Anyone here working with really large templates?

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wst3
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May 12, 14 1:09 PM (permalink)

Anyone here working with really large templates?

I ran into an interesting problem yesterday!
 
My main DAW is an Intel Q6600 @ 2.4GHz with 8GB of RAM, running Win7 x/64. While I do sometimes run up against resource problems, I can usually get away with increasing latency to mix, I haven't had to freeze a track in ages.
 
So yesterday I imported a MIDI only project for a class I am taking. The MIDI only uses 273 MIDI tracks. There is only MIDI data in a handful, and I had not yet loaded any instruments, but I wiped out my physical memory. The good news? Well it did not crash, but I had to wait quite a while for the swapping to take place.
 
I have, in the past, had projects that used up to 60 MIDI tracks, and I never had to pay attention to how much memory was used, and I suppose now I need to go back and load some of them to see.
 
In the meantime, are there settings I need to tweak to support this many MIDI tracks? And why do MIDI tracks use so much memory if they are not connected to instruments?
 
edit: for grins I loaded the same MIDI file into Studio One and it required only about 3.5GB - which is why I am pretty sure I'm doing something dumb in Sonar...
 
Thanks!

-- Bill
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34 Replies Related Threads

    KPerry
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    Re: Anyone here working with really large templates? May 12, 14 2:21 PM (permalink)
    Can you post the MIDI file (273 tracks seems a lot!) for others to test?
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    wst3
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    Re: Anyone here working with really large templates? May 12, 14 4:27 PM (permalink)
    I'm not sure - I will check with the instructor. I created several test cases yesterday, and I can post those while I wait for an answer.

    -- Bill
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    bentleyousley
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    Re: Anyone here working with really large templates? May 12, 14 4:55 PM (permalink)
    So ... With a file size of 3.5 gb this can't be just midi data, can it? There are no sample libraries that are being loaded? If you save midi only in Studio One what is your file size?

    Once and Future Cities: A Fractal Journey https://youtu.be/j6JkKmh4wXY
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    wst3
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    Re: Anyone here working with really large templates? May 12, 14 8:30 PM (permalink)
    let me provide a more detailed view of the situation...
     
    I ran a test tonight, loading Sonar till it became unresponsive, unstable, or crashed. The following represents the minimum and maximum memory loads and they correlate quite well with the starting condition, which varied a lot more than I expected. I ran the test five times.
     
    I rebooted the computer, memory used was (min) 1.26 GB, (max) 1.98 GB
    I launched Sonar, memory used was (min) 1.48 GB, (max) 2.47 GB
    then I started adding empty MIDI tracks:
     
    25 tracks    1.67 GB    2.63 GB
    50 tracks    1.85 GB    2.82 GB
    100 tracks    2.21 GB    3.20 GB
    200 tracks    2.97 GB    3.95 GB
    300 tracks    3.74 GB    4.69 GB
    400 tracks    4.50 GB    5.38 GB
    500 tracks    5.26 GB    6.19 GB
    600 tracks    6.03 GB    6.96 GB
    700 tracks    6.80 GB    7.73 GB
    718 tracks    6.93 GB    7.86 GB (became unresponsive)
    800 tracks    7.42 GB    
    900 tracks    7.66 GB (became unresponsive)
     
    In comparison, the test project (which I mis-typed earlier) contains 718 tracks!
    If I import the MIDI file into an empty Sonar project it uses 7.36 GB (min) and crashed at the max case
    If I drag the file into Sonar with no project loaded it uses 7.18GB (min) and 7.88 GB (max) at which point it is very (*VERY) sluggish.
     
    I'm not sure what other information might be in the test file, other than a few odd bytes of actual MIDI data.

    So the question has become, for me, why can Studio One manage a large template, but Sonar can't. I still think there must be a setting I need to change.

    I am going to submit this to the bakers, along with the actual test file. I have not heard back from my instructor yet as to whether or not I can post it here.
     
