How to bounce a softsynth track to audio

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ba_midi
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Re:How to bounce a softsynth track to audio 2011/01/24 01:52:29 (permalink)
HumbleNoise


Well you select 'track' as the source AFTER you bounce. You could select Entire Mix or whatever at that point.

It has something to do with the track being 'freshly' set up that allows the behavior. Any changes and it won't work.

Look in Jing's preferences. There's an audio input device setting and i used my Logitech USB mic for the voice.


I wonder if this is only true in X1?  I don't remember ever being able to bounce a MIDI only track in prior versions.   When I get time I'll experiment ;)

Thanks for the info on Jing.  I've been wanting to do some helpful videos for our gang here, so maybe I can get it working and do so.

Thanks again Larry.



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#31
rbowser
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Re:How to bounce a softsynth track to audio 2011/01/24 09:30:36 (permalink)
Hey, Larry! - I've caught up on this thread this morning - Sorry, I somehow didn't notice last night that you'd posted a video.

Now I've tested what you show in the vid on both X1 and 8.5.  I can confirm that you have discovered:
 
An Odd And Mysterious Bounce Behavior!

To re-cap on what you've found:-- If you insert a synth and record some MIDI, and then you use the Bounce To Track dialogue WITHOUT TOUCHING any other unassociated track that may be in your project, then audio will be rendered, exactly as we can see in your vid.

The audio track which is carrying the signal from the synth and the MIDI track are both engaged even though it doesn't look like it.

EXTREMELY IMPORTANT CAVEAT - As soon as you do any other work in the project, clicking any track to work in it, recording audio, adding more synths - in other words, as soon as you do any work normally done in a project, then this automatic connection described above is lost.  From then on, you need to always select both the MIDI track and its associated audio track.

So, while it's an odd thing you discovered, which I've never seen before, and which I doubt is often discovered by anyone, it's not what should be relied upon.  It would be misleading to say one can count on working this way, and that getting the "no audio selected" message shouldn't be happening.  That error message is exactly what one will get under the normal conditions of working on a project, if the two tracks aren't selected for a bounce.

It's just as you said in a post here, Larry - that this automatic connection is in place only when a synth is "fresh" in the project, and you haven't moved around doing any number of routine things.

Interesting! - But I hope I've explained well enough why this behavior shouldn't be relied upon.

Randy B.

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#32
neiby
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Re:How to bounce a softsynth track to audio 2011/01/24 09:37:12 (permalink)
Wow, that is definitely interesting, Randy. And this behavior was the same in both 8.5 and X1?

Now I wonder if it would have worked with my RMX track last night if I hadn't done anything else first. My guess is that since I was just triggering loops inside of RMX that I would still need to manually select both. However, if there is a mysterious temporary hidden selection immediately after laying down the track, maybe that's not the case. I'll have to test this out and see what happens.
#33
neiby
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Re:How to bounce a softsynth track to audio 2011/01/24 09:40:48 (permalink)
Okay, I can confirm this works even with Stylus RMX! If you do the bounce immediately after recording the MIDI track, it works. If you do anything else, especially selecting or clicking on anything, it seems to break that temporary connection and you have to manually select both tracks again.

How weird! I'm glad I asked here. I never would have figured all this out on my own.

Thanks!
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rbowser
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Re:How to bounce a softsynth track to audio 2011/01/24 09:48:44 (permalink)
ba_midi

I've been wanting to do some helpful videos for our gang here, so maybe I can get it working and do so.





And now for some additional info on this sub-topic of recording vid captures:

--Making vid screen captures of non-audio programs is fairly straight forward.  You just need to have a microphone's signal getting into your computer and into the capture program.

But when you're wanting to capture audio playback in a program like Sonar, you need to configure things so both your microphone and the program's audio can be picked up by your capture program.

You need to take the audio outs from your interface and send them back in to the interface's ins.  That's basically it! - Just be sure to run tests at a low level, because at too high a level, you'll of course get feedback.  Use your interface's controls to balance the mix between your mike and the audio playing back from Sonar, and record your vid cap with the speakers off so you don't get audio bleeding into the mike.

This way, you can capture well-recorded narration along with a clean audio signal from Sonar, and you don't have to struggle getting Sonar's audio recorded through your mike.

Randy B.

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#35
rbowser
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Re:How to bounce a softsynth track to audio 2011/01/24 09:57:31 (permalink)
neiby


Okay, I can confirm this works even with Stylus RMX! If you do the bounce immediately after recording the MIDI track, it works. If you do anything else, especially selecting or clicking on anything, it seems to break that temporary connection and you have to manually select both tracks again.


Hi, Neiby - Yes, you got that absolutely right.  Larry found something that I've never seen before, and I doubt that many people are aware of.  It's of very limited practical value though, since, as you just said, as soon as you do any other routine work on your project, this connection between the tracks is lost.

SO - the point still is that under normal circumstances, you gotta have MIDI and Audio selected in order to bounce.

Randy B.

