Possible bug with the new mastering Plugins

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timp410
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2016/04/26 21:16:46 (permalink)

Possible bug with the new mastering Plugins

I inserted the LP MB and pinned the plugin. I then inserted the LP EQ and Sonar froze. I had to kill the program using Task Manager. I also had to log off and back on to completely kill the SONARPLT.exe process. It appears you can only have one of the plugins visible at a time. I was able to duplicate the bug.

Motherboard: ASUS Z97-A
Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
Power Supply: Corsair CX Series 600 Watt
Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
Focusrite Saffire PRO 24 DSP
Steinberg UR44
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    Anderton
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    Re: Possible bug with the new mastering Plugins 2016/04/26 21:26:38 (permalink)
    timp410
    I inserted the LP MB and pinned the plugin. I then inserted the LP EQ and Sonar froze. I had to kill the program using Task Manager. I also had to log off and back on to completely kill the SONARPLT.exe process. It appears you can only have one of the plugins visible at a time. I was able to duplicate the bug.




    What else is going on in your project? I did what I think was exactly the same procedure (insert MB, pin, insert EQ in same track) and it worked as expected, with both plug-ins visible.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #2
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/26 21:32:13 (permalink)
    It has several plugins in the project. I will try it with a very simple project.

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
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    M-Audio Midisport 4x4
    #3
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/26 21:35:01 (permalink)
    I just tried it using the normal template which has no plugins and the same thing occurred. 
     

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
    Edirol UA-25EX
    M-Audio Midisport 4x4
    #4
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/26 21:36:03 (permalink)
    I forgot to mention that this was performed on a bus, not a track.
     

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
    Edirol UA-25EX
    M-Audio Midisport 4x4
    #5
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/26 21:40:53 (permalink)
    I just tried it on a track and the same error occurred, frozen program. This system is only used for recording and video editing. 
     

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
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    M-Audio Midisport 4x4
    #6
    jeff oliver
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    Re: Possible bug with the new mastering Plugins 2016/04/26 21:44:16 (permalink)
    You're not the only one experiencing problems. Seems these plugins use a different protocol, I don't know why, but it was reported in another tread some strange happenings. I can't get either to show up, just a blank box where the LP should be and it's nothing I can do about it outside of buying a new computer because it's a graphics issue. Not too pleased about that at all. But life goes on...sadly :(
    #7
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/26 21:48:13 (permalink)
    Thanks Jeff, this is why and trying to do my part to help the bakers improve my favorite DAW.  

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
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    #8
    Anderton
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    Re: Possible bug with the new mastering Plugins 2016/04/26 21:55:58 (permalink)
    What happens if you try inserting the two plug-ins in an existing project, not one from a template?

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #9
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/26 22:05:38 (permalink)
    I tried it with an exiting project first in order to run some test. I then tried it using a basic template after reading that you did not have a problem.

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
    Edirol UA-25EX
    M-Audio Midisport 4x4
    #10
    Anderton
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    Re: Possible bug with the new mastering Plugins 2016/04/26 22:18:43 (permalink)
    Weird. I've been running the plug-ins for a little over a week on a circa 2012 HP laptop and an i7 PC Audio Labs desktop with a primitive AMD graphics card, and everything works up to spec.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #11
    Keith Albright [Cakewalk]
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    Re: Possible bug with the new mastering Plugins 2016/04/26 23:12:22 (permalink)
    Anyone running into blank screen issues with the plugins, please report the OpenGL version using a utility such as this one:
     
    http://www.ozone3d.net/gpu_caps_viewer/
     
    It also has tests so you can see how your system responds.  Some drivers may implement OpenGL using Software which may explain hangs/high cpu etc.  We're working to collect info on this so we can better respond to allow it to work as best as can be across a broad range of systems.
     
    Thanks.
     
    Keith

    Keith
    #12
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 08:25:34 (permalink)
    This is indeed strange, do you see anything out of the ordinary with my system specs? I am still running Windows 7. 

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
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    #13
    chuckebaby
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    Re: Possible bug with the new mastering Plugins 2016/04/27 08:39:02 (permalink)
    yes I just opened both at the same time and no issues either.
     
    you possibly may see if there is an update for your GeForce GT 730.
    my only theory is your graphics card needs an update and that's what crashing sonar, not the plug ins.
    just give a look and see if theres an update needed.

