MIDI playback still buggy

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chuckebaby
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Re:MIDI playback still buggy 2011/04/28 12:30:41 (permalink)
TStorms


brundlefly


And if double-clicking a clip open the Step Sequencer, it's an SS clip, even if it started life as a rolled out Groove Clip.

 
Aside from double clicking is there some way to tell if the clip is GC or SS?

look in the inspector/groove clip.

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Re:MIDI playback still buggy 2011/04/28 12:30:51 (permalink)
TStorms


brundlefly


And if double-clicking a clip open the Step Sequencer, it's an SS clip, even if it started life as a rolled out Groove Clip.

 
Aside from double clicking is there some way to tell if the clip is GC or SS?
Yes, SS clips have a special icon in the upper left corner that looks like the SS display.


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TStorms
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Re:MIDI playback still buggy 2011/04/28 12:33:21 (permalink)

Yes, by "first" I meant "topmost". But I'm confused, now... I thought you weren't able to insert notes in the "second" (topmost) layer, but the above says you can. So are we talking about an editing problem, or are you saying those are the notes that don't play back?

 
I created the topmost layer by inserting notes in the piano roll view. As far as I know, those notes always play back but there are very few of them so it could be meaningless.
 
I created the other layer by rolling out a groove clip. I cannot see in the piano roll view any notes that are in this "other" layer.
 
Who's on first???
 
Things are starting to make a little sense if X1 thinks this is a SS clip. I recall from another project that SS clips only show the MIDI notes in the first measure they are dropped into. In this project I may have slip edited that measure to make room for a 1 bar intro. So, now I have 2 questions: how did it get to be SS? and why don't SS clips show the MIDI notes in all the rolled out measures?
post edited by TStorms - 2011/04/28 12:49:13

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chuckebaby
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Re:MIDI playback still buggy 2011/04/28 12:34:17 (permalink)
ss clips also have a small box in the tv view...groove clips have beveled edges

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Re:MIDI playback still buggy 2011/04/28 12:44:25 (permalink)
Noel Borthwick [Cakewalk

 
Please contact support and submit a small repro project. This is definitely not a general problem so hopefully if we can repro it with your project file it might help narrow it further.

Thanks Noel - will do

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Re:MIDI playback still buggy 2011/04/28 12:47:43 (permalink)
chuckebaby


ss clips also have a small box in the tv view...groove clips have beveled edges

what i mean by this in more detail is inside the track(the audio signal)theres a tiny little box with some dots in it.
a groove clip has beveled edges.

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TStorms
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Re:MIDI playback still buggy 2011/04/28 13:11:29 (permalink)
Hey TS, I'm sorry to hear you're having problems.

 
Hey Danny - thanks for the moral support! Sucks to have weeks into a project that can't be rendered to a CD or MP3.... but, I'm sure I'll find a way to get there.
 
I don't know why you wouldn't think our problems are similar. MIDI is MIDI whether it's being sent to a hardware device or a VI. I don't know if you've opened a support ticket but that might be something to try. At least that's what the CTO told me to do for my issue .
 
Good luck!
 
p.s. I hope the new album is all you hope for!

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Re:MIDI playback still buggy 2011/04/28 13:15:38 (permalink)
Things are starting to make a little sense if X1 thinks this is a SS clip. I recall from another project that SS clips only show the MIDI notes in the first measure they are dropped into. In this project I may have slip edited that measure to make room for a 1 bar intro. So, now I have 2 questions: how did it get to be SS? and why don't SS clips show the MIDI notes in all the rolled out measures?



Okay. Yes, makes more sense. The whole point of SS is to create short patterns that can be looped. Since all the loops are identical, and can only be edited in SS, there isn't much point in showing the iterations in the PRV, though obviously it can cause confusion as it has here.


I don't know how you would convert a clip to SS inadvertently. If there's a default keybinding for it that you could hit accidentally, I don't know it.

In any case, bouncing the SS clip back to a normal clip should take care of everything.
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TStorms
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Re:MIDI playback still buggy 2011/04/28 13:22:39 (permalink)
inside the track(the audio signal)theres a tiny little box with some dots in it. a groove clip has beveled edges.

 
I don't have the project in front of me but from what I recall, the track has both the small dots and the beveled edges.

