Frank Haas
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-3dB headroom for premasters - silly ?
How much headroom for pre-masters ? I’ve recently ran into a little argumentation about how much headroom you should leave on your premaster. I want to start with a different scenario: I have a 10Mpix camera.. I want to have the pics printed on paper.. The print shop tells me to shot the pics with a 7Mpix-setting, it will take care of the other 3Mpix in the printing process. or: you want to have a portrait of someone.. everything is set up and you just take the picture of that person plus the other family members that are standing around him. Because, you have such a high-resolution camera you can digitally zoom into the face and cut it out before you send it out to have it printed. Now would you do this ? yes, when you think that this person looks especially cute on a picture and you didn’t plan making a portrait. But if you’d planed to make such a close shot, wouldn’t you have used the optical zoom instead of zooming digitally in ? (you must be aware of the difference between digital and optical zoom though) Now lets come back to topic.. premasters.. You could use the full bitrate/dynamic-scale for your premasters but for some unknown reason you reduce the volume of your projects so that it peaks max at –3dB, -6dB up to –12dB and even less. When someone recommends leaving no headroom, meaning peaking out to 0dB (without clipping) then there’s a common sense saying that his is absolute nonsense/wrong. In this case it was even recommended to have another mastering engineer do the mastering. (it was his recommendation in the 1st place to let the client make his project peak at 0dB!) And you’d assume that this mastering engineer doesn’t know how to do his job (well, it’s ok to be a bit sceptical) Now why would you want to peak at 0dB ? You still have the comparison in mind that I started this thread with ? Because you actually have more information (bits) when using the full dynamic scale that is available instead of leaving i.e. 12dB of headroom and losing bits ! Now someone would say if you peak at 0dB you’ll not have any headroom. Well, what is “headroom” anyway ? Of course you have no headroom if you want to bring up the volume by 5dB with the volume fader.. but a mastering engineer wouldn’t use such a technique anyway. He’d use compressors and limiters and there’s no limitation to how big the signal can be which is running through those tools.. or don’t you compress/limit your signal when you feed them with signals hotter than –3dB ? Of course you do, and especially a limiter has only been invented to do such tasks. If you have a track with a low level,.. even though I would not recommend it, people just say “hey, normalize that track to 0dB” and no one has a problem with it.. So why would it be a problem having 0dB peak on the 2-buss, and not a problem on a single track ? Back to “headroom” If my 2-buss peaks at 0dB then it tells me nothing about the loudness of that song... it’s just one peak.. nothing more.. it could be that the next lower peak is at –24db or at –0.2dB.. no one can tell.. So as a general rule, would you recommend to reduce the volume by at least 3dB just to have enough “headroom” ? Don’t think so. The mastering engineer wants to bring up the volume/rms (besides several other things) Why would it “limit” his work if a signal peaks at 0dB ? I personally have no problem to compress a 0dBFS signal with a LA2A and increase the make-up-gain by the amount of gain-reduction.. which leaves me again at 0dB (or 0.2dB below it). This is more or less what a mastering engineer is doing as well, or do you think he compresses the signal and leaves it at –3dBFS ? No, he uses the make-up-gain and brings the mix up to 0dBFS. It’s arguable if it really matters, in a 24-bit environment, if you really hear the difference of a master that came from a 0dB or –6dB premaster… but it’s still true that using the full dynamic range in your premaster that this gives your more bits ! I am sure not a “know it all”, and I want to learn these things.. So instead of saying “that all nonsense, you have to have at least 3dB headroom..” I’d like to know “WHY”. Here’s another thread I found about this problem: [link=http://www.gearslutz.com/board/mastering-forum/36413-how-much-head-room-mastering.html]http://www.gearslutz.com/...ad-room-mastering.html[/link] It’s not the 0dB peaking the signal, the problem is the amount of compression/limiting you’ve done to your premaster. If you have used too much compression, then you might have drastically reduced the dynamics to a point where the mastering engineer has no possibilities to “uncompress” the sound.. and maybe this is the “headroom” some people are talking about. So yes, leave some “headroom” (dynamics) for the mastering engineer, but don’t throw away those bits ! Now you can prove me wrong.
post edited by Frank Haas - 2010/02/05 09:51:23
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batsbrew
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Re:-3dB headroom for premasters - silly ?
