cparmerlee
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Best Practices for MIDI tracks?
I mistakenly posted some questions on the wrong forum. They belong here. My intention is to have one audio track for each MIDI track (or possibly multiple audio tracks for one MIDI track in the case of drums.) That being the case, it seems to me that I should plan to do all the volume, panning, and FX on the audio tracks. In other words, I should set the MIDI fader at unity and dead center on the pan. And I should not mess with any mixer settings inside the synth VSTs. Is that what y'all would consider best practices? If I am going to keep all my original MIDI in the project (rather than bouncing to audio), is it best to put all the MIDI tracks in their own folder and then just collapse the folder so I never see the lights and never touch the MIDI again (unless going back to revise the source material.)?
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mmorgan
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Re: Best Practices for MIDI tracks?
July 30, 13 12:59 AM
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I'll answer the drum thing but it would hold true for other soft synths (such as a multi in Kontakt). Most folks will use one MIDI track for all the pieces in the Drum Kit. Then depending on the soft synth drums you are using you may be able to route each piece of kit to an audio track. Once routed you can apply anything that you can apply to a normal audio track (i.e. route to a bus, insert fX, ProChannel modules etc). Depending on your drum synth you may also be able to handle the mix in the synth (Kontakt Studio Drummer and Abbey Road series have effects and a mixer built in). Personnally I prefer the first method and I suspect most others do too. HTH Regards,
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konradh
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Re: Best Practices for MIDI tracks?
July 30, 13 1:16 PM
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I sometimes have pan, reverb, and chorus commands in my MIDI tracks while I am arranging, but I remove them before recording and process everything on the audio track as you say. I don't think the fader does anything to a MIDI track, but I could be wrong. EXTERNAL SYNTHS: I may have a mutli-timbral synth (like a Motif or something) coming into one audio track while I am arranging. For example, I may have six or seven instruments coming into Sonar in stereo from one synth. Then, at some point when I am happy with the MIDI tracks, I do this: 1. Remove the effects and panning from the MIDI tracks (unless the synth has some unusually good digital effects and I am sure I don't need a dry version) 2. Clone the audio track several times. 3. Mute all but one MIDI track and one audio track and record the synth onto the audio track. Once a track is recorded, I turn its input and echo off so it plays only the recorded audio and not the other MIDI tracks. 4. Now I mute, the MIDI track I already recorded, and repeate the process until I have recorded all the separate instruments to individual tracks. 5. After recording, be sure all the MIDI tracks are muted so they don't play anymore. 6. Note that before recording, you may have to set the Controller 7 value appropriately in the MIDI track to get the audio at the right level. SOFT SYNTHS: I generally use pan and volume in the audio track; however, some soft synths have very good effects and I may use them. For example, I use the reverb and EQ built into Synthogy's Ivory II. I put all MIDI tracks in a MIDI folder, mute the foilder, and hide the folder after I am finished with them so they don't confuse me during the mix.
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doncolga
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Re: Best Practices for MIDI tracks?
July 30, 13 1:17 PM
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I use instrument channels for vsts so the midi and "audio" are on the same channel and that's where the levels and panning are done. It's all about what fits your workflow. Seems what you described would do fine if you like it. I tend to have all midi data for drums on one channel, but again its usually an instrument track.
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chuckebaby
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Re: Best Practices for MIDI tracks?
July 30, 13 2:30 PM
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you don't really need to set up 1 for 1 doing drums. here youll see @ 0:45 http://www.youtube.com/watch?v=TjZS61Wg-XYI have all midi tracks for each drum piece but I can still add effects into the bins almost like its an audio track. (unless of course there is a reason you need them to be audio ;)
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dmbaer
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Re: Best Practices for MIDI tracks?
July 30, 13 5:02 PM
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konradh I don't think the fader does anything to a MIDI track, but I could be wrong.