    Thanks for any and all thoughts!!

    -- Bill
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    wst3
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    Re: Anyone here working with really large templates? May 12, 14 8:40 PM (permalink)
    KPerry
    Can you post the MIDI file (273 tracks seems a lot!) for others to test?



    I have asked permission to post the track here - will do so if they say it is ok.

    As far as 273 tracks being a lot, it's not really, and it is about 1/3 of the actual file, I have no idea how I mis-typed, but the track count in the test file is 718 MIDI tracks.

    This sort of template is used when you have a bunch of large-ish sample libraries and you do not want to spend hours loading the template so you instantiate the sample players (Kontakt, VSL, Play, Engine...) and load them and leave them loaded. Depending on the size of your template you may also move some of the sample players off to other machines (often referred to as slave machines). The template for the example project above runs on seven slaves.
     
    If you have the requirement, and the money, it is a very nice way to work... sorta. Several years ago many of us had to keep a slave machine around just for GigaStudio, and it was a real treat to finally get back to a single machine. But now it looks like I am headed back to multiple machines. On the plus side, tools like VE Pro and Bidule make life a lot easier this time around!

    -- Bill
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    bentleyousley
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    Re: Anyone here working with really large templates? May 12, 14 10:46 PM (permalink)
    I don't know where your memory usage numbers are coming from. I just loaded an orchestral template with 83 tracks, 16 buses, and 9 instances of VEP: <350 mb memory usage. Just out of curiosity, I created a project with 800 midi tracks.Total Sonar memory footprint: 204mb. So ... About .2mb memory usage per midi track(an empty Sonar instance is ~ 50mb). You have something that is sucking-up memory in your template and it is _not_ midi.
    post edited by bentleyousley - May 12, 14 10:54 PM

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    John
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    Re: Anyone here working with really large templates? May 12, 14 10:58 PM (permalink)
    bentleyousley
    I don't know where your memory usage numbers are coming from. I just loaded an orchestral template with 83 tracks, 16 buses, and 9 instances of VEP: <350 mb memory usage. Just out of curiosity, I created a project with 800 midi tracks.Total Sonar memory footprint: 204mb. So ... About 2mb memory usage per midi track(an empty Sonar instance is ~ 50mb). You have something that is sucking-up memory in your template and it is _not_ midi.

    MIDI should never get into the GB area. I have yet to encounter a MB size MIDI file. Also to the OP don't import MIDI files load them. MIDI files are a native file format for Sonar.
     

    Best
    John
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    John
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    Re: Anyone here working with really large templates? May 12, 14 11:12 PM (permalink)
    Bill can you say what is in those files?

    Best
    John
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    KPerry
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    Re: Anyone here working with really large templates? May 13, 14 4:39 AM (permalink)
    wst3
    KPerry
    Can you post the MIDI file (273 tracks seems a lot!) for others to test?

    This sort of template is used when you have a bunch of large-ish sample libraries and you do not want to spend hours loading the template so you instantiate the sample players (Kontakt, VSL, Play, Engine...) and load them and leave them loaded. Depending on the size of your template you may also move some of the sample players off to other machines (often referred to as slave machines). The template for the example project above runs on seven slaves.



    This suggests it's *not* MIDI only but includes soft-synths, so I'm not surprised the memory usage is so high!
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    LpMike75
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    Re: Anyone here working with really large templates? May 13, 14 8:15 PM (permalink)
    Just for haha's I did an experiment with MIDI tracks.  With a blank project my memory usage was 8.0 GB (I had other things loaded prior to this).

     
     
     
     
     
    I then added 1015 MIDI tracks containing 3 bars worth of MIDI data.  After 1015 track my memory went up to 8.7 GB.  
     
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    - Mike
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    #11
    wst3
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    Re: Anyone here working with really large templates? May 13, 14 9:38 PM (permalink)
    I hope this table below makes sense!
                        
