Snehankur
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Feature Request - MIDI Patch Point ? Or a MIDI-HUB ?
Can I put this Feature Request ? Patch Point is working fine with audio. Can this be extended to MIDI tracks as well? Yes we can external resources like Virtual MIDI Cable. But would be better if it is within the DAW : will be better visibility, control and structured. Regards SG Reason of submitting this FR: http://forum.cakewalk.com/MIDI-Patch-Point-m3347767.aspx#3348384 EDIT 1: TITLE.
post edited by Snehankur - 2016/01/10 19:24:17
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/08 19:17:00
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stevec
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Re: Feature Request - MIDI Patch Point ?
2016/01/08 22:38:14
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Seems like a great 2016 feature to me!
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/08 23:56:23
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stevec Seems like a great 2016 feature to me! Then please cast a vote Regards Snehankur
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/09 09:37:31
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Also the usage of virtual cable I think creating latency and in some cases I am getting confused with the MIDI Echo, trying to figure out.
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stevec
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Re: Feature Request - MIDI Patch Point ?
2016/01/09 10:31:36
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Snehankur
stevec Seems like a great 2016 feature to me! Then please cast a vote Regards Snehankur
Already did!
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/09 20:36:58
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I am also thinking as to be MIDI-HUB rather than MIDI Patch Point. Reason: Patch points what I have observed can be created from output section of a track. Patch Points gets automatically destroyed once there is no connection. So while modifying if we remove the last connection thinking to connect something else, we will find the Patch point is not existing. Its more dynamic creation/destruction. I am visualizing MIDI-HUB as we can create from Menu in a new Window at the centre. On the left as well as on the right we will have list of all the MIDI tracks. Clicking on each track will expand each one with 16 channel. On the left they will depict MIDI-Out and for the right will be for MIDI-IN. Drag and drop from channel number to MIDI-HUB will make the connection to respective channels. Holding CTRL will make multi channel selection possible. MIDI HUB will not get destroyed even if all the connections are removed. Thinking more options... Regards SG
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wst3
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Re: Feature Request - MIDI Patch Point ?
2016/01/10 12:31:01
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I might give away my age and proclivities with this, but I wonder if any of the bakers are familiar with an older sequencer called Bars&Pipes which lived on the Amiga.
Granted, this was written before anyone dared to dream of audio in the computer (although I did have a decent audio card that let me sync my MIDI to audio, eventually), so the programmers had quite a bit of freedom that is only a memory today.
Anyway, the basic architecture was inputs, outputs, pipelines, and processors. Processors could exist anywhere, and some of the more interesting processors allowed one to send data to multiple pipelines. All processing could be destructive (between input and pipeline) or non-destructive (between pipeline and output).
It probably sounds simplistic, but it wasn't. You could do some really amazing tricks!
All that said because I've often wondered if it would be possible for Cakewalk to implement something similar for MIDI in Sonar. When the patch points appeared I thought about asking for something similar for MIDI, just didn't get there yet<G>! And the HUB idea above sounds like an even more interesting/flexible implementation of the idea.
So yeah... one more "AYE" for MIDI Patchpoints in one form or another!
-- Bill Audio Enterprise KB3KJF
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/10 18:50:23
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Thank you very much Bill. wst3 It probably sounds simplistic, but it wasn't. You could do some really amazing tricks!
I wanted to do the following: a. Track 1 Ch-1 [MIDI] : having chords only [sending chord notes only]b. Track 2 Ch-2 [MIDI] : A MIDI Arp plug-in [Nora/Cream] [To receive chords from Track1 and send to Track 7]c. Track 3 Ch-3 [MIDI] : Strum GS-2 [To receive chords from Track1 and strum according to the pattern selected within GS-2]d. Track 4 Ch-4 [MIDI] : AcGtr 6 string picking pattern Track 7 Ch-* [MIDI] : VSTi -01Track 8 Ch-8 [MIDI] : Ample/Real (demo) Acoustic Guitar [To receive chords from Track1 and Picking pattern from Track-4]Track 1 also need to send chords to LoopBe1.External One-ManBand [OMB] will receive chords from LoopBe1 [Ch-1] and will send accompaniment via LoopBe1 Ch-9-16Track 9-16 : Ch-9-16 : Loaded with VSTi will receive data through LoopBe1 Here I need to send MIDI Data from Track 1 to : LoopBe1, Track-2, Track-3 and Track-8. wst3 And the HUB idea above sounds like an even more interesting/flexible implementation of the idea.
Now I think it would be much easier and simple for user to handle the situation with MIDI-HUB [and complex part remains with our Excellent Bakers who have given us SONAR] I thought to put the Interface diagram but I couldn't (copy_Paste not working it seems.] Also don't know how many votes required for a Feature Request for not being unnoticed while passing through the Bakers Street !
post edited by Snehankur - 2016/01/10 19:04:27
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/15 03:01:06
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Alongwith the track list the external MIDI ports should also appear as MIDI in and MIDI out, so that we can distribute to multiple tracks.
