johnnycee7
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Multiple drum tracks
Hello! Is there a way to have multiple drum tracks in one file? I'm a guitar player and I mainly use CW to record my tracks. I use SD3 and it only let's me have one drum track at a time. Or at least I think it does. I'd like to have multiple drum tracks so that I can Mute the ones I'm not using at the time and then just work with the one. I usually have 4/5 different guitar tracks that I can always refer back to. Is this possible? If so how do I do it? Thanks
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SuperG
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Re: Multiple drum tracks
July 27, 13 6:29 PM
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Session Drummer has 12 stereo channels, or 24 mono channels. You need create individual audio tracks and set their input to the appropriate SD output.
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pianodano
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Re: Multiple drum tracks
July 27, 13 6:34 PM
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Assuming that you mean PARTS - if you are sending the VST midi data, just mute whatever part you want in PRV. (MUST USE A DRUM MAP FOR THIS TO WORK) You can also assign the VST outputs to various tracks. I use BFD or Session drum 3 and I have each part assigned to a different audio track. What you are asking for is exactly how it should be done.
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chuckebaby
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Re: Multiple drum tracks
July 28, 13 10:29 AM
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here's what you can do(if I understood you correctly) each midi track triggers the drums you hear, so one midi track is triggering your drum parts. what you want to do is start a whole new midi track, mute the old one and begin recording your new song. after your done, you should now have 2 midi tracks, both with different song parts, exc. *you need to make sure each midi tracks output is being sent to session drummer. repeat as necessary to have as many takes as you'd like. now by muting one and listening to the other it is possible to audition multiple tracks and choose the one you like the best.
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robert_e_bone
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Re: Multiple drum tracks
July 28, 13 11:31 AM
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+1 to Charlie's above suggestion. I have many times created multiple separate midi tracks for drums, so that I could evaluate different rhythmic choices for parts of songs I am working on. I would suggest avoiding having a midi track for each kit piece, as editing will instantly become a nightmare. I route each kit piece in Battery 3 to its own outputs, so that I can address levels and effects on each one, but trying to keep each midi event for each kit piece on a separate track would gray up your hair faster than a President's. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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pianodano
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Re: Multiple drum tracks
July 28, 13 12:17 AM
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I 'm confused. First you said: robert_e_bone +1 to Charlie's above suggestion.
Where he said: chuckebaby here's what you can do(if I understood you correctly) each midi track triggers the drums you hear, so one midi track is triggering your drum parts. what you want to do is start a whole new midi track, mute the old one and begin recording your new song. after your done, you should now have 2 midi tracks, both with different song parts, exc. *you need to make sure each midi tracks output is being sent to session drummer. repeat as necessary to have as many takes as you'd like. now by muting one and listening to the other it is possible to audition multiple tracks and choose the one you like the best.
Then you said: robert_e_bone I would suggest avoiding having a midi track for each kit piece, as editing will instantly become a nightmare. I route each kit piece in Battery 3 to its own outputs, so that I can address levels and effects on each one, but trying to keep each midi event for each kit piece on a separate track would gray up your hair faster than a President's. Bob Bone ,
Can you clarify ? Just wondering why you appear to agree and then immediately disagree. Sorry if I am understanding something wrong. But you are absolutely correct in pointing that it is awful trying to work out drum parts using multiple midi tracks. But to confuse things even more . . . It has never occurred to me to try it. . . but it could (might) be possible that in PRV, if you selected all the different parts that are on different tracks - say KICK, SNARE, TOMS, HI-HATS etc, and IF you had MAPPED the parts on the tracks, perhaps they would all show up correctly and you could them mute the parts using the active track pane on the right of PRV. It would make no sense to do it that way because mapped single midi track drums will already have S(olo) and M(ute) radio buttons beside the note description, but it might be a possible though essentially a useless quirk. I don't think I will even spend the time trying to find out.