    Description           Total Memory        Working Set    CWP FILE    MIDI FILE
    pre-launch               1.15 GB                0 KB        
    launch - no project      1.29 GB          111,628 KB        
    blank project            1.49 GB          129,116 KB        
    normal project(10 buses) 1.65 GB          279,216 KB        
    1 MIDI track             1.65 GB          288,120 KB        
    50 MIDI                  2.02 GB          678,240 KB        
    100 MIDI                 2.40 GB        1,077,528 KB    1,049 KB        3 KB
    200 MIDI                 3.17 GB        1,879,444 KB    1,807 KB        5 KB
    400 MIDI                 4.69 GB        3,477,648 KB    3,334 KB        10 KB
    800 MIDI                 7.24 GB        6,672,600 KB    6,390 KB        20 KB
    end Sonar                0.94 GB                0 KB        
    blank project (no buses) 1.07 GB          149,552 KB        
    1 audio track            1.09 GB          140,608 KB        
    50 Audio                 1.41 GB          545,804 KB        
    100 Audio                1.54 GB          560,396 KB       692 KB    
    200 Audio                1.94 GB          981,916 KB    1,136 KB    
    400 Audio                2.74 GB        1,813,580 KB    2,624 KB    
    800 Audio                4.39 GB        3,475,128 KB    5,200 KB    
    end Sonar                0.95 GB                0 KB        
    200 MIDI + 200 Audio     2.77 GB        1,965,820 KB    3,255 KB    
    400 MIDI + 400 Audio     7.32 GB        6,704,248 KB    6,231 KB    

    The bottom line is that a file with 800 MIDI tracks uses 7.24GB of system memory, and the Sonar image itself uses 6.67GB of that total. THe actual file size remains a modest 6.4KB as a CWP, and an embarrassingly tiny 20 KB for the MIDI file.

    I wasn't clever enough to figure out how to post a file here, so I'm including a link to a zip file that includes all of the CWP and MID files I created. If anyone has the time to open these files I'd appreciate it if you can verify my results... or tell me I am delusional!

    And thanks all - I really do appreciate the assist!

    -- Bill
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    LpMike75
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    Re: Anyone here working with really large templates? May 13, 14 11:39 PM (permalink)
    Hey Bill 
     
    I opened them with no problems.  The 800 MIDI tracks opened and I went from using 8.1 GB pre-launch to 8.7 GB memory used,  (I had other stuff in use on computer prior to launching, which explains why I had 8 gigs of RAM in use already)
     
    My results were similar to the original results I posted previously.  I am not getting the same results as you.


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    #13
    scook
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    Re: Anyone here working with really large templates? May 13, 14 11:58 PM (permalink)
    Here are the numbers on my machine, Win7 64bit 12GB RAM running X3e, opening the "800 midi tracks.mid"
    Memory use reported by task manager performance tab:
    Before loading X3 = 3.41GB (yes there was a bunch of other stuff running)
    After loading X3 = 3.46GB
    After opening "800 midi tracks.mid" = 3.78GB
    #14
    wst3
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    Re: Anyone here working with really large templates? May 14, 14 3:33 PM (permalink)
    So either I am doing something really dumb, or there is something very strange about my computer.
     
    This is good news, really, means there is hope, but I have to do some digging! If anyone has suggestions I am all ears... and thanks for checking those files out for me!

    -- Bill
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    scook
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    Re: Anyone here working with really large templates? May 14, 14 3:57 PM (permalink)
    I did not try any file other than "800 midi tracks.mid" which was accessed by File > Open inside SONAR.
     
