Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture...

Page: < 12 Showing page 2 of 2
Author
The Maillard Reaction
Max Output Level: 0 dBFS
  • Total Posts : 31918
  • Joined: 2004/07/09 20:02:20
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 09:30:34 (permalink)
GPD


  Hi... To clarify slightly: I said and do still say:

We are NOT interested in trying to be the cheapest or the lightest on the CPU at the expense of sacrificing audio quality. The "bargain-basement" $0.99-app sector of the industry is already crowded enough and we have no interest in participating in it. No offense to anyone else, but if other developers think their products are only worth $50, who am I to argue with them? We simply have no interest in racing to the bottom of the market.

We are interested in achieving the ultimate sound-quality and finding engineering solutions to make this viable for as many people as possible. We make premium products that are used on the largest projects in our industry, and we charge VERY reasonable prices for the level of quality that we deliver. We are nowhere near the top of the market in terms of pricing, and IMHO our prices represent an incredible value for the level of quality we deliver. We are able to do this b/c we are small team of passionate people who fulfill the all the roles usually handled by a much larger organization with much higher operating costs.

We are interested in developing system-level tools that have been made with countless hours of blood, sweat, and tears and only reach release status once obsessive levels of creative and technical excellence has been achieved. This requires tremendous work and sacrifice.

We are interested in developing personal relationships with customers who become both long term friends and well as clients. We enjoy helping educate passionate new users and novices who want to start by accepting nothing but the best. We are humbled to be able to co-create with VIP industry veterans and help them with the needs of projects that reach hundreds of millions of people.

We value independent thought and creativity. We are not inspired by emulation. We are inspired by new ideas, or application and expansion of old/universal ideas using new technologies.

Joining our family may require a small premium compared to "bargain-basement"options, but we feel the premium is more than justified and are happy to have the support of many others who fully agree. We do what we can to make our work as accessible to everyone as possible, as evidenced by the various cross-grade offers and promotions we occasionally have. And rest assured once you are in our family, we always take care of you. You are our most valuable asset.

Having said all of that, of course ideally we would love to sell "the most". We DO want that. We simply won't compromise our values to get there... That is what makes us who we are. I think in the long run you will come to appreciate it.

Thanks for listening and thanks for the various compliments above.


Oh My, Your outfit sounds like an actual pro audio company... the kind I like to do business with.

This is one of the best forum posts, AND company mission statements, that I have ever read.

An attitude such as you have demonstrated here has captured my attention... and now I want to be part of a "family" that has these sorts of values.

Thanks for taking the time to acquaint us with your vision for excellence.

Well Done!


all the best,
mike




#31
cclarry
Max Output Level: 0 dBFS
  • Total Posts : 20964
  • Joined: 2012/02/07 09:42:07
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 09:59:17 (permalink)
mike_mccue


GPD


Hi... To clarify slightly: I said and do still say:

We are NOT interested in trying to be the cheapest or the lightest on the CPU at the expense of sacrificing audio quality. The "bargain-basement" $0.99-app sector of the industry is already crowded enough and we have no interest in participating in it. No offense to anyone else, but if other developers think their products are only worth $50, who am I to argue with them? We simply have no interest in racing to the bottom of the market.

We are interested in achieving the ultimate sound-quality and finding engineering solutions to make this viable for as many people as possible. We make premium products that are used on the largest projects in our industry, and we charge VERY reasonable prices for the level of quality that we deliver. We are nowhere near the top of the market in terms of pricing, and IMHO our prices represent an incredible value for the level of quality we deliver. We are able to do this b/c we are small team of passionate people who fulfill the all the roles usually handled by a much larger organization with much higher operating costs.

We are interested in developing system-level tools that have been made with countless hours of blood, sweat, and tears and only reach release status once obsessive levels of creative and technical excellence has been achieved. This requires tremendous work and sacrifice.

We are interested in developing personal relationships with customers who become both long term friends and well as clients. We enjoy helping educate passionate new users and novices who want to start by accepting nothing but the best. We are humbled to be able to co-create with VIP industry veterans and help them with the needs of projects that reach hundreds of millions of people.

We value independent thought and creativity. We are not inspired by emulation. We are inspired by new ideas, or application and expansion of old/universal ideas using new technologies.

