Helpful ReplyCreating a submix track: Pretty impressed with myself - but you don't have to be :O)

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LJB
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2014/06/11 08:15:39 (permalink)

Creating a submix track: Pretty impressed with myself - but you don't have to be :O)

So I had to share this for those who like to push the mixing envelope a bit. It might have been stated before, but I am not aware of any thread on this, so I hope you find it useful.

I have been wishing for a way to create a submix track (the way you can send an entire bunch of tracks to one fader in that other Professional DAW), and as we know, Sonar won't let you send track outputs to a new track's input. Sure, you can use a buss, but it's clumsy and gets confusing.


Well, I solved it, as I am sure others may have as well:
 
Create a new audio track below the ones you want to submix (call it Vocal Submix or something)
Insert any plugin with a side-chain input and LISTEN function (I used Sonitus Gate)
Set the plugin Output to SIDECHAIN or LISTEN or THROUGH etc. Whatever gets a clean unprocessed signal to pass through.
Take all the tracks you want to submix and assign their outputs to "Sonitus: Gate Side Input - Vocal Submix" or whatever you named your submix track
 
Now you have all your subbed tracks on one fader.
 
I hope you find this useful :O)
 
Ludwig
 
post edited by LJB - 2014/06/11 11:24:36

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Karyn
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 08:35:40 (permalink)
I fail to understand why this is better/easier/more desirable than using a bus, when this is specifically what busses are for...

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LJB
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 08:41:52 (permalink)
Well, it's easier to see what's going on, for one. It's just my preference - but I am sure there are pretty good reason's why the world's top DAW has it set up that way, and why the world's top engineers prefer it that way too.
 
Sorry, that sound's a bit snide, but it's not intended that way. I just think it makes life a lot easier when you're running huge mixes.
 
And now there's one more way to bend the rules :O)

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Karyn
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 08:50:32 (permalink)
The worlds top engineers use the worlds top hardware consoles which often have dozens of (sub) busses. Using hardware you're limited by the physical quantity of hardware you have, a lot of consoles I've seen can define channels as inputs or busses on the fly.
 
But it doesn't answer the question, what do you get by "faking" a bus that you don't get/can't do with the normal busses?

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MacFurse
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 09:09:45 (permalink)
One immediate use for me, is that you cannot solo a buss, and leave solo'd tracks running. It kills them. This way, you can solo submixes, and still include tracks in the solo mix. While I agree, mostly I don't need this either, this particular problem of not being able to solo the track, and my buss'd effect, at the same time, is frustrating. So, I think I will get some use out of this workaround.
 
Thank's for that. Well thought out....

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LJB
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 09:14:01 (permalink)
Karyn, many top engineers don't use much hardware anymore.
 
But back to the topic, let's say you have a vocal that is comprised of four identical audio tracks, each one processed differently (one clean, one crushed, one effected and one saturated). They make up one vocal sound, but four tracks are running in unison.
 
Once you have your vocal sound by blending those four tracks, you'll want to treat it as one vocal track, with volume and other automation available with the minimum of fuss.
 
That's one application.
 
Splitting a bass track into Low, Mid and High and then summing it would be another.
 
Anyhoo, thought I'd share it. Use it/Don't use it.
 
L.
 
 

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Karyn
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 09:23:08 (permalink)
Hi Ludwig,  I'm not trying to be difficult, honestly.  But what you're describing is precisely what the standard busses are meant to do and I still don't see any advantages by creating "fake" ones with track lanes.
 
On the contrary, the side-chain input on the FX plugin you're using becomes the summing amp for your new bus. Something it is not intended to do...

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LJB
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 09:49:51 (permalink)
Good point Karyn. Thanks for pointing that out. Not a programmer, so I can not argue with anyone about whether that matters in the digital domain though.
 
But now that I have done what i was trying to do, I'm pretty chuffed :O) I guess i just don't like restrictions.

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Krokodilen
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 09:54:49 (permalink)
Hi LJB,
 
I think your post is great.
This Is just the way one creates new sounds - buy experementing and buy using things in a way they were not intended too.
It could be a bit of hit or miss but history shows that for instance TB303 was originally designed to act as a baskomp device. But as we all know, got other uses.
 