    Windows 8.1 X64 Sonar Platinum x64
    Custom built: Asrock z97 1150 - Intel I7 4790k - 16GB corsair DDR3 1600 - PNY SSD 220GB
    Focusrite Saffire 18I8 - Mackie Control
       
    #14
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 08:41:10 (permalink)
    Has anyone opened both on a Windows 7 OS?

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
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    #15
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 08:43:08 (permalink)
    By the way Charlie, did you pin the LP MB prior to opening the LP EQ? 
     

    Motherboard: ASUS Z97-A
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    Power Supply: Corsair CX Series 600 Watt
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    #16
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 08:45:07 (permalink)
    Something I haven't thought of, maybe this is happening with all of my plugins.

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
    Edirol UA-25EX
    M-Audio Midisport 4x4
    #17
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 08:48:14 (permalink)
    Nope, I just tried four different plugins including both VST2 and VST3 plugins and they all work fine. 
     

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
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    Edirol UA-25EX
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    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 09:00:50 (permalink)
    I was able to open and pin the original LP-64 EQ followed by the new LP MB without an issues. I was also able to reverse the process without any issues. I just cannot open and pin the two new plugins. What is different about these two plugins? I can open two Waves VST3 plugins and pin them both. Has anyone opened these on a Windows 7 system?
     

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
    Edirol UA-25EX
    M-Audio Midisport 4x4
    #19
    aries
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    Re: Possible bug with the new mastering Plugins 2016/04/27 09:27:06 (permalink)
    timp410
    I inserted the LP MB and pinned the plugin. I then inserted the LP EQ and Sonar froze. I had to kill the program using Task Manager. I also had to log off and back on to completely kill the SONARPLT.exe process. It appears you can only have one of the plugins visible at a time. I was able to duplicate the bug.


    I have the same problem. Inserted LP MB plugin into a project and everything worked as normal. I then deleted that plugin and inserted LP EQ  and everything worked as normal. I deleted that when I inserted LP MB and everything worked as normal, but when I inserted LP EQ Sonar froze.
     
    I have Window 7 Pro, AMD graphics card is up todate, Open GL version 6.14.10.13399
    post edited by aries - 2016/04/27 11:23:07
    #20
    Keith Albright [Cakewalk]
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    Re: Possible bug with the new mastering Plugins 2016/04/27 09:29:04 (permalink)
    Actually a better utility to use is this one:
    http://www.realtech-vr.com/glview/download.php
     
    After installation, run the utility, then click the Report option and copy paste the results.
    We may see some common themes that way.
     

     

    Keith
    #21
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 09:35:54 (permalink)
    Thanks Aries, your process was a little different than what I did. When I get back home, I will perform your steps.

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
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    Edirol UA-25EX
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    #22
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 09:37:14 (permalink)
    Thanks Keith, I will download and run the utility when I get back home.

    Motherboard: ASUS Z97-A
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    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
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    #23
    timp410
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    Re: Possible bug with the new mastering Plugins 2016/04/27 13:11:06 (permalink)
    Per your request Keith, here are the results from the OpenGL Extension Viewer.
     
     
    Renderer: Intel(R) HD Graphics 4600
    Vendor: Intel
    Memory: 0 MB
    Version: 4.3.0 - Build 10.18.14.4264
    Shading language version: 4.30 - Build 10.18.14.4264

    Max texture size: 16384 x 16384
    Max vertex texture image units: 32
    Max texture image units: 32
    Max geometry texture units: 32
    Max anisotropic filtering value: 16
    Max viewport size: 16384 x 16384
    Max Clip Distances: 8
    Max samples: 8

