does anybody else get a creative block when trying to sequence electronic drums in sonar?

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Linear Phase
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/10 23:55:52 (permalink)
Things like, "how to set up preview buses, and use the step sequencer, and organize your instruments and files, and organize your layout, and create track and instrument templates...  fx chains, etc, etc.."  All in the Sonar X1 book.


too many lasers...






Sonar = audio editing ninja of a music software!

#31
SToons
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 00:02:09 (permalink)
elijahlucian


any of you guys ever used battery?

All the time, very familiar with it. Great program, would likely suit your needs well. Very simple yet can be quite deep and flexible. Offers lots of nice tweaks like filters, envelopes, basic compression, looping (with variations) etc.
 
In fairness, though, Battery is largely a sample player with a drum machine type interface that uses pads instead of "keys" as in a keyboard. In reality it's very similiar to Kontakt or any other sampler.
#32
Beepster
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 00:21:12 (permalink)
Considering he's using FL Battery would probably be a huge step up for creating beats. That however is merely based on what I've seen people say about it online. In fact I think this is one of the first times I've seen anyone here talk about using FL.
#33
SToons
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 02:18:26 (permalink)
Beepster


Considering he's using FL Battery would probably be a huge step up for creating beats. That however is merely based on what I've seen people say about it online.

Yes and no. Essentially you could operate just as in the video but drag the samples into Battery instead of SD3 and it would be every bit as user friendly. Battery is quite simple to use. After watching the video again (I guess I initially fast forwarded past the initial FL stuff) I'd say if the goal is to use the Step Sequencer and just drag and drop files into a player anything will do: SD3, Dropzone, even Cyclone DXi. The huge benefit to Battery or another sampler is if, and I say if, someone is looking for more functionality in the long run.
 
For me, a step sequencer doesn't cut it, not enough flexibility and even in the case of "step sequenced" material I can enter and edit far quicker in the PRV. Set the snap as need and the PRV is a visual hyper-step-sequencer. YMMV
 
Disregarding how you enter your notes, however, I need flexibilty. I may find a kick I like but often I need to mess with the kick to get exactly what I want -  add filters (resonance, cutoff etc), set one hit to cut another off for a gated effect, set different kicks for different velocities, whatever. I think one also has to consider what their longer term goals are if they're going to invest some time. Most samplers are just as simple to use as SD3 in the beginning but there are far more options if you care to dig deeper.
 
As far as the video, it looks like the only issue is Elijah doesn't quite seem familiar with SD3 or some of the other tools yet. Once you set up the outputs etc. of SD3, Cyclone, Dropzone or any other sample player and create a template or something you would likely speed up the workflow quite a bit. And some VSTi's like Rapture have step-sequencers built in. There are probably some other good choices out there.
 
Ultimately to get the best workflow you have to consider your needs, pick the right tools, set them up properly and spend the time to familiarize yourself with everything. A little work but in the long run you save so much time.
 
A little off topic but, if you're looking for the ultimate in flexibility, Reaktor by NI is a monster! And it functions as a  VSTi. If you can name it, Reaktor will do it. Step seq, fx, almost any possible type of synthesis, sampling, analyzing, A little example:
http://soundcloud.com/stoons-1
(listen to "Breakfast...")
This was done entirely with Reaktor using nothing but a sample of white noise as the sound source, there are no other VST's, synths or samples used, sequenced in Sonar. All instruments including drums were created with a short sample of white noise and nothing else (as part of a challenge/competition). If I had to "desert island" a plugin it would be Reaktor, it will do almost anything. Not as user friendly as SD3 ;-p
#34
Bigdogs
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 07:42:53 (permalink)
To save and delete locations in the browser, use the icons just to the right of the content location combo box.

I agree with you about the auditioning, but incidentally I don't have crash problems using FL as a VSTi in Sonar.

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#35
vlab
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 08:15:09 (permalink)
Bigdogs



I agree with you about the auditioning, but incidentally I don't have crash problems using FL as a VSTi in Sonar.

Yes it works, it is stable, but have you double-checked to see if they actually tight in timing ? You will see that it is not, 
FL lags about 400-500 samples late, so for rhythm creation (or anything else TBH), it's useless... 

Beepster: Considering he's using FL Battery would probably be a huge step up for creating beats. That however is merely based on what I've seen people say about it online




actually, I would tend to say the opposite!!, not to start a fan war here, but FL is quite a powerful software when in good hands.  for so many reasons it's better than a pad sampler like Battery (which is also good BTW)!, but FL is a full DAW afterall, and you get plenty for your money... only it's so much of a different workflow, compared to Sonar. 