2010/02/05 10:16:31
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Frank Haas
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Re:-3dB headroom for premasters - silly ?
2010/02/05 10:27:00
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yeah, if it sounds good its good.. I am pretty serious about this.. either I need to convince some people or they need to convince me that premasters can actually peak at 0dB - this will actually give you a better quality if my theory is correct.
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drewfx1
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Re:-3dB headroom for premasters - silly ?
2010/02/05 12:31:00
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If you can provide the mastering engineer a 32bit floating point file, it would preserve everything and levels would make no (technical) difference. In 24bit, the "advantage" of near 0dB peaks is to not lose any low level information. But if the ultimate output is 16bit anyway, losing 1-2bits just prior to mastering won't ever matter at all. And leaving a few dB to "preserve headroom" doesn't make sense either, as any ME who "runs out of headroom" because you sent a hot file is completely unqualified (!!!) for the job. One could argue the best option is to send the file at roughly the desired output level, so the ME understands exactly what you're expecting - if you send a really hot mix, they might mistakenly think you want a super-loud overcompressed result. Also, if they decide nothing needs to be done to the file, they don't have to change levels or anything. drewfx
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AT
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Re:-3dB headroom for premasters - silly ?
2010/02/05 12:45:17
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Personally, I'd always leave a little headroom - I usually end up about -6 for peaks. At 24 bits you ain't really going to lose any info and it leaves a little safety for the mastering process (even if you do it at home). And it is easy, once the sound part of the mastering process is done to add a few dBs either w/ gain or a limiter. In your photo analogy, it isn't so much losing information as cropping the image. Resolution is the basically the same, the ME focuses whats there and cuts down the canvas. Most ME use hard and software. The best guy I know uses a TC Finalizer, but he is a wiz and has the grammies on his wall to prove it. But more use a combo of hard and software - multi-band compression (soft) and hard ware compression/limiting (or maybe software limiting), both kinds of EQ, but usually hardware in the chain. That takes advantage of the strengths of both formats. But if the ME asks for a -12 dB mix or -6 you ought to try to oblige him doing the best job. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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Frank Haas
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Re:-3dB headroom for premasters - silly ?
2010/02/05 14:50:38
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first I want to thank you all for your input on this. this is the reason why I created this topic: http://forum.cakewalk.com/tm.aspx?m=1937283 @drewfx, yes that's roughly how I see it too.. thank you! the "hotness" of a mix is more or less determined by the amount of compression and the resuling rms. If I "peak" at 0dB it doesn't mean that the mix is hot, it only tells you that you've took advantage of the full dynamic scale. And yes, now it will become really difficult to tell or calculate, how much of a difference it will make to process a -6dB premaster or a 0dB premaster. When you compress a -6dB premaster you would have to use 7dB threshold and 7dB make-up-gain to increase the rms-level by 0.5dB with a 2:1 ratio (if I am not totally mistaken) Compressing the 0dB premaster will instantly affect the signal, 1dB threshold, 1dB make-up-gain and you are there where you are with your other premaster. But with the -6dB premaster you had to bring up 6dBs of silence. @AT, the photo analogy is incomplete.. if I want to print on a 1024x800pixel paper, I'd try to use a setting on the camera that is 1024x800 or higher.. then I am sure I have all the information necessary for the print. If I set my cam to 800x600pixel, I don't run into a problem.. I'll just expand those pixels so that they fit on the 1024x800pixel sheet. This is actually how pre-mastering works, or how I think(!) it works! Now you could argue, and you would probably be right on this, if it really matters if I expand 800x600 to 1024x800.. would anyone see which one is the original file and which one is the "mastered".. you get the idea? You mentionend external hardware for mastering. There are some people who say that if you run a D/A converter too hot (i.e. at 0dB) that you slam those converters.. and you wouldn' have slammed your analogue gear at +4dB back then.. so this could be an argument why to have a premaster at -3dB or -6dB or less.. to let the ME run the file through his pro-mastering-tools. But when you think about this even more,.. the ME has to reach 0dB on his masters somehow, and then noone cares about converters anymore !
post edited by Frank Haas - 2010/02/05 15:26:38
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brundlefly
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Re:-3dB headroom for premasters - silly ?
