Audiosnap difficulties

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brundlefly
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Re:Audiosnap difficulties 2010/12/13 21:29:35 (permalink)
Yes. Hitting the quantize button in the Audiosnap palette launches the same quantize dialog as going to process > quantize. It's just that the transients are unaffected when you OK the dialog.
#31
proggm
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Re:Audiosnap difficulties 2010/12/13 23:58:17 (permalink)
Just filled a tech form. Hope we get an answer soon.
#32
rhythminmind
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Re:Audiosnap difficulties 2010/12/16 10:51:41 (permalink)
You can add my systems to the AS quantize does nothing list.
They really didn't test much of anything did they?

"Any experiment of interest in life will be carried out at your own expense."
#33
brundlefly
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Re:Audiosnap difficulties 2010/12/16 11:10:44 (permalink)
They really didn't test much of anything did they?

 
Stuff like this really makes you wonder. I'm thinking it must have been on their list, and just didn't make the grade for high priority fixes before the promised release date. That would explain why they already had stuff fixed for X1a. Some of it was probably still being verified.
 
#34
proggm
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Re:Audiosnap difficulties 2010/12/16 16:48:25 (permalink)
Got a response:

Thank you for contacting Cakewalk Technical Support. We are aware of
this issue and have reported it to our development team. We hope to
have this addressed in an upcoming update however I do not have any
additional information at this time. We apologize for the
inconvenience this may be causing you. Let us know if we can help you
with anything else.


Let's hope it gets fixed in X1a.
#35
jamescollins
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Re:Audiosnap difficulties 2010/12/16 17:56:15 (permalink)
'Apologize for the inconvenience'?!! C'mon, this is a lot more than an inconvenience! It MUST get fixed in the first patch or, or, or, or....something bad. How did they break it anyway? Surely it's the same as 8.5? Anyway, please make this a priority Cake, otherwise I might just have to tell my clients they need to start playing in time 

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#36
fitzj
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Re:Audiosnap difficulties 2010/12/16 18:02:49 (permalink)
jamescollins


'Apologize for the inconvenience'?!! C'mon, this is a lot more than an inconvenience! It MUST get fixed in the first patch or, or, or, or....something bad. How did they break it anyway? Surely it's the same as 8.5? Anyway, please make this a priority Cake, otherwise I might just have to tell my clients they need to start playing in time 


Love that line  "otherwise I might just have to tell my clients they need to start playing in time " that will get a laugh at least.
#37
Grumbleweed_
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Re:Audiosnap difficulties 2010/12/21 16:07:38 (permalink)
I'm bouncing this thread as quantising audio still does not work.
As I only had 8.5.3 for a short while I hadn't tried Audiosnap 2. I've just tried AS2 in 8.5.3 to see how that works - and it works fine - just like it should.
Trying the exact same thing in X1 and the audio just sits there. I can drag the transients individually to quantise them but what's the point in that? 

Surely Audiosnap is a major feature of Sonar?

Grum.

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#38
Fernando
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Re:Audiosnap difficulties 2010/12/21 16:23:54 (permalink)
grumbleweed4162


I'm bouncing this thread as quantising audio still does not work.

Surely Audiosnap is a major feature of Sonar?

Grum.

I just re-read the fix list and did not see it there as part of the fix. It must not be that important then.


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#39
Grumbleweed_
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Re:Audiosnap difficulties 2010/12/21 16:29:35 (permalink)
Fernando - It bloody well is!
"You can quantise audio as easy as midi" - it's a big claim but it isn't true.

I'm also pee'd off that reducing X1 and then restoring it requires the multidock to be restored separately on my second monitor and the control panel still disappears just leaving the "Now Time".

Grum

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#40
Grumbleweed_
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Re:Audiosnap difficulties 2010/12/21 16:35:02 (permalink)
I have to say that when I've upgraded in the past I've had a fair few troubles that lots of forumites poo-poo'd and would go on about how great Sonar (whatever version) was great on their system.
At least this time it appears the majority are finding the bug-fest mightily disappointing and it isn't just me having problems.

Grum. 

