How do I get a bass appropriate for dubstep

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Keyborg
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2010/05/10 21:11:20 (permalink)

How do I get a bass appropriate for dubstep

from Dimension Dxi? Need to know the steps to getting that bass. Thanks
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    AT
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    Re:How do I get a bass appropriate for dubstep 2010/05/11 10:45:15 (permalink)
    Um, not really sure what a bass for dubstep sounds like.  I do know dimension doesn't have a program for dubstep bass, so you will have to go through the Bass presets by ear to hear the one you like.  You can try the leads presets, too, and keys.

    Once you have something you like, you can tweak it - more filter, more resonance, effects.  Just like a regular synth.

    @

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    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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    Fog
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    Re:How do I get a bass appropriate for dubstep 2010/05/11 13:33:50 (permalink)
    rapture would be better suited to it... tbh , but it's do-able in DP...

    it's a sawtooth waveform or sine a lot of the time... since DP uses samples.. you'd have to see if you could use a patch that is a SAW etc..

    it's basic synth though, so lots of freebie ones could do it.... synth1 off kvr etc .. even a free one off Computer music.. look at their tips bit , or write in. it's a generic sorta bass.. it's just the filtering on top of it.. thats all.

    it's a plain sound, BUT IT'S messed with in realtime.. e.g.. LFO etc like AT mentions


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    planetearth
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    Re:How do I get a bass appropriate for dubstep 2010/05/11 15:29:58 (permalink)
    If you could post a short sample of "that bass", someone here might know the free/low-cost VSTi you could use for it, but as Fog and AT suggested, Dimension probably isn't what you want--at least, not without some additional processing.

    Computer Music does a lot of dub/house/electro articles and "how to" pieces, so you might be able to find something there.

    MusicRadar.com has a "tuition" page that also has a piece on this right now at the bottom of the page. It's for Reason, but you can apply the principles to SONAR. In conjunction with their friends at SampleRadar.com, they also give away a lot of free samples (many for dub/dubstep/techno/etc.). In fact, they gave away several nice sets of drum samples all set up for different softsynths. And unless I'm mistaken, some (if not all) of the drum maps were set up by none other than Fog himself. (That's quite a laborious task, and I for one appreciate the work involved. Thanks again, Fog! And if it wasn't you, well...take the credit anyone. No one will know!)

    SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
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    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/11 21:16:35 (permalink)
    I guess they call it the wobbly bass.

    [youtube]CJzfTZlEl40[/youttube]

    Edit:http://www.youtube.com/us...rg#p/a/f/1/CJzfTZlEl40
    post edited by Keyborg - 2010/05/11 21:22:34
    #5
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/11 21:33:05 (permalink)
    Btw since I'm posting, can someone tell me why people are always claiming my work as sounding 1990's video gamey in general, when Dimension is supposed to sound like a high quality synth? I hear my own music and it sounds good to me.
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    planetearth
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    Re:How do I get a bass appropriate for dubstep 2010/05/11 22:12:29 (permalink)
    Btw since I'm posting, can someone tell me why people are always claiming my work as sounding 1990's video gamey in general....


    Well, not if you don't provide us a link to your music!

    SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
    #7
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/11 22:37:47 (permalink)
    planetearth



    Btw since I'm posting, can someone tell me why people are always claiming my work as sounding 1990's video gamey in general....


    Well, not if you don't provide us a link to your music!
    Here's one
    http://www.soundclick.com/bands/page_songInfo.cfm?bandID=1048143&songID=9132749

    post edited by Keyborg - 2010/05/12 02:02:33
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    AT
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    Re:How do I get a bass appropriate for dubstep 2010/05/11 23:19:02 (permalink)
    keyborg,

    try ugoaudio.com and the rez synth (free).  I use it a lot - it is simple, monophonic and sounds good.  Nice filter, too.  You should be able to get something along the lines you need from it.

    @
    post edited by AT - 2010/05/11 23:21:10

    https://soundcloud.com/a-pleasure-dome
    http://www.bnoir-film.com/  
     
    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
    #9
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/12 02:09:14 (permalink)
    I also get that my stuff sounds cheap. People often suggest my stuff sounds cheep and they recommend me using a different synth. Is it my fault or dimensions fault, or are the people rating my work talking out of there *ss?
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    planetearth
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    Re:How do I get a bass appropriate for dubstep 2010/05/12 04:47:59 (permalink)
    I listened to "For the Risen Eb", "Minimal Dissident" and "On Wind and Matter" and I can see why these people have made these comments. Your stuff sounds very interesting, but to the untrained ear, the lack of reverb/depth combined with the somewhat thin synth sounds and synth drums does make the overall piece sound a bit "thin". Combine this with the sequenced-sounding nature of the work (which is to be expected and is fine in this genre), and I can see why people are saying that. They're wrong, but I can see why they're saying that.