Joining our family may require a small premium compared to "bargain-basement"options, but we feel the premium is more than justified and are happy to have the support of many others who fully agree. We do what we can to make our work as accessible to everyone as possible, as evidenced by the various cross-grade offers and promotions we occasionally have. And rest assured once you are in our family, we always take care of you. You are our most valuable asset.

Having said all of that, of course ideally we would love to sell "the most". We DO want that. We simply won't compromise our values to get there... That is what makes us who we are. I think in the long run you will come to appreciate it.

Thanks for listening and thanks for the various compliments above.


Oh My, Your outfit sounds like an actual pro audio company... the kind I like to do business with.

This is one of the best forum posts, AND company mission statements, that I have ever read.

An attitude such as you have demonstrated here has captured my attention... and now I want to be part of a "family" that has these sorts of values.

Thanks for taking the time to acquaint us with your vision for excellence.

Well Done!


all the best,
mike

+1


#32
LANEY
Max Output Level: -64 dBFS
  • Total Posts : 1350
  • Joined: 2010/12/11 20:27:13
  • Location: USA
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 10:11:03 (permalink)
It is why I bought it, and the fact that Aether is Awesome.



i7/16GB ram
Win 7 x64
SONAR Platinum Producer x64
VS-700 C&R

Octa-Capture and VS-100 for live recording
#33
M@ B
Max Output Level: -68 dBFS
  • Total Posts : 1128
  • Joined: 2010/01/05 20:54:54
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 10:19:57 (permalink)
So what are these HTML line break commands you guys talk of? I use only FF and having line breaks back would be handy when needed. Thanks.

#34
cclarry
Max Output Level: 0 dBFS
  • Total Posts : 20964
  • Joined: 2012/02/07 09:42:07
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 10:27:03 (permalink)
LANEY


It is why I bought it, and the fact that Aether is Awesome.

Totally and completely agree...


#35
cclarry
Max Output Level: 0 dBFS
  • Total Posts : 20964
  • Joined: 2012/02/07 09:42:07
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 10:29:59 (permalink)
M@ B


So what are these HTML line break commands you guys talk of? I use only FF and having line breaks back would be handy when needed. Thanks.

Apparently there are issues with newer versions of FireFox and this forum that require the insertion of an HTML line break at the
end of each line.

This can be avoided by simply using Chrome for this forum (or another browser)


HTML code = 
<br>


#36
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 10:57:16 (permalink)
So what are these HTML line break commands you guys talk of?

"<" + "br" + ">" without the quotes or + signs.


All else is in doubt, so this is the truth I cling to. 

My Stuff
#37
Kev999
Max Output Level: -36 dBFS
  • Total Posts : 3922
  • Joined: 2007/05/01 14:22:54
  • Location: Victoria, Australia
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 16:09:11 (permalink)
Unfortunately Aether doesn't appear to work in a 64-bit environment.  Not for me anyway.  I have been experimenting with a Windows 7 64-bit setup on a separate partition.  I managed to get Sonar up and running along with almost all of the softsynths and effects that I use.  But 2c-Aether reverb is misbehaving and crashes Sonar every time I try to add it to a project.  Existing projects containing this plugin will not open and cause Sonar to shut down.  This is one of the main reason why I have not migrated to 64-bit yet.  I don't want to give up one of my favourite plugins.

SonarPlatinum(22.11.0.111)|Mixbus32C(4.3.19)|DigitalPerformer(9.5.1)|Reaper(5.77)
FractalDesign:DefineR5|i7-6850k@4.1GHz|16GB@2666MHz-DDR4|MSI:GamingProCarbonX99a|Matrox:M9148(x2)|UAD2solo(6.5.2)|W7Ult-x64-SP1
Audient:iD22+ASP800|KRK:VXT6|+various-outboard-gear|+guitars&basses, etc.
Having fun at work lately
#38
LANEY
Max Output Level: -64 dBFS
  • Total Posts : 1350
  • Joined: 2010/12/11 20:27:13
  • Location: USA
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 16:16:39 (permalink)
I use it in 64 bit! Not one crash.



