True MONO in Sonar

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jimkleban
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2013/11/24 11:31:10 (permalink)

True MONO in Sonar

Another question, I remember reading somewhere that SONAR X does not support true MONO, that is, changing the interleave button sums the right and left... if I record a MONO track, how do I get this to play back in true MONO?
 
It could be my imagination but I am thinking that when I center the MONO track the way it is, the instrument is NOT precise in the center and appears wider but I do admit this could be my imagination ever since I read about the true MONO thing?
 
Thanks in advance for any help,
 
Jim
 

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#1

25 Replies Related Threads

    John
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    Re: True MONO in Sonar 2013/11/24 11:39:44 (permalink)
    Sonar supports mono. There is no such thing as true mono. Its either mono or its not. 

    Best
    John
    #2
    lawp
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    Re: True MONO in Sonar 2013/11/24 12:04:35 (permalink)
    i think we need a baker to clarify, there's definitely some confusion over how sonar processes mono stuff, eg, http://forum.cakewalk.com/Sonar-Stereo-Mono-Interleave-Signal-Path-m2206059.aspx and here's a nice article on the stereo tools from craig http://www.soundonsound.com/sos/jul09/articles/sonarworkshop_0709.htm
    #3
    John T
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    Re: True MONO in Sonar 2013/11/24 12:07:10 (permalink)
    It only gets complicated when you have a stereo recording and you switch the interleave to Mono. A mono recording through mono interleave is mono. There's nothing to worry about.

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    #4
    John T
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    Re: True MONO in Sonar 2013/11/24 12:10:57 (permalink)
    As an aside, I think people often have unrealistic expectations of what stereo positioning is. There are two precise positions in a stereo field - hard left and hard right. After that, the phantom centre image should be reasonably precise, as long as your room and your monitors are set up right, and you're in precisely the optimum listening position, but even that is kind of an illusion. Every other position has varying degrees of ambiguity.
     

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    #5
    brian brock
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    Re: True MONO in Sonar 2013/11/24 13:39:08 (permalink)
    Sonar does handle mono tracks differently than Cubase (eg).  This is why, when you use UAD plugins, you have to use a specific mono-only plugin to conserve DSP on mono tracks - not the case in Cubase.  I believe the same applies to native effects, with no effective workaround.
     
    Here are a couple of places online where this issue is discussed:
    http://forum.cockos.com/project.php?issueid=4667
    http://uadforum.com/general-discussion/13059-no-mono-versions-la2a-plugins.html
     
    My impression is that when Sonar has a mono track, it pretty much just inputs the left side of a stereo track, and then only plays the audio output from that side.  I suspect it causes other problems as well, as some plugins seem to expect to see only mono or only stereo audio.
    #6
    D K
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    Re: True MONO in Sonar 2013/11/24 18:26:37 (permalink)
    Long time and well known Sonar issue.. I dont believe any of the other "major" daws suffer from..could be wrong
     
    In any event - time for the bakers to fix this and put the issue to bed - overdue,,,agree?

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    #7
    jimkleban
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    Re: True MONO in Sonar 2013/11/24 18:37:38 (permalink)
    I thought that something was going weird.... UAD just returned the MONO plugs with version 7 which required a clean install (deinstall and reinstall) in order to accommodate the STEINBERG folder non option install.
     
    I also have a weird problem with playing back an audio track in MONO (it is a MONO audio track) in that the panning is very odd.... I have the output going to a BUSS and the buss is stereo... the mono audio track doesn't pan as expected?  Wonder if this is also related to the true MONO issue?
     
    Jim

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    #8
    stevec
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    Re: True MONO in Sonar 2013/11/24 22:46:27 (permalink)
    If a track doesn't seem to be panning as expected, it's always good to check for stereo FX somewhere in the chain.
     

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    #9
    Splat
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    Re: True MONO in Sonar 2013/11/24 23:43:58 (permalink)
    The problem with mono discussions is that the arguments are always one sided ;)
    (Apols in advance)...

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    #10
    bladetragic
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    Re: True MONO in Sonar 2013/11/25 03:11:48 (permalink)
    Ok I've seen this issue discussed quite a few times but at the end of it all, it never seems to be clear. 
     
    I would really like some clarification on this whole "true mono"/stereo processing thing w/in Sonar.  Something like this seems critical. 
     
    I've noticed that when I work w/ people who use other programs there seems to be a different width or depth to the sound.  Even w/ no mix or anything.  Not that it sounds "better" necessarily.  Just wider.  Bigger.  I thought maybe my mind was playing tricks on me, but maybe the way Sonar processes mono/stereo tracks could have something to do w/ it.  
    #11
    lawp
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    Re: True MONO in Sonar 2013/11/25 05:45:47 (permalink)
    yes, we need a baker to clarify this
    #12
    Leadfoot
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    Re: True MONO in Sonar 2013/11/25 06:19:29 (permalink)
    What are your meters telling you? Are they exactly equal, or do they favor one side or the other. If they're displaying straight up the middle and you're not hearing it straight up the middle, I think I'd start looking at your monitoring situation. What happens if you swap the cables going to your monitors? Do your monitors have volume controls or eq adjustments on the back that might not be set the same?
    #13
    stevec
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    Re: True MONO in Sonar 2013/11/25 13:24:30 (permalink)
    bladetragic
    Ok I've seen this issue discussed quite a few times but at the end of it all, it never seems to be clear. 
     