    The progressions and parts are great--don't get me wrong. But there's no depth, so everything sounds rather "two-dimensional". Add some delay and reverb (sparingly, but especially to the voices, guitars and piano) and choose some slightly less synth-sounding instruments for the guitars, bass and horn-type sounds, and I think you'll add a lot to it.

    I would also suggest you change up the drum sounds. They seemed to be the same in all 3 songs. At the very least, beef them up a bit. I'm not sure they work well for "On Wind and Matter". And the guitar's timing could stand to be a bit looser in the beginning on that piece.

    Again, the parts are really good, and you have a pretty good mix overall, as far as balancing the instruments with respect to each other. They just need some depth and room to breathe.

    Eenywho...that's my opinion. Hope it helps.




    SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
    #11
    Fog
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    Re:How do I get a bass appropriate for dubstep 2010/05/12 05:53:00 (permalink)
    Key, what else are you using besides Dimension.. and is it the LE or full version your using?

    what other synths you using?

    you stuff does sound like it's straight of a midi unit.. errm you know about eq and compression yet? also cutting frequencies?

    thats how you get punch on the drums really.. and using side chain compression , so it dips the bass slightly.. If your not clued up on the engineering side... you can cheat a small bit

    http://www.loopmasters.com/genre/show/49

    have a listen to the drums on that. notice they have.. well a lot of kick to em?

    as for drum samples, well a lot recommend the vengeance ones.

    if you like using pads, download crystal.. and things like that.. and the trick is to layer them , so they don't sound default..

    I would deffo get some computer music mags, or look at their master classes..


    Mistabishi has done a decent one..
    http://www.youtube.com/wa...Qg&feature=related

    and maybe more relevant..

    http://www.youtube.com/wa...NI&feature=related

    notice he's talking about lo-cutting things.. thats the eq side

    even though it's different sequencers, the same principles can be applied across the board.

    #12
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/12 16:20:55 (permalink)
    Thanks for the response planetearth and fog. I totally ignored eq and compression. So only drums need compression and eq? And I didn't use reverb and delay on the piano. I basically never used an effect at all under all my spaceanarchist songs. That's where I went wrong with these songs right?

    I fooled around with a couple of nobs on the dimension dxi to attempt to get that wobbly bass, but with only minimal luck. Like one said, rapture might be more suited for that.
    #13
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/12 16:22:29 (permalink)
    Fog, I used crystal oak on about 3 of them
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    planetearth
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    Re:How do I get a bass appropriate for dubstep 2010/05/12 17:31:34 (permalink)
    I was going to suggest compression too, but some people just don't care for it.

    But yes, I feel that's where the tracks could use some help. You can get "thicker" sounds either by choosing different ones in the first place or by EQ'ing or adding a bit of chorus or delay to the ones you already have. Add some reverb to each track for depth and to give them a place to "sit" in your 3-D space.

    One other thing would be use of EQ when considering where you want things to sit in the "vertical" mix. The stereo field is the "horizontal" mix, but EQ and proper instrument selections help you cover the sonic range from 20 Hz to 20 kHz (not that you'll ever really cover that much). If too many instruments occupy the same frequency range, they'll mask each other, and you won't hear each one. I don't hear that happening much with your stuff, but as you expand your effects and instrument palettes, you might want to keep this in mind.

    DimPro has some great instruments. Rapture might work well for what you do, but it isn't cheap. H.G. Fortune makes some great-sounding, otherworldly stuff, if you want ambient textures. Crystal is rewarding if you invest the time learning how to tweak it. Check out the links we posted earlier to see how to get that bass sound you want, too.

    If you're just starting out, search this forum and kvraudio.com for "free [trance/techno/dub/whatever] sounds" or "free [whatever] instruments" and you see some suggestions that should be good for your genre. Before you start swapping out sounds though, why not remix one of the pieces you have and add a bit of reverb to the individual parts, some EQ to the drums, and some overall compression? Throw it back at us (in the "Songs" forum, please), and we can see how that's working for you.

