BobF
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Re: Sneak Preview of new SONAR Update
October 17, 15 12:18 AM
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John T It's starting to feel like we've had more this year than we'd have ever got in an annual release.
I agree. That purchase back in January is turning into a bigger bargain every month.
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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Lord Tim
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Re: Sneak Preview of new SONAR Update
October 17, 15 12:21 AM
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☄ Helpfulby SteveStrummerUK October 19, 15 6:34 PM
This update looks fantastic! Now that we can add patch points and aux tracks in the track pane, subfolders would be a very welcome addition to keep that all organised. Can not wait to try this all out
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Ripwolf
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Re: Sneak Preview of new SONAR Update
October 17, 15 1:15 PM
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☄ Helpfulby John T October 17, 15 8:08 PM
I was already very satisfied with the progress of the updates so far, espescially the real time softsynth recording which I have already used many times. Christmas in October indeed. Nice job Bakers! On a side note, had the oppurtunity to meet Jim Landry at IMSTA FESTA New York and was impressed with how much emphasis he placed on user feedback. I think he had more questions for me than I had for him!
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Jim Roseberry
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Re: Sneak Preview of new SONAR Update
October 17, 15 1:42 PM
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Most impressive! This year's updates have indeed been substantial.
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yorolpal
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Re: Sneak Preview of new SONAR Update
October 17, 15 2:21 PM
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AAAHHH...patch point routing. And to think it was only a month or two ago I was inquiring if Sonar could do such (and getting poo-pooed by some hard knots to boot) and lookie here...those dern bakers went and did it!! Thankee kindly pals!
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Doktor Avalanche
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Re: Sneak Preview of new SONAR Update
October 17, 15 2:53 PM
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Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.6,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),2 x 1TB SSD (Samsung EVO 850),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5. Rap Pro,Maschine Studio+Komplete 9 Ultimate+Kontrol Z1,Addictive Keys,Waves Silver,Izotope Nectar elements,Overloud Bundle,Geist,Acronis True Image 2015.
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PilotGav
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Re: Sneak Preview of new SONAR Update
October 17, 15 2:54 PM
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yorolpal AAAHHH...patch point routing. And to think it was only a month or two ago I was inquiring if Sonar could do such (and getting poo-pooed by some hard knots to boot) and lookie here...those dern bakers went and did it!! Thankee kindly pals!
I've been asking for this for a LONG time and always got the same comments from the regular haters. If they don't want it then no one else should. Lol. This is going to make my workflow feel sooooo good.
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ampfixer
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Re: Sneak Preview of new SONAR Update
October 17, 15 3:37 PM
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Will these new features be available for all versions?
Regards, John I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps. WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig, Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6
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Anderton
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Re: Sneak Preview of new SONAR Update
October 17, 15 3:39 PM
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ampfixer Will these new features be available for all versions?
Depends. Patch points and aux tracks are Professional and Platinum only. But, bear in mind anything you can do with Patch Points and Aux Tracks is already doable without them. What they offer is a variety of alternative workflows, and I have to say, the implementation is really good - I was concerned that adding this functionality would be intrusive, but it's not at all.
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ampfixer
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Re: Sneak Preview of new SONAR Update
October 17, 15 3:53 PM
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Thanks Craig, I just scanned the e-zine, sorry to be so lazy. For me, this update is the best so far. I encourage everyone to read Jimmy's article about real life work with Sonar, It's brilliant. Good work Mr. Landry.
Regards, John I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps. WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig, Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6
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msorrels
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Re: Sneak Preview of new SONAR Update
October 17, 15 5:13 PM
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Will patch points work with MIDI tracks? Doesn't look like it, but I really would love to be able to send one MIDI track to multiple soft synths. And combine MIDI tracks without having to use a MIDI loopback device. If not now, perhaps in the future? These new features really do push the need for sub-folders as well.
