Re: What are all the Vocoder capable synths in Sonar since X1 Prod/Using Synths as FX? Gen
2016/01/25 13:39:46
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Thanks, scook. I was considering loading up GR for some of this too... and that thread does look like a good read.
I'm kind of going for a creepy, evil "hive" vocal so it will involve many layers of the same 2 or 3 tracks affected in various ways. Some raw and distorted, some "robotic" some pitch shifted... crap like that. It's really not "necessary" but I put my head into that so I could play around with vocal mangling in general.
Actually you brought up V-Vocal and that's another one I've really been wanting to play with and intend to on this. I've just never found a good reason to pull it out.
With Rapture and loading waves... is there a limit to the length of wave? I could definitely wreck things up in that but I'm not sure how that would work and keep it in sync with the song.
Like if I could load the entire wave (from start to finish of the song) then I could just put a MIDI note to trigger it and go nuts but I doubt that would work (the song is only a couple minutes but still).
As for Zeta... I love Zeta for the weird electronic stuff. I would love a way to route a track into it somehow. Might be a feature request.
Just rambling. Gonna be playing with this a bit over the next few days I think.
Thanks.