    Extensions: 207
    GL_3DFX_texture_compression_FXT1
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_arrays_of_arrays
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    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_transform_feedback
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_INTEL_map_texture
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_debug
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_create_context_robustness
    WGL_ARB_extensions_string
    WGL_ARB_framebuffer_sRGB
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_EXT_create_context_es2_profile
    WGL_EXT_create_context_es_profile
    WGL_EXT_depth_float
    WGL_EXT_extensions_string
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_NV_DX_interop
    Core features
    v3.0 (100 % - 23/23)
    v3.1 (100 % - 8/8)
    v3.2 (100 % - 10/10)
    v3.3 (100 % - 10/10)
    v4.0 (100 % - 14/14)
    v4.1 (100 % - 7/7)
    v4.2 (100 % - 13/13)
    v4.3 (100 % - 23/23)
    v4.4 (40 % - 4/10)
    v4.5 (0 % - 0/11)
    vARB 2015 (7 % - 1/13)
    OpenGL driver version check (Current: 4.3.0 - Build 10.18.14.4264, Latest known: 1.27.0.0):
    Latest version of display drivers found
    According the database, you are running the latest display drivers for your video card.
    No ICD registry entry
    The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.
    Extension verification:
    GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glColorTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterfvEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterivEXT
    GL_ARB_compatibility was not found, but is available in driver version 1.27.0.0
    GL_EXT_shader_integer_mix was not found, but is available in driver version 3.0.0 - Build 10.18.10.3540
    GL_INTEL_performance_queries was not found, but is available in driver version 3.0.0 - Build 10.18.10.3540
     

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
    Edirol UA-25EX
    M-Audio Midisport 4x4
    #24
    aries
    Max Output Level: -87 dBFS
    • Total Posts : 183
    • Joined: 2006/09/04 14:10:32
    • Status: offline
    Re: Possible bug with the new mastering Plugins 2016/04/28 08:01:01 (permalink)
    Hi Keith, here is my results from the OpenGL Extension Viewer as well to compare with timp410
     
    Renderer: AMD Radeon R5 200 Series
    Vendor: ATI Technologies Inc.
    Memory: 1024 MB
    Version: 4.4.13399 Core Profile Forward-Compatible Context 15.200.1062.1004
    Shading language version: 4.40


    Max texture size: 16384 x 16384
    Max vertex texture image units: 18
    Max texture image units: 18
    Max geometry texture units: 18
    Max anisotropic filtering value: 16
    Max viewport size: 16384 x 16384
    Max Clip Distances: 8
    Max samples: 4


    Extensions: 289

    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_AMD_shader_trace
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_tessellator
    GL_AMD_vertex_shader_viewport_index
    GL_AMDX_debug_output
    GL_AMDX_vertex_shader_tessellator
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_AMD_gpu_association
    WGL_AMDX_gpu_association
    WGL_ARB_buffer_region
    WGL_ARB_context_flush_control
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_ATI_render_texture_rectangle
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_I3D_genlock
    WGL_NV_DX_interop
    WGL_NV_DX_interop2
    WGL_NV_float_buffer
    WGL_NV_swap_group
    Core features
    v3.0 (100 % - 23/23)
    v3.1 (100 % - 8/8)
    v3.2 (100 % - 10/10)
    v3.3 (100 % - 10/10)
    v4.0 (100 % - 14/14)
    v4.1 (100 % - 7/7)
    v4.2 (100 % - 13/13)
    v4.3 (100 % - 23/23)
    v4.4 (100 % - 10/10)
    v4.5 (90 % - 10/11)
    vARB 2015 (0 % - 0/13)
    OpenGL driver version check (Current: 4.4.13399 Core Profile Forward-Compatible Context 15.200.1062.1004, Latest known: 15.200.1062.1004):
    Latest version of display drivers found
    According the database, you are running the latest display drivers for your video card.
    No ICD registry entry
    The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.
    Extension verification:
    GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glColorTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterfvEXT
    GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterivEXT
    GL_ARB_compatibility was not found, but is available in driver version 15.200.1062.1004
    post edited by aries - 2016/04/28 08:33:53

    Asus X99-A/USB3.1.
    Intel Core i7 5930K Unlocked, S 2011-3, Haswell-E, 6 Core, 3.5GHz(overclock 4.2Ghz)
    32GB (4x8GB) Corsair DDR4 Vengeance LPX Black PC4-19200 (2400)
    1GB XFX Radeon R5 230 Passive, 1066MHz
    800W be quiet! Straight Power 10 Hybrid Modular 8
    Win 7 Pro 64Bit

    #25
    aries
    Max Output Level: -87 dBFS
    • Total Posts : 183
    • Joined: 2006/09/04 14:10:32
    • Status: offline
    Re: Possible bug with the new mastering Plugins 2016/04/28 08:42:19 (permalink)
    Additionally, when both plugins LP MB and LP EQ cause Sonar Platinum to freeze is when I open LP MB mostly, if a loop happens to be going on at the time, then LP MB spectrum is displayed in real time with sound (everything else is frozen).
     