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/15 12:06:14
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Seems not much planned related to MIDI in 2016
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stevec
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Re: Feature Request - MIDI Patch Point ?
2016/01/15 12:47:28
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Could still be since the current upcoming list is specifically for Spring.
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/20 20:22:51
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Hoping in next 1 or 2 monthly updates at least declared before 31 March
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BobF
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Re: Feature Request - MIDI Patch Point ?
2016/01/20 20:38:37
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Not ideal, but can you accomplish what you want today with linked clips and loopbe1? I admit I haven't diagrammed this, and I'm not familiar with MIDI plug-ins you mentioned, but I think linked clips will get you there. It would potentially be a lot of duplicate MIDI tracks, but it would also appear very straight-forward when you're trying to figure out what's what when you reopen the project after a month not looking at it. I'm mentioning this as something you might be able to use in the mean time, not to talk you out of your request.
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/22 11:29:22
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I forgot to mention that I want Instrument Tracks also to be listed so that we can route the MIDI / MIDI FX / Arpegiator.. Moreover I was thinking/visualizing we can do more than what we can do with 16 MIDI channels only.
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ricoskyl
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Re: Feature Request - MIDI Patch Point ?
2016/01/22 17:09:12
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I think it would also be useful to have a processor in the loop. For instance, MIDI filter, MFX plugs, CAL scripts? I could envision a chord being filtered so the lowest note (root?) was latched for a period of time and used to trigger an arp track, multiple midi notes being remapped to trigger percussion assigned to a single note value on another track, MIDI CC values mapped to different parameters in different instruments and effects on different tracks, etc. MIDI patching remains one of my most exciting feature requests.
If you want to make enemies, try to change something. -Woodrow T. WilsonTurbulence is a life force. It is opportunity. Let’s love turbulence and use it for change. -Ramsay Clark ----------------------Sonar Platinum Win 10 x64 on HP Pavilion i7 5500 12Gb RAM, Tascam US-16x08, NVidia 840 8Gb vram, Multi-Screen, Multi-Touch
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Sarvasaha
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Re: Feature Request - MIDI Patch Point ?
2016/01/22 17:46:46
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I came here to suggest something like this. I would like to see the arpeggiator to allow configuration to define an arpeggio per note. And the hub to provide filters for each midi output channel - so lowest note to the bass sound
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azslow3
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Re: Feature Request - MIDI Patch Point ?
2016/01/22 17:58:22
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BobF Not ideal, but can you accomplish what you want today with linked clips and loopbe1? I admit I haven't diagrammed this, and I'm not familiar with MIDI plug-ins you mentioned, but I think linked clips will get you there.
I have tried to program 2 things: 1) MIDI Hub as VSTi. Sonar supports MIDI output from VST, so I thought why not just route input MIDI to 16 outputs which can be used as input for other MIDI tracks. Result: a) VSTi MIDI output is delayed by one audio buffer size. That is somehow in VSTi by definition, since MIDI was thought to provide input/control for next buffer. b) plug-in delay compensation is not working well in this case, there is a difference between live MIDI input and track MIDI input, in the second case Sonar apply compensation, in the first case does not c) MIDI routing get broken under some conditions, so even moderate setup is hard to keep in tact. Either Sonar detects "loops" or for other reason, but it changes input from VSTi output to Omni. That immediately generates real loop since VSTi midi outputs are also in Omni.... with Sonar crash as a consequence d) since the number of MIDI sources explodes, correct routing is hard to achieve. Any mistake produce (c). 2) my second attempt was MIDI Hub as MFX. MFX are processed correctly and without delays (at the end that is the only "official" way to process MIDI). Result: a) all my attempts to "inject" midi according to the documentation to something other as "omni" have failed. That injecting was thought to be used by DX instruments with keyboard in the interface, sure there was no intention to send MIDI to other track b) MFXes from different tracks can be executed not in order I want (the source first, then other) and so I have not found reliable way to route MIDI apart from Sonar (using separate communication between plug-in instances). At least not at "perfect sync" level.
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/01/22 19:05:53
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Wow AZSLOW.... You are in the thought? Now something will definitely come up.
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Snehankur
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Re: Feature Request - MIDI Patch Point ?
2016/02/29 07:51:36
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What if MIDI Hub is neither VST nor MFX? If Register array is used which will get updated triggered by any MIDI incoming msg? I don't know.. just a thought. Regards Snehankur
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M@
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Re: Feature Request - MIDI Patch Point ?
2016/02/29 10:32:59
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I like the idea. Even for simple needs as stated in some other sonar thread: one midi track feeds several vst synths. Voted!
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