post edited by pianodano - July 28, 13 12:48 AM
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robert_e_bone
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Re: Multiple drum tracks
July 28, 13 12:52 AM
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Sure - I'll try to do a better job of explaining. Sorry for any confusion. I routinely create multiple midi tracks to capture drum events. I do this because I often have multiple rhythmic ideas for sections of a song I may be working on. Each midi track created for drums will have the entire kit's midi events present in one track, so for MY approach, if I have multiple midi tracks for drums, it means multiple complete kit recordings. I then would mute all but one of the drum midi tracks, to play a particular 'take' of ONE entire kit. What I MEANT to explain is that I NEVER put any single kit piece set of midi events onto its own midi track. So, I would never have a midi track for just kick drum events. Doing things that way would mean I would have to edit multiple midi tracks just to adjust a simple drum beat - as I would have to edit the kick events on one track, the snare hits on another, each cymbal on yet more tracks, and each tom's events on even more tracks. Hence, an editing nightmare, and something I just never ever never ever would do. What I DO use in my approach, is to load a kit into Battery 3, which is usually my go to drum module, and then I swap out any cells for replacements from other kits, so that I end up with a kit with exactly the kit pieces I seek for that song. I then click on each kit piece, and then adjust the AUDIO output channel routing so that the kick drum remains assigned to the master audio outputs, the left and right snare cells are routed to audio output channels 3/4, crash 1 is assigned to audio output channels 5/6, etc. so that each kit piece goes to its own dedicated AUDIO output channels from Battery 3. THEN, in Sonar, I set up a track folder for Drums, and insert one midi track and one audio track for each of the kit pieces. I assign the midi output channel for the drums midi track to channel 10, so that all recorded drum events are going to be set to channel 10. I then label each audio track appropriately (kick, snare, crash 1, etc.), and change the input to match the corresponding output channel I had set in Battery 3 for each kit piece. I also insert a Drum bus and route all drums to the Drums bus, and I set the levels as needed, since I can now adjust every aspect of every kit piece, for levels, panning, and effects. At the end of the above, I have a track folder I can collapse when I don't want to see individual drum audio tracks, and I have an audio track set for each and every piece of the kit that I built in Battery 3, where I can go back and tweak any and all of the kit pieces to my heart's content, and yet all midi events for all of the kit pieces still go to a single midi track. When I want to create an alternate drum track for any particular section of the song, I simply insert a new midi track into my Drums track folder, name it, assign its output to Battery 3, mute the existing drums midi track, and create my alternate pattern using the new drums midi track. I can do this as many times as I choose, just using toggling mute on/off to hear whichever version of drums I want to hear. I hope that is a better explanation. If not, let me know which parts you are still confused about, and I will drink some more coffee and try again. Bob Bone
post edited by robert_e_bone - July 28, 13 1:02 PM
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robert_e_bone
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Re: Multiple drum tracks
July 28, 13 12:58 AM
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Oh, I do not currently use the PRV for drums, although I intend to - just haven't the time to get into it, so I cannot comment on any aspects of that, although a great many others can. I tend to use the Step Sequencer for creating and editing drums, and that does NOT play nicely with drum maps, in fact the Sonar folks advised me that they specifically do NOT intend for folks to try to use drum maps when creating clips for drums within Step Sequencer. I CAN tell you that weird bad things happen when one does try to edit clips created with drum maps within Step Sequencer. I just have a laminated sheet I printed off with the note numbers for the various kit pieces I have set up, and I refer to it as needed when creating/editing drum events with Step Sequencer. It's really not a big deal, and I have almost all of them memorized anyway, so I don't lose any time. It IS my intention to take time to get good enough at using the PRV to switch over to it, as I DO firmly believe it to be much faster at doing drums than using my Step Sequencer approach. I just have not carved out time to get my skill level with PRV where it needs to be. So, it remains on the never-ending list of things to do. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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Guitarpima
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Re: Multiple drum tracks
July 28, 13 1:02 PM
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I like all that was said but my workflow goes as such: I write out my drum track as basic first. Then I get all the other tracks recorded/written and go back and write out the fills and hits and such. I then clone the track, archive the original and then split all the drums up so they are on their own track. I always clone in case I decide I want to make changes because it is a nightmare making changes with separate midi tracks. I don't think I saw this but SD3 has numbers below the faders for each kit piece or bus. You would need to make each one a different number before you create audio track to route them to. I think Charlie made a video about this? For instance: bass drum channel 1. Sent to an audio track with the audio tracks input set to SD3 input ??. Snare drum channel 2. Sent to and audio track with the audio tracks input set to SD3 input ??. HTH
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robert_e_bone
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Re: Multiple drum tracks
July 28, 13 1:05 PM
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@guitarpima If I am correct, your statement "I then clone the track, archive the original and then split all the drums up so they are on their own track" is referring to splitting them all up as separate AUDIO tracks and not separate MIDI tracks. Is that correct? If so, then I think we are doing essentially the same thing, as far as the audio routing assignments go. I just went back and reread your post - it sounds like you may be splitting into separate midi tracks after all, once you clone. If so, can you explain why you would do that? Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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pianodano
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Re: Multiple drum tracks
July 28, 13 3:37 PM
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robert_e_bone Sure - I'll try to do a better job of explaining. Sorry for any confusion. <snip> What I MEANT to explain is that I NEVER put any single kit piece set of midi events onto its own midi track. So, I would never have a midi track for just kick drum events. Doing things that way would mean I would have to edit multiple midi tracks just to adjust a simple drum beat - as I would have to edit the kick events on one track, the snare hits on another, each cymbal on yet more tracks, and each tom's events on even more tracks. Hence, an editing nightmare, and something I just never ever never ever would do. <snip> I hope that is a better explanation. If not, let me know which parts you are still confused about, and I will drink some more coffee and try again. Bob Bone
Got it now ! Thanks for the clarification because I was concerned that the OP would become very confused. Fwiw, you will really like it when you to get into PRV with a drum map setup.