    Maybe re-personalizing SONAR by holding CTRL and SHIFT while starting SONAR will solve the problem. This will overwrite the files in C:\Users\yourUserName\AppData\Roaming\Cakewalk\yourVersionOfSonar and restore some of the registry to factory defaults. Make a copy of the user directory prior to re-personalization if you have customized master.ins, the ini files or any thing else in the user directory.
    post edited by scook - May 14, 14 4:06 PM
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    Sanderxpander
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    Re: Anyone here working with really large templates? May 14, 14 5:01 PM (permalink)
    I don't get how you could possibly describe 718 midi tracks as "not a lot, really", even considering many would be triggering sample libraries on different machines. I have a really hard time thinking what kind of project would need this. I don't usually go above 100 tracks total (let alone just midi) and if I'm honest it'd be lower if I didn't keep so many ideas and backup tracks around. I can't imagine it's actually easier to navigate that many tracks than it would be to just set up the tracks when you need them. You can only really program or play one at a time anyway. Genuinely interested what kind of class this is and what the philosophy is behind such a gargantuan template.
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    LpMike75
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    Re: Anyone here working with really large templates? May 14, 14 7:14 PM (permalink)
    It was said that in the Batman soundtrack, Zimmer had close to 1,000 tracks!
     
    I haven't ever gotten close to that, but I could see where you might in a long production.  For instance, just 1 violin line may contain 3 or 4 samples just to make it sound realistic.  An attack (sample) - sustain - vibrato and crescendo (samples). There are different ways to treat a line like this, but I prefer different tracks for each sample in the piece.  
     
    Now if you compose 25 cues in a film and lump them all together on the same timeline for post production, you will certainly end up with a lot.


    - Mike
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    Soundblend
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    Re: Anyone here working with really large templates? May 14, 14 8:11 PM (permalink)
    Loaded sonar, Ram usage: 1.8Gb
    opened 800 midi tracks.mid, Ram usage at : 2,1Gb

    Closed sonar, and started it again, Ram Usage : 1.9Gb

    opened 800 midi tracks.cwp, sonar responded a bit slow (not responding ) for a min
    then it asked for E:\DOWNLOAD\memuse\Audio, does not exist ( its where i had the memuse folder/files)
    would you like to create it ( i select no ), then it ask me to locate wavedata Directory
    ( i select Cancel), then i get a missing plugin (console emulator Bus) i hit ok.
    then it report missing midi ports ( dakota Port 1) i hit cancel.

    Project is now open, Ram usage: 2.5Gb

    Closing sonar and open it again... Ram Usage: 1.9Gb


    My question is rather, why on earth do u need more than 16-32 tracks of midi, that i don't understand 

    My PC is old, but it runs good enought.

    Maybe the issue can be related to a Graphic card as well
    i did a test creating  ( insert multi midi tracks ) 96 at bulk, up to 580 tracks

    What i noticed was: when i reached above 400+ tracks , they started to add slower and slower

    Well fun to try out ...., but will i ever go beyond 16 midi tracks ! almost certainly not..


    post edited by Soundblend - May 14, 14 8:32 PM
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    wst3
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    Re: Anyone here working with really large templates? May 15, 14 7:03 PM (permalink)
    didn't mean to cause confusion!!
     
    So why do I need 800 track? I don't... yet, but the goal is to reach that point<G>...
     
    I do need about 400 MIDI tracks, and probably the 400 corresponding audio tracks, but my machine won't do that, so this is, at some level, just a bit of prep work..

    Why does anyone need 800 tracks? Simple, they have 800 sample instruments loaded - almost certainly on slave machines, but they are still real.

    And why does someone need 800 sample instruments? Because that's what it takes to create the best possible mock-up today if you choose to avoid key-switching. If you like key-switching you can cut this down significantly.
     
