stratman70
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I don't think I did. I wasn't replying to you. WST3 stated"I don't think that they do anything that can't be done in CAL, which is why I never got around to purchasing them in the past. " I disagree wiith that statement, that's all. After you use a plug like FMP Human you get a feel for what's good and what's not. You save presets, etc. I have presets based on the type of feel I want. Have you tried or even looked at the plug? Download it, it's free. I agree that whatever works for the individual is good-The op was asking about Humanizing. I use plenty of cals, I love them. It's all good.
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yorolpal
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First, you can randomize midi velocity using the midi velocity editor in Sonar. Second, I think folks tend to over use many "humanize" features on both their DAWS and their Drum software. Good session drummers do not stray from the beat and play very close to metronomically. They do, of course, push and drag, but this is NOT "humanizing". You can easily edit in pushing a dragging if needed. I never quantize at less then 97-98% and my tracks sound anything but "robotic". Good drummers keep time. So should your software. Look for (very) slight variations in your velocity to sound more "human".
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stratman70
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That may be so-But I don't over use it! Thank You
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yorolpal
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That wasn't directed at you at all stratman70. Just a general post to the thread. I'm sure you don't overuse it :-)
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stratman70
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Oh? I pretty much use very little movement. Using franks midi plug I just move vel & notes ever so slightly. I try to set it so I have the control and not make it a random, do what you will adjustment. That would certainly be over using it. I must admit I don't use it aas much as I used to. I enter my drum beats using a midi controller (I'm a guitar player) I start with the kick, then layer the snare on top, etc etc. Sometimes If I missed what I was going for, I will move things a bit with a cal or FMPlugs. When I first became awaee of this "humanize" thing I definitely applied it too much. But after 20+ years of midi programming I have not needed it near as much. Just another tool should I need it.
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yorolpal
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What my post was about was folks "under" quantizing their tracks in an attempt to retain whatever "humaness" they got while playing it in. More often they are simply preserving their "drunken drummerness". Don't be afraid to quantize all the way up to 98 or 99 percent. That's how close great session drummers play to the beat. If you want to "humanize" your tracks...use (very slight) velocity differences. HTH.
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rbowser
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When I replied to this thread earlier, post #6, I immediately turned the term "humanize" on its head. I understood that the OP, Handbanana, was asking about automated "humanizing" tools, but instead of talking about those, I suggested that the most straight forward way to add "humanization" to a track is to simply play it in the first place. On a keyboard, with a GM layout like many drum modules use, low C is the kick, D and E are the snare, Gb, Ab and Bb are the hats, the notes between F1 and C2 are the Toms - etc. It doesn't take long to figure out how to play those basic notes to start building a drum pattern, with no quantization, cleaning up in PRV as needed, and layering in more takes as needed for cymbals and extra percussion. The Random Time CAL script can help, when programmed to only move notes by a small amount, to introduce some Note On variation when needed with a track that was put together with a grid on, or which was quantized. But the results of that simple CAL script, or any "humanizing" tool I know of, still need some by-hand editing. My basic point was that there are tools to be used which gives the computer some control in introducing natural timing errors, but in the end, nothing beats starting with the actual human input in the first place. Randy B.
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yorolpal
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Unless the humans who are doing said inputing can't keep time for love nor money. Which is often the case.
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rbowser
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Interesting,--I've never before seen it to be controversial on a musician's Forum to suggest actually playing an instrument instead of inserting notes by mouse. An important caveat on my posts about starting with bonafide actual Human input in order to get so-called "humanization" in a track, I've said that doing a thorough and knowledgeable editing job in the PRV is an important follow up to the initial input. Something very good about the MIDI files in Session Drummer, and other drum modules that have MIDI clip files, is that they aren't quantized. If you take a look at these good, natural sounding clips you'll see that the notes are rarely, if ever, precisely on the beat. The note entrances will in fact be pretty far off the money sometimes - but listened to as a whole, those clips are as precise as any actual drummer will play, hence their natural, human quality. They were created by doing MIDI recordings of good drummers. That's why quantizing to 99% is advice to be taken with extreme caution. Randy B.
