RSMCGUITAR
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Re: AD2 drum map ARRGH!
2017/05/01 01:46:05
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JohnEgan now I got to read up on using drum pane, and what advantage it may have over regular PRV.
The major benefit in my opinion is note lengths. In the PRV note lengths can be pretty much anything and kinda arbitrary, when working with drums. In the drum pane they are all the same length because they are just drum hits.
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scook
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Re: AD2 drum map ARRGH!
2017/05/01 01:56:59
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RSMCGUITAR In the drum pane they are all the same length because they are just drum hits.
That is the default but there is an option in the PRV Notes menu to "Show Note Durations in Drum Grid."
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JohnEgan
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Re: AD2 drum map ARRGH!
2017/05/01 02:20:55
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RSMCGUITAR The major benefit in my opinion is note lengths. In the PRV note lengths can be pretty much anything and kinda arbitrary, when working with drums. In the drum pane they are all the same length because they are just drum hits.
K, i see what you mean, except if you show velocity tails, I'll check that out when I get a chance to try working with it, would I assume it has all the same functionality as PRV notes, like selecting/cut/copy/pasting/moving, etc. Well, I just went back to try and not getting any sound again, I guess that why's it called the drum "pain" LOL, guess I changed something. Cheers
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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RSMCGUITAR
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Re: AD2 drum map ARRGH!
2017/05/01 03:20:23
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scook That is the default but there is an option in the PRV Notes menu to "Show Note Durations in Drum Grid."
Just curious, what would the use case be for that?
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Kamikaze
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Re: AD2 drum map ARRGH!
2017/05/01 03:41:55
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If you wanted control of the length of a percussion sound. By default a drum machine doesn't do this, but a sampler would. Or if you are using synths to make a percussion sound. With a cymbal you choke it with another note, but you could just set a note duration. With an open hi hat, you foot close, or hit again, but with note duration you'd set its length. Small changes in note length on a hi hat can make staright note sound more realistic.
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scook
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Re: AD2 drum map ARRGH!
2017/05/01 04:01:37
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Drum maps are not just for drums and percussion. They may be used anytime a translation table is needed between the MIDI input and the target(s) for the MIDI data. For example, a map could be used to split a keyboard and drive multiple synths.
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Kamikaze
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Re: AD2 drum map ARRGH!
2017/05/01 06:12:13
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I never use the drum View, I am much more comfortable using PRV, which I wished would name the keys, so I could have the best of both words. I do use step sequencer though, and everytime I kick myself for not sorting out the drum map for AD2. Just did it, it looks cool, very handy. Also deleted the 4,257,133 other drum maps I don't need to see. Just kept Session drummers in case I ever install it. Being AD has been bundled for so long long, I don't know why it isn't part of the CCC install!?!
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Kamikaze
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Re: AD2 drum map ARRGH!
2017/05/01 06:32:57
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The same happened for me, the drum map assigned the port out to my Quad, not Ad2. Should it not be doing this as part of the map? From Drum Map Manager Change the Output Port for all rows with the same Channel/PortPress CTRL+SHIFT while changing the port The next page to Scook's link http://www.cakewalk.com/D...elp=DrumEditor.05.html
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OldNick
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Re: AD2 drum map ARRGH!
2017/05/01 11:08:08
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Kamikaze Being AD has been bundled for so long long, I don't know why it isn't part of the CCC install!?!
Or at least create a batch or small exe file that is bundled with the zip file that you have to download.
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JohnEgan
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Re: AD2 drum map ARRGH!
2017/05/01 11:34:15
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Kamikaze Just did it, it looks cool, very handy. Also deleted the 4,257,133 other drum maps I don't need to see. Just kept Session drummers in case I ever install it
I guess we have the same point of view, So when you say you "just did it", do you mean defining AD2 as an instrument and manually entering all the kit piece note names as per AD2 piano key midi note/number assignments? as per, http://www.cakewalk.com/Documentation?product=SONAR&language=3&help=Instrument_Defs.04.html (or "just did it", meaning something else, LOL) Cheers John
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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Kamikaze
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Re: AD2 drum map ARRGH!
2017/05/01 11:42:09
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'I just did it" I had downloaded and installed the AD2 Drum map. Looked at it in step sequencer and felt pleased and posted. Posted Then I released I had no sound, and when I checked the drum map manager, the Port was set to Quad, not to AD2. I don't think this is right, it surely it should assign the port correctly. Quick fix, in drum map manager, select on of the port assignments and Press CTRL+SHIFT while changing the port when changing the port, to do all 80 odd at once. Save as a new Map
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JohnEgan
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Re: AD2 drum map ARRGH!
2017/05/01 12:37:48
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Kamikaze Then I released I had no sound, and when I checked the drum map manager, the Port was set to Quad, not to AD2. I don't think this is right, it surely it should assign the port correctly. Quick fix, in drum map manager, select on of the port assignments and Press CTRL+SHIFT while changing the port when changing the port, to do all 80 odd at once. Save as a new Map
I had done this also, it assigned output to my midi keyboard controller, I changed as above in session, and had sound again, when I reopened project again later, output was assigned to AD2 but had no sound again, re-did the process and still had no sound??? As original poster says Arggggh!, LOL. Anyway what I really want is names assigned in PRV not drum "pain" LOL, despite its possible virtues. I think another way to do this also may be in AD2 where you can reassign kit piece to different keys, so say the same as those used by the General Midi Drums instrument, (which you can assign to PRV keys), in any case, its matter of taking the time to do it. Cheers John
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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Kamikaze
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Re: AD2 drum map ARRGH!
2017/05/01 13:09:55
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Open AD2, click on the question mark in the top panel, choose map window. Go to Map preset in the top right hand corner and choose GM from the menu below. Never tried it.
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RSMCGUITAR
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Re: AD2 drum map ARRGH!
2017/05/01 13:55:22
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Word of warning, using GM simplifies a lot of the hit nuances.
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dejemuso
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Re: AD2 drum map ARRGH!
2017/11/24 11:56:18
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Gee it would be nice to be able to do all these tests, so far the inane crap of xln online loader forces a FULL update to ALL products, whether you want to or not, or by deselecting components it uninstalls them, no option to "leave them alone, I just want to update AD1 to AD2", and there's no bloody answer as to how to achieve it without a full bloody install of everything, BLOODY incompetent and useless!
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chuckebaby
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Re: AD2 drum map ARRGH!
2017/11/24 12:25:16
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dejemuso Gee it would be nice to be able to do all these tests, so far the inane crap of xln online loader forces a FULL update to ALL products, whether you want to or not, or by deselecting components it uninstalls them, no option to "leave them alone, I just want to update AD1 to AD2", and there's no bloody answer as to how to achieve it without a full bloody install of everything, BLOODY incompetent and useless!
You need to do a custom install.
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