2010/02/05 15:29:37
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Late to the party, but... My initial, simplistic take would be that if after all your mixing and effects processing your Master bus happens to be running -6dB with no input or output gain adjustments on the bus, great! Pass it onto the mastering engineer just like that. But if it's peaking closer to 0dB. Why squash it yourself? The mastering engineer can do that just as well as you. If you have several tracks with gains or trims above 0dB, it might make sense to bring everything down since that's an "artificial" gain, but if all track gains are at or below 0dB, I don't see how you gain anything (pun intended) by "artificially" squashing the pre-master. On the other hand... I would agree with others that are saying it makes no difference one way or the other with 32-bit files. You'll never hear the difference. So I would just give the mastering engineer whatever he/she asks for, even if it means throwing away a little "natural" amplitude. You'll be squashing the analog noise floor along with everything else so it won't affect S/N. And unless my logic is wrong (quite possible), bringing a 0dB 32-bit file down to -6db would be like having encoded it at 31 bits in the first place. I don't know about you, but I'm pretty sure I can't hear the difference between 31-bit audio and 32-bit audio... especially after it goes through my 24-bit D/A converters that only have the equivalent of 18 bits of analogue S/N ratio, anyway. Bottom line, you'll probably end up with a better-sounding project if you don't piss off the mastering engineer by starting a debate about levels.
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Frank Haas
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Re:-3dB headroom for premasters - silly ?
2010/02/05 15:58:03
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I didn't piss off the mastering engineer, but some forum members Thanks Brundefly for your input.. I have to think and read about the "squashing"-thing you've mentioned. I have no intention to squash the signal just by peaking at 0dB. Assume I have the master-buss-fader at 0dB and let it be a coincidence.. but the way the faders are, my output peaks at 0dB.. so would you say this is squashing (no clipping, no limiting, nothing). The highest peak barely hits 0dB. Are you talking about a squashing-scenario which I am not yet aware of ? I have no idea how the dynamic is organized in bits.. so maybe you really have something here ?!! I really try to understand this one for all,.. the other thread implied that the ME had no idea of what he was doing when he asked his client to increase the volume by 6dB so that the highest peak would hit 0dB.. and it seems I am the only one thinking the same way as that "poor" ME.
post edited by Frank Haas - 2010/02/05 16:02:34
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brundlefly
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Re:-3dB headroom for premasters - silly ?
2010/02/05 16:55:03
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I really try to understand this one for all,.. the other thread implied that the ME had no idea of what he was doing when he asked his client to increase the volume by 6dB so that the highest peak would hit 0dB.. and it seems I am the only one thinking the same way as that "poor" ME. I didn't pay a lot of attention to that thread, partly because I think the 32-bit world makes all that stuff pretty moot. As far as I'm concerned the only place gain staging really matters is in the analog stages preceding the A/D input, and in not clipping your A/D converters on recording. Other than that, and maybe keeping plug-ins from running in the red where some may not behave well, I think you just want to avoid radical gain manipulations and pegged meters that don't give you any information. By "squashing", I just meant if you had a project that was running close to 0dB on the Master "naturally" (i.e. without input gain on the master or make-up gain on a compressor or a lot of output gain on the buses feeding the master, etc.), and you pull the bus output gain down so the exported file is at -6dB per the mastering engineer's requirement. That would be an "artificial" gain reduction that the engineer could do just as well, starting with a 0dB file, and setting the track trim in the mastering environment at -6dB. But again, I really think it's a non-issue with 32-bit files. In 32-bit world, -6dB is nothing in terms of lost resolution.