As to answer the OP question, maybe in X2 we'll be able to trigger matrix cells in MIDI ? from then, apart from the browsing with up/down issue, would make it closer to FL. 

One thing I did at some point, is to use FL as VSTI, and drag and drop from FL browser to Sonar tracks (or sampler of your choice).then you don't have to deal with the FL VSTI latency issues, and you have the super nice browsing workflow you want. 

HTH

Cheers ! 



#36
synkrotron
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 08:24:13 (permalink)
Just watched your video... Battery is not going to bring anything to the party, I don't think. I've been using it for quite a few years now and it has some great samples, suited to your music, but it is just an instrument and does not come with its own step sequencer. And although you can audition the various samples available, it does not do what you have shown FL to do...

I think I understand where you are coming from with respect to work flow and stuff, and over the years you have gotten used to FL and what it can do. I seriously don't think that X1 will come close to what FL does, and that is no criticism of X1. At the end of the day, all of the tools available to help us with our creations have their own pros and cons.

I take it that you prefer samples too, and so some of the other instruments mentioned here will not give you what you want, as they are either analog synths or physical modelling instruments.

Looks like you may have to compromise and move on, or stick with FL until you have found something similar that ticks all the boxes.

cheers

andy

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#37
elijahlucian
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 12:30:45 (permalink)
  Bigdogs. you don't? what versions of both are you using? could you possibly try and help me debug my problem? I would really really appreciate it, if i could just use both my life would be complete.


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vlab
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 12:45:43 (permalink)
Hi! 

It works for just about any versions for me, the only issues I had is when I install beta versions, I tend to think it does not update the VST versions, so it crashes when loading FL itself. 

as I said earlier, it works, (I think we discussed that together in IL forms), but there is a wierd show-stopper latency with FL, so it's just lagging behind the beat... you might have more success with 32bit Sonar maybe? because the latency changes when FL is wrapped with Jbridge, or Bitbridge. 

Anyways, I'd give it another try with the latest distributed version if I were you. 

If you still get it working, and have that annoying latency just as I do, you could still use FL in VST/rewire, but use it only for its browser, but instead of drag-dropping in FL, do it in Sonar (or any sampler plugin of your choice in sonar). this works.

Let me/us know if we can do anything else to help you, 

Cheers ! 

V
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vlab
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 12:48:42 (permalink)
BTW, I use FL signature 10.6.0, and Sonar X1d producer build 533.

V
#40
elijahlucian
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 12:58:36 (permalink)
DUDE! you just.. HOLY! I just opened a seperate instance of FL, and like you said just using the browser lol! What a genius idea! sick man, this will save me so much time!


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synkrotron
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 13:11:59 (permalink)
I truly love it when someone sorts something out like this. Gives me a lift ;^)

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#42
vlab
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/11 13:12:23 (permalink)
Hey !! 

So glad you have this working !!! 

And you know what ? This is also an awesome solution for video playback, 

If you know how much picky Sonar with video formats, well.. FL video player just seems to read them all, inclding QUICKTIME !!  (but you need FL signature bundle for that)

Still, the best would be that IL and Cakewalk gets to resolve the latency issue, 
it's most probably on CW's side, as there is no problem in cubase for example. 

V
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Bigdogs
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/12 14:02:11 (permalink)
elijahlucian


  Bigdogs. you don't? what versions of both are you using? could you possibly try and help me debug my problem? I would really really appreciate it, if i could just use both my life would be complete.

Looks like you have a solution. If you still want to look into using FL inside Sonar I'd be happy to try things out - not at my main computer for another week or so though, but got both on my laptop, which also works fine.

I'm running Windows7 64 bit, but latest Sonar Expanded (32 Bit) and the latest non-Beta FL, and I don't have latency issues or stability problems. Laptop is 32 bit for everything.

Not often you get the opportunity to try and make someone's life complete!

