Gate on return or single channel

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dave0335
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March 24, 06 11:16 PM (permalink)

Gate on return or single channel

When using the Sonitus gate on drum channels, what's the best practice - to insert the gate directly onto the channel, eg kick, snare etc, or to put it on a bus and send it to the separate channels.

I'm finding through experimentation that it seems to be much more effective when put on the individual track (in the FX bin) than as a send. However, this is much more processor intensive than using it as a send. What is the normal procedure for effects such as gates, limiters and the like?

Thanks for any replys.


Dave
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3 Replies Related Threads

    AndyW
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    RE: Gate on return or single channel March 25, 06 0:29 PM (permalink)
    Dave,

    Here's my .02...

    *Control* fx(such as gates, limiters and compressors) work best on the individual tracks you want to *control*, but there are always exceptions to the rule. For example, I typically have compressrs/limiters on Kick and Snare and then another compressor/limiter on the whole drum submix(with very "soft" settings).

    When you are trying to *effect* the sound, using an fx bus(AKA an aux send) as a "wet" mix to balance with your dry track can be effective(vocals, synths, etc), but adding fx to a particular track "inline" can also be used(guitars, basses, etc). For things like chorus and/or reverb, where multiple tracks will probably end up using a complementary effect, it is both organizationally, sonically and cpu efficient to use a send and fx bus. For example, I may have 10 tracks of vocals where I have a send on each track that goes to bus with a reverb inserted in it's fx bin. This would be a "vocal reverb" in my mix. I could adjust the level of this bus to get the effect I desire. This is analogous to how you would use a hardware mixer and outboard fx. Having given that as an example, Personally, I am shying away from using that method nowadays on vocals since I tend to use PerfectSpace for "reverb space". I tend to insert it on the "vocal bus" itself and adjust the wet level to taste. Try what sounds best to you. A DAW gives you tons of ways to try things out.

    BTW...are your tracks really so noisy that you need a gate? A gate has to have it's parameters customized to the specific signal source going through it or you could be cutting off important sonic info. Not saying don't use it, but I rarely use gates anymore with the high quality signal paths you can typically get for low dollars in this day and age. I see value in gates for live setups but for recording...I would lean strongly toward slip-editing and envelopes to control track noise level.
    Perhaps you are using a gate in a way I am not used to...

    Finally...if a gate plugin is costing you visible CPU changes I recommend upgrading your computer! A gate is probably the least cpu intensive effect... ;)

    Best,

    AndyW

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    #2
    dave0335
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    RE: Gate on return or single channel March 25, 06 2:31 AM (permalink)
    Thanks Andy,

    Appreciate the advice.

    The project I'm mixing down is a live band that was recorded in a particularly boomy hall with an ADAT (I think) that I have imported all the wav files into SONAR from. As there were a heap of drum and vocal mics open, there was a lot of bleed on all mic channels. At the moment, I don't have any problems with CPU usage - it was just something I was aware could happen and was wondering what was the best way to get around it.

    Thanks again,

    Dave
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    AndyW
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    RE: Gate on return or single channel March 25, 06 1:57 PM (permalink)
    Hi Dave,

    Yeah, with that source material you may need some gating. I would slip-edit all the clips where there are major gaps of "silence" first. Then I would see where I could use envelopes to reduce bleedover. Finally, I would use gates on individual tracks. you didn't specify your machine specs but I would estimate you could probably run over 100 gates on current 2+Ghz machines with les than 10% CPU usage. Hope that's enough! ;)
    Good luck with your project!

    Best,

    AndyW

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    #4
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