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Jeff Evans
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Randy this reminds me of a time when I was hired by a guy many years ago to help create backing tracks. He was a bit of a midi madman and bought all the instruments eg Guitar controller, bass, wind, keyboards (several) drums and hired great session players and we all laid it down to a click live at the same time. We just merged all the midi data. In one take usually. (Was I selling out!!! Please dont hate me for it. I would have been cold and hungry at the time ) I was always amazed how good it sounded when we played it back. I agree about making tracks sound good to start with. With this tribute show midi stuff I have been working on I offered to play the drums live to all the tracks for an extra $500 and they declined. It's just a case of all the midi files coming to me from someone else. I would have charged a lot more to sequence all the music. And you dont need to. Its all been done out there and very well might I add. Its a situation working on other people's programming. And to yorolpal I have fortunately not come across too much that was badly done. That must be time consuming having to fix things up. But the humanize plugin does work well and I think combined with some light but important hand edits here and there makes for a much better sounding track. Many of the midi files I have been working with have got live played parts and they sound very good. But for some reason they have gone to town on the drum quantisation. I have found that the best players are actually closer to the mark than we think. (Dont confuse with laying back or playing ahead. If a drummer does this shift evenly it is still close to the mark) I have done a lot of fiddling around with the timing ranges that the plugin has been moving things around. It makes quite a difference. I am a drummer with lots of playing experience and have I suppose a very sensitive ear to small changes in timing. Its what drummers get into. I love jamming to the metronome and sometimes the clicks completely disappear. What does that mean? It means I have nailed it right at the same time. No milli seconds either way! (not many anyway )
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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Glyn Barnes
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yorolpal They do, of course, push and drag,". Which is where "Groove Quantatise" comes in, you need to quantatise to the pushed or draged position, not the "grid". It also quatatises to the "grooves varying velocities, not a fixed value. I suggest the OP also looks at groove quantatise. One thick is you can quantatise to the clipboard. This enables you to steal the feel from a midi clip. Either one from, say EZDrummer or one you have played correctly. If you are fat fingered but can tap out the correct feel on just one or two keys you can use that as a template to groove quantatise the more complex parts.
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Butch
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I think Randy touched on this earlier, but let me expound on it a little bit: First off, I agree with playing your midi stuff in to get a human feel. Early on in my recording days, I was living in an apartment and couldn't track live drums, so I bought a DrumKat electric drum set (midi drum pads). I played them like I would play a drumset (with sticks and pedals) and got great results, however, I did still have to do edits for both time and velocity to get the best track possible (nothing responds like a real drum and sometimes I had to make up for how the pads "interpreted" what I was trying to play). When I quantized something, I only did it at maybe 75%, which I believe means that the program would move my notes 75% closer to "perfect" from where they were. Because I wasn't off much to start, 75% sounded tight, but not mechanical. There are some people who just can't play drums in time or with any groove at all, (yes, I'm looking at YOU lead guitar players). Playing your drum parts might not be for you. Secondly, randomization is NOT humanization. The subtle differences a drummer makes in timing and dynamics are not random...not errors. They are carefully honed skills that bring a groove to life. I purposefuly "hold back" on sections of a tune. I selectively accent some hits more than others. I mindfully push and drag to create tension and release. Simply changing velocity and timing values at random does not make something more human, because that is not how humans play. It is intentional and for very specific reasons. When doing midi edits, you need to make musical decisions, not shots in the dark.
post edited by Butch - 2010/06/18 07:32:33
Butch Let's make some art!
