Punching in... but not out...?

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tindog13
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August 21, 13 2:07 PM (permalink)

Punching in... but not out...?

Maybe I'm missing something simple... scenario, I'm playing a piece and screw up, I want to punch in a few measures back and then continue recording, I don't have a precise length for the piece yet so I do not want to set a punch out point... so how do I punch in, but not punch out?
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    Kalle Rantaaho
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    Re: Punching in... but not out...? August 22, 13 3:33 AM (permalink)
    In that case AFAIK the only (?) way is to split the original track at the punch-in point and mute the latter clip (the one to be replaced). Then record the new part either on another layer on the same track or on a new track using normal record mode.

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    tindog13
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    Re: Punching in... but not out...? August 22, 13 12:09 AM (permalink)
    Wow, really? How inefficient, convoluted and overly cumbersome. I would think this a basic function. I think I'll just keep doing what I have been doing, which is dragging the end point way out past any possible final length of the piece, which is also inefficient and cumbersome. Okay, if anyone else knows any different please chime in. Thanks.
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    57Gregy
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    Re: Punching in... but not out...? August 22, 13 1:02 PM (permalink)
    Well, instead of dragging the end, just click in some numbers in the box way, way out past where you think the song may end.
     


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    Guitarhacker
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    Re: Punching in... but not out...? August 23, 13 1:06 PM (permalink)
    I use the same method Greg described. You should have some clue as to approximately where the song will end.....so set the punch out slightly past that point.
     
    note too, that if you set up a new track, you can use it as the punch, except that you don't have to punch.... for example if it's a guitar part that needs fixing, start the playback with the new track armed..... several measures before you get to the critical point, simply hit the RECORD BUTTON and it will start recording on the new track..... start playing and it will continue with no destination in mind until you manually hit STOP.  Then use the cut tool to edit the two parts.
     
    There are so many ways to accomplish what you are asking..... it's just a matter of which one you like the best.
     
    Normally I will cut the part into a smaller clip, highlight the clip, auto-set the punch in/out points, then delete the existing material in the clip that is selected. My punch in and out is flawless, no clicks and no pops, and I didn't want to save the old clip with the mistake so that's how I do it. I end up with one really good track consisting of a bunch of smaller clips. No one can tell by listening.

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    #5
    spacealf
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    Re: Punching in... but not out...? August 26, 13 2:54 PM (permalink)
    If you use sound on sound blend perhaps you can just start recording where you want the first track to end after deleting the first track after that point (first of all) thus deleting the bad part of the track. Of course, the second recording is silence in those measures you recorded the first time from the beginning until you get to the place where you want to make noise again in the track.
    I think that works, although I have not used that in awhile but did it by accident I think I have. And of course you may have to delete the silence of the second clip (from the first clip already both there) recording on the same track while the first recording on that track up to the mark was what you wanted.
     
    Copy the first time recording clip onto another track (bounce) first also incase that does not work.
     
    You make two recordings on the same track.
    You are blending what is already there with the second recording on the same track.
     
    (Othwise you have to check - Overwrite (replace) to use that to replace every measure where you start recording of all because Sound on Sound Blend is the default action of Sonar.)
     
    I never use Punch In and Punch Out to do anything it is not really needed. Although you may have to delete the silence part of the second time recording (the first time recording is still there in another clip both on the same track), and combine the first time and second time recording to make it look better and to only have one clip on the track at the end, I think that can be done.
     
    (But of course if you are not adding noise during the recording times of both times into the track.)
    But then recordings are suppose to be quiet in the silence areas.
     
    And instead of using Punch in and Punch Out and all of that you just start the second time recording over the first time recording maybe 8 bars before the punch-in point you were going to use. Thus you can bring up the first recording clip at the beginning of the recording and bring up the second time recording clip by clicking past where the first time recording ended. (or was deleted pass that point in the song.)
    And delete the parts not used and combine into one clip after that - editing procedure.
    As long as you have two places on the same track where you can bring up either clip.
     
    Sure it works, because you are recording two clips on the same track - Sound on sound. (not Overwrite).
    And the beauty of it is that the first time recording will be playing while you are waiting to come in to record the Sound on Sound of the second time recording on the same track.
     
    Sound on Sound does not re-record what was already there on the track only Overwrite does.
     And no measures to worry about.
     
     
     
     
     
     
     
     
     
    post edited by spacealf - August 26, 13 3:24 PM

     
     
    #6
    spacealf
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    Re: Punching in... but not out...? August 29, 13 4:54 PM (permalink)
    Actually there is a few ways to do anything in Sonar. First you have the first track till the bad part. Delete it in the clip. Record on a second track (have silence until you need to record the part further). Cut out the silence and not move the track and combine the first and second track or not combine them if finished although the volume and pan of both tracks would have to be the same. Playing back don't know no difference, although usually people want to combine both the first track and second track and combine the clips to end it all up on one track.
     
    Punch in and Punch out. Record on a second track the fault area, combine all three clips, the two on the first track with the punch in and punched out measures deleted that are bad and copy the second part with the correct part on the clip and hightlight all three clips after bouncing it all to one track and combine all three clips.
     
    ??
    whatever?? More than one way to skin a track in a recording in Sonar.
     

     
     
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