Sonar X1 & Mac - The Future Prophet - Hear Me Out

Page: < 123 Showing page 3 of 3
Author
keith
Max Output Level: -36.5 dBFS
  • Total Posts : 3882
  • Joined: 2003/12/10 09:49:35
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/25 01:35:56 (permalink)
One last thing regarding "Mac" vs. "iPad" ports... don't confuse OSX (Mac laptop and desktop) and iOS (iPhone and iPad)... SONAR running on OSX would be a totally different set of source code from SONAR running on iOS. Minor minor API overlap for things like media APIs, foundation classes, etc., but overally a different app entirely.
#61
firefly9000
Max Output Level: -89 dBFS
  • Total Posts : 87
  • Joined: 2012/05/23 21:48:03
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/26 07:38:49 (permalink)
Keith - Since you have had your hand in programming perhaps you'd like to speak to the difficulty in adapting software for a different OS (in this case from Win to Mac). I can imagine it's not a walk in the park.

I don't think towers are going anywhere just yet. Yes, computing will move towards the smaller, more portable, all in one direction. I wonder if there will be a split and consumer products will vary a lot from pro computing products - way more than they do now

Keni - I pretty much have the same setup. Parallels offers less computing power as it is an OS within an OS.

I understand the point you make but I can't tell you how many times I've been in a pro studio or had a music supervisor say to me "send me the ProTool mix"... and I say "I don't have it in PT"... usually followed by "No problem, send me the mix in WHATEVER you have... Cubase, Reaper, Logic... we pretty much have it all".... To which I reply "It's Sonar".... then... silence :) lol. Of course there are many work-arounds by my point is that pro-audio is still an Apple world and without that Sonar is like a fantastic fighter with tons of skill that just refuses to get in the ring :)

If that doesn't make any sense then I apologize as it's 7:40am here after a night of no sleep :)
#62
gcolbert
Max Output Level: -67 dBFS
  • Total Posts : 1176
  • Joined: 2010/11/13 18:34:06
  • Location: Windsor Mill, MD
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/26 10:12:56 (permalink)
So is this thread questioning the viability of Microsoft or the inevetability of Cake developing a DAW for Apples? 
 
If Noel were to approach the other executives with a plan to triple Cakewalk's development expenses (adding another OS would easily more than double the production costs - think of all the meetings and meetings about meetings) to gain an additional 50% in sales the rest of the leadership team would stop inviting him to meetings.
 
As to how well Cake products will fit into Microsoft's newest products - try installing X1 on the Windows 8 Consumer Preview and give it a test drive.  X1 today seems to run a lot better on my computer running Windows 8 than it does on Windows 7.  Try it for yourself instead of trying to double-guess the Cakewalk folks.  Microsoft isn't going away any time soon.  It looks to me like the same is probably true for Cakewalk.
 
firefly9000 - I think that you get a low grade as a futurist (and a fail as a prophet) for not thinking through the commercial realities of developing and supporting a software product.
 
Glen
#63
keith
Max Output Level: -36.5 dBFS
  • Total Posts : 3882
  • Joined: 2003/12/10 09:49:35
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/26 10:35:18 (permalink)
firefly9000


Keith - Since you have had your hand in programming perhaps you'd like to speak to the difficulty in adapting software for a different OS (in this case from Win to Mac). I can imagine it's not a walk in the park.
 
Well, nothing particularly insightful to say other than: "there's no such thing as a free lunch". :) There are many other professional software devs hanging around here that can provide some perspective as well (Bitflipper, John T, and many others whose handles escape me)...
 
Certainly, the "easiest" approach for large code bases would be to build from the ground up with some layer of cross-platform app/UI framework... like Qt... then you at least have one set of source code for a big chunk of your project. Or invest in building your own cross-platform layer for non-platform-specific stuff. Even stuff like ASIO and CoreAudio and some other media frameworks have abstraction APIs available, if you really want to go nuts.
 