I believe it maps to MIDI volume. However, there's no guarantee that a soft synth will react accordingly. I too could be wrong, but I'm under the impression that MIDI volume was an early standard that's largely gone by the wayside.
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cparmerlee
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Re: Best Practices for MIDI tracks?
July 31, 13 0:44 PM
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dmbaer
konradh I don't think the fader does anything to a MIDI track, but I could be wrong.
I believe it maps to MIDI volume. However, there's no guarantee that a soft synth will react accordingly. I too could be wrong, but I'm under the impression that MIDI volume was an early standard that's largely gone by the wayside.
I just did a test with TTS. When I push the MIDI fader up, it gets louder. If I pull the fader down to zero, there is no sound. The velocity indicators (green lights) are unrelated to the fader -- they keep going regardless of the fader setting. I haven't tried that with every synth I have, but it has worked that way ever time I tried it, hence my question about best practices. It sounds like the best practice is to leave the MIDI fader at the default level (101?).
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Bristol_Jonesey
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Re: Best Practices for MIDI tracks?
July 31, 13 7:16 AM
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Regarding your workflow question is it best to put all the MIDI tracks in their own folder and then just collapse the folder so I never see the lights and never touch the MIDI again (unless going back to revise the source material.)? This is exactly what I do. I have one folder simply called "Midi Data" and it's right at the bottom of all my other (Audio) folders - Drums / Guitars / Keys / Vocals etc
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Guitarhacker
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Re: Best Practices for MIDI tracks?
July 31, 13 10:50 AM
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I do tend to leave the midi alone... no panning of volume control in there..... But I'm pretty sure it can be done.... I know I have used the midi volume fader to raise the levels once or twice. There is no problem with doing it that way, nor is there any problem with tweeking the controls in a synth or FX to get the desired result. What matters most is not how you get there but what it sounds like when you get to the final mix. As far as best practices? Whatever you decide to do and how you decide to work, using whatever method and workflow that works best for you .... is what you should do. There are no hard and fast rules.... well not many. And rules are meant to be broken. As far as what to do with midi tracks after the fact. I use midi tracks on occasion but once I have them right, I bounce them to audio and prefer to work on the final mix using all audio tracks where possible. So once the bounce is done, I drag the midi track and the synth track associated with it, to the bottom of the track view and archive it. That shuts the synth off. Then I hide the tracks...or perhaps I will even delete the synth track totally. If it's a piano, for example, I know I can pop it back in if I need it again. I do the same thing in the console view.... hide them or at the very least make them narrow. When working with audio tracks I will do the same thing..... dragging them to the bottom of the track view if they are not active (muted) in the project. Doing this makes for a cleaner work space on the screen. I really don't like to hide tracks in both the console and track view because I tend to forget they are there..... so muting to the bottom works best. I will hide in the console view. Hope this helps.
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jimkleban
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Re: Best Practices for MIDI tracks?
July 31, 13 11:32 AM
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I like to leave the MIDI volume at 100 and pan center and then with individual outputs of the DRUM synth engine, mix to taste at the audio track output level. Unless of course, you expect someone to listen to only your MIDI songs with their own sounds... at which point, it might make sense to mix and pan with MIDI. Jim
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Loptec
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Re: Best Practices for MIDI tracks?
July 31, 13 12:53 AM
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cparmerlee I mistakenly posted some questions on the wrong forum. They belong here. My intention is to have one audio track for each MIDI track (or possibly multiple audio tracks for one MIDI track in the case of drums.) That being the case, it seems to me that I should plan to do all the volume, panning, and FX on the audio tracks. In other words, I should set the MIDI fader at unity and dead center on the pan. And I should not mess with any mixer settings inside the synth VSTs. Is that what y'all would consider best practices?
