Helpful ReplyDelay starting when pressing play SOLVED or at least a workaround

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JJ9
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2018/10/16 20:19:40 (permalink)

Delay starting when pressing play SOLVED or at least a workaround

Playback works fine with only 1 or 2 soft synths loaded but if I program for a full orchestra with, say, vienna instruments and Kontact, I get a delay every time I press the space bar to start playback and record. Somewhat frustrating.
 
This happened pre bandlab too in my sonar platinum
 
Any ideas? 
 
Thanks  in advance
 
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Sonar platinum bandlab   usb midisport 8x8
post edited by JJ9 - 2018/10/28 20:24:07
#1
HIBI
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Re: Delay starting when pressing play 2018/10/16 20:46:35 (permalink)
'Enable Read Caching' under the Preferences > Audio - "Sync and Caching" has been checked? and recommend a Playback I/O Buffer Size value of about 512 (KB) if you are experiencing any performance problems.

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#2
JJ9
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Re: Delay starting when pressing play 2018/10/17 16:39:16 (permalink)
Thanks HIBI, will try this
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JJ9
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Re: Delay starting when pressing play 2018/10/17 16:51:20 (permalink)
HIBI
'Enable Read Caching' under the Preferences > Audio - "Sync and Caching" has been checked? and recommend a Playback I/O Buffer Size value of about 512 (KB) if you are experiencing any performance problems.


Tried this, still pause before playback. Funnily enough when I first open the project and press play for the very first time there is no delay on playback
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HIBI
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Re: Delay starting when pressing play 2018/10/18 13:59:37 (permalink)
Hmm... Sorry, I don't have further information at this moment. Anyone else?

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Bristol_Jonesey
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Re: Delay starting when pressing play 2018/10/18 15:52:30 (permalink)
JJ9
HIBI
'Enable Read Caching' under the Preferences > Audio - "Sync and Caching" has been checked? and recommend a Playback I/O Buffer Size value of about 512 (KB) if you are experiencing any performance problems.


Tried this, still pause before playback. Funnily enough when I first open the project and press play for the very first time there is no delay on playback


Hit 'e' to bypass all Fx and see what happens

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#6
JJ9
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Re: Delay starting when pressing play 2018/10/18 18:23:56 (permalink)
Bristol_Jonesey
JJ9
HIBI
'Enable Read Caching' under the Preferences > Audio - "Sync and Caching" has been checked? and recommend a Playback I/O Buffer Size value of about 512 (KB) if you are experiencing any performance problems.


Tried this, still pause before playback. Funnily enough when I first open the project and press play for the very first time there is no delay on playback


Hit 'e' to bypass all Fx and see what happens


Yes, tried this
 
Does anyone else have this problem?
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southpaw3473
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Re: Delay starting when pressing play 2018/10/18 19:02:56 (permalink)
Do you have any look-ahead or linear phase plugins in the project? That will cause a delay.

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#8
promidi
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Re: Delay starting when pressing play 2018/10/19 00:31:59 (permalink)
Have you tried uninstalling and reinstalling your audio interface drivers (maybe make sure you have the latest versions while you're at it). 

Also try exiting Splat, renaming your AUD.ini file then restart Splat so Splat can rebuild your AUD.INI file

That's in %APPDATA%\cakewalk\SONAR Platinum

Also, is core parking turned off?

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#9
rcklln
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Re: Delay starting when pressing play 2018/10/19 04:30:50 (permalink)
JJ9
 
Does anyone else have this problem?


 
I've run across this when my project track count got very high when using standard HDs. Have not had this happen on SSDs.
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mettelus
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Re: Delay starting when pressing play 2018/10/19 13:03:13 (permalink)
^^^^ "Full orchestra" that is being streamed from an HDD requires the samples to be read from disk in order to fill the initial buffer. That disk read can be intensive with enough instruments going on. SONAR will not start playback until that buffer is ready. Once running, SONAR anticipates what is coming and reads samples continuously for fluid playback.

Have you checked your disk usage when doing this? There are some lightweight monitoring apps to monitor system performance, and it is probable that your disk is spiking to high % usage from that initial read if samples are on an HDD.

AFAIK, Kontakt/SONAR do not pull samples into RAM on loading, but some VSTis do.

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#11
JJ9
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Re: Delay starting when pressing play 2018/10/26 20:29:01 (permalink)
rcklln
JJ9
 
Does anyone else have this problem?