But... if you start with a Windows app, you end up with a Windows app. If you start with an OSX app, you end up with a OSX app. Going the other way is not impossible, but difficult. You're at least doubling your effort, which needs to weighed against the return on that very significant investment.
I don't think towers are going anywhere just yet. Yes, computing will move towards the smaller, more portable, all in one direction. I wonder if there will be a split and consumer products will vary a lot from pro computing products - way more than they do now
 
 
Or laptops, for that matter... I was only highlighting what you mentioned in your second point above... there will be (I think, because we're starting to see it) a very significant difference between the "consumer" and "pro computing" markets. For the business folk sitting in the cube that needs full access to Windows desktop, MS Word, Excel, etc.... the small form factor, lightweight device just ain't gonna cut it. Similarly, for the folks on this and similar forums doing intense, realtime audio/video/media/etc.... you need the real estate and the CPU cycles, IMO. Despite what some companies, like IK Multimedia, have been doing with their mobile line over the last couple of years. :)  But for everything else? Gee... and that everything else comprises a whole heckuvalotta folks checking email, playing online flash/HTML5 games, playing with family photo album, etc. etc. ... Even if you're a college or high school student and you just need something fast and lightweight for taking notes and storing your lab results, etc. all you need is a relatively small, fast, 1.5lb iPad together with a seperate, small and lightweight bluetooth keyboard (or all-in-one folio type solution)... That's a lot of people out there with laptops and desktops who potentially don't really need them, not just for most things, but for anything they do on a day-to-day basis. Again, that generally doesn't apply the people reading this thread, but it applies to 100's of millions of computer owners, I think...
#64
HuntJason
Max Output Level: -90 dBFS
  • Total Posts : 40
  • Joined: 2012/04/16 09:42:44
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/26 10:55:54 (permalink)
If I may chime in...
As a software developer, there have been many, many efforts at write once/run anywhere type software; two examples being Adobe Flash & Microsoft Silverlight (originally WPF/e which stood for Windows Presentation Framework / everywhere).

One of the key issues with attempting that type of environment is that you are ALWAYS writing to the most limited scenario. An over-simplified analogy that I would make (strictly from a Mac-based world): If I were writing an application for ease of use, I would likely be writing one that included the ability to handle cut-and-paste (remember that this is a simplified analogy). Fast forward a number of years and I have a very flexible user interface/experience and am leveraging many of the features of the operating system. Along comes iOS and the explosion of i-devices that came along with it. The public celebrates these devices. My company's execs get together and decide they want to take advantage of this gravy train and task the developers to make it happen. The developer's take a look at iOS and, yes, they're using the same language, but a different set of base widgets to build their applications. These widgets may be a sub-set of the widgets that I have been using to build my celebrated application that I have been building for years but, then again, maybe not. In this simplified example I will return to the base piece of functionality that I mentioned; cut-and-paste. The original version of iOS didn't even have cut-and-paste ability. It wasn't part of the widget set that developers even had available to them when writing applications for iOS. So... the dilemna becomes this: do I remove cut-and-paste from my original software and come up with some other clever work-around that works in both environments or do I write a new application that has much of the same functionality of the original application but only deal with the limitations of the platform (iOS) for only that application. Many, if not all, companies opt for option #2. Many cross-over applications turn out to be less successful because these sorts of limitations (see GarageBand for iOs vs. GarageBand for OSX; Amplitube would be another example). Keep in mind that the original business was funded by the successful targeting of platform to feature set. This also works in a reverse scenario where something like Angry Birds targetted the iOS platform but has been far less successful on the other multitude of platforms you can find it on (PS3, Google Chrome store, etc.).

Some platform choices are similar enough in base functionality (OSX, Windows, *nix) that a separate application can be created specifically for each platform and achieve success because users don't miss out on features from one platform to another. For example games that are released for each platform. The code written for each is completely different. There are different teams of developers working on each platform. The issue with this is that, when I want to add a new feature (say Quantizing for example), it takes at least twice the resources to build the feature into each platform and the time to market (which is critical for software companies) becomes longer. If there is a hold-up on one team, the company can't release until it's feature-complete in ALL platforms.