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#44
dubdisciple
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/12 14:31:35 (permalink)
glad this worked out. I honestly think programs like FL Studio are more intuitive in functionality for "making beats" in the hip-hop or dance sense of the phrase. Sonar should be able to do these things just as well in theory and I am sure someone dedicated enough to using Sonar can get similar results...it just doesn't seem to work out that way most of the time. That's ok to me. Fl has it's shortcomings too. FL and a few other programs like Geist work more like the sampling drum machine mainstays of hip-hop like the sp1200 and mpc60. One can hack something similar in Sonar by practicing a lot with the step sequencer and various sampler combinations but it's just not the same. No one DAW is going to provide 100% of everything for every genre. Sonar will work damn good across a wide range, but will likely need a third party solution for any genre you are very serious about on the production end.
#45
shawn@trustmedia.tv
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/12 14:44:26 (permalink)
I find my best stuff always comes when I use Battery 3...when I use samples I feel like I'm cheating but I usually mish-mash many samples together and mix it up until I have something new. But Battery 3 is ultimate creative expression for me.


Studio SONAR X3. Axiom 25 midi controller, DUNE 2, Producer Content, Good Times, Bandlab Mojo

#46
samson7842
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/12 14:54:12 (permalink)
Dude, I feel your pain. I've been complaining about the lack of a great sample player that doesn't get in the way for years. I have massive amounts of drum sounds and I never set up kits. I like to scroll through sounds until I hear "it." Nothing in Sonar allows me to do that. It should be effortless. Either be able to hit the arrow keys to audition or us CC's to assign a controller to cycle through sounds until you find the right one. My solution was NI's Maschine. Great tool. The only problem I have is the way it works with Sonar. I wish I could just freeze it like any other VST and have my beats recorded that way. But I can't. I have to export them to a folder and import them into Sonar or drag and drop them from Maschine to Sonar. Which, sounds like what you want to do but I having to do that interrupts my workflow. The best and most efficient method I had of working with drum sounds was a Sonar / Guru combination. I used Guru simply as a sample player but sequenced my drum sounds using Sonar. Easiest way ever. I had all the control over the samples I needed with Guru. I could scroll through sounds lightning quick. But, I had the work flow of Sonar. And when I got my drums bangin' like I like em', I just hit "freeze" and I was off to the next instrument. Best of both worlds. At least, for me. If Sonar came with a better sample player geared more toward us beat makers, I'd sell my Maschine and use that. As it stands now, Sonar is severely lacking in the very, very basic area. Until then, if you can find an old copy of Guru, try that. FXpansion stopped making Guru and began making Geist. I haven't used it but if the sample play works the same as Guru did, your problem is solved.

Lateef Murdock
 
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#47
samson7842
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/12 14:55:12 (permalink)
 Dude, I feel your pain. I've been complaining about the lack of a great sample player that doesn't get in the way for years. I have massive amounts of drum sounds and I never set up kits. I like to scroll through sounds until I hear "it." Nothing in Sonar allows me to do that. It should be effortless. Either be able to hit the arrow keys to audition or us CC's to assign a controller to cycle through sounds until you find the right one. My solution was NI's Maschine. Great tool. The only problem I have is the way it works with Sonar. I wish I could just freeze it like any other VST and have my beats recorded that way. But I can't. I have to export them to a folder and import them into Sonar or drag and drop them from Maschine to Sonar. Which, sounds like what you want to do but I having to do that interrupts my workflow. The best and most efficient method I had of working with drum sounds was a Sonar / Guru combination. I used Guru simply as a sample player but sequenced my drum sounds using Sonar. Easiest way ever. I had all the control over the samples I needed with Guru. I could scroll through sounds lightning quick. But, I had the work flow of Sonar. And when I got my drums bangin' like I like em', I just hit "freeze" and I was off to the next instrument. Best of both worlds. At least, for me. If Sonar came with a better sample player geared more toward us beat makers, I'd sell my Maschine and use that. As it stands now, Sonar is severely lacking in the very, very basic area. Until then, if you can find an old copy of Guru, try that. FXpansion stopped making Guru and began making Geist. I haven't used it but if the sample play works the same as Guru did, your problem is solved.

Lateef Murdock
 
Gear:
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#48
Fog
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/12 15:02:00 (permalink)

does anybody else get a creative block when trying to sequence electronic drums in sonar? 


nope 


there are MANY things to make it easy , in many programs... I question your knowledge of using sonar (and live for that matter) as you come across as dismissive .
not like there are things like track templates for example ? .  not like there are 808 / 909 kits in sonar for a start ;-) (groove synth) 

I use battery / guru to name but 2 things...  even if I didn't , I could still use stuff in sonar.. e.g. fx'ing drums for a start.


go back to using an atari st + akai 950.. trust me, you have it a lot easier..

post edited by Fog - 2012/08/12 15:09:13
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dubdisciple
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/12 22:02:31 (permalink)
i miss the s950...but not enough to actually use one again
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SToons
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/13 04:43:21 (permalink)
elijahlucian


the up down keys don't audition the sound, that is actually one of the biggest problems. can you show me it working for you?

