Helpful ReplySONAR 2016.03 Update now available

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ampfixer
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Re: SONAR 2016.03 Update now available 2016/04/05 21:01:30 (permalink)
My metronome quit working after the recent update. Anyone else having issues with it? It was working until I created a tempo map using the new drag to timeline feature. Doesn't work on record or playback.

Regards, John 
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#31
daryl1968
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Re: SONAR 2016.03 Update now available 2016/04/05 21:41:20 (permalink)
FreeFlyBertl
LarHawes
Melodyne Tempo Detection Video link, points to Help Video.




yeah noticed but found it here: http://blog.cakewalk.com/create-easy-tempo-maps-in-sonar-with-melodyne/
 




Just watched the video - this is some very clever hocus pocus 
#32
tenfoot
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Re: SONAR 2016.03 Update now available 2016/04/06 00:37:07 (permalink) ☄ Helpfulby FreeFlyBertl 2016/04/07 02:51:57
ampfixer
My metronome quit working after the recent update. Anyone else having issues with it? It was working until I created a tempo map using the new drag to timeline feature. Doesn't work on record or playback.


Yep - happened here too, though not while tempo mapping. Try enabling/disabling fx bypass button in mix module. Fixed it for me.

Bruce.
 
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Re: SONAR 2016.03 Update now available 2016/04/06 00:52:32 (permalink)
Andrew Rossa [Cakewalk]
Read the official ezine (written by Craig Anderton)



Thanks for the props, Andrew, but also thanks to Matthew Mann for his review of the Neat mics, and the ever-helpful Joey Adams for BlogBeat.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
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ampfixer
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Re: SONAR 2016.03 Update now available 2016/04/06 02:28:59 (permalink)
tenfoot
ampfixer
My metronome quit working after the recent update. Anyone else having issues with it? It was working until I created a tempo map using the new drag to timeline feature. Doesn't work on record or playback.


Yep - happened here too, though not while tempo mapping. Try enabling/disabling fx bypass button in mix module. Fixed it for me.




That did it. I don't know you figured it out because effects were the last thing I was thinking about. If we get another confirmation does that qualify as a bug?
 
Thanks for the help.

Regards, John 
 I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
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#35
tenfoot
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Re: SONAR 2016.03 Update now available 2016/04/06 04:23:51 (permalink)
ampfixer
tenfoot
ampfixer
My metronome quit working after the recent update. Anyone else having issues with it? It was working until I created a tempo map using the new drag to timeline feature. Doesn't work on record or playback.


Yep - happened here too, though not while tempo mapping. Try enabling/disabling fx bypass button in mix module. Fixed it for me.




That did it. I don't know you figured it out because effects were the last thing I was thinking about. If we get another confirmation does that qualify as a bug?
 
Thanks for the help.




No problem John. Glad it worked for you.

Bruce.
 
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#36
ramscapri
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Re: SONAR 2016.03 Update now available 2016/04/06 04:55:52 (permalink)
Andrew Rossa [Cakewalk]
We are pleased to announce that the SONAR 2016.03 is now available for download via Command Center. This update includes features targeted for both new and existing customers. Whether you’re new to SONAR or a power user, the new in-app Help Module will get you working faster and more efficiently than ever before. In addition we’ve added a new synth from A|A|S, the much-requested Melodyne Tempo Detection, and more fixes and enhancements.
 
Learn more about the new update
 
Read the official ezine (written by Craig Anderton)




Why is the "How to Download the ………. Update" section not included anymore in the ezine which used to follow the update features summary page ? It provided clarity, was helpful and saved everyone asking for which updates to download for which features.
 
Could we please have that page included ? Otherwise very informative, useful and engaging ezine 

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#37
robert_e_bone
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Re: SONAR 2016.03 Update now available 2016/04/06 09:12:20 (permalink)
EezyP
Thanks Seth! Yep.  Downloaded the C++ update from MS, ran it and Sonar is running now.  Couldn't do it through CCC though, only the 'launch' option offered.   I don't think an application upgrade should overtake the current system without a warning. BUT. Having said that, I don't know of any other software team that would respond so positively and so quickly.  Another positive reason to appreciate the Cakewalk team.  Problem solved. Thank you so much.