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#41
Fernando
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Re:Audiosnap difficulties 2010/12/21 16:41:04 (permalink)
grumbleweed4162


Fernando - It bloody well is!
"You can quantise audio as easy as midi" - it's a big claim but it isn't true.

Ha..Ha .. I know it is, Grumbleweed ... I was being sarcastic. Since I am not perfect, I need it badly too.

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#42
brundlefly
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Re:Audiosnap difficulties 2010/12/21 16:55:56 (permalink)
It appears to me that most of the fixes in the X1a patch were already in the pipeline and being tested at the time of release.
 
I will be quite surprised if this issue isn't fixed in X1b, and I would expect that patch to be coming sooner than usual, given the truly astounding number of little niggles needing to be fixed this time around, esxpecially with with basic features like this that worked flawlessly in earlier releases.
 
But, then, I thought that about the Set Measure/Beat At Now function when it got broken in 8.5.3, and it still isn't fixed.
 
#43
Grumbleweed_
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Re:Audiosnap difficulties 2010/12/21 17:03:26 (permalink)
Fernando - I took it the right way but as I'm incapable of using quotes on this forum (like many others) I couldn't express myself very well 
I haven't used audiosnap that much (Audiosnap 1 was dreadfully complicated) but I would if it worked like 8.5.3. 

Grum.
post edited by grumbleweed4162 - 2010/12/21 17:04:38

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#44
rainmaker1011
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Re:Audiosnap difficulties 2010/12/21 17:08:55 (permalink)
Not working here either, X1a... :( this needs to be addressed ASAP... Yesterday it was late!

Best Regards,  
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#45
Dave Modisette
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Re:Audiosnap difficulties 2010/12/21 17:43:56 (permalink)
The only thing I can figure is that this must be a complicated fix.  I don't believe that this could have gotten out the door on the release to manufacturing without someone logging it.  And then a fix not make it in the first update makes me wonder if fixing it breaks some other part of the program.  This is a major part of the feature set and to have it mostly broken is serious.

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#46
The Maillard Reaction
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Re:Audiosnap difficulties 2010/12/21 17:46:01 (permalink)
Not working here on X1a.

I think it's time to request a refund.


#47
...wicked
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Re:Audiosnap difficulties 2010/12/21 17:51:33 (permalink)
From what I understand there is a gob of Audiosnap bugs that are in process of being addressed.

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#48
The Maillard Reaction
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Re:Audiosnap difficulties 2010/12/21 17:55:50 (permalink)
Well technically speaking even Cakewalk admitted that Cakewalk never met Cakewalk's expectation for AudioSnap in v8, or v8.5... they kept saying it was a quirky stepping stone transitional implementation.

The idea was that they were gonna get it right this time... not just forget about it.

best regards,
mike


#49
Dave Modisette
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Re:Audiosnap difficulties 2010/12/21 18:07:58 (permalink)
Well technically speaking even Cakewalk admitted that Cakewalk never met Cakewalk's expectation for AudioSnap in v8, or v8.5... they kept saying it was a quirky stepping stone transitional implementation.
Right now, I'd be satisfied with quirky stepping stone status instead of hardly works at all status.

You can split clips at transients and then quantize the new clips but that's about all I've been able to get to work.

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#50
TBR
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Re:Audiosnap difficulties 2010/12/29 09:47:41 (permalink)
*gentle bump*
Add my name to the list of afflicted/dissatisfied.

Ability to modify transients is intermittent ('Edit clip map' doesn't seem to engage the transient-editing function half the time), and quantize is dead.

Roll on X1b....
#51
The Maillard Reaction
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Re:Audiosnap difficulties 2010/12/29 09:54:21 (permalink)
What you can do is buy Pro Tools 9 and export the wav file from SONAR.

Then use Beat Detective to do all the audio snapping you need.

Then Export from Pro Tools and bring it back in to SONAR.

I've been advised that if my DAW doesn't work, for me, that I should get more DAWs and stop complaining.

So, for now, this seems to be a good work around.