Thx I like It.
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rbowser
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 10:46:36 (permalink)
LJB...Now you have all your subbed tracks on one fader...


---like I already have on my Submix Bus fader.  But now I can have the choice of looking at a console module on the left side of the Console's divider, or on the right side -- hmmm.

Ludwig, I don't mean to bust your chops.  The trick you've described of setting up submixes in a different way obviously works better for you and it's your preference.  

It's great when people work out personalized work flows that feels better to them.  The particular motivation for coming up with alternate approaches may not always be shared or even understood by other people, but that doesn't matter.  We need to work in ways that don't feel awkward or stultifying.

Not everyone's going to get it why this particular thing became important to you, but that doesn't matter - it works for you!  

For me, a Bus is the same thing as a Track, only it's in its own neighborhood on the right side of the Console divider where I know I can always easily find it.  Using Buses hasn't ever been confusing to me - tracks are directed to them, I do whatever I want with FX and routing - It's all logical and straight forward.

Even though I've never considered thinking that Sonar isn't capable of having subs on one fader, since it can, I can't say I've tried your method.  Maybe with an experiment I'll see better why you find this better.  Right now, it's like I said at the start - I have my sub fader either on the left side of the divider, or the right side.  I don't see yet what difference it can make -- I can automate the faders in the same way, I can direct the output the same, add Sends, Solo the sub etc - I'm not grasping what the advantage will be.  Maybe I'll find out!

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Atsuko
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 12:07:35 (permalink)
Besides, you can group busses and link the faders so you can move them altogether with one movement.

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rbowser
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 12:10:32 (permalink)
Atsuko
Besides, you can group busses and link the faders so you can move them altogether with one movement.


Well, but you can do that with regular tracks too -
 
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Atsuko
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 12:18:13 (permalink)
Yes, but, as we're talking about busses....

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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 12:20:32 (permalink)
Atsuko
Yes, but, as we're talking about busses....


Ah, I see - That's cool.  I thought you were mentioning grouping buses as something unique with them that couldn't be done with tracks, since the original topic was about using a track instead of a bus.  I'm with your program now.
 
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Atsuko
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 12:25:30 (permalink)
Cheers!!

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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 15:54:02 (permalink)
In addition to whether the plugin acting as a summing amp affects the sound, I wonder what happens if you try to "Freeze" the submixed track?
 
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Anderton
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 16:02:24 (permalink)
I always like it when people come up with new tricks like this. It may have some use that's not immediately apparent...always useful to have another potential tool in the toolset.

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...wicked
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/11 17:37:30 (permalink)
Yeah I don't know why the OP is getting flak for this, it's a great trick!
 
And obviously, the biggest reason to do it is organization and ergonomics. I think SONAR will eventually integrate buses and tracks in the Track View, it just makes things easier. Then we could take that Shift-B bus pane and make it a custom area where we can put whatever tracks we want. In fact, we can have tabs of them for quickly jumping to custom groups. AND we can still have our buses in the Track View arranged however we want. 
 
This gets even better when you use multiple gain stages or split sub-groups out for things like parallel compression. I've many times ended up with VOX-SUB buses that then feed into a VOX-MAIN bus after some weirdo routing. 
 
And yes, why NOT allow routing audio from a track into another track? Sure we can bounce down but that takes us out of the zone and now we have to go new track hunting and moving it to folders etc etc. If we could just insert a track and quickly render some experiments or subs we could move faster. Not to mention whatever weirdo things we might be able to do with it. Sheesh someone using Ableton figured out how to make a wobble by chaining a billion things together and now there's a whole dang sub-genre of electronic music from it! (dubstep in case you were wondering).
 

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SvenArne
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 04:52:49 (permalink)
This was pretty clever, kudos!





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SvenArne
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 04:52:50 (permalink)
-double post-





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Karyn
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 05:15:13 (permalink)
I'm not denying its a clever way to create a bus, and I'm not trying to give Ludwig flak about it.  I just want to know why it is worth the effort when we already have busses built in that do exactly the same...
 
The only advantage I can see is being able to place the bus right next to the group of tracks that are being summed: ie. vox1, vox2, vox3, vox bus, guitar1, guitar2, guitar3, guitar bus.  But then you're mixing your busses in with the tracks, making them harder to find, harder to compare bus levels, etc...
 