    Some helpful resources:

    EQ
    http://www.recordingeq.com/EQ/req0400/OctaveEQ.htm
    http://web.archive.org/we.../EQ/req0900/primer.htm

    Compression
    http://www.recordingwebsi...tip/archive/rw34r.html

    Fellow SONAR forum member Beagle's site
    http://www.beaglesound.com/4.html

    SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
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    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/12 20:29:14 (permalink)
    So it's my fault that I get those comments and not the fault of the synth? In other words, if I use a different similar priced synth, and worked with the same appoach, I would get similar results.
    #16
    planetearth
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    Re:How do I get a bass appropriate for dubstep 2010/05/12 21:24:24 (permalink)
    Keyborg


    In other words, if I use a different similar priced synth, and worked with the same appoach, I would get similar results.


    Er, no...not exactly. If you used a synth that cost 100 times what DimPro costs and you applied no EQ, delay, reverb or compression, your final mix would still sound thin and two-dimensional.

    Again, the parts you come up with and play are quite good. Most of the instrument sounds in the songs I listened to are are probably fine if you "process" them a bit with EQ, delay, reverb and compression. I'd replace the drums in the songs, because they do sound a bit "light".

    But even if you replaced all the sounds with new ones and didn't apply any effects, you'd still have the same problem--just with new sounds.


    SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
    #17
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/13 00:28:32 (permalink)
    Gotcha 
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    AT
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    Re:How do I get a bass appropriate for dubstep 2010/05/13 10:58:09 (permalink)
    I gave the song another listen and I don't think it is the synths so much as the sounds choosen, esp. the drum kit.  The kick is fine, but the snare is too small and many of the perc sounds are too Roland machine dated.  Handclaps, esp., for many people will say 1980s.  See about using some other sounds, but I'd also try running the drum kit (except for the kick) into a bus compressor and maybe a short reverb.  Not too much, which is the bane of reverb, but just enough to put it into some space and glue them together (which the compressor can do, too).

    The piano when it comes in sounds a little weak.  Later, esp. chords, sound fine.  Again, it may just be too dry at first and a little (little being the operative word here) reverb just in the more naked parts.

    Some of the other sounds might be a triffle static, too.  Some kind of filter movement or tremelo or vibrato on a few can give more of a sense of individual performance.

    These are just a few ideas.  Tho not my favorite style, it is not badly done, but like most songs, can be better.  Identify a few things to work on, experiment and see how those help.

    later,

    @

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    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/13 20:53:02 (permalink)
    So I would have to run multiple instances of fpc(my drum sample player)  to do this with the drums? I don't see a way  where I can route effects to individual pads on the sample player.
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    planetearth
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    Re:How do I get a bass appropriate for dubstep 2010/05/13 21:02:54 (permalink)
    Does your drum sample player offer individual outputs? You could add effects to each output. That's the best way to do this, if it doesn't have its own on-board effects.

    If you're not sure whether it has individual outputs, let me know exactly what "fpc" is, and I'll check for you. Or, you can insert it into a new, empty project, and when SONAR asks, tell it to use all the available outputs.

    SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
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    AT
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    Re:How do I get a bass appropriate for dubstep 2010/05/14 00:11:40 (permalink)
    Yes, we are talking about audio tracks, not midi.  You can even just bounce the elements you want to treat differently.  My example above would be to mute the kick and snare and bounce the rest.  Then do the same for the kick and the snare so you have 4 tracks (kit is stereo).  Then you could apply different effects to the different elements.  Compress the bejeebers out of the "kit", leaving the kick alone and adding reverb to the snare.  That would be something to try and see if it makes the sound more modern.  There are endless possibilites once you break the sound into different audio tracks.


    https://soundcloud.com/a-pleasure-dome
    http://www.bnoir-film.com/  
     
    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
    #22
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/14 00:27:52 (permalink)
    I have yet to work with audio tracks. Whats wrong with doing the effects on midi channels?
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    AT
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    Re:How do I get a bass appropriate for dubstep 2010/05/14 11:22:01 (permalink)
    Nothing wrong w/ adding audio effects to midi sounds as long as you can break out audio stem tracks to effect them differently, which is what we were talking about.  To add reverb, compression etc. we are talking about effecting audio, not midi.  However you do it, you are still working on audio.

    It just keeps things straight in my mind to freeze or bounce tracks to audio (tho w/ freeze you can't add more effects and have to copy and drag it to a new channel).  If you need to change the midi playing it is easy to unfreeze the track, edit, and then redrag the audio file.  I'm talking about working with a DAW, and I learned in the age of tape.  Certainly you can come up with your own methodology.