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pianodano
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Re: Multiple drum tracks
July 28, 13 3:39 PM
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Guitarpima - nice even # post count.
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Guitarpima
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Re: Multiple drum tracks
July 28, 13 4:23 PM
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I stated that. I clone the midi track in case I want to make changes to what I've written. I delete the split midi clips, make the changes to another cloned drum (midi) track, then clone that midi drum track as well and then split the cloned. I always want to be able to go back to an original or edited track. You never know when you may need it. I route all the separate midi tracks to Addictive Drums and I use all the outputs from AD. I end up with two tracks, one midi and one audio except for cymbals, for every kit piece plus two tracks for the overheads and room audio outputs. The hi hat has it's own audio out as well. I also clone the bass drum midi track and route it to SD3. The AD kicks have good boom but I mis it with a good punchy BD in SD3.
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robert_e_bone
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Re: Multiple drum tracks
July 28, 13 6:55 PM
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However it works for you is fine. I am a bit confused though, on what advantage you see in having a separate midi track for each drum kit piece. I completely understand about the audio, but what does also splitting the midi up like that assist you with? I am only trying to understand - not picking on it or anything like that. I am just not understanding the benefits from all of the midi tracks having only 1 kit piece's events. Thanks for trying to educate me on it, Bob Bone
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tlw
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Re: Multiple drum tracks
July 28, 13 7:56 PM
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Bob- What problems have you found using the step sequencer with drum maps? I've done that ever since ere's been a step sequencer and never seen a drum-map related problem (using it to run SD3/3, an Alesis SR16 used as an expander and an MFB503 hardware drum synth). One reason for creating seperate MIDI tracks for sections within kits is if you're using a drum synth that responds to lots of MIDI CC messages like the 503. It makes editing the CCs in the PRV much easier if you're only dealing with a few drums at a time.
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Guitarpima
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Re: Multiple drum tracks
July 28, 13 8:39 PM
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I think I know what your after Bob. I find it easier to edit midi data, velocity etc, with each track individually. Maybe others can do that in one track but with my eyesight, it's much easier if they are separate.
Notation, the original DAW. Everything else is just rote. We are who we are and no more than another. Humans, you people are crazy. Win 7 x64 X2 Intel DX58SO, Intel i7 920 2.66ghz 12gb DDR3 ASUS ATI EAH5750 650w PSU 4x WD HDs 320gb DVD, DVD RW Eleven Rack, KRK Rokit 8s and 10s sub
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robert_e_bone
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Re: Multiple drum tracks
July 28, 13 9:02 PM
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That explanation makes PERFECT sense. As I had said, whatever works for YOU is the right choice. I was just trying to understand. My own eyeballs are getting worse and worse myself, and I too may need to do the same thing one day. I am already using a 46" HDTV as a primary computer display, and STILL have trouble. Thank God my work still brains. :) Bob Bone
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cparmerlee
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Re: Multiple drum tracks
July 29, 13 1:23 AM
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There is one little bit I don't understand. robert_e_bone THEN, in Sonar, I set up a track folder for Drums, and insert one midi track and one audio track for each of the kit pieces.
