Helpful ReplyWhat would you pay for?

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bokchoyboy
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Re: What would you pay for? 2018/02/28 15:34:37 (permalink)
from a past feature request... Console folders :)
#31
Beyond My DAW
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Re: What would you pay for? 2018/02/28 17:02:01 (permalink)
mister happy
I would pay $299.97 to upgrade my Platinum Lifetime if ProChannel disappeared, the inspector panel vanished, and the phase and stereo interleave buttons reappeared on the track headers where they belong.
I'd give another $100, or so, if a new Theme Editor could edit the stuff it can't.
Maybe more.

mister happy
I'd give another $49.97 for a Set Measure/Beat at Now = 0:01:000 with some sort of negative value count in.

mister happy
I'd pay $51.99 if I could stretch out the dialog box to see an entire Associated Audio Path no matter how long it is.
It seems annoying to have to scroll sideways just to read a path.


I'd pay $1,000 to make Mr. Happy.
 
OK, seriously. I'd pay the standard upgrade price (assuming my lifetime status is revoked) if SONAR's engine was as stable as Reaper/Studio One, it had nested folders, a much more extensible Drum Map editor/interface, song arrangement as simple as Reaper/Studio One and folders could be collapsed/expanded in the console view independent of the TV.
#32
Mr. torture
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Re: What would you pay for? 2018/02/28 17:24:22 (permalink)
Do we even know for sure what BandLab plans to do with Sonar? Are they keeping the software alive? Are they just using parts of it for their Bandlab site?
 
I would like to know if they are going to keep developing and upgrading. I'm not sure if anyone from Bandlab has said if they are?
#33
WallyG
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Re: What would you pay for? 2018/02/28 17:48:32 (permalink)
bokchoyboy
from a past feature request... Console folders :)


I agree with that request! My Studio One 3 Pro has them and they're very useful.
 
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#34
burkek
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Re: What would you pay for? 2018/02/28 18:29:13 (permalink)
Mac version. Since Cakewalk's demise I've switched to a Macbook Pro 2017 and will not look back. Currently learning Cubase but may switch to Logic. If Sonar comes back in a Mac version, well, I'd try a demo and decide from there.
 
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#35
Beyond My DAW
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Re: What would you pay for? 2018/02/28 18:59:55 (permalink)
Mr. torture
Do we even know for sure what BandLab plans to do with Sonar? Are they keeping the software alive? Are they just using parts of it for their Bandlab site?
 
I would like to know if they are going to keep developing and upgrading. I'm not sure if anyone from Bandlab has said if they are?


Meng has said SONAR (or whatever they decide to call it) will continue to be a desktop application.
#36
MarianoGF
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Re: What would you pay for? 2018/02/28 19:09:53 (permalink)
Kill me if already exists, but some time ago I was wondering why SONAR never had a waveform editor PREVIOUS to put the clip in the timeline. Like the "trimmer" in Vegas, that would be nice to me. Sometimes you just want to add a little part of a waveform to your timeline, but in SONAR you have to import it all, an then delete what you don't want. It's a bit annoying.
#37
mettelus
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Re: What would you pay for? 2018/02/28 21:11:23 (permalink)
That feature seems to be exclusive to video editors, but is actually the same functionality in essence. The clip editor takes in a full clip, you trim it, then move to the timeline. The full clip needs to be opened to be trimmed either way (whether a separate window or a track).

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#38
Geo524
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Re: What would you pay for? 2018/03/01 00:24:45 (permalink)
Pro Channel is the best thing that ever happened to Sonar. Skylight is 2nd. If these 2 items go away so will I. Lol.
I'd gladly pay to see an overhaul of Dimension Pro.

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#39
mumpcake
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Re: What would you pay for? 2018/03/01 00:37:51 (permalink)
burkek
Mac version. Since Cakewalk's demise I've switched to a Macbook Pro 2017 and will not look back. Currently learning Cubase but may switch to Logic. If Sonar comes back in a Mac version, well, I'd try a demo and decide from there.



That's one of the things that killed Cakewalk the first time.
#40
Kamikaze
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Re: What would you pay for? 2018/03/01 01:18:28 (permalink) ☄ Helpfulby Geo524 2018/03/01 02:17:47
Geo524
Pro Channel is the best thing that ever happened to Sonar. Skylight is 2nd. If these 2 items go away so will I. Lol.
I'd gladly pay to see an overhaul of Dimension Pro.


I never got the hate for ProChannel, it's not compulsory, you don't have to open it. For laptps it great, for mixing several tracks together, like say Kick Snare and hats it great t have the FX and console al in view, and nt have to open, cse and pin VSTs all the time. 
 