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Jeff Evans
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Butch has raised a good point and it has made me think there is another way to express these concepts. And that is in the form of degrees of what sounds great. For example what sounds best live musicians playing with a great groove and no click. And after all that is the ultimate experience. Drums fully acoustic so we have maximum variations in the drum sounds as well as velocity and timing. Next what sounds very very good could be great musicians with a great feel playing to a click and drums still acoustic. The only thing here is that it is the same as the best version except for the click. Great music can be made to a click. (but the same music might just sound a bit better without it) This is what a lot of us do. It allows for the easiest addition of extra musical parts. Then good might be live musicians playing with a great groove to a click and drums are now midi. Drums still can exercise greatness in velocities and timing but to a lesser extent the limitations of the midi sound variations. (but this is growing) Drums don't have to be quantised as a good player can make this part very tight. Good drum grooves can exist in midi. Groove quantise sits well here. Now for average to Ok might be drum parts that were fully quantised originally but then manipulated due to some plugin adding controlled randomness to the midi parts. I say controlled because you can influence the choice to a certain extent. This is where I see these types of tools being useful at this level and they can improve an otherwise stiff track. They are interesting and fun to use and experiment with. Especially when you start applying these things to individual drum sounds. Bad is just plain full on quantize with no variations in velocity or timing at all and the sound also remains completely static and we have all heard this! Unless you want this for the drums and other parts of the music can express the emotion and the idea so it can also be very effective. (Kraftwerk!) So not necessarily bad either. But what I think is also wonderful is back to best scenario above but now we get Sonar to tempo map to the live performance. (I had to record some great world percussion musicians playing and they wanted nothing to do with the click but when they played it was like OMG!) I have done lots of this and it kicks ass. It is time consuming but well worth it. After doing the hard tempo mapping work then the bars and beats in Sonar sync to the live playing. (every crotchet at least) Sonar click is rock solid to the performance now. Now anything you do in Sonar on the other tracks will take on the feel of the playing. Even quantised midi parts. The option is there to release from the live performance and still work on the other tracks to the internal Sonar clock at fixed tempo then hand back to the tempo mapped track. Whats going on there.? If you played the extra parts in with feeling to a click then handed back over to the tempo mapped track your music will have even more feel. Or quantised parts will also take on the feel. This is getting easier to do. It does require excellence in the initial playing to start with for it work really well. It is one of the most beautiful ways to incorporate live playing and technology at the same time. And BTW when you examine all the tempo variations between every crotchet there does not seem to be any pattern or organisation to it. Just had an idea. I should plot them all on a graph and look to see if there are any trends that way. I used the actual drum sounds from the players themselves to trigger the tempo mapping. As opposed to me recording a live click track and sync to that. Despite it being hard to read anything into the tempo variations, it grooved like hell. Maybe we need to do further study in this area to find out what is going on when we hear an exciting and relentless groove.
post edited by Jeff Evans - 2010/06/18 08:42:13
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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jsaras
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I use Reason's ReGroove Mixer for getting stiff MIDI parts to come to life. It's a non-destructive groove quantize tool that has eight time feel slots. You can assign your MIDI tracks to any one of the eight feels and the amount of quanitization and velocity is variable via sliders and the sliders are automatable. I am a huge Sonar fan, but Reason really is the bees knees when it comes to MIDI manipulation for me. Cakewalk should definitely absorb this concept in the next version of Sonar.
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NW Smith
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Excellent thread! Thanks for all the info!
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yorolpal
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rbowser That's why quantizing to 99% is advice to be taken with extreme caution. Randy B. Well, I say the proof is in the puddin' Randy, ol pal. I encourage you to follow my link to some of my noodlins. Each and every one of them was played in by me and then quantized to 98-99%. You tell me...I can take it...do they sound robotic in any way?
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bestg
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Let's Bring Arrangers into this. As they are known for sounding Boxed. Canned. Whatever term U use. I use An arranger to write with. So I can add vocals to the finished Backing track. Before I Sing. I want The Drums and Bass as Human as possible. So I take the 16 track midi file into Live 9. I use the Humanize Tools on the Track(S) This tool In Live9 . Sounds a lot like what Frank's Midi plug in does.(I will compare). I have been fairly happy with the results of Live 9's Humanize tools. But if Franks is Better. Then I will spend the $35.00 Then I Use Sonar For the Rest. On the Same Note. Sort of. The New Yamaha Genos. Has a New Round robin Multi sample Algorithm. That make the Drums Sound Very Real! I do not have $5500 for a new Keyboard. And The Humanize tools. I have do the job.
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Glyn Barnes
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Zombie thread alert from 2010! There are more recent ones on the topic.
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P-Theory
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Anderton
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BrianC When I am doing drum tracks, I find that tweaking the velocity definitely gives the track a more human feel. I prefer to go through the track and tweak any parts that seem to sound unnatural. I find that using Humanize can be a little hit and miss. Does anyone else find this to be true?
Pretty much, yes...those "human" things that drummers do are driven by skill, not luck. However, do check out the Friday's Tip of the Week for Week 145, End Boring MIDI Drum Parts. I think you'll be shocked at how effective it is.
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