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Re:MIDI playback still buggy 2011/04/28 13:25:47 (permalink)
TStorms



inside the track(the audio signal)theres a tiny little box with some dots in it. a groove clip has beveled edges.

 
I don't have the project in front of me but from what I recall, the track has both the small dots and the beveled edges.
Yes, SS clips also have beveled corners, because they are "Groovable".


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TStorms
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Re:MIDI playback still buggy 2011/04/28 13:26:59 (permalink)
there isn't much point in showing the iterations in the PRV, though obviously it can cause confusion as it has here.

Showing the notes in some way, perhaps greyed out, would be much more useful than empty space. Not only as a visual cue for the type clip but for composition purposes as well.

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Re:MIDI playback still buggy 2011/04/28 15:09:49 (permalink)
Okay - here's the final scoop on this...
 
I don't know how this clip got to be a SS clip but I'm going to accept that it is one.
 
Bouncing the layers (manually entered clip and SS clip) to a real MIDI clip creates a single MIDI clip that is still missing notes from some measures that were originally part of the SS pattern. But, the problems are much less severe and they are consistent at 300ms and 750ms buffer sizes. The missing notes are all 8th note closed hi hat hits that originally occurred in the SS clip. Unless it a very wide repeat, as far as I can tell the timing of the missing notes is random - they could be omitted on any beat.
 
The good news is that all of the notes that are in the bounced clip are played. So, I'm going to wrap up this complaint as a SS bug (generates inconsistent patterns) and choose the "bounce to clip" as my preferred workaround for the problem. I'll just have to manually put in the missing hits - probably three or four dozen. Not the end of the world I guess...
 
Oh yeah, the other good news is: since this seems to be a SS bug, I don't have to eat my shorts.... right Charlie???
 
By the way, you can create a little SS pattern yourself with a kick, snare and hat and let it run for a minute or two by pressing the play arrow - see how screwed up the playback gets.
 
Thanks for all the help guys!!
post edited by TStorms - 2011/04/28 15:12:51

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chuckebaby
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Re:MIDI playback still buggy 2011/04/28 15:24:23 (permalink)
im just glad you got a work around..sorry for being such a doushey..when x1 first came out we took alot of hits from trolls coming on here saying how many bugs this software has.and i guess sometimes i jump the gun when i see the word bug instead of talking the time to really help you i was too busy trying to prove you wrong this wasnt a bug..that makes me a little shallow and for that i apologize.i wish you luck,dont forget to fill out a bug report like noel said.and agian,sorry.

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Re:MIDI playback still buggy 2011/04/28 15:31:12 (permalink)
No worries Charlie - you're okay in my book! Thanks for the help!!

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bvideo
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Re:MIDI playback still buggy 2011/04/28 16:35:16 (permalink)
The step sequencer has a "randomize" feature. This allows setting a probability for notes (default 100%) so that sometimes (if probability < 100%) they don't play. How exactly to view the probability, I'm not quite sure. A controller lane? How to accidentally set probability I cannot imagine!
  Bill B.

Manual (p 1715):
To specify the likelihood that a note will play (randomize)
You can specify the probability of whether an enabled note will play or not. By default, all enabled notes have a Probability value of 100%, which means the notes always play. To reduce the likelihood that a note will play, decrease the Probability value.
1. Click a row’s Select button.
The Controllers pane appears below the row.
2. Click the Step Editor control and select Probability from the drop-down menu.
3. Draw events in the Controller pane to specify the desired Probability value for each note. The Probability value specifies the likelihood that a note will play. The value range is 1 (seldom) to 100 (always).
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TStorms
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Re:MIDI playback still buggy 2011/04/28 17:07:57 (permalink)
The step sequencer has a "randomize" feature.

Thanks bvideo - that parameter is news to me (as is the my clip being a SS clip to begin with). I'm 100%+ sure I never played with anything like that but the next time I'm in the studio I'll check it out. It seems that a randomize function could explain random inconsistencies...

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TStorms
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Re:MIDI playback still buggy 2011/04/28 23:12:28 (permalink)
The step sequencer has a "randomize" feature. This allows setting a probability for notes (default 100%) so that sometimes (if probability < 100%) they don't play. How exactly to view the probability, I'm not quite sure. A controller lane? How to accidentally set probability I cannot imagine! Bill B.

