John
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Re:Bugs in Sonar 8.5.3
2010/08/04 17:38:09
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The problem with using Sound Forge's plugins in Sonar is they are not meant to be real time plugins. What I mean is they are meant to be applied not put in a FX bin and used as a true plugin as in Sonar non-destructively. I would avoid using them in Sonar. The other thing about them is they are DX 32 bit plugins and thus wont even work in Sonar 64 bit. You may not be on 64 bits as yet but in the future you may be and that will mean you will need to replace them anyway.
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Artur
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Re:Bugs in Sonar 8.5.3
2010/08/04 21:09:53
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The update does not resolve the problem. Send a report in support. Thank you for the tips. If I find a solution, it will inform you. You also tell If you decide that issue.
post edited by Artur - 2010/08/04 21:26:52
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Meffy
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Re:Bugs in Sonar 8.5.3
2010/08/04 23:43:38
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John The problem with using Sound Forge's plugins in Sonar is they are not meant to be real time plugins. Ah. I don't know any specifics about non-realtime plug-ins, nor about DX ones for that matter -- just a little about how the usual VST effects (and instruments) work. But that makes sense. Even if the display issue were fixed, I still get the impression that it could be risky to use them in Sonar.
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kp
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Re:Bugs in Sonar 8.5.3
2010/08/05 05:02:09
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*Some* of the Sound Forge plugins don't work well in real-time, some work fine. I remember a discussion, on the old newsgroup I think, when someone like Ron was discussing with someone from Sonic Foundry (as they were then) about why some of the SF plugins didn't work. It was something to do with variable buffer sizes IIRC, and SF said that this was within the DX spec and CW said it wasn't...nothing ever got resolved as far as I remember! I regularly use some of the older (SF 6/7) plugins in SONAR fine: simple delay, smooth/enhance, wavehammer.
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Artur
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Re:Bugs in Sonar 8.5.3
2010/08/05 09:27:10
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Forgot to say that after I have updated the Sound Forge, build instruments has given way to 1471 p.s. Support says: 1) Asio4All sample rates are a limitation of your sound hardware and configuration of Asio4All. SONAR cannot control sample rates which are not exposed by the driver. 2) We cannot control how the plug-in GUI's displays inside SONAR. This issue would be best directed towards SONY in regards how they work in 3rd party applications. Just as I was working with Cubase asio4all with sample rate 96000, so therefore, they are wrong. But anyway thanks for the people of Cakewalk for good software, and those who responded. Apparently so far-to work with sample rate 44100 and without SoundForge. All the best.
post edited by Artur - 2010/08/05 09:54:21
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Kalle Rantaaho
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Re:Bugs in Sonar 8.5.3
2010/08/05 10:04:14
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It could well be getting a proper soundcard would solve your problem, as mentioned earlier. I can't see any sense in using 96 Khz unless you have a high level audio interface, well built, acoustically treated studio and very expensive microphones and other gear. Even if you had, it would depend on the type of music you make if you'd get any audible benefit.
SONAR PE 8.5.3, Asus P5B, 2,4 Ghz Dual Core, 4 Gb RAM, GF 7300, EMU 1820, Bluetube Pre - Kontakt4, Ozone, Addictive Drums, PSP Mixpack2, Melda Creative Pack, Melodyne Plugin etc. The benefit of being a middle aged amateur is the low number of years of frustration ahead of you.
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Artur
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Re:Bugs in Sonar 8.5.3
2010/08/05 11:12:43
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The fact is that it is desirable to make Sonar work correctly with Asio4all though-with sample rate 48000 get on DVD may impose maximum sound quality. Because of my job, I do not have facilities to carry audio interface. That's me ASIO4All driver comes to the rescue. I can make work Sonar with any sample rate, but only until you restart the program. It's a shame, and it's clearly a bug. Moreover the bug compatibility CakeWalk and ASIO4All. Other programs, such as: Kontakt4, Massive, Cubase 4-5, SoundForge 10 pro - Works fine with this driver, but not Sonar. Although I prefer it.
post edited by Artur - 2010/08/05 11:20:39
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bitflipper
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Re:Bugs in Sonar 8.5.3
2010/08/05 11:42:33
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...it's clearly a bug. Moreover the bug compatibility CakeWalk and ASIO4All. To reiterate: it is not a SONAR bug. ASIO4All is designed to emulate ASIO. SONAR is 100% compatible with ASIO. Ergo, if ASIO4All does not appear to behave as expected, then the problem is either in ASIO4All or your sound card driver. And given the wide use of ASIO4All, the sound card and its driver would seem the more probable suspect. I have a laptop that I have SONAR installed on, mainly as a portable toy to pass the time when traveling. The only combinations that work reliably on that machine with that crappy audio interface is either MME or ASIO4All driving WDM. For my purposes, that's fine. But if I had a need to do serious recording with that laptop, you can be sure that I would not even consider attempting it with the integrated audio interface. There are inexpensive, compact interfaces that will do the job much better.
![](http://i68.tinypic.com/343lt07.gif) All else is in doubt, so this is the truth I cling to. My Stuff
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Artur
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Re:Bugs in Sonar 8.5.3
2010/08/05 12:10:26
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bapu
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Re:Bugs in Sonar 8.5.3
2010/08/05 12:56:31
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There are still bugs in 8.5.3?
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Artur
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Re:Bugs in Sonar 8.5.3
2010/08/05 12:59:50
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Chappel
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Re:Bugs in Sonar 8.5.3
2010/08/05 13:05:50
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Artur Because of my job, I do not have facilities to carry audio interface. You can get audio interfaces that are pretty small. The Cakewalk UA-1G, for example, is small enough to fit into your pocket and is fully compatible with Sonar and ASIO. Pretty cheap, too... at around $100. Just connect it to a USB port and you're good to go.
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