adrian4u
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How do you work with HARDWARE synth? Share your experience PLZ :)
Hi, Because I found that Sonar is (IMHO) totally unfriendly for working with hardware synths, I wanna ask you to share your experiences with it. Many times I was writing about Sonar's developers "strange" point of wiev, especially if you compare it to other DAWs (and please, don't tel me "shut up or change DAW")... Here's how I do it: - create MIDI track for controlling external synth - create audio tracks for inputs from synth - adding EFX etc to audaio - teeding off, because softsynth audio tracks have wave drawing during playback, but inkoming audio - DOESN'T - teeding off, because one of my instruments has lo-gain output and I cant set up GAIN for incoming audio in DAW - I'm wondering how the hell "pour" Ableton has these all "improovements" but "strong" Sonar - hasn't Why this way? because during creation of project I want to HEAR everything (so EFX etc) and I want to have full control of the sound and MIDI - if I want to change something. And - that's why I don't want to record (for me someone from C-Team has worse day or had no brain working?) my synths every time I'm changing MIDI, sound type etc to get right gain, wavedrawing etc.... What is the way you work? Maybe I'm doing something wrong, maybe you will share your experience, to give the others some inspiration how to go arround Sonar's weakness...
post edited by adrian4u - 2011/09/09 06:27:26
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 03:35:11
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Sory, there's something wrong with text formatting.....
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FastBikerBoy
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 03:48:37
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I use hardware synths for 90% of my MIDI stuff. I have two drum machines, an old Casio keyboard that has some great piano sounds on it, and a Roland Sonic Cell. A typical project will involve my Zoom MRT-3B drum machine (which has some killer drum sounds on it, much better than those on my SR-16 BTW) on one MIDI track but I record the individual drums into individual tracks. I only record prior to final mixing, up until that point I monitor through my mixer. I'll also have 3 or 4 tracks running to the Sonic Cell on different channels. That also comes back in for monitoring into my mixing desk. Again recorded just before final mixing. I'll probably have a couple of channels assigned to the Casio as well. Working the same method as above. I don't tend to do a lot of patch changing within tracks although I may if I use a slightly different version of an instrument, but I get easily confused so I tend to use one track per instrument on different channels if they are on the same synth. That all works ok for me. What trouble are you experiencing specifically?
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John
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 04:00:07
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In Sonar a hardware synth is the same as any audio source from outside Sonar. What I like about Sonar is its instrument definition files that allow one to find a patch quickly and know what it is. I don't add FX to an audio track until I have recorded the audio. I don't see any need to either. I have a drum machine with instr def file a sound module id and an XV 5080 with a custom made id. The XV 5080 has a lot of user patches on it and banks added via a memory stick plus add on cards. In other words I have a lot of sounds on it unit that I use on a regular basis. For me Sonar works just find with it and the others as well. I do like Cubase's way of using its patch scrips which are like instr def files but are more flexable. Outside of that I have found no other DAW that supports hardware synths as well as Sonar does.
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 06:20:25
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John, in a fact there's in example Ableton, which has great "simple external instrument channel" capability. Shortly - you have "combined" track - with MIDI CLIPS and AUDIO return, with GAIN on incoming audio. In other way - Cubase as the only one from a bunch I've tested has (I don't know how to name it, but I love results) capability to use KORG editor/plugin for specified synthesizer without problems. In Sonar and Ableton, to use this great (believe me - it's great) tool, you have make MIDI input from synthesizer INACTIVE - in result - you can't use your synth as a controller... WEIRD..... Moreover - Cubase and Ableton have great "invention" - COLOURS. You can freeely change track colours, clips colours, and it really helps to don't feel messy and confused when your project grows. About "problems" and way of work - I try to use all the tools and cookies (VST efx, ProChannel and others) DURING the work, as I used to do composing and pre-mixing the same time, to achieve sound I wish from beginning of composing process. It's the same way as I place iZotope Ozone or other finalising/mastering plugin on START of the project, not in the end. Sonar has pour, really POUR capabilities of MIDI mapping, MIDI Learn, Macro controls (macro controls for VST synths ONLY when Instrument window is UNBIND??? What the heck? - look at Ableton!), moreover - ACT is totally unfunctional.
post edited by adrian4u - 2011/09/09 06:26:17
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FastBikerBoy
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 06:33:00
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So what are your problems using hardware synths exactly? I'm a little lost. ACT and MIDI learn has nothing to do with using external synths, control surfaces yes, synths no.