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Frank Haas
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Re:-3dB headroom for premasters - silly ?
2010/02/05 17:22:39
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thank you.. what a relief.. thats exactly what I am thinking too ! -6dB is nothing in terms of lost resolution.
yepp,.. that's why I think that there is nothing wrong with either -6dB or 0dB premasters.. in theory the 0dB premaster should be better because it includes more beneficial bits.. but in reallife you probably don't hear any difference. I was only "shocked" that there is quite a big "community" who believe that 0dB premaster is "evil".. and I would have liked to understand that opinion a bit better... Thank you!
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batsbrew
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Re:-3dB headroom for premasters - silly ?
2010/02/05 17:33:25
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what i think you're saying, is that you let the master peak all the way to just under 0db.... without any buss compression or whatever, just your natural mix, is coming close to 0db on the main buss out, correct? that makes sense to me. i see that in my own mixes all the time, where i'm not using ANY compression anywhere, except maybe what i applied during tracking, and i get the odd snare or kick or collective that will drive the one peak WAY UP..... while the rest of the time, the bulk of the mix sits comfy around -16 to -12 on the master meters.
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AT
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Re:-3dB headroom for premasters - silly ?
2010/02/05 17:59:45
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Frank Haas @AT, the photo analogy is incomplete.. if I want to print on a 1024x800pixel paper, I'd try to use a setting on the camera that is 1024x800 or higher.. then I am sure I have all the information necessary for the print. If I set my cam to 800x600pixel, I don't run into a problem.. I'll just expand those pixels so that they fit on the 1024x800pixel sheet. This is actually how pre-mastering works, or how I think(!) it works! Now you could argue, and you would probably be right on this, if it really matters if I expand 800x600 to 1024x800.. would anyone see which one is the original file and which one is the "mastered".. you get the idea? You mentionend external hardware for mastering. There are some people who say that if you run a D/A converter too hot (i.e. at 0dB) that you slam those converters.. and you wouldn' have slammed your analogue gear at +4dB back then.. so this could be an argument why to have a premaster at -3dB or -6dB or less.. to let the ME run the file through his pro-mastering-tools. But when you think about this even more,.. the ME has to reach 0dB on his masters somehow, and then noone cares about converters anymore ! Frank, photo and sound don't work the same way you are to make it. The problem is w/ the printing, which is analog. Basically, you want to keep the resolution as high as possible before final conversion. Taking the photo is like recording. Mixing is like working on the photo. Printing is not like mastering, tho (tho we "print" a CD). A bad printer will destroy the clearity of your visuals. A good printer will keep it. Of course, if you convert the photo to a web type jpeg before printing, the same thing will happen. Just as printing a very low rez mp3 to CD will be artifacted more than a WAV. Mastering is a separate process not analogous to printing a photo. Ideally, you want it hot, 0 or -1 and not going into the red at all before you "print" a CD. If your CD comes out -3dB, you haven't really lost any info except the bottom 3 dBs of silence. If you turn your amp up +3 the two files will sound the same. It is like saying you lose resolution by looking at a print 3 feet away instead of 6 inches. The photo is the same. To me, premastering means mixing. You want to give the ME something you want to hear - he is just going to add the final touches. I don't know an ME that wants a specific dB range (within reason) as long as it ain't clipping, which he can do very little about. To get it up to but not beyone clipping is part of his job. And as above, the only thing you have to lose is some of the bottom-bit silence. As to analog hardware - most have make up gain or output gain and the ME can add however much vol he needs in any number of ways and places. It will be -0 dB when it goes back into the converter. I'd rather leave some headroom during mixing and make it up in "mastering" than worry about mixing and having it come out perfectly at -0 dB. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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bitflipper
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Re:-3dB headroom for premasters - silly ?