In my world it's the one and only practice! :) I like to have everything as un-preprocessed as possible and do all the sound shaping in Sonar's console. By doing this you always have everything that's going on right in front of you and never have to open any plugins to look for the effect (or what everI you want to change. I always do the mixing with the audio tracks and never touch volume or anything on the MIDI-tracks. There's nothing wrong with doing it any other way though. This is just how I work. When I mix (which I do in CV) I've all MIDI-tracks hidden so just the tracks I need are visible. If I use a multi-timbral instrument I always use several outputs to get each channel on a separate audio track. If I am going to keep all my original MIDI in the project (rather than bouncing to audio), is it best to put all the MIDI tracks in their own folder and then just collapse the folder so I never see the lights and never touch the MIDI again (unless going back to revise the source material.)?
Just as I want to have all the sound shaping tools available right in front of me when I mix I also want to have all MIDI-tracks in front of me when I do the MIDI. Therefore I always have one folder with all MIDI tracks in it. I hate looking for things so it's great to always have everything you need right there. There's nothing wrong with bouncing to audio, I think. With the freeze-function in Sonar you don't loose the MIDI information by doing this. It's just to jump back and forth with one mouse click on the snow flake. :) The audio tracks (both from software instruments and recorded audio) I place in different folders, one for each instrument category so to speak. I posted this video in another thread onces, but here you can see the folder structure I use: http://www.youtube.com/watch?v=EfMw6Q1HoIY
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M_Glenn_M
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Re: Best Practices for MIDI tracks?
July 31, 13 1:46 PM
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This is good. But I'm not following the extraction process. So how do I get all the different (drum) instruments that are in one (TTS1) midi track and make an audio track for each that I can tweak? I've been just freezing and getting one audio track.
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cparmerlee
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Re: Best Practices for MIDI tracks?
July 31, 13 1:58 PM
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M_Glenn_M This is good. But I'm not following the extraction process. So how do I get all the different (drum) instruments that are in one (TTS1) midi track and make an audio track for each that I can tweak? I've been just freezing and getting one audio track.
I don't think you can within TTS. That is going to do all the drums on one track. But Session Drummer can split each kit piece out to a separate track.
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scook
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Re: Best Practices for MIDI tracks?
July 31, 13 2:27 PM
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While I would use a different drum synth, it is possible to spread the TTS-1 drum kit(s) across the 4 audio outputs of the TTS-1. Insert the TTS-1 making sure all 4 audio outputs are created. The easiest way would be to check "All Synth Audio Outputs: Stereo" in the "Insert Soft Synth Options" dialog when inserting the TTS-1. Open the TTS-1 System > Options and assign at least 4 channels to the 4 different outputs. Load the channels of the TTS-1 with drum kit(s) Create a Drum Map to route the instruments in the drum kit(s) to the channels in whatever way makes sense, maybe kick, snare, toms, everything else.
post edited by scook - July 31, 13 2:43 PM
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MarioD
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Re: Best Practices for MIDI tracks?
July 31, 13 2:47 PM
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It is possible to use a CAL to put each note on a separate track. I am not at my music computer so I can’t look up the exact CAL name but I believe it is something like separate by note. As you know each drum is on a different note thus you will have separate tracks for each drum. You can then bounce to track each track individually. I hope this helps and good luck.
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scook
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Re: Best Practices for MIDI tracks?
July 31, 13 2:48 PM
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M_Glenn_M
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Re: Best Practices for MIDI tracks?
July 31, 13 8:40 PM
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So the "Split Note To Tracks.CAL" would be good for only the 4 in TTS1? To get more we would use SD or other plugs right?
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scook
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Re: Best Practices for MIDI tracks?
July 31, 13 9:14 PM
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No, you do not need the cal script to get 4 tracks from TTS-1, 12 tracks from Session Drummer or multiple outputs from any other multi-timbral synth. In the TTS-1 example I gave above, all the MIDI could be in one track. The method MarioD was describing, splitting notes to tracks, would create a track for each MIDI note value, then bounce each track through a synth to create multiple audio tracks. All of the notes related to a single instrument, for example all the hi-hat notes, should to be bounced together to get the kit to play right. This method might be particularly useful for synths like the SI-Drum which only has a single stereo out. It would provide a method for isolating each instrument in SI-Drum.