I still don't see an advantage.
 
There is an advantage to having all your busses in one place however.  With your main drums, guitars, keys, vocals, FX, etc. busses next to each other you effectively have a sub-mixer that gives an at-a-glance overview of what your mix contains, what is playing and how loud relative to the other sound groups, etc.
 
I realise that is a work flow preference.

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Tom Riggs
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 06:07:19 (permalink)
What would be nice work flow wise is if there was a "Folder fader" that way you could group the tracks you want together and if you collapse the folder you still have a fader for the rest the tracks. This would work in the TV but not sure how this would work in the console where I do most my mixing.
 
You could also direct the tracks to a bus temporarily and then bounce the bus and import the resulting audio to a new track and place it where you want. Although that would not be very flexible if you needed to tweek the mix on your grouped tracks.
 
Glad you found something that makes you happy.
 

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Kylotan
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 07:52:56 (permalink)
Karyn
The only advantage I can see is being able to place the bus right next to the group of tracks that are being summed: ie. vox1, vox2, vox3, vox bus, guitar1, guitar2, guitar3, guitar bus.  But then you're mixing your busses in with the tracks, making them harder to find, harder to compare bus levels, etc...


They're not harder to find if you know they are right next to the tracks that you send to them. :) And being able to compare bus levels only matters if you know those buses are worth comparing - which some of them won't be, if they just exist to route other things.
 
The way I think about it is that there are 2 types of bus - aux buses, which is where you're using a traditional send and return to add reverb or some other effect that layers on top, and grouping buses, where you gather a bunch of sounds together to try and treat them as a similar sound.
 
If I group all my rhythm guitars or drums into one track folder, it's frustrating that I then have to look somewhere else entirely to control their overall volume via a bus, whereas instruments that don't have their own bus can be controlled in-line in the track section. I could create a bus for every type of instrument... but why? It seems to me that the distinction is arbitrary and that we should be able to route things in and out of whatever tracks we like.
 
This is why I really wish that Sonar would implement a fader and FX bin on track folders, or simply make track folders into buses. That would meet a lot of the desires that people have for buses.

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...wicked
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 11:48:33 (permalink)
Yes, even if that were the "only" advantage, it's a pretty big one! Best part? If the buses pane were actually kept the same, then you could have both! I'm finding less and less difference in track folders and buses and starting to see them move towards the same thing...or at least being able to have a bus be a track folder as well.

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#24
scook
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 12:35:26 (permalink)
Nice routing trick, it eliminates the bus I use to create for a looper. Now I can keep all the tracks related to the looper in one folder.
 
thanks
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Anderton
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 23:52:59 (permalink)
scook
Nice routing trick, it eliminates the bus I use to create for a looper. Now I can keep all the tracks related to the looper in one folder.


I thought a looper might be feasible with this, but tried and still couldn't figure out how to get an output back into its own input. Can you describe how you're doing this? I always end up going external and using physical patching. 

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Anderton
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/12 23:55:59 (permalink)
Kylotan
This is why I really wish that Sonar would implement a fader and FX bin on track folders, or simply make track folders into buses. That would meet a lot of the desires that people have for buses.


While this doens't solve the problem, I use Take Lanes to do this when I want to apply an effect with a fader to a lot of tracks. Of course the big limitation is that the tracks have the limitations of take lanes, but if all the parts are the same (e.g., massive stacked vocals for choirs), it can work.

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#27
scook
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/13 00:00:42 (permalink)
I still resorted to an external loopback but the Sonitus Gate eliminates the bus I was using for the loop. For me, the advantage is keeping the tracks associated with the loop in a single folder.
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Anderton
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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/13 00:57:42 (permalink)
Thanks. Let me know if you ever figure out a way to trick Sonar into feeding back on itself. I understand why the Bakers don't want to allow this, but maybe we could unlock this as a feature if we sign a pledge promising to use this power only for good.

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Re: Creating a submix track: Pretty impressed with myself :O) 2014/06/13 02:27:40 (permalink)
As an alternative, maybe CW should introduce a new Console View (in addition to the existing one) that displays tracks and buses merged together and can be reordered without affecting the order in Track View and normal Console View.  Just an idea.
 

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