Briefly coming back to the write-once/run anywhere software platforms. Their widget set has to be limited to the lowest common denominator so it often ends up being write-once/suck everywhere. This is the reason that Microsoft will no longer be releasing updates to Silverlight after this next version comes out. Flash is so often universally hated (remember, it STILL doesn't run on iOS devices) that it's not a viable widget set to accomplish the goal of same application running on multiple platforms.

So... long story short; Cakewalk may be ported over to other platforms (I'd be surprised if some initial development on iOS or OSX hasn't/hadn't been initiated to at least a small degree) but it isn't as easy a process as users (and company execs) are sometimes prone to thinking. I would expect a separate application on another platform at some point but it would be wrong of Cakewalk to call it the same product. The world will groan at and say sucks because it doesn't have the feature set of the original (Windows) version if they did.

#65
firefly9000
Max Output Level: -89 dBFS
  • Total Posts : 87
  • Joined: 2012/05/23 21:48:03
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/26 17:23:53 (permalink)
GColbert - You accuse me of speculating and that's a fair point (it was after all the point of this whole thread). But aren't you doing the same when you're speculating about what happens at CW meetings? Or am I mistaken and you're on the board of the company? And still we're not addressing the elephant in the room. Also, your tone sounds very bitter. There's no need to get upset - we're just shooting ideas around. It reminds me of the early days when Mac fanatics would light themselves in flames if you dared to even question anything Apple that's wholly to them :) -- thinking for yourself was a big "no no" back then since Apple could do it for you :)

HuntJason - I am not a programmer so I'll deffer to your opinion. However, I'd like to ask how do you think small companies like Cockos (Reaper) manage to do it? I haven't tried that daw but I see it's gaining ground. You, Keith and Gcolbert make a good point about weighing the development against profits gained. But since other companies have done it successfully before in the audio field the question is not redundant - just maybe a little uncomfortable to some :)
post edited by firefly9000 - 2012/05/26 17:32:23
#66
HuntJason
Max Output Level: -90 dBFS
  • Total Posts : 40
  • Joined: 2012/04/16 09:42:44
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/26 20:49:12 (permalink)
Firefly,
     If it was easy, everyone would be doing it. My suspiscion would be that Reaper made a commitment, from the beginning, to develop for each platform. They certainly dont have the "baggage" of history that the Cakewalk product does (having been developed on strictly Windows for X years). Not that that is always a bad thing.
post edited by HuntJason - 2012/05/26 21:52:56
#67
gcolbert
Max Output Level: -67 dBFS
  • Total Posts : 1176
  • Joined: 2010/11/13 18:34:06
  • Location: Windsor Mill, MD
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/27 11:02:46 (permalink)
But aren't you doing the same when you're speculating about what happens at CW meetings?

I've never sat in on a Cakewalk executive committee meeting, but I have sat in on enough meetings in much larger companies to clearly understand that the principal thread in all of them is the profitability of the company.  Cakewalk is a successful company so I can't imagine that the tone would be any different.
 
Yes, there are a few really cool cross-platform environments (like qt) that would allow a single thread of development to run everywhere, but these have to make a lot of compromises to work, and from what I see on these forums, users aren't willing to accept much in the way of compromise (particularly when it comes to performance). 
 
A better answer would be to completely bypass the operating system and write a real-time system that works directly with the hardware.  Unfortunately, with the speed of hardware evolution, the number and variety of hardware devices that we demand Cakewalk provide connectivity to, and the user learning curve of not having a standard operating system I'm afraid that this approach would be very expensive.
 
I'm not bitter about the current situation.  I think that there are good reasons that X1 is a Windows only application.  I also know that it runs quite well on Windows 8.  I just don't agree with your premise that there is a compelling force that will redirect Cakewalk's efforts here.
 
Glen
#68
firefly9000
Max Output Level: -89 dBFS
  • Total Posts : 87
  • Joined: 2012/05/23 21:48:03
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/27 16:34:39 (permalink)
Gcolbert - I agree with most of what you say. Obviously writing/programming directly for the hardware would entail the most stable solution were there only one type of hardware out there. As such none of this stuff is feasible.