    I would really like some clarification on this whole "true mono"/stereo processing thing w/in Sonar.  Something like this seems critical. 
     
    I've noticed that when I work w/ people who use other programs there seems to be a different width or depth to the sound.  Even w/ no mix or anything.  Not that it sounds "better" necessarily.  Just wider.  Bigger.  I thought maybe my mind was playing tricks on me, but maybe the way Sonar processes mono/stereo tracks could have something to do w/ it.  




    Can anyone in this sitation - different audible results in different DAWs - confirm that the pan laws being used are exactly the same?  Even with lots of mono tracks they're likely to be feeding stereo busses. 
     

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    #14
    brian brock
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    Re: True MONO in Sonar 2013/11/25 14:59:41 (permalink)
    There are two different issues here.  Pan laws and perceived stereo imbalances have nothing to do with true mono.  Assuming you don't have major issues with your monitoring, it's perfectly possible to use whatever panning law you like to get a certain result.
     
    True mono is only a question of how Sonar implements VST plugins.  Looking at the threads which I linked to above, I believe it has to do with limiting the number of inputs to the plugin to one (rather than keeping two available but only using the left).  I'm not sure why it isn't possible to simply automatically switch to one input when switching the track to mono, but both Cubase and Reaper require the user to manually indicate how many in/outs they want.  In Cubase you have to create a mono track, and in Reaper apparently there's something to do with "pins" to control the inputs to the plugin.
    #15
    sharke
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    Re: True MONO in Sonar 2013/11/25 18:23:55 (permalink)
    CakeAlexS
    The problem with mono discussions is that the arguments are always one sided ;)(Apols in advance)...


    Yes and people never direct their opinions through the appropriate channels.

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    #16
    John
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    Re: True MONO in Sonar 2013/11/25 18:26:59 (permalink)
    brian brock
    There are two different issues here.  Pan laws and perceived stereo imbalances have nothing to do with true mono.  Assuming you don't have major issues with your monitoring, it's perfectly possible to use whatever panning law you like to get a certain result.
     
    True mono is only a question of how Sonar implements VST plugins.  Looking at the threads which I linked to above, I believe it has to do with limiting the number of inputs to the plugin to one (rather than keeping two available but only using the left).  I'm not sure why it isn't possible to simply automatically switch to one input when switching the track to mono, but both Cubase and Reaper require the user to manually indicate how many in/outs they want.  In Cubase you have to create a mono track, and in Reaper apparently there's something to do with "pins" to control the inputs to the plugin.


    Please define "true mono". 

    Best
    John
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    Splat
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    Re: True MONO in Sonar 2013/11/25 20:48:11 (permalink)
    This is getting very spinal tap :)

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    icontakt
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    Re: True MONO in Sonar 2013/11/25 21:31:56 (permalink)
    +1. I also want clarification from the bakers.

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    #19
    brian brock
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    Re: True MONO in Sonar 2013/11/25 23:41:07 (permalink)
    John
    brian brock
    There are two different issues here.  Pan laws and perceived stereo imbalances have nothing to do with true mono.  Assuming you don't have major issues with your monitoring, it's perfectly possible to use whatever panning law you like to get a certain result.
     
    True mono is only a question of how Sonar implements VST plugins.  Looking at the threads which I linked to above, I believe it has to do with limiting the number of inputs to the plugin to one (rather than keeping two available but only using the left).  I'm not sure why it isn't possible to simply automatically switch to one input when switching the track to mono, but both Cubase and Reaper require the user to manually indicate how many in/outs they want.  In Cubase you have to create a mono track, and in Reaper apparently there's something to do with "pins" to control the inputs to the plugin.


    Please define "true mono". 




    I'm merely making guesses based on information from the threads I linked above.  Here is a quote from Universal Audio about removing the mono versions of their plugins:

    More Detail for UAD v6.3.2
     
    • Mono VST versions are not included for new UAD plug-ins:
      The monophonic VST versions of UAD plug-ins that can be optionally installed — those with "(m)" in the plug-in name — are no longer developed for new UAD plug-ins. The mono VST versions of prior UAD plug-ins can still be optionally installed for compatibility with older sessions that contain UAD (m) plug-ins.
      Note: The standard VST plug-ins (which support stereo and mono configurations) do not consume more UAD DSP when loaded in supported DAWs that use true-mono processing (Logic Pro, Pro Tools, Cubase, Nuendo). However, some supported DAWs (Live and Sonar) do not use true-mono processing on mono signals.
      Additionally, some UAD plug-ins do not use less DSP even in a true-mono configuration. For details about mono vs. stereo DSP usage, see the UAD Instance Count Chart.
     
    I believe that is where the phrase "true mono" has entered the lexicon.
     