Sonar X3e Studio
Roland A-800 MIDI keyboard controller
Alesis i|O2 interface
Gigabyte Technology-AMD Phenom II @ 3 GHz
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#36
ba_midi
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Re:How to bounce a softsynth track to audio 2011/01/24 13:37:41 (permalink)
rbowser


ba_midi

I've been wanting to do some helpful videos for our gang here, so maybe I can get it working and do so.





And now for some additional info on this sub-topic of recording vid captures:

--Making vid screen captures of non-audio programs is fairly straight forward.  You just need to have a microphone's signal getting into your computer and into the capture program.

But when you're wanting to capture audio playback in a program like Sonar, you need to configure things so both your microphone and the program's audio can be picked up by your capture program.

You need to take the audio outs from your interface and send them back in to the interface's ins.  That's basically it! - Just be sure to run tests at a low level, because at too high a level, you'll of course get feedback.  Use your interface's controls to balance the mix between your mike and the audio playing back from Sonar, and record your vid cap with the speakers off so you don't get audio bleeding into the mike.

This way, you can capture well-recorded narration along with a clean audio signal from Sonar, and you don't have to struggle getting Sonar's audio recorded through your mike.

Randy B.

When I looked in Jing (Pro version) I only see one available audio device, which is the internal one (fine).   So I guess you're saying I have to take the outs of my real audio (MOTU Ultralite) and send back to the interal card ins.
 
That works I guess.  I'll have to find some time to try this.
 
Thanks Randy.
 
 

Billy Arnell (ba-midi)

http://www.ba-midi.com/music/files
Music gives me life, so I give life Music.
Thanks for listening - Let's Dance to the rhythm of life! :)
#37
Skyline_UK
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Re:How to bounce a softsynth track to audio 2011/07/19 08:05:08 (permalink)
It's the Help file that's wrong:
(i) You don't have to mute all the tracks you don't want involved, you can just select the two you need; yes two, the Help is silent on this, i.e:-
(ii) You must not only select the MIDI track (Help implies that's all but that will bring up the obvious error that 'no audio track is selected'), but also the instrument track that the soft synth is on, i.e. the one that gets created when you insert the soft synth.

(I reactivated this thread as I was stupidly following the so-called Help file, got stuck and did a forum search.  Once I figured it out I thought I'd tack it on here.)
 
John
post edited by Skyline_UK - 2011/07/19 08:13:18

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#38
Bristol_Jonesey
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Re:How to bounce a softsynth track to audio 2011/07/19 08:26:05 (permalink)
I find that simply freezing the SYNTH gets me exactly where I want to be with complete predictability.

None of this farting around with mutes & solos, checking which tracks are selected and it doesn't make a blind bit of difference if it's a simple instrument track or separate audio/midi tracks.

Just hit the damned freeze button.

Wanna change something?
Hit unfreeze - make your change - freeze again.

I haven't used bounce to track for well over a year.

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#39
aleef
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Re:How to bounce a softsynth track to audio 2011/07/19 10:10:12 (permalink)
I don't know... I'm still confused... of why its like this.

if i am working with just midi, i usually hide the audio portion of the softsynth to prevent clutter, and sometimes i am still able to Bounce to Track(s) without the audio selected...Why?? I have beat my head against the desk on a few occasions, because of that No audio error message. thanx for clearing that up fellas....aleef

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#40
relpomiraculous
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Re:How to bounce a softsynth track to audio 2011/08/22 20:11:20 (permalink)
I have figured out how to do it. I will post the exact instructions on this new thread that I started before finding this one. This works. http://forum.cakewalk.com...370158&mpage=1#2370824

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#41
grpere1
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Re:How to bounce a softsynth track to audio 2012/05/09 22:00:43 (permalink)
I had the same problem when i first started with soft synths. I would load session drummer then i would create multiple midi tracks and set the outputs to Session Drummer so i could record all the drums on separate tracks (Kick, Snare, HiHat, etc..) Then i would select one of the midi tracks such as the kick and try to bounce to tracks individually but i would get the no audio selected message too. Figured out that you have to select the Session Drummer soft synth track and the individual midi track then select bounce to track. Now i was able to bounce each section of the drums one at a time so i could have seperate audio tracks of each portion of the drums. FYI, you dont have to mute all the other tracks to bounce one midi track to audio. So in the end, if you create a midi arrangement on the actual soft synth track then you should have no problems bouncing to audio, but if you use a seperate midi track that is output to the soft synth then you will have to select the soft synth and midi track and then bounce to audio.
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Bristol_Jonesey
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Re:How to bounce a softsynth track to audio 2012/05/10 04:04:15 (permalink)
OLD THREAD ALERT!!!!!!

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#43
grpere1
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Re:How to bounce a softsynth track to audio 2012/05/10 16:49:20 (permalink)
STILL USEFUL ALERT
#44
perfectprint
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Re:How to bounce a softsynth track to audio 2012/05/10 18:50:55 (permalink)
super useful. i had been looking for a solution to avoid all tracks bouncing down when freezing a synth with multiple outputs. hidden in that little menu bar that I never ever use - expected it to be a right click option.

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