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Skyline_UK
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 06:43:04
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I use a Roland Fantom X6 with Sonar via the instrument definitions facility. Midi connections go to and from Sonar. The Fantom's audio outs go into my my mixing desk then to my Saffire Pro 14 audio interface and into Sonar so I can record the Fantom's sounds onto a Sonar audio track if I want. (I could hook it up digitally instead but I don't bother with that). Meanwhile all the Fantom's FX, etc are fully available if I want to use them. As FBB says, let us know what your particular frustrations are and we can maybe help.
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 06:44:59
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First: - no wavedrawing of incoming audio - I have quite good computer but I don't want to record audio from synths over and over again every time I'l change few notes Second: - no INPUT GAIN - I do pre-mixing during composing - and some of instruments have lowgain output and no possibility to rise gain on Edirol interface with line inputs Third: - this "funny" MIDI issue with Korg editors/plugins - believe me - they are great, and using just *.ins files instead is like walking in line instead of walk ina a park and choosng your way. Or - you can use editor, but you can't use your keyboard as controller. Fourth: - MIDI latency compensation issue - no comments - there's no compensation It looks like Sonar determines your way of work: - first compose and do it for 100%, then REECORD, and do it only when you're sure. In the end - do something with sound. I don't like work this way, cause it kills creativity, so I look for ideas, how to go thru these weaknes of "number 1 of hall of shame" DAW.
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FastBikerBoy
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 07:15:16
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Point 1. You don't have to record the synth output all the time, just monitor it. I appreciate not everyone uses a mixer but if you use a lot of outboard gear a mixer makes life a lot easier. Point 2. Input gain is always an external/interface issue. It has to be because it needs to be done before the audio reaches the converters. Point 3. Don't know about Korg but certainly with the Sonic Cell I can use either or. I find the VST better for "Performance" sounds & the INS file easier for banks & patches. Point 4. Not in my area of expertise as I use a mixer so latency is a non-issue. Another reason to get a mixer maybe? Sorry I can't help more.
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John
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 07:21:02
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I have used Cubase SX1 to 3, although there things to like about Cubase there other things I do like about Cubase. Sonar works find for me. I don't need a waveform being drawn when I am just listening to my synths. Do you need one when you listen to a softsynth? As for a DAW, any DAW, determining a way of working duh! I have not seen any problem with MIDI latency with Sonar. As for other problems you have Sonar that is why there are other DAWs.
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 08:15:57
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John, I expected answer like "if yyou don't like Sonar, just put these $399 into trash and get another DAW" I don't want to change DAW, because Ableton is more liveact-oriented for me and Cubase is totally illogical and complicated. FBB - Point 2: I can half-agree with you aboiut Input gain, but in the other side - try to don't think as a mixer user (in a fact Edirol M16-DX is a mixer too), just like user of "line in" interface without GAIN on inputs. And please explain, why is so hard to do GAIN on incoming signal to DAW - just similar to you hardware mixer. As I said - Ableton has it, Cubase - I was never checking, but I can today. point 3: Sonic Cell has limited capabilities of editing and creating, Korgs - are very creative, and that's why there are veryy good written editors. Edditor allows you not only to organize p-atches and performances, but EDIT all the parameters, save them etc. And it should work with Sonar like "shadow-thru" plugin which works between Sonar and instrument. I don't know why - in Cubase it works without problems, and with Sonar - only WITH problems. point 4: MIDI latency compensation - when you RECORD MIDI, and weird setings for each MIDI track (on the bottom of Inspector) - is it in miliseconds? btw. I do external audio monitoring thru Sonar - I use it as a mixer with insert effects, buses etc. I don't really need another mixer.