    For strings, for example, you'll likely have the following groups:
    solo violin
    1st violin
    2nd violin
    solo viola
    1st viola
    2nd viola
    solo cello
    1st cello
    2nd cello
    solo bass
    bass
    violin ens
    viola ens
    cello ens
    bass ens
    strings ens
     
    For each of those you'll have arco, marcato, staccato, sordino, pizzicato, bartok pizz, spiccato, harmonics, legato, and maybe half a dozen accent articulation. So for strings alone that's a dozen articulations for each of sixteen different groups, or 192 tracks Again, key switching would reduce that to sixteen tracks, which is one thing I do to economize. BUT... that's just one library, now add a second string library and you could find yourself nearly doubling that. (not every library includes every articulation - part of the reason one might have more than one string library) UGH!
     
    So that's the why - in terms of producing music for media it's a very fast and efficient way to work. Everything is always at your fingertips.

    -- Bill
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    wst3
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    Re: Anyone here working with really large templates? May 15, 14 7:38 PM (permalink)
    oops - left out a minor gotcha... in order to make keyswitched instruments a bit easier to use, I end up using two MIDI tracks per... one for the notes, one for the keyswitches. I've toyed with a single keyswitch track for multiple MIDI tracks, but there's just too much over-lap, and I am too lazy to re-assign them<G>.

    I'm going to see if I can easily export the track list from my most recent attempt at a master template, if I can I'll post it.

    -- Bill
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    Soundblend
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    Re: Anyone here working with really large templates? May 15, 14 7:51 PM (permalink)
    So using 1  instrument, and that instrument has like 6 articulations
    you will be using 6 midi tracks for that single instrument instrument !

    What is the benefit of that , compared to use a note and do it by ( key switching )

    Maybe this:

    I guess it must be, when you will use 3 of the articulations in the same time
    that is why you need to use  separate tracks, cause you can not use 3 articulations
    in the same midi track at once with key switching.. right ?

    If that is right, then i understand , the complexity creating full a orchestra


    What about the outputs if the midi tracks, it goes up to 16 tracks
    how do you exceed the 16 tracks output?
    post edited by Soundblend - May 15, 14 8:00 PM
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    bitflipper
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    Re: Anyone here working with really large templates? May 15, 14 8:04 PM (permalink)
    I've seen 400-track projects for video game soundtracks, so yeh, track counts can get up there.
     
    800 boggles my mind, though. That would be 10 tracks for each player in an 80-piece orchestra! Granted, they represent different articulations, but most instruments can't even perform 10 separate articulations. How many tracks does a triangle require?
     
    Could this memory consumption issue be somehow related to Kiosk Project's thread about excessively long MIDI files? In that case, something in the file was making it appear to be a much longer sequence than it really was.


    All else is in doubt, so this is the truth I cling to. 

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    Soundblend
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    Re: Anyone here working with really large templates? May 15, 14 8:18 PM (permalink)
    So it is like this, if i gonna use 32 midi tracks
    i need 2 instruments capable of 16 inputs each

    So midi track 1-16 / midi out: TTS, channel 1-16
    midi track 17-32 / midi out : Kontakt 5, channel 1-16

    that gives 32 midi out total ?

    Good that we can use midi and audio track folders then and put ea instrument in that to keep track.
    post edited by Soundblend - May 15, 14 8:27 PM
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    wst3
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    Re: Anyone here working with really large templates? May 15, 14 8:25 PM (permalink)
    working backwards...
     
    Bit - I thought there might be junk in the project that started this little adventure, but the files I posted had no data in them. They were not long because in fact they had no length.
     
    As far as 10 tracks per player... that's conservative<G>. I have multiple libraries that cover the same instruments, and ideally I'd love to have them all at my disposal all the time so I can decide if this library or that library fits the piece better. And while I don't need 10 string libraries, I'd very much like to add at least two more (more than two really, since Spitfire sorta divided their strings up.)

    Even now I have KHS Concert Strings 2, KHS Spotlight Strings, Project Sam Orchestral Essentials, and Presonus Orchestral Instruments all covering strings, plus some oddball string effects libraries. It adds up fast! There is no question that both individual track per articulation and key-switched articulations both have issues (and by issues I mean problems), but dang, having had the opportunity to work with a large-ish template it is absolutely the way to go. I was able to play the same part into Addagiato, Mural, LASS (OK, yes, this guy has more libraries than I would think I need, but...), and anyway it was dead simple to audition the differences. Yes, I would like to be able to work that way, with maybe a few less choices<G>!
     