Right-clicking on the Sonar Platinum in the list on the left, exposes rollback options.  IF it lists the Build 71 as a choice, that should essentially do a reinstall, otherwise pick Build 70 for it to rollback to, then you should see the Build 71 show up as an install option to rerun that again after your Windows maintenance.
 
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#38
Anderton
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Re: SONAR 2016.03 Update now available 2016/04/06 09:40:50 (permalink)
ramscapri
 
Why is the "How to Download the ………. Update" section not included anymore in the ezine which used to follow the update features summary page ?



The embarrassing reason is...I forgot in one issue, and that got carried over to subsequent ones. Great point...thanks for the reminder!

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#39
joel77
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Re: SONAR 2016.03 Update now available 2016/04/06 10:30:05 (permalink)
Thank you Bakers for another awesome looking update!

Joel  Glaser
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#40
ramscapri
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Re: SONAR 2016.03 Update now available 2016/04/06 11:41:44 (permalink)
Anderton
ramscapri
 
Why is the "How to Download the ………. Update" section not included anymore in the ezine which used to follow the update features summary page ?



The embarrassing reason is...I forgot in one issue, and that got carried over to subsequent ones. Great point...thanks for the reminder!




Thanks for noting that Craig. The ezine is such an important and very much indispensable part of every update that almost anything missing in there will be noticed by someone or the other   great work by you and the team putting that together.
 
I think that this probably did come up in some post but just to reconfirm, downloading the core installer and Platinum Instrument Collection setups should cover everything for this update including the Melodyne tempo detection feature (that is, presuming one will not need to go to Celemony account to get something downloaded from there) ?
 
 

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#41
scook
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Re: SONAR 2016.03 Update now available 2016/04/06 14:37:12 (permalink)
ramscapri
I think that this probably did come up in some post but just to reconfirm, downloading the core installer and Platinum Instrument Collection setups should cover everything for this update including the Melodyne tempo detection feature (that is, presuming one will not need to go to Celemony account to get something downloaded from there) ?

As with every release, there is an update to the local help file. The new tempo detection feature is all SONAR, nothing new from Celemony required.
#42
AudioAnnihilator
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Re: SONAR 2016.03 Update now available 2016/04/06 20:58:23 (permalink)
WOW! The Melodyne tempo map feature is awesome BUT .. it's a real resource hog as well. In fact, I didn't realize it'd hoard so much RAM. I'm using an i7 core desktop with 16GB of RAM and Win7 Ultimate 64bit + SSD drives and so forth.

I opened up a studio recording with 22 mono tracks in it, only copied the tracks as they were (no plug-ins) and pasted them into a completely new project. I then ran Melodyne through the 22 tracks @ 48KHz/24-bit, the song altogether was a bit over 6 mins long and so were the tracks. It sure did clog up SONAR to a point where I was nearly convinced that there has been a memory leak or a similar bug somewhere and that I'd have to close down SONAR forcibly via the Task Manager.

Luckily, SONAR didn't freeze. The tempo calculation is excellent, in fact, it now does a much better job at times when compared to the old AudioSnap function, which has its good sides of course, but still. My problem is that even with just the 22 "raw" mono tracks, a 6-minute take and _nothing_ else running on the software or otherwise, it's really resource-intensive to operate. I noticed that upon activating Melodyne as clip FX for each of the tracks, SONAR now fills up around 10GB of RAM! That's just way too much for my setup. Either my workflow isn't correct or the Melodyne implementation just blows up the RAM memory usage.

The tempo insertion from a Melodyne-processed track worked just fine, but now I'm stuck with SONAR clogging up my RAM big time. if you have any ideas how I could easily adjust just a few parts of the song I'm working on tempo-wise, i.e. to first set the project tempo from a single Melodyne track, and then make other clips follow it, and not having to wait hours for the adjustment? All tips would be appreciated. I do have the latest Melodyne standalone purchased as well, so I could probably try doing the same task within the Melodyne 4 software. I also noticed that while the tempo mapping works just fine, it's yet another dead-end to select "follow project tempo" from the Melodyne Region FX menu.