 
I've run across this when my project track count got very high when using standard HDs. Have not had this happen on SSDs.


I've SSD's (sounds bad)! :)
 
mettelus
^^^^ "Full orchestra" that is being streamed from an HDD requires the samples to be read from disk in order to fill the initial buffer. That disk read can be intensive with enough instruments going on. SONAR will not start playback until that buffer is ready. Once running, SONAR anticipates what is coming and reads samples continuously for fluid playback.

Have you checked your disk usage when doing this? There are some lightweight monitoring apps to monitor system performance, and it is probable that your disk is spiking to high % usage from that initial read if samples are on an HDD.

AFAIK, Kontakt/SONAR do not pull samples into RAM on loading, but some VSTis do.

Samples on SSD ...funnily enough old DAW had HDD and everything worked fine...new DAW with SSD now has this problem
 
southpaw3473
Do you have any look-ahead or linear phase plugins in the project? That will cause a delay.


Not that I know of...just using virtual instruments.....even without any recording it is enough to cause the delay on playback (even though nothing there)
promidi
Have you tried uninstalling and reinstalling your audio interface drivers (maybe make sure you have the latest versions while you're at it). 

Also try exiting Splat, renaming your AUD.ini file then restart Splat so Splat can rebuild your AUD.INI file

That's in %APPDATA%\cakewalk\SONAR Platinum

Also, is core parking turned off?


Ah....where would I check about the core parking? Thanks
 
#12
chuckebaby
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Re: Delay starting when pressing play 2018/10/26 21:24:09 (permalink)
Have you tried adjusting your buffer size ?
If the Buffer Size slider is grayed out an you cannot adjust it, it is because you are using ASIO drivers.
In that case open up your devise and go to your Focusrite Latency slider and try bringing it up.
 
A buddy of mine on this forum (Rod) has been having a similar issue with Focusrite firewire devices.
Im not sure even solved his issue. His problem seemed to be related to "Device Not Migrated" in Device Manager.
you may want to check that out.

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Bristol_Jonesey
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Re: Delay starting when pressing play 2018/10/26 22:01:07 (permalink)
Are you samples stored on the same SSD as the OS?

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joakes
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Re: Delay starting when pressing play 2018/10/26 22:09:50 (permalink)
chuckebaby
Have you tried adjusting your buffer size ?
If the Buffer Size slider is grayed out an you cannot adjust it, it is because you are using ASIO drivers.
In that case open up your devise and go to your Focusrite Latency slider and try bringing it up.
 
A buddy of mine on this forum (Rod) has been having a similar issue with Focusrite firewire devices.
Im not sure even solved his issue. His problem seemed to be related to "Device Not Migrated" in Device Manager.
you may want to check that out.


That “Device not Migrated” is a Windows problem after an update. Its also not exclusive F/W.

The only way i know of curing it is a complete uninstall of audio drivers and a fresh install. It hosed my Boss GT 100 drivers so much that i couln’t get Boss Tone Lab to open or recognise the USB connection.

MS did however fix this in a subsequent update, my unit is ok now, so tell your friend to,make sure he is up to scratch on all Windows Updates.

Otherwise Google will be able to sort him out.

Good luck to your mate, its a beast to get rid of.

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rodreb
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Re: Delay starting when pressing play 2018/10/26 23:39:54 (permalink)
I have the same problem and have not been able to get it figured out yet. I am working on it with Mike from BandLab/Cakewalk support for the last couple weeks but, so far, no answers.



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martins guit
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Re: Delay starting when pressing play 2018/10/27 09:39:38 (permalink)
are you using ASIO-driver-mode?

 
 apologize for my english
 
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#17
JJ9
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Re: Delay starting when pressing play 2018/10/28 14:45:10 (permalink)
Bristol_Jonesey
Are you samples stored on the same SSD as the OS?


No, seperate SSD for samples
martins guit
are you using ASIO-driver-mode?


Yes, ASIO driver mode
rodreb
I have the same problem and have not been able to get it figured out yet. I am working on it with Mike from BandLab/Cakewalk support for the last couple weeks but, so far, no answers.