2010/02/05 23:27:16
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Did you ever ask the ME why he recommended normalizing to 0db peaks? I find that surprising. Most MEs would prefer that you give them a lot of headroom to work with. Nevertheless, peaking at 0db isn't necessarily a problem. Your average RMS is much more important to the ME. Imagine a transient spike, such as a snare hit that rises to -3dbFS. Is that going to stand out and get your attention? More or less so than a snare hit that hits 0dbFS? Well, it depends. It depends not on the absolute level it hits, but how high it goes relative to what came immediately before it and what comes immediately after it. If the average level of the surrounding music was at -14db, then that -3db peak represents an 11db rise and is very much present and in your face. But if the average level of the surrounding music was, say, -6db, then even the 0db-peaking hit will be wimpy by comparison, even though it went to a higher number. So if you have a very dynamic mix, allowing occasional peaks to hit near 0db won't necessarily be a problem. But it could be, and I wouldn't be surprised if the ME actually turned down the input levels to his mastering limiter specifically to restore some headroom so his compressor had something to work with. I'd also like to submit that the oft-repeated idea that maximizing levels "uses more of the bits" is bogus. Yes, you do use more of the high-order bits, but that means nothing. There is no audible advantage to turning on the high-order bits. Yes, you will raise the SNR (at least with relation to quantization noise), which sounds like a good thing. But remember that 24 bits gives you a ~144db dynamic range - but human ears only have a (theoretical) 120db range, the practical hearing range is only about 80db, and a typical well-mastered pop/rock tune has about a 14db range. The benefit of exercising 2 or 3 more bits is like scraping the paint off your ceiling so it'll be further from the floor.
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Frank Haas
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Re:-3dB headroom for premasters - silly ?
2010/02/06 02:02:18
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thanks again guys for the insight.. @bitflipper, that's been a very good read.. 2 things.. and I wouldn't be surprised if the ME actually turned down the input levels to his mastering limiter specifically to restore some headroom so his compressor had something to work with. if he uses a compressor as a compressor and not as an expander, then a 0dB premaster doesn't limit his working flow in any way. he has to increase his make up gain to 0dB anyway.. so assuming the 0dB premaster + limiter: -2dB threshold -> 2dB make-up-gain. the way you've described it, it reads like: ->volume down by 2dB -> -4dB threshold -> +4dB make-up-gain (there is no signal above the threshold-level of a limiter.) I am just thinking about a compressor.. that would indeed be a little different, but it would be similar.. 2:1 ratio and you would never exceed the 0dBFS even if your premaster is peaking to 0dB. So headroom wouldn't be an issue here neither. I'd also like to submit that the oft-repeated idea that maximizing levels "uses more of the bits" is bogus I was thinking about this problem the whole night, well sort of, and I came up with something. I created some good and some bad bits ! Serious.. if I'd leave all track-faders at 0dB, master fader also at 0dB, then I have only "good bits". There hasn't been any degradation by increasing or decreasing the tracks-volume. It's all in original state.. Now when you start mixing, leaving the plugins aside, and set up different track levels, then you have "bad bits". You could argue if there are more "bad bits" by increasing the volume than by decreasing it.. but for me it's identical. Now you came out with a mix where there's probably not much left of the "good bits", and when the ME tells you to increase or decrease level then you will only get more of the "good bits" if your track-volume-faders come more closer to 0dB. It's really starting to get difficult now. But you are right with your statement! To sum this up, I'd agree and say that it doesn't matter at what level you premaster your songs (well, there's certainly a volume on the lower end where the degradation of sound begins, the upper end would be >0dB). Final results should be identical or inaudible. This is still a good find, so everyone was right.. EDIT Did you ever ask the ME why he recommended normalizing to 0db peaks? more bits !
post edited by Frank Haas - 2010/02/06 02:13:42
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Jeff Evans
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Re:-3dB headroom for premasters - silly ?