Good Luck.

best regards,
mike


#52
Scott Lee
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Re:Audiosnap difficulties 2010/12/29 09:59:55 (permalink)
"What you can do is buy Pro Tools 9 and export the wav file from SONAR.

Then use Beat Detective to do all the audio snapping you need. "



Or Hire a drummer that can play on time?


post edited by Scott Lee - 2010/12/29 10:07:13

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#53
The Maillard Reaction
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Re:Audiosnap difficulties 2010/12/29 10:02:41 (permalink)
ouch!!!

:-)


#54
TBR
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Re:Audiosnap difficulties 2010/12/29 10:04:28 (permalink)
An excellent workaround Mike ;)

I was simply going to outsource my live parts to some musically gifted Chinese children.
#55
Grumbleweed_
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Re:Audiosnap difficulties 2010/12/29 10:05:15 (permalink)
mike_mccue


What you can do is buy Pro Tools 9 and export the wav file from SONAR.

Then use Beat Detective to do all the audio snapping you need.

Then Export from Pro Tools and bring it back in to SONAR.

I've been advised that if my DAW doesn't work, for me, that I should get more DAWs and stop complaining.

So, for now, this seems to be a good work around.

Good Luck.

best regards,
mike
 
Ha ha.
 
I wonder if the new "transient everything" method of working (the audio transients edit filter) is too much for the program to cope with.
 
Grum


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#56
panup
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Re:Audiosnap difficulties 2010/12/29 11:20:46 (permalink)
Mike,

can you do multitrack drum quantizing in PT9 without [expensive] Complete Production Toolkit2?
I don't like to be unsatisfied Sonar user but this AS thing makes me wonder if I need another DAW, too.


#57
The Maillard Reaction
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Re:Audiosnap difficulties 2010/12/29 11:42:21 (permalink)
Yes, you can, and further more you can turn off  transient markers in any clip and refer to some other clip and create a series of transients from several clips. I'm just learning this so there may be some subtle extra feature that I don't know I don't have... please double check first before you buy.

The place where this is an obvious benefit is on a multi tracked drum kit where perhaps the kick is 1 and the snare is on 2 etc.

This way you use one "groove" to adjust all the tracks you want which provides phase coherency throughout all tracks. FREAKIN AWESOME!!!!

I was pretty much speechless when I realized it did all this and then suddenly understood that Audio Snap was modeled after this but never even came close in it's sophistication of both imagination and implementation.

If Audio Snap worked in X1 I might say that it seems like it was designed from bad spy photos from Pro Tools... kind of like how the USSR used to make submarines that didn't work quite the same as the ones whose designs they had copied.

Audio Snap doesn't work in X1 so a comparison is sort of a non issue.

best regards,
mike





#58
kevinwhitect
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Re:Audiosnap difficulties 2010/12/31 11:20:51 (permalink)
Thanks all -- you just confirmed what I sadly just discovered.

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#59
panup
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Re:Audiosnap difficulties 2010/12/31 13:48:11 (permalink)
mike_mccue

Yes, you can, and further more you can turn off  transient markers in any clip and refer to some other clip and create a series of transients from several clips. I'm just learning this so there may be some subtle extra feature that I don't know I don't have... please double check first before you buy.

The place where this is an obvious benefit is on a multi tracked drum kit where perhaps the kick is 1 and the snare is on 2 etc.

This way you use one "groove" to adjust all the tracks you want which provides phase coherency throughout all tracks. FREAKIN AWESOME!!!!

I was pretty much speechless when I realized it did all this and then suddenly understood that Audio Snap was modeled after this but never even came close in it's sophistication of both imagination and implementation.

If Audio Snap worked in X1 I might say that it seems like it was designed from bad spy photos from Pro Tools... kind of like how the USSR used to make submarines that didn't work quite the same as the ones whose designs they had copied.

Audio Snap doesn't work in X1 so a comparison is sort of a non issue.

best regards,
mike
I heard enough. 
I'll purchase PT9 and learn to use it as AudioSnap replacement. 

If input monitoring can be tweaked off during recording I could use it as primary DAW, too.
Who wants my Avid Haters Club member card?

-Panu
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