    If I press (left click) Sonars taskbar button then Sonar will minimise. The taskbar button will then not restore Sonar if it is pressed again. If I right click the mouse on Sonars taskbar button a small amount of the Sonar Platinum's screen is restored in a frozen state, if a loop happens to be going on then the LP MB spectrum and/or LP EQ is displayed in real time with sound (everything else is frozen).
     
    I have now found that sometimes both plugins LP MB and LP EQ do not cause Sonar Platinum to freeze, not sure if this is time related somehow. This is strange!. 
     
    If there is a freeze then its caused by trying to display mostly LP MB and not LP EQ.
     
     
    timp410 do you find the same LP MB causes most of the freezes?.
    post edited by aries - 2016/04/28 10:24:28

    Asus X99-A/USB3.1.
    Intel Core i7 5930K Unlocked, S 2011-3, Haswell-E, 6 Core, 3.5GHz(overclock 4.2Ghz)
    32GB (4x8GB) Corsair DDR4 Vengeance LPX Black PC4-19200 (2400)
    1GB XFX Radeon R5 230 Passive, 1066MHz
    800W be quiet! Straight Power 10 Hybrid Modular 8
    Win 7 Pro 64Bit

    #26
    timp410
    Max Output Level: -88 dBFS
    • Total Posts : 120
    • Joined: 2003/11/04 13:13:39
    • Location: Huntsville, AL
    • Status: offline
    Re: Possible bug with the new mastering Plugins 2016/04/28 08:47:54 (permalink)
    Aries,
    I was able to duplicate what you described!

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
    Edirol UA-25EX
    M-Audio Midisport 4x4
    #27
    aries
    Max Output Level: -87 dBFS
    • Total Posts : 183
    • Joined: 2006/09/04 14:10:32
    • Status: offline
    Re: Possible bug with the new mastering Plugins 2016/04/28 09:48:21 (permalink)
    timp410, so mostly LP MB seems to be causing the freezes?.
    post edited by aries - 2016/04/28 10:25:18

    Asus X99-A/USB3.1.
    Intel Core i7 5930K Unlocked, S 2011-3, Haswell-E, 6 Core, 3.5GHz(overclock 4.2Ghz)
    32GB (4x8GB) Corsair DDR4 Vengeance LPX Black PC4-19200 (2400)
    1GB XFX Radeon R5 230 Passive, 1066MHz
    800W be quiet! Straight Power 10 Hybrid Modular 8
    Win 7 Pro 64Bit

    #28
    timp410
    Max Output Level: -88 dBFS
    • Total Posts : 120
    • Joined: 2003/11/04 13:13:39
    • Location: Huntsville, AL
    • Status: offline
    Re: Possible bug with the new mastering Plugins 2016/04/28 10:03:24 (permalink)
    Sonar seems to only freeze when I pin one of them. However, another issue I have is some of the synth plugins are intermittently cutting in and out. I am currently trying to figure out the nature of how the synth sounds are cutting in and out. 

    Motherboard: ASUS Z97-A
    Processor: Intel Core i7-4770 Quad-Core Desktop Processor 3.4 GHZ LGA 1150 8 MB Cache
    Power Supply: Corsair CX Series 600 Watt
    Video: EVGA GeForce GT 730 2GB GDDR3 64-bit
    Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
    Focusrite Saffire PRO 24 DSP
    Steinberg UR44
    E-MU 1820M
    Edirol UA-25EX
    M-Audio Midisport 4x4
    #29
    aries
    Max Output Level: -87 dBFS
    • Total Posts : 183
    • Joined: 2006/09/04 14:10:32
    • Status: offline
    Re: Possible bug with the new mastering Plugins 2016/04/28 10:33:08 (permalink)
    Just noted something else. Where sometimes both plugins LP MB and LP EQ do not cause Sonar Platinum to freeze, its when you display them individually. When you display both a freeze occurs. It is strange!.

    Asus X99-A/USB3.1.
    Intel Core i7 5930K Unlocked, S 2011-3, Haswell-E, 6 Core, 3.5GHz(overclock 4.2Ghz)
    32GB (4x8GB) Corsair DDR4 Vengeance LPX Black PC4-19200 (2400)
    1GB XFX Radeon R5 230 Passive, 1066MHz
    800W be quiet! Straight Power 10 Hybrid Modular 8
    Win 7 Pro 64Bit

    #30
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