I'm half and half on your last statement that there is no compelling force that will redirect CW efforts. I do think there is a compelling reason. The reason is that Apple is the default OS of the pro-music industry, like it or not. As to IF that will influence CW to do anything about it (taking into account all the problems that entails), that's another story :)
#69
dke
Max Output Level: -76 dBFS
  • Total Posts : 724
  • Joined: 2007/07/07 15:17:51
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/27 18:23:27 (permalink)
I look at how long it took the Adobe Auditon team to rewrite Audition for multi-platform which was over 3 years and it was a shell of it's former PC version feature wise, and at nearly the 5 year mark it is just now getting close to feature complete with the original PC version but still aways to go.  So I think unless the Cakewalk team has been working on it on the side I don't see how it could be justified to put that much effort into porting it.

For Adobe it possibly made sense since most of their software is multi-platform and Audition is included with Premier CS6, but for that kind of development effort there had better be a large market to make it worthwhile.

Dan

Sonar Platinum ( x64),  Windows 10 x64, HP Envy i5 2.9GHZ, 8GB, Tascam 4x4 USB, BX5a Monitors.
#70
firefly9000
Max Output Level: -89 dBFS
  • Total Posts : 87
  • Joined: 2012/05/23 21:48:03
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/27 22:42:23 (permalink)
DKE - Adobe Audition was software that was bought from Sylitrium I believe - initially it was called Cool Edit (Pro). Very good program for its time.
#71
dke
Max Output Level: -76 dBFS
  • Total Posts : 724
  • Joined: 2007/07/07 15:17:51
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/27 23:31:41 (permalink)
firefly9000


DKE - Adobe Audition was software that was bought from Sylitrium I believe - initially it was called Cool Edit (Pro). Very good program for its time.

I'm well aware of where Audition came from, I started on CEP, but what does that have to do with any thing?
 
Dan

Sonar Platinum ( x64),  Windows 10 x64, HP Envy i5 2.9GHZ, 8GB, Tascam 4x4 USB, BX5a Monitors.
#72
firefly9000
Max Output Level: -89 dBFS
  • Total Posts : 87
  • Joined: 2012/05/23 21:48:03
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/28 07:59:48 (permalink)
DKE - I was remarking that with Audition, Adobe was very far from starting from scratch. Cool Edit was quite a little "gem" before it was bought by Adobe. I lost touch with Cool Edit after it was bought so I can't speak as to how well Adobe ported it.
#73
mudgel
Max Output Level: 0 dBFS
  • Total Posts : 12010
  • Joined: 2004/08/13 00:56:05
  • Location: Linton Victoria (Near Ballarat)
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/28 08:36:23 (permalink)
HuntJason


Firefly,
   If it was easy, everyone would be doing it. My suspiscion would be that Reaper made a commitment, from the beginning, to develop for each platform. They certainly dont have the "baggage" of history that the Cakewalk product does (having been developed on strictly Windows for X years). Not that that is always a bad thing.


Surprisingly Reaper did not start off being written fro both PC and MAC.  Mac development didn't come for quite some time after the program had reached a considerable market volume in its PC only guise. Once the decision was announced it still took a long time to realize. And that was with a program that has very modern optimised code that runs in a few MB.

Mike V. (MUDGEL)

STUDIO: Win 10 Pro x64, SPlat & CbB x64,
PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
Monitors: Adam A7X, JBL 10” Sub.
Audio I/O & DSP Server: DIGIGRID IOS & IOX.
Screen: Raven MTi + 43" HD 4K TV Monitor.
Keyboard Controller: Native Instruments Komplete Kontrol S88.
#74
dke
Max Output Level: -76 dBFS
  • Total Posts : 724
  • Joined: 2007/07/07 15:17:51
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/28 13:05:56 (permalink)
firefly9000


DKE - I was remarking that with Audition, Adobe was very far from starting from scratch. Cool Edit was quite a little "gem" before it was bought by Adobe. I lost touch with Cool Edit after it was bought so I can't speak as to how well Adobe ported it.

Audtion CS5.5 & CS6 are a near complete rewrite (if you believe what the developers say) with a new audio engine, while it  may not have started completely from scratch it was close to it hence the reason so much was missing from CS5.5.  Sonar would no doubt require a similar rewrite for what would probably be little gain.
 
