Setting loop points during playback sure does crash Sonar a lot

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sharke
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2013/03/25 02:24:05 (permalink)

Setting loop points during playback sure does crash Sonar a lot

Anyone else? I select a chunk of the timeline or select clips and then shift-L to set the loop during playback - around 20% of the time, Sonar freezes and makes a stuttering machine gun noise and I have to kill the task. 

I know the obvious solution is to just stop playback first, but I cannot help myself sometimes...that's just how I roll 


Seriously though, setting loop points on the fly is part of my workflow and I hope the bakers are working on general loop improvements....i.e. improved stability and glitch-free looping (yep, still getting the cracks and pops when looping). 

James
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    STinGA
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/03/25 04:10:53 (permalink)
    Yup I get this too, I also get it lots of audio dropouts when changing screensets that have the console view open in the multi dock. I thought it was just on screenset 1 but actually it's when the multi dock is not floating and console view open. 

    But with respect to your issue, yup I get it to, although mostly just a dropout. 

    They are the only two problems I consistenly have with X2

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    spurious
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/03/25 04:36:35 (permalink)
    I'm running 7 and X2 64 on an AMD rig, and I can't make it lock up for anything with looping. I can trick it into going silent, which I'm guessing makes it lose it's place in playback, but not when using shift-L to set the range. I initially had an M Audio midi interface and it locked up constantly looping, but I used midi-ox to figure out the interface was the problem. Swapping it out for a Roland fixed it. Maybe try selectively disabling some additional hardware and see if it could be causing the problem. I've found out that even having a sleeping tablet plugged in at the same time can mess with it. Good luck with it.
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    Bristol_Jonesey
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/03/25 05:57:42 (permalink)
    I stopped trying to perform a lot of the actions with the transport rolling back in version 6, and old habits die hard, hence I don't see your problem sharke

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    Bristol_Jonesey
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/03/25 06:01:54 (permalink)
    Removed...duplicated post

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    Frostysnake
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/03/25 07:31:13 (permalink)
    I can't say I have this problem myself...I will keep and eye out, as I will be looping quite a bit tonight!

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    neirbod
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/25 10:19:30 (permalink)
    STinGA
    Yup I get this too, I also get it lots of audio dropouts when changing screensets that have the console view open in the multi dock. I thought it was just on screenset 1 but actually it's when the multi dock is not floating and console view open. 

    But with respect to your issue, yup I get it to, although mostly just a dropout. 

    They are the only two problems I consistenly have with X2



    Chiming in late to this discussion.  I am having the same problem. Dropouts and Sonar crashes with either changing screensets or setting/adjusting looping while audio is playing.  The performance indicator shows I should be fine as far as CPU and HD performance.  I can't recall ever having this problem (the looping part) with 8.5.  This is very annoying.
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    keyzs
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/25 11:00:05 (permalink)
    Hi all, not sure if this is related to Windows Display issues.
     
    i used to get a few, clips and pops, while changing screensets. However when changing loop regions while on PLAY, there is only a slight "click" after the release of the mouse on the Loop Start or Loop End markers.
     
    i made a change to the following:
    1.  close off Sonar
    2.  Right click the Sonar Icon on the Desktop 
    3.  Look for the TAB "Compatibility"
    4.  Check "Disable Desktop Composition"
     
    Open up Sonar to test, if the problems still exists or has been reduced. 
     
    This setting has something to do with the Windows Aero thinngy... and pushes the display directly to the GPU. If this works, there is a more permanent solution that will disable the entire Windows Aero Themes stuff from all installed programmes.
     
    hope it helps...
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    soundsubs
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/25 11:02:51 (permalink)
    yup me too me too. happens all the time, almost daily.
    reminds me back YEARS ago when I read on the upcoming "fixes" and "new releases" the "live audio engine" and its never improved, not once.
    sometimes (not always) im only looping midi tracks too.
    so much argh.

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    Beepster
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/25 11:20:28 (permalink)
    Yes it does as do a lot of things during playback. Try cranking up your buffers. Before I got my new interface and did some system tweaks I could barely turn parameter knobs during playback. Sonar seems to have a real problem staying stable during transport. It does seem a lot better in X2 than it was in X1 though.
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    Dan Cate [Cakewalk]
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 11:32:55 (permalink)
    Hi Folks,
     
    This is most likely two different issues (setting loop points and switching screensets). We would like to investigate these issues to discover what specific workflows may be causing this. If anyone has projects where this can occur and are willing to share them and offer description to reproduce, please PM me. 
     