As soon as the number of Melodyne-activated tracks/clips increase, the resource-grabbing gets real intense, up to the point that you can only try to wait it out. Saving the project as a plain .CWP file also becomes increasingly difficult as what was previously 1-2 megs has suddenly bloated into around 100 megs. And that's just the CWP project file. Also, when I got the project tempo from one of the Melodyned tracks, then selected all the tracks and from the to follow the project tempo (although it'd been already calculated and inserted from one of the Melodyned tracks), it'd completely throw the tracks in a nonsensical mess, so ... either I'm doing something wrong or all of the new Melodyne tempo map features don't yet work as they should.

In any case, the new Melodyne implementation is very promising, and if you only need to find the tempo from one track, it's an excellent tool for tempo mapping that way. Just beware if you have a multitrack project that needs tempo adjustment with individual tracks altogether, you'll clog up your system pretty quickly. :P


 
 
#43
Anderton
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Re: SONAR 2016.03 Update now available 2016/04/06 21:05:08 (permalink) ☄ Helpfulby AudioAnnihilator 2016/04/06 23:14:33
Choose one track to derive the tempo. Then use other Melodyne functions to conform the other tracks to that tempo.

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#44
arlen2133
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Re: SONAR 2016.03 Update now available 2016/04/06 22:14:17 (permalink)
Just updated to the .03 update.  
LOVE the help section!!!  Learned a few "quick" buttons (and I thought I had a pretty decent workflow).
 
Gonna spend some time with that one. 
 
Also, new synths are really good too!  Love them both!
 

Arlen
aka
Mr Grant
my music


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#45
Noel Borthwick [Cakewalk]
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Re: SONAR 2016.03 Update now available 2016/04/06 23:00:06 (permalink) ☄ Helpfulby AudioAnnihilator 2016/04/06 23:22:57
AudioAnnihilator
WOW! The Melodyne tempo map feature is awesome BUT .. it's a real resource hog as well. In fact, I didn't realize it'd hoard so much RAM. I'm using an i7 core desktop with 16GB of RAM and Win7 Ultimate 64bit + SSD drives and so forth.

I opened up a studio recording with 22 mono tracks in it, only copied the tracks as they were (no plug-ins) and pasted them into a completely new project. I then ran Melodyne through the 22 tracks @ 48KHz/24-bit, the song altogether was a bit over 6 mins long and so were the tracks. It sure did clog up SONAR to a point where I was nearly convinced that there has been a memory leak or a similar bug somewhere and that I'd have to close down SONAR forcibly via the Task Manager.

 
If you are creating 22, 6 minute tracks its a lot of audio for melodyne to analyze and store so I'd expect it to consume a lot of memory. If all you want is the tempo map, you can get rid of the melodyne region once you have extracted the tempo map. That will release the memory use. Additionally once you have got the other tracks to follow the tempo map you can render the region fx to "print" it and release RAM again. 
Alternatively you can use audio snap to follow the tempo rather than Melodyne.
 

Noel Borthwick
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#46
AudioAnnihilator
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Re: SONAR 2016.03 Update now available 2016/04/06 23:06:58 (permalink)
Anderton
Choose one track to derive the tempo. Then use other Melodyne functions to conform the other tracks to that tempo.



Thanks a lot for the tip, will try to find a workaround and that just might be one.
 
However, between my last post and this I found out a few things. First of all, it somehow helped out a bit to make a "Bounce to clip(s)"-round before activating the Melodyne. Still it was sluggish, but not as much, can't figure out what might be the reason.