Dan

Sonar Platinum ( x64),  Windows 10 x64, HP Envy i5 2.9GHZ, 8GB, Tascam 4x4 USB, BX5a Monitors.
#75
keith
Max Output Level: -36.5 dBFS
  • Total Posts : 3882
  • Joined: 2003/12/10 09:49:35
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/28 14:26:55 (permalink)
firefly9000


DKE - Adobe Audition was software that was bought from Sylitrium I believe - initially it was called Cool Edit (Pro). Very good program for its time.

Aaaaaahhhemmmmm… "for … it's ... time"?!?! I will have you know, good sir, that I was using CE2K (not even "Pro") just last night for some sample hackery. Sure, it's only 32-bit, but it runs just fine 'n dandy on Win7 x64. Plus you can process through DX plugs, if you have any of those (or a way to wrap VSTs, of course). Put *that* in your Soundforge and loop it!






#76
daveny5
Max Output Level: 0 dBFS
  • Total Posts : 16934
  • Joined: 2003/11/06 09:54:36
  • Location: North Carolina
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/28 22:29:28 (permalink)
Cakewalk only has a total of about 65 employees. In order to develop and support a Mac version, they would have to substantially increase that and I don't see that happening. Mac still only has less than 10% of the total PC market compared to over 75% for Windows. 

Dave
Computer: Intel i7, ASROCK H170M, 16GB/5TB+, Windows 10 Pro 64-bit, Sonar Platinum, TASCAM US-16x08, Cakewalk UM-3G MIDI I/F
Instruments: SL-880 Keyboard controller, Korg 05R/W, Korg N1R, KORG Wavestation EX
Axes: Fender Stratocaster, Line6 Variax 300, Ovation Acoustic, Takamine Nylon Acoustic, Behringer GX212 amp, Shure SM-58 mic, Rode NT1 condenser mic.
Outboard: Mackie 1402-VLZ mixer, TC Helicon VoiceLive 2, Digitech Vocalist WS EX, PODXTLive, various stompboxes and stuff. 
Controllers: Korg nanoKONTROL, Wacom Bamboo Touchpad
#77
keith
Max Output Level: -36.5 dBFS
  • Total Posts : 3882
  • Joined: 2003/12/10 09:49:35
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/28 23:07:42 (permalink)
daveny5


 Mac still only has less than 10% of the total PC market compared to over 75% for Windows. 
I would like to think Cakewalk is not marketing SONAR X1 Producer to 100's of millions of office workers and bank clerks sitting in cubes running Outlook, PowerPoint, and updating Facebook. Then again, I could be surprised, I suppose.
 
I bet the split of potential SONAR X1 Producer customers is much closer to 50/50. Not to mention all those elementary schools/high schools/colleges and universities/etc. that have entire A/V labs full of macs.

#78
Fog
Max Output Level: 0 dBFS
  • Total Posts : 12302
  • Joined: 2008/02/27 21:53:35
  • Location: UK
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/28 23:40:44 (permalink)
daveny5


Cakewalk only has a total of about 65 employees. In order to develop and support a Mac version, they would have to substantially increase that and I don't see that happening. Mac still only has less than 10% of the total PC market compared to over 75% for Windows. 

years ago  (12 or so , it was about 5%) ... BUT for the creative market them stats are very different , and far higher. it is changing generally due to peoples consumerism also and how they buy into the brand big time.


remember apple already had FCP out for the video side of things, at work Final cut rigs were flying off the shelf instead of them hiring AVID stuff to do their editing.


then they bought out emagic solely to get a big footprint in the DAW market, but obv. to sell more machines. logic (c-lab / notator) has a following from the ST days, ask old timers about the midi timing on that.. vs the competition at the time, so they got a nice foothold as did the other well known maker.

it's business wise crazy for  any company to attempt to take on apple, even performer which was mac only went pc. (that was a surprise TBH)

when they want people to buy new machines, no doubt something will change to make things not so compatible with older machines.