I understand a separate audio track to be able to apply FX separately for each kit piece. I don't understand why you would need ANY MIDI tracks, other than the one that is feeding into your drum synth in the first place.
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robert_e_bone
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Re: Multiple drum tracks
July 29, 13 6:04 AM
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cparmerlee There is one little bit I don't understand.
robert_e_bone THEN, in Sonar, I set up a track folder for Drums, and insert one midi track and one audio track for each of the kit pieces.
I understand a separate audio track to be able to apply FX separately for each kit piece. I don't understand why you would need ANY MIDI tracks, other than the one that is feeding into your drum synth in the first place.
YIKES! I did NOT mean to convey that at all. I meant to say that the Drums track folder would contain only a SINGLE midi track, and that I would then insert multiple AUDIO tracks - one audio track for each kit piece. I NEVER would have a separate midi track for each kit piece - NEVER. The way I originally wrote it up, it looked like I was adding a midi track for each and every kit piece - NO WAY would I ever do that - it's just how I typed the sentence - DOH! Sorry for any confusion, Bob Bone
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cparmerlee
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Re: Multiple drum tracks
July 29, 13 9:46 AM
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robert_e_bone YIKES! I did NOT mean to convey that at all. I meant to say that the Drums track folder would contain only a SINGLE midi track, and that I would then insert multiple AUDIO tracks - one audio track for each kit piece. I NEVER would have a separate midi track for each kit piece - NEVER. The way I originally wrote it up, it looked like I was adding a midi track for each and every kit piece - NO WAY would I ever do that - it's just how I typed the sentence - DOH!
I read it over and over, and I didn't see how it could be true, because you were adamant NOT to split up the MIDI file. Now that you explained, I see how the sentence can be read two different ways. The glory of the English language. :) This is all very timely for me because until now I have been using "simple instrument tracks". Last evening, before seeing this thread, I spent 3 hours going through the steps of setting up the connections for the various synths that support multiple outputs. Each one is a little different, so I took copious notes as I figured out how to map each synth. Session Drummer is more complicated because you have the added issue of the different kit pieces corresponding to different notes within a given MIDI channel, so I don't really have that sorted out in my mind yet. But the thread was very helpful in solidifying what I was seeing in my experiments. Thanks.
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robert_e_bone
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Re: Multiple drum tracks
July 29, 13 10:29 AM
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Thanks for understanding the wonderfullnessicity that is the English language (except for that butchered bit to the left there). As far as the notes numbers / note names issue for the different kit pieces, this is true for any of the drum modules. Each kit piece will correspond to some note number, whether that is for Battery 3, SD, the Abbey Road stuff, etc. What I did for myself was to create a simple Word document with my kit pieces in one column, and the corresponding note numbers in another column, so that when I am entering or editing midi data, I have a clue as to what goes to what. The audio routing assignments are done once for me per custom kit, as I save off the routing assignments and the kit with the track folder and relative level settings and such as a project template. So, I will load up a kit as a starting point, swap out any cells needed for that particular kit I am trying to create, change the audio output routing assignments within Battery 3, insert a track folder for Drums in Sonar, add a single midi track to hold the drums midi data for all of the kit pieces, and then will insert all of the audio tracks needed for that kit and rename and assign the audio tracks to match the assignments in Battery 3. Then, still with no midi data or any actual recording done, I save off the project as a project TEMPLATE, so that the custom kit and the routing assignments and such are preserved for any future project where I want to use that particular kit. AFTER all of that, when I DO fire up a new project using that template, I pull out my Word document with the kit piece and note number values so that when I am adding or editing drum midi data, I know what kit pieces go to what note numbers. Does that help explain it any better? Bob Bone
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cparmerlee
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Re: Multiple drum tracks
July 29, 13 10:43 AM
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robert_e_bone Does that help explain it any better?
Yes. Not being a percussionist, I have long had a feeling that I was missing something very basic. These drum setups seem extraordinarily tedious. I have struggled with this for years in Finale, and it seems equally tedious in the world of VSTs. It is comforting to know that it is, in fact tedious, and I wasn't really missing something that would make the job a lot easier. Of course, the templates will save much of that tedium -- but the underlying complications are still there. It seems like there ought to be an easier way, but I don't know what it would be. For a real drummer, maybe this wouldn't be much of a problem. He might have one template that matches his live kit, and he might just play in all the MIDI sitting on his drum throne. But for those of us working "by hand". it is a load.
