gbowling
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Re: How do I extract specific MIDI notes from a track?
2016/02/04 12:19:22
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I do this all the time with drum tracks and I live the cal script the best. It's really easy. - select the track - Process > Run Cal - The cal script is called Split Note to Tracks.cal Works perfectly leaving you with a series of tracks for each note in the original track. gabo
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Anderton
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Re: How do I extract specific MIDI notes from a track?
2016/02/04 12:30:41
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One more piece of information: I mentioned the difficulty of using the arrows in the MIDI Event Filter plug-in. I asked Cakewalk about it and it seems to be an issue only if your default Windows font size is greater than 100%. So many of you may not experience this issue.
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Beepster
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Re: How do I extract specific MIDI notes from a track?
2016/02/04 12:32:34
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Kylotan
Beepster I get it though. It's hard enough to create a program that can perform all these tasks but it's WAY harder to design things to be user friendly enough to anticipate what MOST people would be attempting to do with such maneuvers. Then there is the matter of changing things this late in the game which would inevitably disrupt many people's workflows. The thing is... although I wouldn't bet $20 on it, I'm pretty sure that Sonar used to do the thing I expect, which is to preserve the time location when cutting/pasting. It's some point more recently - Platinum? The X series? - when it started dumping it at the Now time. Same goes for other operations that used to operate on wherever I clicked, like Split Clip - I used to be able to click a clip in the middle, choose split, and it would split it there. Now, it splits at the Now time. Probably someone is assuming "Click to set now time" is always on, in which case you never notice the change in behaviour.
Well IDK what pre X series was like but quite often I find Sonar's "helpful" default settings and actions are contrary to how I would like things and I generally have to change said settings or alter my behavior to accomodate new stuff. It's like new features get shoved to forefront because the designers are proud of them and want people to see/use them but often times, to me, they are contrary to how I'd like to work. The most glaring example of this is the Smart Grid Snap resolution feature. It drives me bonkers and it is extremely pervasive in its attempts to make me use it. It seems I am always having to disable that thing (but I guess maybe it's just every time I start a new project... not sure). I can see how it would be useful but I would much prefer it was one of those things you have to turn ON instead of OFF and based on the amount of threads here that get resolved with the simple answer "Turn off Smart Grid" it probably should not be the default. People don't expect that type of behavior unless they are aware of it and intend to use it. When they aren't aware it is an extreme "WTF is going on?!" scenario. Again... that's not to say it isn't a great option to have and I can see the loopty loopers and MIDI guys/gals really getting a lot of use out of it but for me, doing endless hours of live guitar session tracking and editing (and my penchant for micromanaging the EXACT Snap Resolutions for clips and MIDI on a case by case basis) it is not a useful feature in most cases. I also REALLY wish they'd unbind the Auto Scroll function from the Scroll Lock Key (which is a toggle that needs to be set EVERY time I start my computer) and allow it to be a global setting. At least until they implement "Smooth Scrolling". Just common sense stuff like that. Then again I probably work in very different ways than the majority of Sonar customers. I don't think so though considering most of us seem to be either long in the tooth guitar hounds noodling away in our home studios and/or MIDI composers going for more "realism" than hardcore electronica. Cheers.
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Beepster
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Re: How do I extract specific MIDI notes from a track?
2016/02/04 12:44:25
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gbowling I do this all the time with drum tracks and I live the cal script the best. It's really easy. - select the track - Process > Run Cal - The cal script is called Split Note to Tracks.cal Works perfectly leaving you with a series of tracks for each note in the original track. gabo
Yeah, I mentioned that one earlier but I think in a case like this where someone only wants a single row of notes on what could perhaps be a complex MIDI clip (that may contain a dozen notes or more) the generation of tracks or even clips for every note causes more of a mess than it's worth compared to some of the other suggestions (unless maybe the CalScript allows user instructions to omit/filter notes). To me I think I would probably go with the Select Row > Ctrl + Shift + Click Drag into a new track. But that's just because that's generally how I drag audio clips around (due to the fact clips paste at the Now Time or whatever other nonsense seems to happen when I try simple Ctrl V moves... seriously I forget how that behavior manifests itself because it was simply too annoying to deal with/reset the Now Time/mess with the "Special Dialogs"/etc). However to go back to the CalScript... maybe applying Craig's MIDI Filter suggestion as a Clip Effect to a copy of the original (so create a new lane in the source track, Ctrl + Shift + Left Click Drag the clip into the new lane, Apply the MIDI filter effect as a Clip Bin FX THEN run the "split to tracks" CAL) could be useful for some applications. Maybe not a single note such as the OP is wanting though but multiple notes. Meh. Lots of stuff to play with. Cheers.