it's a waste of dev time / effort for any company to take on apple, due to none of the other makers being all the same company for BOTH hardware / software.

it's a none question for me to port it to mac, as I'm sure it is to many others
    


#79
konradh
Max Output Level: -42 dBFS
  • Total Posts : 3325
  • Joined: 2006/01/16 16:07:06
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/29 10:25:59 (permalink)
You are asking for a native MAC version, but, for the record, it is not uncommon for someone to run Sonar on a MAC under Windows.  It is harder to get a PC laptop as fast and powerful as a Mac so some people who want portable Sonar go this route.

http://www.macwindows.com/winintelmac.html#bootcamp
#80
vintagevibe
Max Output Level: -51 dBFS
  • Total Posts : 2446
  • Joined: 2003/12/15 21:45:06
  • Location: Atlanta, Ga
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/29 11:00:44 (permalink)
konradh


You are asking for a native MAC version, but, for the record, it is not uncommon for someone to run Sonar on a MAC under Windows.  It is harder to get a PC laptop as fast and powerful as a Mac so some people who want portable Sonar go this route.

http://www.macwindows.com/winintelmac.html#bootcamp

Actually it's the other way around.  Currently Windows easily beats Mac on benchmarks.  
#81
keith
Max Output Level: -36.5 dBFS
  • Total Posts : 3882
  • Joined: 2003/12/10 09:49:35
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/29 11:22:32 (permalink)
konradh


It is harder to get a PC laptop as fast and powerful as a Mac so some people who want portable Sonar go this route.

http://www.macwindows.com/winintelmac.html#bootcamp

In the $600-850 range no, not as capable… but PC laptops in the $1500-$2000 are every bit as powerful as a similarly priced MBP, and probably moreso from a bang-for-buck perspective. In terms of CPU, memory, and disk (SSD and otherwise), one does not really win over the other. They're all using the same damn components, for the most part. A company like MSI or Asus or whoever can provide additional "value" because they're not trying to impress anybody, and on the flipside they throw in the kitchen sink in terms of features to entice you…. 12GB from the factory, gfx w/ 2GB discreet memory, every I/O port known to man, etc. In those cases the $2000 or so Asus or MSI laptop would probably equate to a $2500-$2700 MBP. With Macs you are no doubt paying a bit of a premium for the brand, but for that matter there are certainly PC brands out there that are overpriced for what you're getting…  Brand aside, the MBP is a well-crafted machine, despite some manufacturing snafus early last year, or whenever it was. Anybody ever take the back plate off of an MBP? I did recently to upgrade some memory, and I gotta say that is one well-thought-out design, which I can't say for most PC laptops I have had on the operating table over the years. The two dimm slots in the MBP are stacked one on top of the other with this cool little stacking clip mechanism… The mainboard is protected with this dual fan plastic sheath with ventilation out the back. The last time I upgraded memory on a PC laptop I literally had to pop the plastic cover in front of the LCD, unscrew and remove the freakin' keyboard, remove this, unplug that, just to get at the second dimm slot that they so obviously don't want people getting at…

In any event, I would say if someone is looking for the most CPU/memory/disk that money can buy, stick with fast and cheap PCs… If you have a need to run Mac software and Windows software, go with the Mac and bootcamp (or even Parallels if you absolutely had to)… Don't pay extra for an MPB just because you can run Bootcamp on it… :) 





#82
firefly9000
Max Output Level: -89 dBFS
  • Total Posts : 87
  • Joined: 2012/05/23 21:48:03
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/29 14:19:08 (permalink)
Unfortunately my quote functions do not work on my browser so I have to do it old school -

Keith - Yep, Cool Edit was quite a gem. Do you remember their brainwave functions? I had lots of fun with those trying to create alpha state tapes :)

Fog - I don't think that we have to think in terms of "taking on Apple". I don't think ProTools, Cubase or Reaper think like that or they never have started developing for Apple. I don't actually think even Apple thinks like that. If they were to mow the competition down too much people would run away from a sole solution proprietary and inflexible system. Do they want to be on top of the heap - Of course they do. But doing that by erasing everyone else is suicidal - just my thoughts. Remember Microsoft's push for iExplorer and the backlash it generated? Apple learned long ago that playing nice is better than being a tyrant that tries to obliterate everything. To argument this I point to Apple's openness (finally) towards Windows and MS products. Of course they would like to be the "winners" of the race, but the winner of a race that has no participants is worthless.