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WallyG
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Re: Best Practices for MIDI tracks?
August 01, 13 2:03 PM
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Guitarhacker I do tend to leave the midi alone... no panning of volume control in there..... But I'm pretty sure it can be done.... I know I have used the midi volume fader to raise the levels once or twice. There is no problem with doing it that way, nor is there any problem with tweeking the controls in a synth or FX to get the desired result. What matters most is not how you get there but what it sounds like when you get to the final mix. As far as best practices? Whatever you decide to do and how you decide to work, using whatever method and workflow that works best for you .... is what you should do. There are no hard and fast rules.... well not many. And rules are meant to be broken. As far as what to do with midi tracks after the fact. I use midi tracks on occasion but once I have them right, I bounce them to audio and prefer to work on the final mix using all audio tracks where possible. So once the bounce is done, I drag the midi track and the synth track associated with it, to the bottom of the track view and archive it. That shuts the synth off. Then I hide the tracks...or perhaps I will even delete the synth track totally. If it's a piano, for example, I know I can pop it back in if I need it again. I do the same thing in the console view.... hide them or at the very least make them narrow. When working with audio tracks I will do the same thing..... dragging them to the bottom of the track view if they are not active (muted) in the project. Doing this makes for a cleaner work space on the screen. I really don't like to hide tracks in both the console and track view because I tend to forget they are there..... so muting to the bottom works best. I will hide in the console view. Hope this helps.
Since there is no audio out of a MIDI track, does the MIDI volume control the velocity of the synt, therefore making it seem louder? Walt
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konradh
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Re: Best Practices for MIDI tracks?
August 01, 13 4:06 PM
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There are three MIDI "volumes." Controller 7 (Volume) is the most commonly used volume control. 127 = loud. 1= quiet. Controller 11 (Expression) also controls volume. Is this redundant? Somewhat, but some people use CC11 to control all their swells, fades, and other volume expressions. Then they just put a single CC7 message at the first of the sequence to control the overall volume without messing up all the expressive volume changes they created with CC11. This way they can get the instrument sounding perfect and then turn the whole thing up or down. Velocity is how fast (hard) you hit the keys. Every MIDI note has a velocity (0 to 127 or 1 to 128). Big numbers are louder. Standard synths should use these as described, but some do not. Some synths do not respond to velocity. Hollywood strings uses CC7 and CC11 differently on different patches (and uses Mod Wheel, CC1, to control volume for some patches.) For you to hear any of this, you will need to have an audio track (or, in the case of a hardware synth), plug-in headphones.
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Bristol_Jonesey
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Re: Best Practices for MIDI tracks?
August 01, 13 5:29 PM
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I think I'm right in saying that you can use CC11 to vary the volume of a held Midi note as it's playing. Velocity of course will apply to the whole note no matter how long it's held, or it's length. So where does CC7 figure into all this? I need to brush up on my Midi theory.........
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konradh
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Re: Best Practices for MIDI tracks?
August 01, 13 6:54 PM
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For most synths, CC7 and CC11 do essentially the same thing. The concept was to use CC11 to vary volume within phrases and songs, and CC7 to set the overall level. Some synths implement CC11 in odd ways, but I haven't come across one yet (that I remember) that does not use CC7 for master volume.
post edited by konradh - August 01, 13 10:16 PM
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konradh
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Re: Best Practices for MIDI tracks?
August 01, 13 6:54 PM
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For most synths, CC7 and CC1 do essentially the same thing. The concept was to use CC11 to vary volume within phrases and songs, and CC7 to set the overall level. Some synths implement CC11 in odd ways, but I haven't come across one yet (that I remember) that does not use CC7 for master volume.
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WallyG
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Re: Best Practices for MIDI tracks?