I tried one more thing: since I have the Melodyne 4 complete version as a standalone license as well, I tried dumping the audio tracks into it and noticed that it's waaaaaaaaaay faster to process the very same 22 tracks of audio inside the standalone version. On top of that, the standalone Melodyne 4 even tries to learn something from its "neighbor" tracks (which is not the case in when running these same Melodyne functions within SONAR) - the track alignment seems to get a lot better, it's much faster to use etc., so, I guess it's once again a matter of having the right tool for the right job and not trying to do everything "under the same roof" (or DAW in this case).
#47
AudioAnnihilator
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Re: SONAR 2016.03 Update now available 2016/04/06 23:09:37 (permalink)
Noel Borthwick [Cakewalk]
If you are creating 22, 6 minute tracks its a lot of audio for melodyne to analyze and store so I'd expect it to consume a lot of memory. If all you want is the tempo map, you can get rid of the melodyne region once you have extracted the tempo map. That will release the memory use. Additionally once you have got the other tracks to follow the tempo map you can render the region fx to "print" it and release RAM again. 
Alternatively you can use audio snap to follow the tempo rather than Melodyne.


Yep, was thinking something similar, thanks! Still, the Melodyne 4 standalone version is way faster, smarter in algorithmic sense and less memory-consuming than using Melodyne as a Region FX with the current version of SONAR. :P
#48
Rob[at]Sound-Rehab
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Re: SONAR 2016.03 Update now available 2016/04/07 02:39:34 (permalink)
AudioAnnihilator
Noel Borthwick [Cakewalk]
If you are creating 22, 6 minute tracks its a lot of audio for melodyne to analyze and store so I'd expect it to consume a lot of memory. If all you want is the tempo map, you can get rid of the melodyne region once you have extracted the tempo map. That will release the memory use. Additionally once you have got the other tracks to follow the tempo map you can render the region fx to "print" it and release RAM again. 
Alternatively you can use audio snap to follow the tempo rather than Melodyne.


Yep, was thinking something similar, thanks! Still, the Melodyne 4 standalone version is way faster, smarter in algorithmic sense and less memory-consuming than using Melodyne as a Region FX with the current version of SONAR. :P




but simple drag and drop to the timeline is brilliant. I don't want to go outside Sonar to get the tempo if I can get it as easily as I can get it now

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#49
Noel Borthwick [Cakewalk]
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Re: SONAR 2016.03 Update now available 2016/04/07 08:41:17 (permalink)
AudioAnnihilator
I tried one more thing: since I have the Melodyne 4 complete version as a standalone license as well, I tried dumping the audio tracks into it and noticed that it's waaaaaaaaaay faster to process the very same 22 tracks of audio inside the standalone version. On top of that, the standalone Melodyne 4 even tries to learn something from its "neighbor" tracks (which is not the case in when running these same Melodyne functions within SONAR) - the track alignment seems to get a lot better, it's much faster to use etc., so, I guess it's once again a matter of having the right tool for the right job and not trying to do everything "under the same roof" (or DAW in this case).



From what I heard Celemony is considering an update to bring ARA access up to parity with the standalone version. When that happens you should have more multitrack editing functionality rolled in to the VST3 version.

Noel Borthwick
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#50
Starise
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Re: SONAR 2016.03 Update now available 2016/04/07 09:48:06 (permalink)
Love the help module as well. Great addition!

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#51
stonehedge
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Re: SONAR 2016.03 Update now available 2016/04/07 10:29:58 (permalink)
[quote=Seth Kellogg [Cakewalk]]
EezyP
 

You will need to complete any pending Windows Updates via your Windows Control Panel. Once they are finalized and the system is reset, if you reinstall (over the existing install) the latest SONAR update, it will reinstall the Microsoft Visual C++ 2015 library. 

Alternatively, you can download and install the C++ Libraries from Microsoft directly. https://www.microsoft.com/en-us/download/details.aspx?id=48145
 
Missing MIDI Plugin messages indicate that they were not able to be registered via the Windows RegSvr32 process. This is another indicator that there are pending Windows Updates on your system. In this case I would reinstall the latest SONAR update over any existing SONAR installation after you have completed the Windows Updates.