Can anyone else confirm this? In 8.5.3 if Auto is on in the Media Browser you can click on one sample and then cycle thru all the samples in a folder using the arrow keys and hear them. Is this another throwback to upgrading?


#51
Jason Gray
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/13 05:36:01 (permalink)
elijahlucian


  and by electronic i simply mean like this synth-pop era type drums... None of the kits in dimension or superior are useable for dance/pop so you end up having to use the clumsy browser to try and preview and import samples... I just end up making a placeholder beat and then making drums in another program. kind of pisses me off tbh.

See me iam total opposite of you, for me iam lost without sonar for drum programming, i think this sonar is Probally one of the best in this area,better than Studio one,Reaper,ableton,cubase,fruityloops,reason,Allthough stability stops me from using sonar full stop, but after programming drums in sonar nothing else quite compares, more so for the combination of the drum maps and the inline piano roll, that is the key for me, being able to see and compare different midi drum parts via the inline,  dont bother with step sequencer its too much a screen waster and lacks control over vst parameters, beatscape is more trouble than its worth.but For standard midi editing of drum parts you can not go wrong with the inline and drum maps. However if its maniupluation of audio loops i would forget it, you would need, stuff like Imagline slicex or FXpansions geist etc, some vst that will chop and slice audio like rex files do.
 
Personally i think its more about the add on drum vst you need, as far as drum devices included with sonar go, they are pretty basic and not worth the time if you want to be serious with the creativity, but like is say that stands for squat when it comes down too the instability of sonar and the sound engine etc, But if it is stable for you, including with bitridge then Imageline slicex for audio and drumaxx for electronic sounds, and with bitbridge un-needed Fxpansion geist for audio loop slicing and standard drum hit programming with up to 8 different kit engines, so thats 8x16 pads, not that you would need that many lol, and throw in the most important aspect you will need for electronic drum programming in any vst is round robbin settings.
post edited by Subjacent - 2012/08/13 05:42:34

How to setup drum maps the easy way
https://docs.google.com/open?id=0Bz8iPy9mIkNyX2dTcXRzSEVSUlNscXdETTROZTIyZw
Sonar X3 with Addictive Drums - everything you need (Templates, Maps etc. ) 
http://ge.tt/4mjHdSt/v/0
 
#52
cliffr
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Re:does anybody else get a creative block when trying to sequence electronic drums in sona 2012/08/13 05:39:57 (permalink)
SToons


elijahlucian


the up down keys don't audition the sound, that is actually one of the biggest problems. can you show me it working for you?

Can anyone else confirm this? In 8.5.3 if Auto is on in the Media Browser you can click on one sample and then cycle thru all the samples in a folder using the arrow keys and hear them. Is this another throwback to upgrading?


Yes I can confirm - the browser in X1d is actually very broken.

You are correct, in 8.5 it works fine.

In X1d, you can expect to have same very strange behaviour depending on what options are set.

- With "Loop Preview" selected, it does loop OK. but unless you have "Preview at Host Tempo" select too, when you click on a file it often (if not always) like goes into "Filename Edit" mode, and the up/down arrows move the cursor within the filename.

- Without "Loop Preview" selected, you can only audition a sample once by clicking on it. To audition the same sample again, you have to head for the "Play" button.

Maybe some other funnies too, I foget because I seldom use it, and probably avoid it because of these things.

So yes, the browser is in a poor state in X1d (expanded mind you - can't vouch for Unexpanded :-).
Maybe someone else can confirm if "Unexpanded" is the same ?.

These are examples of the type of bug which I believe deserves fixing in X1 in a final update.
Along with a few others, especially like the "can't fastbounce tempo synced effects" which is a real workflow killer.

I do object somewhat to things like this not being fixed before another major version release, simply because you are forced to upgrade in the hope these are fixed, only to find when you upgrade you're landed with a host of new problems.

Somehow, I don't think I'm alone.

I would rather pay more money for a product with a higher QA benchmark and slower release cycle.
But just look at the way the software market works - they're always rushing to get the new version out the door, because that's what the competition is doing.

Fortunately for me, the broken browser is not a deal breaker.
In fact, I haven't even logged a bug report about it. And really that's because it gets to the point where you have to just get on and use the software, instead of chasing up and logging all the bugs - otherwise I wouldn't get any work done.


Cheers - Cliff

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