 15:54:34
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I did not but I will try that now.
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chuckebaby
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 15:56:27
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JBelthoff
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 16:07:50
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It would appear that I am running the latest version.
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chuckebaby
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 16:10:53
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JBelthoff It would appear that I am running the latest version.
I could have told you that . Have you tried some basic tests: - Remove Slate VMR from the FX bin - Try to freeze the track - If the track freezes without crashing, you know slate is probably the offender. My buddy's studio was having problems using Slate VMR with sonar. just that plug in alone was causing crashes.
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JBelthoff
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 16:35:13
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I have tried that and SPLAT still crashes. I'm fairly certain it is the Melodyne that is causing the issue. I have a Support email into Cakewalk. Lets see what they can come up with.
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chuckebaby
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 16:59:38
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Have you tried opening a new project and testing it ? It could be a corrupt Cakewalk project.
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JBelthoff
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 17:12:16
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I just tested on a brand new project and it still crashes.
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35mm
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 17:26:21
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So are you saying that the track freezes ok, but the crash is happening when you save the project? That's what it looks like you are saying. If so that seems very strange. So, once the track with Melodyne is frozen, the project runs fine and the audio plays as it should? Have you tried doing a save as... instead of saving over the current file?
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JBelthoff
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 17:51:35
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That is exactly what I am saying or to be more precise what is happening. I can freeze the track and play everything fine but when I go to save - CRASH. I just tried a Save As and CRASH!
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chuckebaby
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 18:47:14
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JBelthoff That is exactly what I am saying or to be more precise what is happening. I can freeze the track and play everything fine but when I go to save - CRASH. I just tried a Save As and CRASH!
that's why I suggested this, Chuckebaby Have you tried opening a new project and testing it ? It could be a corrupt Cakewalk project. You didn't mention if this has happened before, if it is something totally new (you were able to do this with previous projects no issue). You can problem solve these issues fairly easy. - Remove FX (you have done) - Try a new project with no FX (just freeze and save) - Try a new project. Add Slate then freeze and save. That alone will give you some clearer answers to where the source of the issue is.
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bitflipper
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 18:54:28
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☄ Helpfulby chuckebaby 2017/07/27 19:07:10
I experienced this once. Just once, because my reaction was "OK, better not do that". Maybe Celemony fixed a problem, maybe Cakewalk did; either way I haven't had the problem since - because I don't freeze Melodyne clips. Simple solution. But, you say, I need to freeze those tracks to conserve CPU. Actually, you don't. Render them. That'll free up the CPU cycles Melodyne was using, just as if you'd frozen it. You can then freeze the track if necessary.
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msorrels
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 19:01:54
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This is a known problem. SONAR will crash inside Melodyne when saving a project if the Melodyne track is frozen. I don't think it's been fixed. It certainly happens in Melodyne 4.1.1.011 which is the most recent version you can get from your Melodyne account. There is another thread on the forum that goes into it. As far as I know it's never been fixed and there is no workaround other than not freezeing Melodyne tracks. http://forum.cakewalk.com...RASHFEST-m3523877.aspx
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JBelthoff
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 19:46:32
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bitflipper But, you say, I need to freeze those tracks to conserve CPU. Actually, you don't. Render them. That'll free up the CPU cycles Melodyne was using, just as if you'd frozen it. You can then freeze the track if necessary.
It was my intention to Track some vocals and then come back to clean up and tweak the Melodyne afterwards. So I wouldn't want to render them. What I will do is create a simple Stereo Sub Mix to a new Track, then bypass all of the other channels and track VOX with the Sub Mix and then once I'm done with the VOX I can go back to the original tracks for mixing. I'm getting the idea that this is not going to be fixed anytime soon. Thanks for you all your help. JB
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chuckebaby
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 19:54:59
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JBelthoff I'm getting the idea that this is not going to be fixed anytime soon.
That's the thing. It does work. I wouldn't be trying to help you if it didn't work. I tested it on 3 different tracks today (1 audio track / 1 audio track with FX / 1 audio track with previous Melodyne edits) All of them worked. Im not sure if your not replying to my suggestions because you have found its too much trouble or just not interested. Either way, good luck.
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JBelthoff
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 20:06:49
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Chuck, I have tried all of those suggestion. Read above your posts and it says that. None of them worked on my machine.
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Bristol_Jonesey
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 20:09:31
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JBelthoff
bitflipper But, you say, I need to freeze those tracks to conserve CPU. Actually, you don't. Render them. That'll free up the CPU cycles Melodyne was using, just as if you'd frozen it. You can then freeze the track if necessary.
It was my intention to Track some vocals and then come back to clean up and tweak the Melodyne afterwards. So I wouldn't want to render them. What I will do is create a simple Stereo Sub Mix to a new Track, then bypass all of the other channels and track VOX with the Sub Mix and then once I'm done with the VOX I can go back to the original tracks for mixing. I'm getting the idea that this is not going to be fixed anytime soon. Thanks for you all your help. JB
This workflow does seem a tad convoluted. Why not just track your Vox over what's already there, without freezing/rendering/bouncing anything?
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joakes
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Re: Fatal error has occurred in plugin 'Melodyne'
2017/07/27 20:46:17
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JBelthoff
bitflipper But, you say, I need to freeze those tracks to conserve CPU. Actually, you don't. Render them. That'll free up the CPU cycles Melodyne was using, just as if you'd frozen it. You can then freeze the track if necessary.
It was my intention to Track some vocals and then come back to clean up and tweak the Melodyne afterwards. So I wouldn't want to render them. What I will do is create a simple Stereo Sub Mix to a new Track, then bypass all of the other channels and track VOX with the Sub Mix and then once I'm done with the VOX I can go back to the original tracks for mixing. I'm getting the idea that this is not going to be fixed anytime soon. Thanks for you all your help. JB
Wow, complicated !!! What i do : record/track vocals, chop them up into small (phrases) regions, Melodyne each region than bounce. Once you get into the swing its easy and quick. Plus, the fact i'm using short regions doesn't crash Melodyne. However, before all that i do clone a vox track just in case all goes pear shape. IMHO only, that is the way to go. Effects (reverb etc) are added after. YMMV Jerry
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