    Soundblend - Key-switching can conserve the number of tracks required, but it causes more problems than it solves. The biggest issue is that key-switches are not chase-able. So you have to rewind to get the articulations that you want. I have a kludge where I convert key switches to CCs and use CCs to select articulations, but it is a LOT of work to set up for each instrument, and I haven't decided if it is really going to work for me yet.

    There is always the load the instruments as you need them approach. It does address some problems, like memory, CPU, track count, etc, but it adds so much tome to the process, and I am kinda tired of working that way!

    The good news is that I seem to be the only person creating gargantuan MIDI files, so there may be hope yet until I can afford a fire breathing DAW and half a dozen slaves, and all the libraries to fill them<G>!

    I suppose that I have been know to use multiple articulations as an effect, but it is not something you would normally use if you are trying for a realistic mock-up.

    -- Bill
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    #25
    wst3
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    Re: Anyone here working with really large templates? May 15, 14 8:30 PM (permalink)
    Soundblend
    What about the outputs if the midi tracks, it goes up to 16 tracks how do you exceed the 16 tracks output?



    Each instance of Kontakt, for example, uses 16 MIDI channels. So five instances of Kontakt will eat up 80 MIDI channels and 80 Audio channels... which seems to be about my maximum size project at the moment.

    -- Bill
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    #26
    wst3
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    Re: Anyone here working with really large templates? - Updated 5/17 May 17, 14 11:14 AM (permalink)
    So you guys have been a big help, and I did some digging last night!
     
    The first thing I discovered is that the only part of my copy cakewalk.ini that is populated is the dump requests. That seems odd. Odder still, the timestamp in the file is March, 2002. Have I got an ini file problem, a corrupted copy perhaps?
     
    And if so, other than completely removing and reinstalling is there a way to get a current copy of the file?
     
    And if a complete re-install is required are there any gotchas I need to be aware of?
     
    And should I suspect the validity of aud.ini too?
     
    I did do a re-personalize, or whatever they call it - no change, which makes sense because I found the master copy, and it too is dated 2002 and empty except for dump requests.
     
    So I re-ran the latest (X3e) patcher... still no joy.
     
    If it matters I am running the x64 version, and I did have X2 installed prior to upgrading to X3. None of the earlier versions ever made it onto this OS build.
     
    Thanks a million... I really need to solve this problem so I can get back to work.

    -- Bill
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    #27
    scook
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    Re: Anyone here working with really large templates? - Updated 5/17 May 17, 14 11:41 AM (permalink)
    The lightest approach is renaming the ini files. They are automatically rebuilt when SONAR starts up.
     
    There are two levels of re-personalizing SONAR:
    1) Holding the SHIFT key while starting SONAR will cause any missing files in the user directory to be replaced.
    2) Holding the CTRL and SHIFT key will overwrite the files in the user directory. I described it in #16 above http://forum.cakewalk.com/FindPost/3039156
    #28
    wst3
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    Re: Anyone here working with really large templates? - Updated 5/17 May 17, 14 3:05 PM (permalink)
    I had not tried renaming them - that's next I guess. I did try both SHIFT and CTL-SHIFT, and the results were the same for both. That's why I have a wee suspicion that the master copy might be the one that got clobbered.
     
    Thanks though for the tips earlier in the thread, that's what motivated me to try!

    -- Bill
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    #29
    scook
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    Re: Anyone here working with really large templates? - Updated 5/17 May 17, 14 3:09 PM (permalink)
    the master copy is stored in "C:\ProgramData\Cakewalk\SONAR X3 Producer"
    ProgramData is a hidden directory.
    #30
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