 
Damn Bill, you're good!! The closed hi hat had 3 beats with their randomize value set less than 100%. All the other elements were at 100%. Now if I were to take responsibility for this collossal pain in the a$$ I'd have to eat my shorts in front of the forum as promised.  But I'm not prepared to do that yet since I never messed with the probability that I know of...
 
The jury is still out on whether setting them to 100% fixes the problem but I'm putting my money on it... I'll post again if it doesn't.
 
BTW, to set the probability you bring up the Step Sequencer, select the row then select the pull down in the row header where you'll find a choice for probability. Although my memory isn't what it used to be, I think that's something I'd remember clicking my way to...
 
Thanks!

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Re:MIDI playback still buggy 2011/04/29 00:09:05 (permalink)
OK, maybe the SD3 pattern you picked had the randomize variable already set. Got ketchup?

Bill B.
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TStorms
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Re:MIDI playback still buggy 2011/04/29 00:09:47 (permalink)
The jury is still out on whether setting them to 100% fixes the problem but I'm putting my money on it... I'll post again if it doesn't.

 
Well, well - surprise of surprises! Setting the probability to 100% for all instruments does not fix the problem! Again, it plays best, but not perfectly, at 250ms buffer size. It's really bad - more than just missed hi hat hits - at 750ms.
 
I'm officially finished spending time on this now....

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Re:MIDI playback still buggy 2011/04/29 10:36:35 (permalink)
Got ketchup?

 
Ha Ha!! Don't need it! That's my story and I'm sticking to it...

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Re:MIDI playback still buggy 2011/04/30 00:40:34 (permalink)
Danny Danzi


Hey TS, I'm sorry to hear you're having problems. Unfortunately I can't offer any help other than to say I have all the same problems as you do with one catch....the dropped notes happen from my hardware synths!! I have no idea what to do to make it stop. I've tried buffer sizes, different MOTU configurations, I'm out of ideas. I never had this problem on my old PC running XP pro using Sonar 8 or Sonar 8.5. On this new box I have, 8.5 and X1 both do the midi drop out with my hardware modules. Not that they are super important because I only track with them due to perfect timing, but I can't play back an entire song without notes either sticking on me or dropping out/missing. And it's never the same spots where it does this and my notes are all visible and physically there. It's like Sonar just ignores them or something. I know this has nothing to do with what you have going on, I just wanted to chime in and tell you I kinda have this issue too and what sucks is, I don't even know what to try to remedy it at this point. I hope you get yours fixed.
 
  
  
 Your not alone. I've been having midi drop-outs with version 8.5 and hardware synths (SCOPE dsp-card synths). I've talked with Cakewalk tech-support several times over the last couple weeks and am disappointed cause i feel they won't do enough.  After trying a few things they stated it must be a driver problem and there is nothing they can do, but the driver works fine with other DAWs. I asked them if they could get the coders to see if Sonar could be coded to solve the problem (since it works with other hosts) but they insisted they can't do anything and that they don't have a copy of the soundcard i'm using in their office to test. They do have a older SCOPE pci (not newer XITE-1 pcie) and i told them it runs alot of the same code but they did not test. I'm not convinced it's fully or partially driver fault or that Sonar has no blame but will never know Since the problem won't be brought to the coders and a deeper look at my situation won't be given.
 
At this point i'm forced to start going elsewhere for my DAW needs. I've been a strong supporter of Cakewalk and have bought many cakewalk products over the years (Sonar, Project 5, Dimension pro, Pyro, MP3 encoder, etc) and have bought every upgrade of Sonar since version 2 all the way up to 8.5 but started with Pro Audio 9. I see it's useless to buy X1 since the problem remains, plus i upgraded in the past once to get away from a bug (tech support confirmed the bug and gave me a discount on a upgrade to a later version of Sonar) i don't like to operate like that nor do i like how upgrading to get away from a bug turned out.  I really hate having to go elsewhere cause i'm use to Sonar from using it so many years and love certain things about it but it looks as if i may have found a show-stopper.
 
I see your using MOTU interface, what are your computer specs?
 
 
EDITED
post edited by attalus - 2011/04/30 01:21:57

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