    Thanks!
    post edited by Dan Cate [Cakewalk] - 2013/07/26 12:53:58


    Thanks!
    Daniel Cate [Cakewalk]  
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    sharke
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 11:44:41 (permalink)
    Hi Dan, 
     
    This isn't specific to any one project with me, it's just a general thing that happens in all projects. And it doesn't happen all the time, like I said maybe one in five times that I set a loop during playback. 

    James
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    Dan Cate [Cakewalk]
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 15:00:53 (permalink)
    Sharke,
     
    One in five times is pretty repeatable. I'm looking for clues to what workflow scenarios might be causing this. If you have a project you know this has happened in and would like to help us resolve this issue, you can send me the project with some hints on what you did or how you typically use loop points. Most likely we wouldn't require the audio, just the raw .cwp file would do. 


    Thanks!
    Daniel Cate [Cakewalk]  
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    brconflict
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 15:19:28 (permalink)
    Sharke, can you get it to crash after freezing a majority of your tracks? I'm wondering if this could be an issue when trying to wake up some specific plug-ins too quickly at a specific loop start point. I've seen issue when using lots of tracks (25+), each with 3-4 3rd-party plug-ins live. Sometimes on a loop, an individual track may be muted slightly longer than another until the plug-ins can be "live". If a plug-in is questionable, I could see it potentially crashing the DAW.

    Brian
     
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    STinGA
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 16:13:34 (permalink)
    Hi Dan,

    I can send you another project. I just started a new one, all seemed great and boom all of a sudden I can't change back to screenset 1 again without it taking 10-15 seconds or more, just like in the last one I sent you. No audio dropouts its just the switching taking painfully long. Changing to any other screenset is like lightning. This is project number 3 with this same problem.

    I'm stumped. I know in your last correspondence with me me you thought my system was struggling, but, it's only been like this in X2 and really, an i5 running at 3.5 ghz, 8gigs RAM, and 2 gig GT640 graphics card. Surely it man enough for X2????

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    STinGA
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 16:15:36 (permalink)
    Just realised it was Dan Gonzalez I was corresponding with, but, I am happy to send to you Dan.

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    Bristol_Jonesey
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 16:23:17 (permalink)
    STinGA
    Hi Dan,

    I can send you another project. I just started a new one, all seemed great and boom all of a sudden I can't change back to screenset 1 again without it taking 10-15 seconds or more, just like in the last one I sent you. No audio dropouts its just the switching taking painfully long. Changing to any other screenset is like lightning. This is project number 3 with this same problem.

    I'm stumped. I know in your last correspondence with me me you thought my system was struggling, but, it's only been like this in X2 and really, an i5 running at 3.5 ghz, 8gigs RAM, and 2 gig GT640 graphics card. Surely it man enough for X2????



    Have you tried duplicating a know good screenset to screenset 1?
     
    I've had SS's go bad on me and this usually clears it up

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    STinGA
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 16:29:46 (permalink)
    I haven't, but this is the 3rd consecutive new project this has happened with.... I will try though thanks for the tip it definitely worth trying,

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    Bristol_Jonesey
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 17:09:49 (permalink)
    It might be something silly like Screenset 1 in your default template is corrupt - and it's loading up every time you start a new project.

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    Kev999
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    Re: Setting loop points during playback sure does crash Sonar a lot 2013/07/26 17:24:11 (permalink)
    sharke
    Anyone else? I select a chunk of the timeline or select clips and then shift-L to set the loop during playback - around 20% of the time, Sonar freezes and makes a stuttering machine gun noise and I have to kill the task



    This isn't a new problem.  It was happening for me in Sonar versions 6 and 7 too.

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    STinGA
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/26 17:32:59 (permalink)
    Bristol_Jonesey
    It might be something silly like Screenset 1 in your default template is corrupt - and it's loading up every time you start a new project.


    You may well be right, I'll try in the morning. Thanks Jonsey, I'll report back my findings.

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    chuckebaby
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/27 03:29:33 (permalink)
    sharke
    Hi Dan, 
     
    This isn't specific to any one project with me, it's just a general thing that happens in all projects. And it doesn't happen all the time, like I said maybe one in five times that I set a loop during playback. 


    sharke id send a project in.
    think about it, you got bakers wanting to analyze the situation.
    id be all over this bro.
     
    either way, best of luck.
     