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FastBikerBoy
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 09:13:40
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Sonic Cell has limited capabilities of editing and creating, Korgs - are very creative, and that's why there are veryy good written editors. Edditor allows you not only to organize p-atches and performances, but EDIT all the parameters, save them etc. And it should work with Sonar like "shadow-thru" plugin which works between Sonar and instrument. I don't know why - in Cubase it works without problems, and with Sonar - only WITH problems. I'm not going to start arguing about what's better Korg or Roland but I'd hardly call the Sonic Cell 'limited'. It can create any sound you wish, and is fully editable on all parameters, waveforms, etc, etc. It's a full synth module, fully expandable via SRX expansion slots, effectively a Fantom without the keyboard. I use it for comparison because I can use the VST within Sonar to edit anything on the Sonic Cell, and call back patches etc. but I choose not to. That's not a limitation of the synth or it's software, but my choice. I assumed the Korg works on a similar principal. It's impossible to use Sonar as a mixer in the same way an outboard mixer can be used. I'm not saying it's compulsory to have a mixer, just that it makes life much easier when using lots of outboard gear. A point proven by the fact you seem to be having several problems without one.
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Sidroe
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 09:26:48
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I use a multi in and out MIDI interface. I use my Keystation 88 Pro on one channel for software synths and I have my hardware keys and racks set up on another channel. It makes it very easy to hop back and forth between the hardware synths and software synths or combine the two.
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kc2ine
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 09:41:49
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FastBikerBoy Point 2. Input gain is always an external/interface issue. It has to be because it needs to be done before the audio reaches the converters. completely agree.
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 09:50:12
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FBB - OK, one way is to kompletly change way of creating composition, but if you'll walk in my (and I think - 100-s of others) - it's better and it wouls be "very kind" of Sonar's developers to do such improovements that let the Sonar be literally user friendly. As someone mentioned in discussion about hardware controllers - we all go to software which should do everything and - in one moment - we go to hardware because this allmighty software has serious limitations? From user's point of view and marketing point of view it is better to make some changes in software to make it more friendly than telling users "if you don't like it - buy another one" or "buy hardware, because we are lazy, we won't make improovements and we know better what you ned and what you don't". Don't you think? And it's not about I want to start lobby group or private war - I just look for software solution inside Sonar, rather than buying another piece of hardware, especially that (and you should know it by yourself) very good and "clear-sounding" mixing console costs 1000$ up + another 1000$ for interface like 2626. Especially, that for now I'm into looking for 88-key hammer action keyboard - and I don't know if it'll be better to buy Numa Nano for 850$ or Alesis Fusion 8 HD for 1200$. And what gear to sell to buy this keyboard
Phenom II x6 1100T (OC to 6x 4,1gHz), 8gB DDR3/1600gHz RAM, Win7/64; SONAR Producer X1c; Korgs: Z1, M50, Triton Rack, TRinity Rack; NI Maschine; Behringer BCF-R2000; MOTU 828mk3 FW; Edirol Edirol UA-1000; guitars: Cort Z-Custom, LAG JET100 totally customed, Cort SFX-DAO; some other music toys, one very musical cat *************************************** Be patient for newbie ;)
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kc2ine
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 09:52:48
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adrian4u Especially, that for now I'm into looking for 88-key hammer action keyboard - and I don't know if it'll be better to buy Numa Nano for 850$ or Alesis Fusion 8 HD for 1200$. And what gear to sell to buy this keyboard
get the roland RD700XX series, the best action ever.