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#52
stonehedge
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Re: SONAR 2016.03 Update now available 2016/04/07 10:33:10 (permalink)
Seth are you saying that I need to install all windows updates I don't have, Or can I just download  and install the C++ library  as is and then install the sonar update.  I haven't updated windows since SP1. Sorry I am a little confused by that

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#53
WallyG
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Re: SONAR 2016.03 Update now available 2016/04/07 12:03:12 (permalink)
Noel Borthwick [Cakewalk]
 
From what I heard Celemony is considering an update to bring ARA access up to parity with the standalone version. When that happens you should have more multitrack editing functionality rolled in to the VST3 version.


That would make me a very happy camper. Just when I think Sonar can't get any better, it does...
 
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#54
subtlearts
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Re: SONAR 2016.03 Update now available 2016/04/07 18:34:59 (permalink)
WallyG
Noel Borthwick [Cakewalk]
 
From what I heard Celemony is considering an update to bring ARA access up to parity with the standalone version. When that happens you should have more multitrack editing functionality rolled in to the VST3 version.


That would make me a very happy camper. Just when I think Sonar can't get any better, it does...



Likewise! Yes please!

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#55
lawajava
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Re: SONAR 2016.03 Update now available 2016/04/07 22:49:56 (permalink)
Anderton
ramscapri
 
Why is the "How to Download the ………. Update" section not included anymore in the ezine which used to follow the update features summary page ?



The embarrassing reason is...I forgot in one issue, and that got carried over to subsequent ones. Great point...thanks for the reminder!


Craig - I've become very fond of the monthly eZine. My favorite part has been that section though. Sure hope you put it back in for future or even this current eZine.

The other stuff is all good as well and appreciated. But this part is the first thing I open the eZine for.

Two internal 2TB SSDs laptop stuffed with Larry's deals and awesome tools. Studio One is the cat's meow as a DAW now that I've migrated off of Sonar. Using BandLab Cakewalk just to grab old files when migrating songs.
#56
easthallrec
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Re: SONAR 2016.03 Update now available 2016/04/07 23:42:56 (permalink)
So, I'm on Newburyport and want to update to the latest version.  However, Command Center doesn't see the new version.  I've tried "check now", but it keeps telling me Newburyport is the latest version.
#57
scook
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Re: SONAR 2016.03 Update now available 2016/04/08 00:00:55 (permalink)
Is your membership active?
#58
Boydie
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Re: SONAR 2016.03 Update now available 2016/04/08 02:35:56 (permalink)
+1 to SCOOK

This caught me out! In all the excitement of the Melodyne Studio offer I completely forgot to renew my Sonar subscription, even though I had convinced myself I had done it!!!

To check out my music please visit:
http://soundcloud.com/boydiemusic
 
Twitter: https://twitter.com/BoydieMusic 
 
Specs: Vortex Laptop i7-3740QM (2.70GHz) 6MB, 32GB KINGSTON HYPER-X GENESIS 1600MHz SODIMM DDR3,  240GB INTEL® 520 SERIES SSD, 750GB SEAGATE MOMENTUS XT HYBRID, BluRay, USB 2 & 3, Firewire,
Audio Interface: M-Audio Fast Track Ultra + Focusrite VRM Box
#59
ZincTrumpet
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Re: SONAR 2016.03 Update now available 2016/04/08 13:54:30 (permalink)
I am using the 60 day trial to decide whether to upgrade from X3 Producer and have downloaded the new Platinum update. It seems to have a bug in the new version which wasn't there in the old one (or X3 Producer).
 
Drag a MIDI file into Sonar with nothing else loaded. Add Cakewalk TTS-1 (MIDI Source, First Synth Audio Output).
Select all the MIDI tracks and then click on the Tracks drop down and "Selected Track Outputs...". Under MIDI outputs it should show Cakewalk TTS-1 and my MIDI interface but the list is empty. Also note that Cakewalk TTS-1 is available on each channel's individual output selector.

Also the new version is now finding 209 plugins (was 258 and still is 258 in X3 Producer).
 
#60
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