I think Rapture Pro is the overhaul of Dimension Pro, Consolidating the two units in one. Being able to drp and map samples into this wud be the next overhaul I'd like

 
#41
Kamikaze
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Re: What would you pay for? 2018/03/01 01:21:28 (permalink)
mumpcake
burkek
Mac version. Since Cakewalk's demise I've switched to a Macbook Pro 2017 and will not look back. Currently learning Cubase but may switch to Logic. If Sonar comes back in a Mac version, well, I'd try a demo and decide from there.



That's one of the things that killed Cakewalk the first time.


With mac users using BandLab I can see a Mac version in the plan. They'd have learnt lessons from this the first time too. I'm Hping they are looking into re-working the old code and have thught this even mre imprtant when setting up a Mac version. s a Mac development could PC users some favours.
 


 
#42
Strryder
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Re: What would you pay for? 2018/03/01 02:24:33 (permalink)
I would gladly pay BandLab $2500.00 to build me a custom version of Guitar Tracks Pro version 3
 
I'm not Joking one bit.
post edited by Strryder - 2018/03/01 03:08:16
#43
Soundwise
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Re: What would you pay for? 2018/03/01 21:54:25 (permalink) ☄ Helpfulby BJZ 2018/03/02 00:32:34
What I would like to see is:
1) Session Drummer 3 overhaul. Features like send (bleed) to a dedicated bus, in the app kit pieces swap, routing presets.
2) Further development of Rapture Pro. Ability to make it multi-timbral, with easy multichannel routing.
3) Last but not least - audio following tempo track in Sonar. This feature is brilliant in Samplitude and Reaper. It's long overdue to see this implemented in Sonar.

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#44
Faza_TCM
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Re: What would you pay for? 2018/03/03 15:33:12 (permalink)
Despite the fact that I bought a fully-paid-up-front version of Platinum (with Lifetime Updates, no less!), I'd be inclined to pay a reasonable subscription fee towards ongoing development/support.
 
The thing is: I really like Sonar. When the Big News dropped and everyone started jumping ship, I held off switching to something different and (hopefully) have been vindicated in my decission. Truth be told, I ended up throwing quite a bit of money in Cakewalk/Gibson's direction for ProChannel modules and the like. No reason I won't be doing the same in BandLab's case (you can never have too many tools). I want to keep using Sonar as my go-to production solution and am willing to pay for the possibility.
 
(We can't really ignore the elephant in the room that is Windows 10. Without continued support, a Win update is bound to break your software sooner or later.)
 
On a different, but somewhat related, note: I'd love to see the product ecosystem expand to cater to a diverse userbase. Ideally, the future would see a cross-platform (which, these days, is pretty much a must), multi-tier toolset that would allow a kid in his bedroom to start with something simple and affordable and then have the opportunity to gradually upgrade right up to a fully professional, studio-grade solution and see their skills - and tools in hand - transfer every step of the way. I was under the impression that this was the general idea under Gibson, before everything went pear-shaped.
 
My thoughts on the matter are somewhat informed by how Microsoft has recently been handling Visual Studio development. For all the complaints one may have with MS (got a couple, myself), they really do make my developer day-job so much easier and they've done a lot of very sensible things with both .NET and the VS ecosystem.
#45
FakeItTillUmakeIt
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Re: What would you pay for? 2018/03/04 05:37:03 (permalink)
MENG ALERT
 
Here is hoping Meng reads this:
I would Pay $100 if the existing confirmed known bugs were fixed in the re-branded iteration.
AND if Bandlab outsourced add-on features. This so they can make a percentage on the licensing and focus their coders on the main application - ths is win, win.
#46
Soundwise
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Re: What would you pay for? 2018/03/04 11:11:12 (permalink)
I think it could be a great idea for the BandLab to start accepting donations.

Anderton
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#47
MarianoGF
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Re: What would you pay for? 2018/03/04 11:58:01 (permalink)
- Recycle the old SpectraFX plugin, which was discontinued after SONAR 8.5 for unknown reasons, and it was a GREAT effect.
- Also include a pre-timeline clip trimmer.
post edited by MarianoGF - 2018/03/04 14:28:37
#48
paulo
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Re: What would you pay for? 2018/03/04 17:01:53 (permalink)
Nothing.......... yet.
 
I hope it will become great and have the opportunity to blow everyone's socks off with just how good it is. By this I mean people who don't think it's all that right now, not those who are head over heels in love with it already. Shiny new customers and lots of 'em. I hope after what I'm guessing will initially be a touched up version with a new sticker on it that in the future there will be this fantastic shiny upgrade that trounces not only Platinum but the entire DAW universe as we know it and that buying it will be a total no-brainer.
 
Paying just to fix things that were already broken? No. Been there, done that.
#49
cparmerlee
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Re: What would you pay for? 2018/03/04 17:21:32 (permalink)
Cactus Music
What I would pay for is a DAW that was optimized for live performance. 

That's an interesting comment.
 
I believe we are very near the point where the "basic DAW functions" are more or less universal. I believe the opportunities now mainly lie in better ways to visualize things.  It makes perfect sense to me that there could be new interface layers that are more purpose-oriented.  Live performance would be one such example.
 