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    STinGA
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/27 04:59:12 (permalink)
    Bristol_Jonesey
    It might be something silly like Screenset 1 in your default template is corrupt - and it's loading up every time you start a new project.


    Thank you Mr Jonsey, that seems to have solved the problem.  It was broken as discussed first thing this morning, I adjusted SS5 to look like I wanted 1 to be then duplicated 5 to 1.  So far since doing that, I haven't had a single SS freeze on me.  However, after 3 clean installs as directed by CW, it begs the question why is it that my SS keep getting corrupted... this is 3 completely new projects that this has happened on.  You may be right, that my screen set 1 may be corrupt in my Normal template, but, after 3 clean installs?
    Anyhow I am very pleased that I now have a work around for it, also begs the question, why didn't I think of it in the first place :-)? you wouldn't believe the hurdles Ive jumped through to try and solve this!

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    neirbod
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/27 08:01:33 (permalink)
    Dan Cate [Cakewalk]
    Sharke,
     
    One in five times is pretty repeatable. I'm looking for clues to what workflow scenarios might be causing this. If you have a project you know this has happened in and would like to help us resolve this issue, you can send me the project with some hints on what you did or how you typically use loop points. Most likely we wouldn't require the audio, just the raw .cwp file would do. 





    Hi Dan,
     
    How do I send you a project?  I tried in a PM but the file type for attachments is not supported.
     
    In any event, I have found the issue to be very repeatable for all of my projects.  I it most obvious if I select a time range and then just repeatedly clicking the "set loop time" button.  Each time there is an audible glitch in the audio.  If I click it enough times I eventually get a dropout.  The problem is worse (e.g. more likely any given click will result in a dropout) with higher track counts and more CPU usage, but is present even for very modest projects.  For larger projects of say 20 tracks with a plugin or two on each track (but still showing very little CPU load) I get a dropout about 1 in 5-10 times.  
     
    I tried opening in safe mode in case there was a plugin issue, but this did not fix the problem.    Increasing latency and using read caching helps, but the problem is still present and occasionally (several times in a session) results in a dropout.  I have similar problems when making other changes to loop settings, such as dragging a loop range while playing.
     
    Yesterday I used Windows update and installed the most recent drivers from RME so this should not be an issue of an out of date driver.
     
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    Thanks,
    David
     
     
    #24
    wizard71
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/27 08:41:16 (permalink)
    I love the musicality of being able to adjust and move things on the fly. Unfortunately this isn't possible for me in sonar without it stopping the audio engine or even crashing for many things I attempt, usually something simple like copy and pasting a clip which is something i used to be able to do in cubase sx 1.6 ten years ago. I am not sure I understand the actual definition of gapless audio engine unless it means no drop outs, which doesn't really bother me that much. Perhaps someone could explain. Maybe it's just my system.

    Bibs
    post edited by wizard71 - 2013/07/27 09:00:04

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    sharke
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/27 12:08:56 (permalink)
    chuckebaby
    sharke
    Hi Dan, 
     
    This isn't specific to any one project with me, it's just a general thing that happens in all projects. And it doesn't happen all the time, like I said maybe one in five times that I set a loop during playback. 


    sharke id send a project in.
    think about it, you got bakers wanting to analyze the situation.
    id be all over this bro.
     
    either way, best of luck.
     




    I'm going to do it....does anyone have any info on where to send a project file? 

    James
    Windows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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    scook
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/27 12:18:23 (permalink)
    I believe Dan would. He asked you to PM him. http://forum.cakewalk.com/FindPost/2864610
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    sharke
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/27 12:20:09 (permalink)
    scook
    I believe Dan would. He asked you to PM him. http://forum.cakewalk.com/FindPost/2864610




    Whoops, guess I overlooked that post, I read his post below that instead. 

    James
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    M_Glenn_M
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/28 15:12:17 (permalink)
    I got the same from setting Record loop (punch-in) to the same as Audio loop, then playing.


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    #29
    GIM Productions
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    Re:Setting loop points during playback sure does crash Sonar a lot 2013/07/28 17:17:42 (permalink)
    Hi Sharke,only for curiosity....i have noticed that ,for some time, you (Beepster too) have every kind of problem with Sonar X2.
    Maybe my system is blessed.
    Best.

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