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bvideo
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Re: Sneak Preview of new SONAR Update
October 17, 15 5:59 PM
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☄ Helpfulby Doktor Avalanche October 17, 15 6:17 PM
msorrels Will patch points work with MIDI tracks? Doesn't look like it, but I really would love to be able to send one MIDI track to multiple soft synths. And combine MIDI tracks without having to use a MIDI loopback device. If not now, perhaps in the future? ...
Yes, this ^ will be very nice!
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Re: Sneak Preview of new SONAR Update
October 17, 15 6:57 PM
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☄ Helpfulby John T October 17, 15 8:09 PM
The future is wide open :)
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BRuys
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Re: Sneak Preview of new SONAR Update
October 17, 15 8:32 PM
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backwoods
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Re: Sneak Preview of new SONAR Update
October 17, 15 10:32 PM
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ampfixer Thanks Craig, I just scanned the e-zine, sorry to be so lazy. For me, this update is the best so far. I encourage everyone to read Jimmy's article about real life work with Sonar, It's brilliant. Good work Mr. Landry.
I found that Landry article very interesting too ampfixer. There actually seem to be some very talented musicians at Cakewalk. Noel is a fine guitarist and it seems Keith Albright is a Juilliard graduate. Looking through the update release notes: will we need traditional buses anymore? The new patch paths and aux tracks seem more flexible.
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Doktor Avalanche
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Re: Sneak Preview of new SONAR Update
October 17, 15 11:20 PM
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From ezine: Deleting a track will not remove associated Patch Points, so that undo and redo canwork. However, loading a project removes any unused patch points. So will from Sonar menu - Edit -> History-> Clear (Undo history) remove unused patch points?
post edited by Doktor Avalanche - October 17, 15 11:30 PM
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Paul G
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Re: Sneak Preview of new SONAR Update
October 17, 15 11:27 PM
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How do the Aux Track colors work? I'm assuming it's not like "Follow Buses". Having them a different color will be a must. Paul Oh yeah, great job Cakers!
post edited by Paul G - October 17, 15 11:38 PM
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Anderton
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Re: Sneak Preview of new SONAR Update
October 18, 15 0:10 PM
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Paul G How do the Aux Track colors work?
Like regular audio tracks.
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Anderton
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Re: Sneak Preview of new SONAR Update
October 18, 15 0:25 PM
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ampfixer I encourage everyone to read Jimmy's article about real life work with Sonar, It's brilliant. Good work Mr. Landry.
Hopefully we'll be getting more from Jimmy...[hey Jimmy, take a hint  ] I also hope other Cakewalk users who've done interesting projects will contribute some "Anatomy of a Project" articles. The one planned for next month is on using SONAR to do narration, which will complement the September eZine "Anatomy of a Project" on creating music beds for videos.
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lawajava
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Re: Sneak Preview of new SONAR Update
October 18, 15 1:19 AM
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I'm genuinely enthused about these updates! A truly commendable set of improvements. Thanks to you bakers and everyone involved. This is going to make my workflow a whole lot easier. And more fun!
Great stuff!
Two internal 2TB SSDs laptop stuffed with Larry's deals and awesome tools. Studio One is the cat's meow as a DAW now that I've migrated off of Sonar. Using BandLab Cakewalk just to grab old files when migrating songs.
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beltrom
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Re: Sneak Preview of new SONAR Update
October 18, 15 3:33 AM
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bvideo
msorrels Will patch points work with MIDI tracks? Doesn't look like it, but I really would love to be able to send one MIDI track to multiple soft synths. And combine MIDI tracks without having to use a MIDI loopback device. If not now, perhaps in the future? ...
Yes, this ^ will be very nice!
+1
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Boydie
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Re: Sneak Preview of new SONAR Update
October 18, 15 7:30 AM
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Did anyone else go through the process of "oh no, I am going to have to update my templates and change my workflow with aux tracks etc." and then get really excited about having to update all of their templates with aux tracks and routing!!!!