August 01, 13 7:01 PM
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konradh There are three MIDI "volumes." Controller 7 (Volume) is the most commonly used volume control. 127 = loud. 1= quiet. Controller 11 (Expression) also controls volume. Is this redundant? Somewhat, but some people use CC11 to control all their swells, fades, and other volume expressions. Then they just put a single CC7 message at the first of the sequence to control the overall volume without messing up all the expressive volume changes they created with CC11. This way they can get the instrument sounding perfect and then turn the whole thing up or down. Velocity is how fast (hard) you hit the keys. Every MIDI note has a velocity (0 to 127 or 1 to 128). Big numbers are louder. Standard synths should use these as described, but some do not. Some synths do not respond to velocity. Hollywood strings uses CC7 and CC11 differently on different patches (and uses Mod Wheel, CC1, to control volume for some patches.) For you to hear any of this, you will need to have an audio track (or, in the case of a hardware synth), plug-in headphones.
Konrad, I understand all of the above. I did not make myself clear when I said "volume". I was referring to the "Gain" control in the inspector for a MIDI track. If you are using the MIDI track to control a softsynth or hardware synth as you move the gain knob, the volume of the audio get louder. It sounds like volume is getting louder, but it also sounds like there is more velocity i.e. striking the piano keyboard harder. So the question is, does the MIDI "gain" knob control act as another input to CC7, CC11 or does it change all of the velocity values? Walt
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scook
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Re: Best Practices for MIDI tracks?
August 01, 13 7:11 PM
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Bristol_Jonesey
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Re: Best Practices for MIDI tracks?
August 02, 13 5:29 AM
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So what would be the "correct" technique for programming, say, a violin performance (within an orchestral context)? I've been ignoring CC7 altogether, then using different velocities in conjunction with CC11 to create the ebb & flow of a real performance.
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ltb
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Re: Best Practices for MIDI tracks?
August 02, 13 9:59 AM
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Bristol_Jonesey So what would be the "correct" technique for programming, say, a violin performance (within an orchestral context)? I've been ignoring CC7 altogether, then using different velocities in conjunction with CC11 to create the ebb & flow of a real performance.
Use cc11 for dynamics, cc7 for setting gain.
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konradh
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Re: Best Practices for MIDI tracks?
August 02, 13 10:06 AM
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I agree with Carl but with the warning, as mentioned above (I think), that some soft synths implement CC7, CC11, and velocity in unusual ways. This is particularly true of Hollywood Strings. For almost all hardware synths and most sample libraries, what you are saying should be good. CC11 for expression and CC7 for overall loudness. For deeply sampled libraries, the velocity will also switch to different samples. For example, a soft violin note greatly amplified does not sound the same as a violin note in which the player is putting a lot of energy into the bowing. A high velocity number in Vienna, for example, will trigger a more aggresstive sample. Hollywood is odd in that velcoity does nothing for some patches but does affect other patches. For most piano libraries, a high velocity number will give you a much brighter sound. (Excuse me if you already know all that, but maybe someone else doesn't.)
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dmbaer
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Re: Best Practices for MIDI tracks?
August 02, 13 1:52 PM
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konradh For deeply sampled libraries, the velocity will also switch to different samples.
Exactly right. And this isn't just true of samplers. A lot of classic synth patches moduate filter cutoff with velocity as well as loudness. So velocity cannot be counted on to regulate just loudness. And of course, there was a time when synth keyboards didn't recognize velocity at all, so patches trying to duplicate those vintage sounds might not even recognize velocity at all. So again, no guarantees that velocity controls loudness. It's all a matter of the programming of any particular patch/preset/whatever-you-want-to-call-them.
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Bristol_Jonesey
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Re: Best Practices for MIDI tracks?
August 02, 13 2:23 PM
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I work primarily with EWQLSO Platinum and they implement it as Carl said above. If you get this aspect of the "performance" correct, the amount of mixing i.e. fader adjustments should be fairly minimal.
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