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Anderton
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Re: How do I extract specific MIDI notes from a track?
2016/02/04 12:46:08
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Beepster It's like new features get shoved to forefront because the designers are proud of them and want people to see/use them but often times, to me, they are contrary to how I'd like to work. The most glaring example of this is the Smart Grid Snap resolution feature. It drives me bonkers and it is extremely pervasive in its attempts to make me use it. It seems I am always having to disable that thing (but I guess maybe it's just every time I start a new project... not sure).
If it's off in your default template, SONAR will open with it off when you start a new project. If it's on in the default template, SONAR will open with it on. When you save a project, the project will remember the state of the Smart Grid, as well as whether snap is on or off, and open up with the same state as when you saved it. So if you don't want smart grid to be on, don't turn it on, or at least turn it off before saving. That said, Smart Grid became a whole lot smarter when I assigned it to Alt+Shift+N (snap on/off is N). I use it and don't use it about equally, so the keyboard shortcut is great.
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gbowling
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Re: How do I extract specific MIDI notes from a track?
2016/02/04 16:47:42
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Beepster Yeah, I mentioned that one earlier but I think in a case like this where someone only wants a single row of notes on what could perhaps be a complex MIDI clip (that may contain a dozen notes or more) the generation of tracks or even clips for every note causes more of a mess than it's worth compared to some of the other suggestions (unless maybe the CalScript allows user instructions to omit/filter notes).
Agree Beep, the only reason I mentioned it was because he was talking about drums. When I record eDrums or triggers I wind up with a track for all the drums. Split the notes to tracks so I wind up with a track for each drum. In my workflow having each drum on a separate track is what I like. But yes, many things to play with an a number of ways to skin this. gabo
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icontakt
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Re: How do I extract specific MIDI notes from a track?
2016/02/04 19:19:54
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Beepster A perfect example, for me, of how the Cake team has really simplified an entire aspect of production is the "Inspector" and "Prochannel" concept. Just being able to mash "I" on my keyboard and having access to all sorts of crap I'd otherwise have to dig for and futz with is a huge bonus. I hardly ever have to use standalone plugs in the Bin/Rack and even then I'm actually preferring just using an FX Chain PC module instead so I can tweak things much more easily.
My experience is actually the opposite. Every time I want to change the clip's name or background color, I find it very annoying to have to access the Inspector, which isn't always located close to the clip, and editing a long clip name in that very narrow clip name field is really a PITA. Tracks and clips are two different things, so the clip inspector shouldn't be locked to the Inspector, which is a pane to show tracks. In another DAW I own, not only the inspector pane (similar to SONAR's Inspector) on the left side of the track view but also the menu that opens when you right-click on the clip has clip name/color fields. This is much more efficient. I forgot how I used to change clip names in a pre-X1 SONAR, but I think it was easier than the current method. Also, I once tried to use ProChannel, but I found some of its behaviors annoying so I don't use it (I basically don't use any effects that are locked to the DAW, anyway). For example, having to collapse and expand the modules or scroll up/down the view to access the desired module is IMO inefficient. Not being able to detach the flyout EQ is also incomprehensible for me. I also didn't like that the modules (to be more precise, the Inspector itself) are locked to either side of the display. Of course, the Inspector itself can be detached for convenience, but since the modules stack up vertically, the pane covers part of the Track view, which isn't good. I also recently tried to use the FX chain, but it requires a double-click to switch between the effects and I found it inefficient as well (the other DAW I own has a tabbed plugin window which only requires one click to switch between plugins). For these reasons I use a combination of X-Ray (Shift+X to show/hide one plugin window or Shift+Ctrl+X to show/hide all plugin windows) and Recycle Plug-in Windows. I absolutely love this combination. It works very fast and I don't think any other DAWs can do it.
Tak T. Primary Laptop: Core i7-4710MQ CPU, 16GB RAM, 7200RPM HDD, Windows 7 Home Premium OS (Japanese) x64 SP1Secondary Laptop: Core2 Duo CPU, 8GB RAM, 7200RPM HDD, Windows 7 Professional OS (Japanese) x64 SP1Audio Interface: iD14 (ASIO)Keyboard Controller/MIDI Interface: A-800PRODAW: SONAR Platinum x64 (latest update installed)
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