Helpful ReplyAre bundle files given a raw deal in X3? (Do they now work?)

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Anderton
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 13, 15 10:39 PM (permalink)
tenfoot
Quite often when you delete audio from a track it remains in the audio folder, and I have always found the clean audio folder function to be a bit dodgy.

 
When I'm done with a project, I create a "final" folder and "Save As," making sure that "Create One File per Clip" is checked. This saves only the audio that's actually used in the project, not all the parts of the file that aren't. Often a 3 GB project will get slimmed down to a couple hundred megs. Then I delete the original project folder. 
 
Great point re long term storage that any lost data in a bundle causes the entire project to fail Craig - hadn't thought of that, but don't use bundles for that purpose anyway. I would hate to see the write bundle function disappear though!

 
Yes, the cleanup functionality can be handy. I tend not to think about it because I tend to clean up as I go along.
 

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tenfoot
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 14, 15 1:37 AM (permalink)
Anderton
tenfoot
Quite often when you delete audio from a track it remains in the audio folder, and I have always found the clean audio folder function to be a bit dodgy.

 
When I'm done with a project, I create a "final" folder and "Save As," making sure that "Create One File per Clip" is checked. This saves only the audio that's actually used in the project, not all the parts of the file that aren't. Often a 3 GB project will get slimmed down to a couple hundred megs. Then I delete the original project.
 




Nice solution Craig - will give it a try:)

Bruce.
 
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Bristol_Jonesey
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 14, 15 5:36 AM (permalink)
Elffin
Should I bounce any tracks that have ussd audiosnap before bundling the file?

Yes!
 
You should ALWAYS bounce any material that AS has been used on

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wetdentist
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 14, 15 7:22 AM (permalink)
i have probably had 6 or 7 .cwb files become corrupt and unusable since becoming a Cakewalk user in 2007, so i won't use them anymore, and haven't since 2009 (which is when i discovered the bundles i made in '07 & '08 had been corrupted).  i wish someone would invent a utility that fixes corrupt bundles in a way that it would open everything except the corrupting data.  

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#34
Noel Borthwick [Cakewalk]
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 14, 15 8:10 AM (permalink)
Have you tried safe mode? All known problems with loading bundles were fixed many years ago.
The only advantages of saving bundles is that you have a single file to send someone and it includes only the data referenced within the project file. One downside is that bundles cannot save audiosnap edits. Its generally preferable to use per project audio since loading projects is much faster than bundles. To pare down the size you can just save to a new folder and choose to copy audio - this has the same effect as bundles since it will only copy used data.
post edited by Noel Borthwick [Cakewalk] - September 14, 15 8:23 AM

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#35
wetdentist
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 14, 15 10:23 AM (permalink)
i have tried safe mode, but when it opens the project up in safe mode, there is nothing there.  absolutely nothing. maybe there was an audiosnap edit in there that corrupted the bundle.  
 
that would be so cool if there was a utility that could open up everything inside a .cwb file EXCEPT the audiosnap edit that might be in there, or whatever else is the corrupting data.  
 
i have 2 projects from 2008 that i would LOVE to be able to open up and work on again, but cannot.  
 
as i said before, i haven't saved a project as a bundle since 2009 once i found out some of my bundles were corrupted, and i only use per project audio now.

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Elffin
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 14, 15 12:40 AM (permalink)
Bristol_Jonesey
Elffin
Should I bounce any tracks that have ussd audiosnap before bundling the file?

Yes!
 
You should ALWAYS bounce any material that AS has been used on


thanks!

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pwalpwal
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 14, 15 12:47 AM (permalink) ☄ Helpfulby wetdentist September 14, 15 1:25 PM
is there an underlying compression format (ZIP? CAB?), so a user could change the file extension and manually try to recover any resources therein, without using sonar to open it?

just a sec

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wetdentist
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 9:49 AM (permalink)
pwalpwal
is there an underlying compression format (ZIP? CAB?), so a user could change the file extension and manually try to recover any resources therein, without using sonar to open it?


does anybody know the answer to this? i have tried changing the file extension to .zip but that did not work.  would love to get inside a couple corrupted .cwb files & salvage them

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#39
scook
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 10:01 AM (permalink)
Cwb files are riff files with multiple wave chunks. New versions of SONAR automatically use Wave-64 format if the cwb exceeds 2GB. To load them directly change the extension to wav or w64 depending on the size.
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pwalpwal
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 10:05 AM (permalink)
scook
Cwb files are riff files with multiple wave chunks. New versions of SONAR automatically use Wave-64 format if the cwb exceeds 2GB. To load them directly change the extension to wav or w64 depending on the size.

how does it save the project data?

just a sec

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scook
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 10:10 AM (permalink) ☄ Helpfulby pwalpwal September 15, 15 10:23 AM
I believe the project is at the head of the file. Throughout the history of posts about bundles Noel has discussed the file layout. What I posted is paraphrased from the documentation. IIRC, there are posts about modifying the file extension to recover wave data.
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pwalpwal
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 10:24 AM (permalink) ☄ Helpfulby wetdentist September 15, 15 11:54 AM
ok i just tried renaming the cwb from http://www.cakewalk.com/Support/Knowledge-Base/2007013062/Sonitus-fxphase to a .WAV, and it does indeed open (i was using ocenaudio) as a single PCM WAV- i don't know if there should be more than one WAV, or how would i tell the number of WAVs? bonus info: it looks like CWBs aren't compressed at all

just a sec

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scook
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 10:39 AM (permalink) ☄ Helpfulby wetdentist September 15, 15 11:54 AM
Yes, bundles are not compressed. How to unpack the bundle into individual files is the problem. I supposed if there were an easy way to do it other than the code in SONAR, we would have a recovery utility.
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wetdentist
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 12:03 AM (permalink)
a bundle recovery utility for corrupted bundles would be a great thing to have!!!!  could someone at Cakewalk (or anywhere, for that matter) please make one?

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BobF
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 1:15 PM (permalink)
For the pure joy of it I just opened a cwb from April '03 in Platinum.  It opened fine with the expected missing DR-008, LSPro and Timeworks messages.
 
 

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wetdentist
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Re: Are bundle files given a raw deal in X3? (Do they now work?) September 15, 15 1:18 PM (permalink)
+1 for the making of a bundle recovery utility for corrupted .cwb bundle files

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jay781
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Re: Are bundle files given a raw deal in X3? (Do they now work?) October 14, 15 6:56 PM (permalink)
if you install cakewalk 6 or under x1 the wave plugins will pull up in x1 x2 x3 
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