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 10:01:03
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:) well, do you know that everyone Roland under $2000 has fake hammer keyboard? :P Ofcourse I don't look at the high level real hammer etc, but cost-effective solution, that's why Numa (cheap enough) or Alesis Fusion (great synth in resonable price), eventually CME UF-80 (better than any other in similar price and even more expensive)
Phenom II x6 1100T (OC to 6x 4,1gHz), 8gB DDR3/1600gHz RAM, Win7/64; SONAR Producer X1c; Korgs: Z1, M50, Triton Rack, TRinity Rack; NI Maschine; Behringer BCF-R2000; MOTU 828mk3 FW; Edirol Edirol UA-1000; guitars: Cort Z-Custom, LAG JET100 totally customed, Cort SFX-DAO; some other music toys, one very musical cat *************************************** Be patient for newbie ;)
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AT
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 10:05:04
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Adrian, I agree it would be nice to have an one step external synth set up in SONAR. Like the softsynth one that you could split out. But of course there would be complaints if SONAR didnt' know you decided to use mutliple outs - like a drum machine. As to monitoring w/ effects - that is doable, but subject to latency. It is a hardware issue, not SONAR. The same with "playing" hardware. If your synth etc. outputs midi from its controller, it should recorded. Using software controls to control your external hardware (if that is what you are asking) seems a rather klunky way to do things. anytime you start tacking on more variables things get dicey. I hope some of the other posts help with your problems. me, I just play the external synth like I want it to sound and record that. If I need to change something, I overdub it and splice it in. It was harder to do on tape. @
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kc2ine
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 10:11:24
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adrian4u Ofcourse I don't look at the high level real hammer etc, but cost-effective solution, that's why Numa (cheap enough) or Alesis Fusion (great synth in resonable price), eventually CME UF-80 (better than any other in similar price and even more expensive) take a look also at studiologic vmk-188 : http://www.youtube.com/watch?v=QyZ8RBdLs0c Numa looks great but I read has some velocity problems.
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 10:12:39
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AT - I'm sorry, maybe it's because friday afternoon here, but I can't get clue from your post - especially first sentence ;) about the rest - I hope you're using synths a lot and you load banks / edit voices. What with *.ins files then? What about names? And answer to yourself - is it more comfortable using jus 240x64LCD or 1024x768 editor window to see and edit sound parameters?
Phenom II x6 1100T (OC to 6x 4,1gHz), 8gB DDR3/1600gHz RAM, Win7/64; SONAR Producer X1c; Korgs: Z1, M50, Triton Rack, TRinity Rack; NI Maschine; Behringer BCF-R2000; MOTU 828mk3 FW; Edirol Edirol UA-1000; guitars: Cort Z-Custom, LAG JET100 totally customed, Cort SFX-DAO; some other music toys, one very musical cat *************************************** Be patient for newbie ;)
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FastBikerBoy
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 10:31:21
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The ins files are there so that you can refer to patch names rather than a number. You can make as many original sounds as you want and then include them in your INS files. They are fully editable and aren't set in stone. Most synths have them already available but it's not a long job to write your own. I don't see the point of re-inventing the wheel though if one already exists. The other alternative as I've been trying to say is use the VST inside Sonar. You don't use them both together, if you call a patch up via the INS file it's going to overwrite whatever you've done in the VST on that channel and vice versa. There's no reason you can't edit a patch with the VST on channel 1 and then call up a patch via the ins file on channel 2, and so on. I do it all the time. The choice is yours.
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tlw
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 11:22:55
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Moreover - Cubase and Ableton have great "invention" - COLOURS. You can freeely change track colours, clips colours, and it really helps to don't feel messy and confused when your project grows. You can do this in X1, from the Inspector - select Track or Clip as appropriate and amongst other things you can choose foreground/background colours. It's years since I used Cubase, but I find Live's inability to record all 128 MIDI CC numbers makes it less than ideal with hardware synths. Sonar also handles NRPNs far better than Live. Truth is, no DAW is perfect. Most are proficient but all have weaknesses somewhere. In the end which you choose depends on what you do, how you work and how much money you can spend. I do external audio monitoring thru Sonar - I use it as a mixer with insert effects, buses etc. I don't really need another mixer. I was wondering if you were doing that. Is the problem you are having that some synths aren't loud enough compared with others when monitored via Sonar (rather than them not having enough level post-recording, which should be corrected post-recording)? If so, then turning up the track volume or gain on a track set to echo should (unless my memory's very wrong) increase the volume of that track in Sonar's "output monitor mix" (what you hear while monitoring). This won't increase the volume the audio is recorded at, but that can be dealt with afterwards. For what it's worth, my hardware synths are mostly sub-mixed (via a Mackie mixer) into the line inputs of a UA-101, with other UA-101 line inputs being used for other things. I monitor via the UA-101 directly (controlled by the software mixer in the driver), not via Sonar to remove any latency issues. Prior to recording I'll use some hardware effects I've acquired over the years, then on recording I'll either stick with the hardware or record the synth dry and then add processing in X1 if needed. As for slight discrepancies (a very few milliseconds) between the start of a MIDI note and the point the audio starts you'll get that with any hardware synth setup. Synths take time to react to MIDI, plus there's the slight delay while the MIDI leaves X1 and reaches the synth. Not to mention patches that don't produce sound at note-on but have an initial delay in their envelope. Sonar can be set to correct for a discrepancy in preferences, but if you've more than one synth that isn't very helpful. Unless by some miracle all your synths take exactly the same time to respond to MIDI - which is very unlikely. My answer is to accept that as a fact of life and slide the audio over until it matches the MIDI. Takes all of a couple of seconds a track.