2010/02/06 04:54:45
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A couple of points here. Firstly my favourite old subject and that is K system metering. Now if you produce and mix a track based on the K -20db standard then you will end up with a mix that has an overall RMS value around -20db but with peaks that may reach -3db at best. If you produce and mix around the K -14db standard then you will end up with a higher RMS value (6db in fact) of around -14 db with peaks just reaching -3db or so. What I am saying here is if you standardise your metering you will never go wrong. I am bit wary of the term mastering engineer. I am sorry to say that there are people who call themselves this but do not necessarily do a great job of mastering and they demonstrate that by saying things like just give me the mix up to 0db. That is just so wrong. I have mastered hot mixes myself and it is a pain and yes you have to end up lowering the input level to the first process in order to get things back to normal. So the advice here is dont push things too hard in the mix. There is no harm in applying a bit of premix compression just to hear what happens as a result of compression later. This is OK to do. Because sometimes you have to alter the mix a bit to accomodate the later mastering. You can switch this premastering compression off just prior to printing your mix. I sometimes leave it on too but the compressor has a high threshold so it is only gain reducing 3 db max and the ratio is low eg 1.3 to 1. The attack needs to be a little slower to to not kill any transients in the mix. I had a bad experience recently. I did a mix of a hip hop track for a compilation CD but was not allowed to master it and that was fine by me. But when the CD came out the ME did an absolutely terrible job of my great mix. He just slammed it and overdid everything and the song actually got softer in the loud bits. He totally ruined it. I could have mastered it a million times better and got it loud and crankin without any artifacts so the moral is not all ME's are good. Band was very unhappy too. I gave them a demo of what I could do and they were stoked. If you are going to send stuff out to a ME, get some examples of their work first and give it all a serious listen and then make up your mind.
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Frank Haas
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Re:-3dB headroom for premasters - silly ?
2010/02/06 06:29:42
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Hey Jeff, thanks for chiming in.. we lose a bit focus on the topic but that's just fine with me. yes, those metering standards are still new to me.. I use a lot of UAD stuff and the Precision Limiter has parameters to change the metering system, I am not sure what Sonar is using as a default (and only) metering system. Even though one system is hotter than the other, the "ME" still has enough headroom to do his job. I think what's interesting, and there are enough different opinions on this too, is how far to go with "mastering" yourself or how close to a final mix you try to get. It's always a learning process and then bad experience that makes you go the one or the other way. I know for myself how much is possible with uad- eqs, maximizers, 4k-buss-compressor, fatso, fairchild, limiter on the master-buss. Question is if the ME has those tools, better tools (or just "Ozone"), and if he takes the time to fix the mix to such an extend! I'd compromise and let the ME have a mix with a few more dynamics so that he has something to play with, but I think I'd have a big problem giving him a "dry" signal.
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bitflipper
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Re:-3dB headroom for premasters - silly ?
2010/02/06 21:30:24
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Just slightly off topic... Today I was driving in the car when Green Day's "American Idiot" came on the radio. Whoa! It sounded just AWFUL. I've heard better on the Songs forum from guys who introduce their tunes with "this is my first attempt...". That same song on a CD is much, much better sounding. Still squashed to within an inch of its life, but appropriate for the genre and not unpleasant to listen to (although I've never been able to play the whole album all the way through in one sitting). The problem is that when you smash it that hard on the CD, the radio station is just going to smash it again and turn it into unrecognizable roadkill. The next song they played on that station was a stark contrast - it was a track from Dark Side of the Moon. Still annoyingly squished by the broadcaster, but the clarity was sooo much better. I wonder if producers who insist on maximum loudness from their ME ever listen to their own stuff on the radio.
 All else is in doubt, so this is the truth I cling to. My Stuff
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Jeff Evans
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Re:-3dB headroom for premasters - silly ?
2010/02/06 21:52:34
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Dave, Bob Katz goes on about this in his book. The more you smash it in the mastering phase for CD the worse it sounds on radio. The best radio stuff sounds are when the tracks are not very compressed at all. There are some very technical reasons why the radio transmitter compressor does not work so well with over compressed material. (Bob also explains this) I agree we need to start going back to more dynamic mixes. The sooner the better as far as I am concerned. I am getting tired of the old thing where the client says they want their mix to sound as loud as so and so. The reason why you can't get through a whole Green Day album in one sitting is because of the way it has been mastered. I bet you dont have any problem listening to the whole of Dark Side. And its not off topic either it is extremely relevant as far as I am concerned.
post edited by Jeff Evans - 2010/02/06 23:44:06
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Lanceindastudio
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Re:-3dB headroom for premasters - silly ?