Interesting, I think its Mike that is also trying to help get this resolved. I sent a couple of projects for him to look at.
#18
JJ9
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Re: Delay starting when pressing play 2018/10/28 20:23:25 (permalink)
OK.....I found  a post from 2015
"Try turning off "Allow Arm Changes During Playback/Record" in preferences."
 
this seems to have fixed the problem (but obviously can't use the feature)
 
Have let the tech guys know....what a relief!
#19
scook
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Re: Delay starting when pressing play 2018/10/28 20:56:36 (permalink)
Sounds familiar. It may be one of the reason the setting exists in preferences. It could also be that one or both of the options nested below "Allow arm changes..." are the real culprit. I do not have a focusrite interface to test but now that it appears to be narrowed down to this feature, it should be an easy test to see which combination is the problem.
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rodreb
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Re: Delay starting when pressing play 2018/10/28 21:03:01 (permalink)
But, does this mean you can no longer arm tracks for recording during playback? (ie punching in)



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#21
scook
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Re: Delay starting when pressing play 2018/10/28 21:14:54 (permalink)
Punch recording is not affected by the setting. "Allow Arm Changes During Playback/Record" is a per-project setting. When off, the transport must be stopped to toggle the record state of a track.
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JJ9
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Re: Delay starting when pressing play 2018/10/28 21:30:22 (permalink)
rodreb
But, does this mean you can no longer arm tracks for recording during playback? (ie punching in)


No, you can't arm tracks during playback. At least we no longer have the annoying delay, lets hope the tech team can fix so we are able to use this feature 
#23
rodreb
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Re: Delay starting when pressing play 2018/10/29 03:35:17 (permalink)
Manual punch ins are a huge part of my recording workflow. I grew up on analog tape so, it's just a part of me. Hopefully, they will get this all sorted out and fix the issue. If I'm not mistaken, it appears to only be happening with Focusrite interfaces. Is that correct?



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#24
JJ9
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Re: Delay starting when pressing play 2018/10/29 07:34:40 (permalink)
rodreb
Manual punch ins are a huge part of my recording workflow. I grew up on analog tape so, it's just a part of me. Hopefully, they will get this all sorted out and fix the issue. If I'm not mistaken, it appears to only be happening with Focusrite interfaces. Is that correct?


Mines a focusrite...now we know the key words to do a search it may be worth trying to find old threads to see what others are using who have this problem. I found a post from 2008;
http://forum.cakewalk.com...backquot-m1514027.aspx
He was using MOTU AVB Ultralite sound card/Midi interface/Dig mixer
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Blogospherianman
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Re: Delay starting when pressing play 2018/10/29 17:14:00 (permalink)
rodreb
Manual punch ins are a huge part of my recording workflow. I grew up on analog tape so, it's just a part of me. Hopefully, they will get this all sorted out and fix the issue. If I'm not mistaken, it appears to only be happening with Focusrite interfaces. Is that correct?

As Scook pointed out, Manual punch ins aren't affected, only the ability to Arm a track while playing back or recording. Long as you're stopped while choosing which tracks you're going to record, you can still punch in or out on those tracks as much as you please. I have the Focusrite Saffire Liquid 56.
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Noel Borthwick [Cakewalk]
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Re: Delay starting when pressing play 2018/10/29 19:39:35 (permalink) ☄ Helpfulby chuckebaby 2018/10/30 11:46:01
How many inputs do you have selected in the audio preferences? If you have an audio interface with several inputs (16 or more) selected and allow arm changes during playback/record is enabled, then starting playback has to always be ready to record which means there is more setup to do whenever the transport is started including initializing the device inputs and opening files for recording. If you have many inputs on your device and aren't actually using them all you can optimize by deselecting the ones you don't use in preferences.
 
Also as others have said you can always punch in and out of recording at any time irrespect of this. Allow arm changes just lets you retroactively ARM a track anytime without stopping playback first.

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chuckebaby
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Re: Delay starting when pressing play 2018/10/30 11:45:07 (permalink)
I have always had this option deselected in preferences.
When punching in, I just use the "R" key while the transport is rolling.
 
Im not even sure how one would benefit from "Allow arm changes during playback". possibly for live (on the fly) edit recording. ?

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mettelus
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Re: Delay starting when pressing play 2018/10/30 14:28:33 (permalink)
chuckebaby
Im not even sure how one would benefit from "Allow arm changes during playback". possibly for live (on the fly) edit recording. ?




I have been curious about this as well, maybe for those moments when you get the sudden premonition, "In 6 seconds I will play the coolest lick EVER recorded, but not be able to repeat it for the rest of my natural life."
 
If I had premonitions like that I would rather, "In 6 seconds I will know the winning lottery numbers, but only for today."

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