    Given the information in the links above, I have guessed that a) Sonar's implementation of mono plugins is to feed a left-only channel to a stereo plugin, and take only its left output, and that b) something in the VST architecture makes it impossible to dynamically switch the number of inputs, requiring Cubase and Reaper (for example) to have relatively inconvenient means of creating this mysterious mono which is of the truth-maintaining variety.
     
    To test my supicions, I have just inserted a plugin (Izotope Alloy 2) into a mono track in Cubase and Sonar.  I notice that, in Cubase, Alloy's L and R level meters move in tandem, while in Sonar, only the Left meter moves.  This, I believe, somewhat confirms that Sonar's implementation is more or less to feed the stereo plugin the Left channel only.  To conclude that Cubase is somehow communicating to the plugin that its input is mono, I consider that UAD stereo plugins automatically switch to lower-DSP mono versions when used on mono tracks in Cubase.
     
    Whether Sonar uses more CPU for native effects on mono tracks than does Cubase is not something I can be sure of, but it seems probable since it is sending a silence to the right channel of the plugin, and the plugin has no way of knowing whether that silence will suddenly change.  Maybe VST3 plugins are different in that way?  Anyway there's a lot of VST 2 plugins out there.
     
    I believe that this issue has other consequences.  For example, I remember that the Console emulator buzz bug in Sonar X3c only happened on mono tracks, and that the buzz was somehow metered or heard only in the right channel.  I think Alloy 2 also has at times behaved strangely because of the mono implementation.
     
    I'm not sure that Cakewalk can or should change what they're doing, because the implementations of "true mono" in Cubase and Reaper seem kludgy, and Sonar has a certain simplicity about it.  Clearly there's a lot of confusion about mono and stereo already.  I think it might be possible for them to implement a sort of "wrapper" which would allow one to use true mono, but that too would have lots of kinks and quirks.
    post edited by brian brock - 2013/11/26 00:06:22
    #20
    John
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    Re: True MONO in Sonar 2013/11/26 00:29:09 (permalink)
    I will give you this Brian. You did a very nice job of explaining your concerns and what appears to be the consensus on the term true mono. I will let this thread fill out a bit more before I make another comment. I will say this though. I am a former Cubase and Logic user and never had a problem transitioning between them and Sonar. 
     
       

    Best
    John
    #21
    lawp
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    Re: True MONO in Sonar 2013/11/26 03:28:44 (permalink)
    if cakewalk could shed some light on the internal routing of mono we could put this to bed, or at least finish speculating... a quick wiki gives plenty of info on "monaural" audio http://en.wikipedia.org/wiki/Monaural if you want to ponder the different "types" of mono... the recently posted signal flow diagram does not show this
     
    #22
    WallyG
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    Re: True MONO in Sonar 2013/11/26 11:09:10 (permalink)
    John
    ... Please define "true mono". 



    Using the Duality Principle, the dual of true mono is true stereo.
     
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    bitflipper
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    Re: True MONO in Sonar 2013/11/26 11:14:11 (permalink)
    The OP's original reference may go back to an old problem with routing signals to mono outboard hardware, given that all of SONAR's outputs were stereo up until SONAR 8, which introduced mono hardware outputs for this purpose.
     
     
    One of the things that complicate the discussion is that individual tracks have the ability to switch from mono to stereo and back internally, as needed. So if you insert a plugin that has stereo output, the track interleave will automatically change to stereo internally. But, as John T noted above, if the source is mono and the interleave is mono and you use mono effects, you do indeed have "true" mono - right up until the end of the chain, when that mono signal is ultimately sent to a stereo bus.
     


    All else is in doubt, so this is the truth I cling to. 

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    Splat
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    Re: True MONO in Sonar 2013/11/26 13:15:46 (permalink)
    lawp
    if cakewalk could shed some light on the internal routing of mono we could put this to bed, or at least finish speculating... a quick wiki gives plenty of info on "monaural" audio http://en.wikipedia.org/wiki/Monaural if you want to ponder the different "types" of mono... the recently posted signal flow diagram does not show this
     




    Indeed somebody in Cake please blog this when they get a chance, polite request :)

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    Beepster
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    Re: True MONO in Sonar 2013/11/26 13:29:44 (permalink)
    Okay... I'm glad I'm not the only one completely confused about this mono stuff within Sonar. I never had to think about it before Sonar but there have been MANY instances where something I thought was mono or wanted to behave as mono was actually stereo. I just get worried about summing issues and really the whole thing confuses the heck out of me.
     
    Like if I could just click Insert > Mono Track and plug my guitar in it would make me feel a whole lot less stupid. This also became a major issue when I started taking a good hard look at how Sonar was handling my drum sampler inputs (Insert Softsynth doesn't let you choose what tracks get what). I've managed to get my head wrapped around how to force the program to deal with these types of things but man... it was a real brain twister.
     
    Not complaining... just saying it's confusing. Perhaps it doesn't even matter but I try to stick to certain principles and mono is kind of how I'm used to recording stuff. When everything is in stereo by default... I... well I'm just not sure what to do.
    #26
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