2010/02/06 23:40:46
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the ears decide. But, for me, to be safe, I like -3 to -6 db space, so I am sure that nothing peaked at all. And, it is a fast way to get it to a level where it is ready to master, instead of trying to get it perfectly where it peaks exactly at 0db. When they say -3 to -6db, they dont mean the highest peak is exactly in tat place. They just mean in that general area, because it is way less likely to have any peaks in it that they cant deal with.
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R!Soc
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Re:-3dB headroom for premasters - silly ?
2010/02/08 21:19:29
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Frank Haas You still have the comparison in mind that I started this thread with ? Because you actually have more information (bits) when using the full dynamic scale that is available instead of leaving i.e. 12dB of headroom and losing bits ! It’s arguable if it really matters, in a 24-bit environment, if you really hear the difference of a master that came from a 0dB or –6dB premaster… but it’s still true that using the full dynamic range in your premaster that this gives your more bits ! I don't think your analogy hold when comparing to the dB level. I think the "More Bits" you are concerned with would be audio samples. So, recording at 48 instead of 44.1 would give you more audio samples and a more accurate audio "Picture" to listen to.
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Frank Haas
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Re:-3dB headroom for premasters - silly ?
2010/02/09 03:46:26
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I see your point, I don't think it really matters if the analogy refers to color, detail or size of a picture. You wouldn't want to have a degradation in neither of those points. The number of bits will always be the same, if you turn the master fader up or down.. it's the amount of "ones" that change. Now keep in mind that if you bring your project up to 0dB (without the use of compression) just by using the volume-fader(s), you don't squash your dynamics, you'll get more of the "ones".. more "bits".. more valuable information (instead of reducing the volume and getting more "zeros") The problem is indeed the "valuable information". Does more of the "1" - bits mean more "good" bits ? not necessarily ! Maybe it's even getting to the worse, but this amount of degradation is inaudible. Do I still have enough headroom when you peak at 0dB ? YES ! (asuming you didn't totally compress your mix, which is a separate point.) Now would it matter if I or the ME increases/decreases the volume of the project ? hmm... If I change the volume in my original project, then the sequencersoftware can re-calculate the new volumes through it's internal processing, those signal-"routings" are not available after mixing down to a stereo-file.. so, it could make (a little) difference. I haven't come across any other thread yet dealing with that 0dB / -3dB / -6dB premaster problem.. I know there are plenty..
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goto
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Re:-3dB headroom for premasters - silly ?
2010/02/09 09:26:22
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I guess the -3/6 dB guideline is meant as a "best practice" advise. There might be situations where the transients or peaks aren't detected by your meter, or you might have a faulty meter? I guess this problem shouldn't have any relevance when you are mixing in a box, assuming the programmers have done things right, but I hope you see my point.
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Legion
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Re:-3dB headroom for premasters - silly ?
2010/02/12 01:29:39
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I think it's like this: If the mastering engineer felt like he/she wanted to start with some EQ boost pre comp he/she would have to first lower the gain before applying EQ. Also as mentioned if he/she wanted to start with some expanding or parallel compression it would clip if gain wasn't lowered pre to applying processing. Also without the headroom the ME would have to go back after each succesive stage and check that nothing has clipped and if something has then all stages after that stage would have to be redone if something was missed in the first place. Since there is realy no need for having the mix hot (maybe unless your at 16/44.1) it's just unnecessary evil Also having the mix peaking at 0 or just below might leave it with inter sample clips in the digital domain if not fp and also it's not sure that the ME will work in digital so those inter sample overs would/could cause minor problems with saturating the analogue channels.
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