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AT
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 12:10:12
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Adrian, I was agreeing with your original point about having an "external hardware synth" midi/audio track for SONAR, where all the track settings are prewired. Open it (just like a audio or midi channel) and the midi out, midi in and audio in/out are there. I did point out that if you were using a multi-output synth (like a drum machine), you'd still need to configure that manually or have a special preset. And some users would be unhappy. @
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FastBikerBoy
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 13:06:26
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I've just tested my system again to make sure that I stated facts correctly. I can most definitely load the VST for the synth, make changes with it and play it on a channel assigned to a MIDI track. On a different MIDI track on a different channel I can control the patch via the Bank/Patch selectors on the track. I have discovered that the other display does not update to reflect changes. So if I change channel 1 to Bank 1 patch 65 via the track selector those changes are not reflected on the VST until I perform a read or sync. Similarly if I change bank/patches via the VST on channel 2 it is not reflected in the track selector drop down box until a write or sync. As I said earlier you should be able to use both at once. I use the VST if I'm editing patches or using the performance mode of the Sonic. If I'm just bank & patch changing I use the drop downs - that works best for me. I'd be surprised if the Korg setup doesn't work in a similar way.
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brundlefly
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 13:37:58
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adrian4u First: - no wavedrawing of incoming audio - I have quite good computer but I don't want to record audio from synths over and over again every time I'l change few notes Second: - no INPUT GAIN - I do pre-mixing during composing - and some of instruments have lowgain output and no possibility to rise gain on Edirol interface with line inputs Third: - this "funny" MIDI issue with Korg editors/plugins - believe me - they are great, and using just *.ins files instead is like walking in line instead of walk ina a park and choosng your way. Or - you can use editor, but you can't use your keyboard as controller. Fourth: - MIDI latency compensation issue - no comments - there's no compensation It looks like Sonar determines your way of work: - first compose and do it for 100%, then REECORD, and do it only when you're sure. In the end - do something with sound. I don't like work this way, cause it kills creativity, so I look for ideas, how to go thru these weaknes of "number 1 of hall of shame" DAW. In your first post, you asked us not to tell you to use a different DAW. Unfortunately, since you are correct that these features are not available in SONAR, using another DAW that has them is the only really viable solution for the short term. I consider the first three to be conveniences with little or no value to me, personally, but if you want them you will have to submit feature requests, and wait for the Bakers to decide they are important to enough users to justify the development effort to provide them, or use another DAW that already has them. I can see some value in the last one - MIDI latency compensation - especially when using FX plugs that need PDC (l reported that one as a bug), but for the most part, I find MIDI latency to be pretty inconsequential. If anything, I would prefer to see per-input audio latency compensation, which would allow compensating MIDI-driven hardware synths on the audio side, which seems more straightforward than messing with MIDI timing, and is useful in other contexts (e.g. applying different compensation values to digital and analog inputs).