Keith - Yep, Apple makes some really good hardware. After years of having my hands on all kinds of PC systems, from factory to custom built, I can really see a difference in my Mac pro 12 core even under bootcamped Win7 - Stability. I think lots of other manufacturers make good machines but very few of them test them specifically (or as rigorously) as Apple does. I think the Apple team knows that a major part of their Mac Pro customers are involved in the artistic field in one way or another. I am aware that benchmarking tests etc can show other things - but at the risk of sounding stupid - it's just like music, you feel the Mac differently, even under Windows. Lol :) and that's a heck of a lot from a guy that hated Apple for a long time and still doesn't like their OS so much.

I am getting a lot of replies that tend to bring to my attention the business aspect of CW developing Sonar for Apple. I feel it is necessary to make a couple of disclosures here. While I am not a multimillionaire I do run my own very small company that does about 18+k per month (just 3 employees) and we're projected to go to 27k/mo by next year. I've also build and sold a company before this one. So I'm not exactly new to the concept of business development. Here's a quote that I like and found to be true, even when applying it to business "What one man can do, another man can do"... There are plenty of examples of successful Win/Mac apps. Reading most of the posts on this thread you'd think EVERYBODY that has double platform apps either is a billionaire company that had money to burn or has been "erased" by Apple in their quest to destroy any non-Apple software... and this is not the case.
#83
John
Forum Host
  • Total Posts : 30467
  • Joined: 2003/11/06 11:53:17
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/29 15:18:18 (permalink)
I am of the opinion that perhaps CW will in the not too distant future develop a Mac version simply because Roland may wish to have a DAW that runs on a Mac that they can tout. 

I don't care if they do either way. All I care about is that CW continues to develop X1 for the PC.  

There is not too much left to do with the audio area of X1 but the Staff View requires a complete overhaul. Some other things could be improved too. I would love to have automatic drum mapping no matter which soft drum machine I choose to use. I would also like a re-sizable user GUI for the TV and the CV.  Others have made interesting and useful features requests that I am in favor of.

There are many things still left to be done with X1 or its progeny but for me a Mac native version is very low on my list. So low its not on it at all.  If they do decide to go ahead with a Mac version as long as the PC version is not harmed by doing this I couldn't care less.

Everyone's mileage may vary on this issue. 

Best
John
#84
stevec
Max Output Level: 0 dBFS
  • Total Posts : 11546
  • Joined: 2003/11/04 15:05:54
  • Location: Parkesburg, PA
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/29 17:14:01 (permalink)
If they do decide to go ahead with a Mac version as long as the PC version is not harmed by doing this I couldn't care less.

 
Yeah, that about sums up my feelings on the subject too.   
 

SteveC
https://soundcloud.com/steve-cocchi
http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163
 
SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors;
Focusrite 18i6 (ASIO);
Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
 
#85
firefly9000
Max Output Level: -89 dBFS
  • Total Posts : 87
  • Joined: 2012/05/23 21:48:03
  • Status: offline
Re:Sonar X1 & Mac - The Future Prophet - Hear Me Out 2012/05/30 14:34:53 (permalink)
John - It would be nice if Sonar could integrate with Sibelius (like PT), or Finale for that matter (although Finale doesn't seem to be interested in being anything but a standalone). Of course, it would always be better to have native notation that rocks.

Notation in Sonar is not that bad if you have just a single voice. When you start bringing in multiple voices it's all downhill.

Also - video integration is a bit buggy. Exporting isn't that smooth and I've always found exporting audio and then synching to video outside of Sonar to be easier. I wonder how everybody else is dealing with video? Is there anybody that has smooth sailing when changing the starting point or dealing with different video codecs?
#86
Page: < 123 Showing page 3 of 3
Jump to:
© 2025 APG vNext Commercial Version 5.1