    @

    https://soundcloud.com/a-pleasure-dome
    http://www.bnoir-film.com/  
     
    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
    #24
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/19 00:46:07 (permalink)
    What needs eq and compression besides drums?
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    AT
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    Re:How do I get a bass appropriate for dubstep 2010/05/19 10:49:29 (permalink)
    Keyborg,

    ah, that is the art part of the science, ain't it?  Everything, nothing.  It depends upon how you hear your music.  Vocals almost always need compression to make them "sit" at an even volume in a mix - bringing up the lower (volume, not bass) parts while the louder ones don't overwhelm the music.  Compression narrows the dynamic range of a track by keeping the volume from jumping over the threshold (maxium volume) too quickly.

    A lot of lead instruments need it too.  and anything that is overly bouncy in volume if you want to hear it in a mix, such as bass.

    EQ is used to carve out a sonic space for an instrument in relation to the rest of the instruments.  Normally, you would cut the low end of higher registered instruments to leave the low frequency range to the bass and kick.  Vocals often are cut in the lower registers, since you often don't get anything down below 100 kHz except for noise and rumble.  Even Barry White doesn't have much good info down low.  I've used a high pass filter up to 250 kHz on female voices.  It is usually better to cut out frequencies than boost them, since boosting can more easily cause problems w/ phase etc.  You want to find the frequencies in a sound or instrument that define the sound, and either boost it or, better, cut out those frequencies in other instruments to give it space to be distinguished. 

    Of course, if you have to wonder whether an instrument needs comp or eq it probably doesn't.  It is easy to overdue effects just because you can.  Until you learn what works for you, play w/ comp and eq, just be aware you can cause more problems than you solve.  Generally (again! and like reverb), one should augement the effect until you can hear it plainly, then back off a bit.  If you can, disable the effect while listening to see how it works both in and out.

    Finally, many audio loops (and midi for volume) are already "pre-processed" w/ eq and compression.

    Though there are many standard practices for mixing, tho aren't a religion.  As you find those "tricks" which work for you, you are developing your "sound."

    @

    https://soundcloud.com/a-pleasure-dome
    http://www.bnoir-film.com/  
     
    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
    #26
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/05/19 21:56:23 (permalink)
    You guys words are almost poetic.

    What other effects should I look into that are worth using and on what instruments. Chorus? flanger? phaser? Anything else?

    I love experimenting, but would like to hear your take.
    #27
    AT
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    Re:How do I get a bass appropriate for dubstep 2010/05/20 00:23:18 (permalink)
    That again is a matter of taste.  You'd probably find the chorus/flanger/phaser helpful, since they are time dependent movement effects.  On the song I'm currently working on (an electronic piece) I used a flanger on the last few bars of the main drum loop.  There was space and I was just messing around, trying to get it to sound different.  Didn't change the groove, just the sounds in the loop.  A little ear candy.

    You left out delay, which is really useful on vocals instead of reverb.  I find most ITB reverb to be a bit much - too thick.  Tthe hardware built into my TC interface is better, but I still turn it down.  Delay on the vox leaves more openings and doesn't clutter up the soundstange like reverb, but still gives a sense of space.  A fading delay (echo) before a break is a good way to build up tension as you go into a break between sections.  Since they are tempo based these days (for ITB, anyway), they provide a count in to the next part.

    @

    https://soundcloud.com/a-pleasure-dome
    http://www.bnoir-film.com/  
     
    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
    #28
    Keyborg
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    Re:How do I get a bass appropriate for dubstep 2010/06/02 13:47:34 (permalink)
    Question, is the included eq on dimension sufficient?
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    planetearth
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    Re:How do I get a bass appropriate for dubstep 2010/06/02 14:22:18 (permalink)
    Question, is the included eq on dimension sufficient?


    The EQ that comes with Dimension is a start, but it doesn't give you the control you'll need. You'd be better off either using SONAR's EQ on Dimension's outputs or grabbing a good plug-in EQ. There are many free, low-cost and professional ones listed on KVR. Antress and BlueCat make very good free ones.

    One problem with Dimension's EQ is that it's applied only to the sound you have loaded at the time. If you decide to change patches, the EQ will be reset. It's also not as easy to use as SONAR's, or as a good, basic parametric or graphic EQ. If you have an EQ applied to the output of Dimension, you can quickly change it if you don't like it. If it's in Dimension, you have to open Dimension to get to it--and you still won't have the control you need.

    Another benefit of a VST or DXi EQ is that you can use it on your other instruments, your vocals--even the returns on your effects. You can even use it on the outputs of a bus, say, for your drums.

    SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
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