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 16:57:57
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FBB, the main disadvantage with Korg editors and Sonar is, that you have to leave MIDI INPUT of the instrument "unchecked" in Sonar's Preferences/MIDI. This is only way to make editor "see" instrument response. result is, that you can edit patches/combis etc using editor (editor is used as VST SYNTH), but you can't use your instrument's keyboard as controller. Offcourse if you put MIDI notes on this VST/editor track, instrument plays it back, but you can't use instrumrnt's keyboard or knobs to record notes in Sonar. Weird, but that's the way it works in Sonar. And - more weird - there's no such problem with Cubase and the same editor - MIDI IN checked, instrument works as a MIDI controller, editor works as a VST Synth and everyone is happy. So I assume, that this isn't Editor problem. But so far I can't figure out what da heck the problem is, I can only uppose that something with MIDI routing. I spent over an hour today trying to set up and make it work properly in Sonar - without results.... In meantime I got some issues with ACT, so things go funny and more funny... Back to the topic - I use "predelay" on MIDI tracks to synhronise "beat", so it's not strange for me - I know that MIDI communicates have delay, and instruments have their own delay too :) I still wondering about - will the Sonar developers add in future some changes allowing visual monitoring of any incoming audio (Wave drawing) and Input GAIN (in hardware mixers - "pre Volume knob" to name it more friendly).... And I'm wondering what's up with MIDI "transparency" issue (I can't name it, sorry, English isn't my language) that doesn't allow this editors-VSTsynths work as they should. Everything seems to be set up correctly but I don't know - maybe issue is with "splitting" MIDI signal or something....
post edited by adrian4u - 2011/09/09 17:00:55
Phenom II x6 1100T (OC to 6x 4,1gHz), 8gB DDR3/1600gHz RAM, Win7/64; SONAR Producer X1c; Korgs: Z1, M50, Triton Rack, TRinity Rack; NI Maschine; Behringer BCF-R2000; MOTU 828mk3 FW; Edirol Edirol UA-1000; guitars: Cort Z-Custom, LAG JET100 totally customed, Cort SFX-DAO; some other music toys, one very musical cat *************************************** Be patient for newbie ;)
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John
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 17:06:02
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I'm wondering what's up with MIDI "transparency" issue (I can't name it, sorry, English isn't my language) that doesn't allow this editors-VSTsynths work as they should. I don't know what you are talking about? It wouldn't be XRay?
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 17:18:05
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John - I try to figure out what's wrong with Korg editor (and please note that in any DAW you can use it as a "VST synth", with audio incoming from audio inputs) or with Sonar. As I mentioned above: - if you check MIDI IN from M50 (or other Korg instruments with dedicated editor like this: microX, microStation, M3), editor doesn't communicate with synth (like it has no feedback from synth). - if you leave MIDI IN box unchecked - everything works fine, but you can't use synth's keyboard as a MIDI controller. But this issue isn't appears in Cubase, so I think it's something with Sonar. Theoretically after adding this "VST synth" with "midi out" checked in options everything should work fine (M50 editor MIDI OUTS are appearing on list of available outputs, on MIDI tracks in Sonar) but it doesn't. I'm out of ideas...... will try to check how it looks exactly in Cubase
Phenom II x6 1100T (OC to 6x 4,1gHz), 8gB DDR3/1600gHz RAM, Win7/64; SONAR Producer X1c; Korgs: Z1, M50, Triton Rack, TRinity Rack; NI Maschine; Behringer BCF-R2000; MOTU 828mk3 FW; Edirol Edirol UA-1000; guitars: Cort Z-Custom, LAG JET100 totally customed, Cort SFX-DAO; some other music toys, one very musical cat *************************************** Be patient for newbie ;)
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adrian4u
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 17:18:37
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Phenom II x6 1100T (OC to 6x 4,1gHz), 8gB DDR3/1600gHz RAM, Win7/64; SONAR Producer X1c; Korgs: Z1, M50, Triton Rack, TRinity Rack; NI Maschine; Behringer BCF-R2000; MOTU 828mk3 FW; Edirol Edirol UA-1000; guitars: Cort Z-Custom, LAG JET100 totally customed, Cort SFX-DAO; some other music toys, one very musical cat *************************************** Be patient for newbie ;)
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John
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Re:How do you work with HARDWARE synth? Share your experience PLZ :)
2011/09/09 17:22:02
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X Ray is what CW calls their way to look through windows on top of other windows. It makes the window on top transparent.
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