Another example is mastering, such as one finds in StudioOne.  Under the covers, there is nothing revolutionary there.  But it really is handy to have that mastering view as one is assembling an album.
 
I also think a graphical view of the DAW routing could be revolutionary.  This would be something like what Bidule does with the added elements of sound energy being depicted in real time throughout the routing network.  That wouldn't necessarily require any new DAW functionality, but would provide a more intuitive path into the DAW functions.  Clicking on any elements in the graphical map would bring up the parts of the traditional DAW GUI that applied to that part of the routing. 
 
I realize this is rather vague sounding, but this is the sort of R&D that successful DAW makers should be doing.  And it has the added advantage of allowing the supplier to offer the additional visualization layers are separately priced modules.  Personally I have no need for the live performance, but I would pay a big price for a more graphical, wizardy view of the DAW.  And others would be just the opposite.

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#50
cparmerlee
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Re: What would you pay for? 2018/03/04 17:26:58 (permalink)
marled
sharke
Make the export dialog less confusing and more in line with how people would expect it to work - this has always been a huge source of confusion among users judging by forum posts ("I exported a track and it sounds nothing like the original" etc).


I don't agree with this! IMHO Sonar has the best export dialog I have seen in the DAW liga (the 10 I tested). It is very well structured and allows you to disable several things and it is much easier than in other DAWs to select the valid range. For me it is on the top list of my DAW requirements (a Sonar-like export dialog).


I have to disagree.  SONAR is the most tedious one I have seen.  I seem to get it wrong every time.  I never have had a single issue with exporting songs from StudioOne or Cubase.
 
In addition, Cubase has the concept of Marker Tracks, which allows you to set the exact time range for every song in your project.  If you use that, you will never have any issues with the export range for any song.  With SONAR, every time you click anything, it resets the ruler range and that fouls up the export if you dopn't explicitly go back and fix that before exporting. 

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#51
cparmerlee
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Re: What would you pay for? 2018/03/04 17:33:30 (permalink)
Cubase has a very powerful capability called "Chord track" that allows any of the MIDI in your project to follow the tonalities entered in the chord track.  I haven't seen anything like this in other DAWs.
 
This seems like a function that could very well be offered as an add-on layer or companion product, as it is more about song-writing than production.

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#52
John T
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Re: What would you pay for? 2018/03/04 17:34:26 (permalink)
I've got a generally open mind about this. I'm willing to pay for a general "continued development" thing. I was generally happy paying the monthly membership, and felt I got enough useful stuff, often enough.
 
One thing that really needs doing, though, is a MAJOR update to / replacement of AudioSnap. The underlying tech is very good, but the workflow and crash-prone-ness are very bad.
post edited by John T - 2018/03/04 17:58:31

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#53
skinnybones lampshade
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Re: What would you pay for? 2018/03/04 19:25:18 (permalink)
Studio One and Reaper both have the time stretching feature that I would dearly love to have in "Mengwalk." It used to be called VariSpeed on the old tape machines and nowadays has two very useful main options:
 
 
1) to affect both the tempo and pitch (e.g. Record while hearing the previously recorded material 50% slower, and play back at the original speed with the resulting pitch of the newly recorded track sounding an octave higher than recorded (in this example). Less drastic speed reduction (or increase) results in a smaller pitch difference (and fewer artifacts).
Otherwise known as the "chipmunk effect" or the "Les Paul fast, high guitar trick", this is handy not only for playing fast, technical material (especially on an instrument you don't play every day), but for singing notes slightly out of your range (either too high or too low), or for playing a piece with the fingering and in the key that fits your instrument and have it match the pitch of the recorded material. For example, if a recorded rock song is in F# (must be some prima donna singer again!), you can temporarily change the recorded pitch, play along in the more natural rock key of E or A on the guitar while recording, and then hear everything play back in F#).
 
2) to affect the tempo but not the pitch (e.g. Record while hearing the previously recorded material a specified percentage slower but still at its original pitch, and play back at the original tempo. The pitch of the newly recorded track sounds as recorded. Handy for playing material that's tricky at the original speed, but not change the resulting pitch in any way).

 
3) it's a whole lot of fun, and that's worth an awful lot because it seems kind of rare these days :)
 
So, I'd be willing to pay ..... so much I'd be ashamed to tell anyone.
#54
burgerproduction
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Re: What would you pay for? 2018/03/04 19:55:29 (permalink)
Not really a DAW feature, but here goes.
Many years ago, I used to have a guitar pedal called the Octovide. It 'kind of' turned a guitar sound into a bass sound. Kind of like the bass sound in 'Seven Nation' by the White Stripes.
Unfortunately, when I moved country, I sold it.
I would love to see a plugin that worked in the same way. Not just a pitch shifter, but a real octovider sound.

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#55
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