This is an awesome release and I can't wait for the 1 year review of the subscription model to add up all of the added features, bug fixes, workflow enhancements etc. and compare it with a point release - I think we are already way beyond previous comparisons
Do you think we have already progresses 2 or 3 versions?
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gswitz
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Re: Sneak Preview of new SONAR Update
October 18, 15 7:37 AM
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StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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BobF
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Re: Sneak Preview of new SONAR Update
October 18, 15 8:04 AM
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Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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Re: Sneak Preview of new SONAR Update
October 18, 15 8:37 AM
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That is a bus sending to an aux track. Any destination that could cause feedback is automatically excluded in the UI.
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BobF
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Re: Sneak Preview of new SONAR Update
October 18, 15 8:42 AM
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Noel Borthwick [Cakewalk] That is a bus sending to an aux track. Any destination that could cause feedback is automatically excluded in the UI.
How long do you plan to tease us with pics before we get to kick the tires and drive it around the block?
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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MarioD
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Re: Sneak Preview of new SONAR Update
October 18, 15 9:41 AM
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beltrom
bvideo
msorrels Will patch points work with MIDI tracks? Doesn't look like it, but I really would love to be able to send one MIDI track to multiple soft synths. And combine MIDI tracks without having to use a MIDI loopback device. If not now, perhaps in the future? ...
Yes, this ^ will be very nice!
+1
A BIG +1
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Doktor Avalanche
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Re: Sneak Preview of new SONAR Update
October 18, 15 10:22 AM
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Doktor Avalanche From ezine: Deleting a track will not remove associated Patch Points, so that undo and redo can work. However, loading a project removes any unused patch points. So will from Sonar menu - Edit -> History-> Clear (Undo history) remove unused patch points?
Still have that question. The other thing I was thinking about, surely the best way around that is just to mark for deletion here, then undo/redo should work (Sonar would simply unmark or mark for deletion when doing undo/redo). There could be an option in preferences to change behaviours (i.e. delete immediately or until project starts, or don't delete at all for some reason).
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irvin
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Re: Sneak Preview of new SONAR Update
October 18, 15 11:00 AM
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At this pace, Sonar is great value - hell, if this continues I will not hesitate to renew my yearly subscription when the time comes. In all honesty (and I'm not a fanboy), it feels like we're getting major upgrades every month.
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Anderton
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Re: Sneak Preview of new SONAR Update
October 18, 15 11:20 AM
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Doktor Avalanche From ezine: Deleting a track will not remove associated Patch Points, so that undo and redo can work. However, loading a project removes any unused patch points. So will from Sonar menu - Edit -> History-> Clear (Undo history) remove unused patch points?
They're actually two separate things; the eZine statement relates to what happens to patch points when you delete tracks. Patch points by themselves are basically input and output assignments, which traditionally have not been included as events in the undo history. So like other input/output assignments, almost all patch point management is done manually. The "what happens if you delete a track with patch points" is more like a special case that's accommodated. For example, suppose you add a patch point input to a track (we'll call it Track X). You assign several outputs to it. Then you de-assign those outputs and save the project. You might think that because nothing is assigned to Track X's patch point, the patch point will be deleted but that's not the case. If you re-open the project, that patch point will remain because you might want to assign something to it. Now suppose you retain an output assigned to Track X, but de-assign Track X's patch point input. Track X now becomes an audio track because it no longer has a patch point input. If you save the project and re-open it, because the patch point still exists as an output (even though it's not assigned to anything), it will still exist and if you want, you can re-assign the Track X input to it. However, if you de-assign the patch point input to Track X, and de-assign the output going to it, then save the project, when you re-open the project the patch point will no longer be available because nothing refers to it. If you want to re-patch the output to Track X, you would need to create a new patch point. So with a few exceptions, you can basically think of patch points as being very similar to input and output assignments.
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