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STinGA
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Re: Multiple drum tracks
July 29, 13 11:51 AM
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Here's something that I don't get about editing drums in the PRV. I play all my parts in live. How does one adjust the velocities of a single hi hat note in the velocity pane, without adjusting the velocity of a coincident bass drum or snare hit? I know I can adjust the single notes by double clicking and adjusting the value numerically but it quicker to just sweep through the velocities in the velocity pane. Am I missing a trick?
Win 8 x64 Sonar X3b Producer X64 Edirol UA-101 BCF2000 A-Pro 500 Roland TD-6KV
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michaelhanson
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Re: Multiple drum tracks
July 29, 13 11:51 AM
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The reason you would route your drum kit parts to separate tracks is so that you can eq, compress and add fx to them separately. For instance, I may want to add a little bit more highs to a ride cymbal and add just a touch more reverb to it; than say the bass drum. On the bass drum I may want very little reverb and just to bump the EQ at a certain frequency. I tend to also feed all of these tracks into a drum buss as well.
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Guitarpima
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Re: Multiple drum tracks
July 29, 13 12:53 AM
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STinGA Here's something that I don't get about editing drums in the PRV. I play all my parts in live. How does one adjust the velocities of a single hi hat note in the velocity pane, without adjusting the velocity of a coincident bass drum or snare hit? I know I can adjust the single notes by double clicking and adjusting the value numerically but it quicker to just sweep through the velocities in the velocity pane. Am I missing a trick?
That's why I split the midi track into separate midi tracks for each kit piece.
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STinGA
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Re: Multiple drum tracks
July 29, 13 1:46 PM
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konradh
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Re: Multiple drum tracks
July 29, 13 1:57 PM
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I think it's easier to insert a second instance of SD3 in your synth rack. Then you can just mute one or the other of the SD3s in the rack. You can also have different kits that way. If you want drum part 2 to be similar to drum part one, or have the same snare but different kick patterns or whatever, you can drag the MIDI from one instance of SD3 to the other and then edit as you like.
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robert_e_bone
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Re: Multiple drum tracks
July 29, 13 4:20 PM
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MakeShift The reason you would route your drum kit parts to separate tracks is so that you can eq, compress and add fx to them separately. For instance, I may want to add a little bit more highs to a ride cymbal and add just a touch more reverb to it; than say the bass drum. On the bass drum I may want very little reverb and just to bump the EQ at a certain frequency. I tend to also feed all of these tracks into a drum buss as well.
ABSOLUTELY - that's why I do what I do for AUDIO tracks, but for midi, I only have a single midi track that holds ALL midi events for the whole kit. Having each kit piece routed to its own dedicated audio output channel from Battery 3 sets it up to feed dedicated audio tracks for that particular kit piece, PRECISELY so that I can control all of the kinds of things you list - reverb, phase, flange, delay, compression, a trip to Chuckie Cheese, EVERYTHING. In dealing with the midi aspect, I do it differently - I find it much easier to edit the midi events for the whole kit in a single midi track. :) Bob Bone
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michaelhanson
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Re: Multiple drum tracks
July 29, 13 5:39 PM
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Yep, Bob...same way I do it. All drum midi is in a single track, but routed out to separate audio tracks. I believe that when you first insert the midi drums, Sonar asks you how you want it routed. In dealing with the midi aspect, I do it differently - I find it much easier to edit the midi events for the whole kit in a single midi track. I feel it is easier as well to keep all the parts straight. I also like to visually pull up the screen with the drum kit on it sometimes and play the track back to "watch" the kit being played. It helps me to think like a real drummer. Kind of follow the playing pattern and ask myself...would a real drummer reach all the way across an hit that cymbal or hit the one in the natural flow of things.
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robert_e_bone
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Re: Multiple drum tracks
July 29, 13 11:15 PM
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Yeah - I almost always have all check boxes unchecked in the Insert Soft Synth dialog box, with the exception of the one to open the synth's UI. I then manually insert whatever audio/midi tracks I wish to use for that synth. There is nothing wrong with using the check boxes - I just prefer to do it manually for a couple of reasons: 1) consistency - I used to have to change which boxes were checked and I just got tired of that, and 2) it keeps me from having to undo unwanted actions from having forgotten to check or remove checks. It's a personal preference thing, Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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