i7/16GB ram
Win 7 x64
SONAR Platinum Producer x64
VS-700 C&R

Octa-Capture and VS-100 for live recording
#39
ltb
Max Output Level: -48 dBFS
  • Total Posts : 2707
  • Joined: 2005/06/19 13:34:08
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 17:00:38 (permalink)
Using Aether x64 here too, works fine.
#40
M@ B
Max Output Level: -68 dBFS
  • Total Posts : 1128
  • Joined: 2010/01/05 20:54:54
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 19:07:14 (permalink)
Thanks Bit. Apparently the forum software doesnt like that either. When i try to do that, i get an error mesage " The server has encountered an error An exception has been thrown on the page you are trying to access. The error has been logged and the site admin will take the necessary action to prevent such error. It is also possible that the server is currently experiencing high loads, so please try again later by clicking on the Back button on your browser. If the problem persists, you can contact the site admin. Please try the following: Click the Back button to try another link. HTTP Error 500 - Internal Server Error ASPPlayground.NET Forum Software "
post edited by M@ B - 2012/08/16 19:10:46

#41
Kev999
Max Output Level: -36 dBFS
  • Total Posts : 3922
  • Joined: 2007/05/01 14:22:54
  • Location: Victoria, Australia
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/16 20:03:22 (permalink)
LANEY

I use it in 64 bit! Not one crash.
That's encouraging.  I will try it again after I eventually get my gear set up.  I am in the process of moving house this weekend.


SonarPlatinum(22.11.0.111)|Mixbus32C(4.3.19)|DigitalPerformer(9.5.1)|Reaper(5.77)
FractalDesign:DefineR5|i7-6850k@4.1GHz|16GB@2666MHz-DDR4|MSI:GamingProCarbonX99a|Matrox:M9148(x2)|UAD2solo(6.5.2)|W7Ult-x64-SP1
Audient:iD22+ASP800|KRK:VXT6|+various-outboard-gear|+guitars&basses, etc.
Having fun at work lately
#42
GPD
Max Output Level: -89 dBFS
  • Total Posts : 72
  • Joined: 2007/08/30 17:05:58
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/17 00:35:20 (permalink)
mike_mccue
Oh My, Your outfit sounds like an actual pro audio company... the kind I like to do business with.

This is one of the best forum posts, AND company mission statements, that I have ever read.

An attitude such as you have demonstrated here has captured my attention... and now I want to be part of a "family" that has these sorts of values.

Thanks for taking the time to acquaint us with your vision for excellence.

Well Done!


all the best,
mike
 
Thanks!  Your feedback encouraged me to post this on our web also:
 
http://www.2caudio.com/support/faq#general
 

 

Andrew Souter
Galbanum | sonic science aural allusion

www.galbanum.com
#43
LANEY
Max Output Level: -64 dBFS
  • Total Posts : 1350
  • Joined: 2010/12/11 20:27:13
  • Location: USA
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/17 11:25:19 (permalink)
Does anyone else have the problem where when I open the project I have to re-enter the Serial every time?
I have a project where every time I open it, I have to enter the serial for Aether to work.



i7/16GB ram
Win 7 x64
SONAR Platinum Producer x64
VS-700 C&R

Octa-Capture and VS-100 for live recording
#44
Linear Phase
Max Output Level: -53 dBFS
  • Total Posts : 2201
  • Joined: 2012/04/15 02:21:15
  • Location: Ft. Lauderdale, FL USA
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/17 11:38:15 (permalink)
LANEY


Does anyone else have the problem where when I open the project I have to re-enter the Serial every time?
I have a project where every time I open it, I have to enter the serial for Aether to work.

just a guess...  try running Sonar as an Administrator..  ( you should only have to do it one ) fyi..  I have my music software's set to run as Admin by default.  Although, its a guess..  I don't have this particular vst, I've got no way of checking for you...

too many lasers...






Sonar = audio editing ninja of a music software!

#45
LANEY
Max Output Level: -64 dBFS
  • Total Posts : 1350
  • Joined: 2010/12/11 20:27:13
  • Location: USA
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/17 12:12:57 (permalink)
Thanks Linear Phase, That did it.
I thought I always ran as Admin, guess not

Later



i7/16GB ram
Win 7 x64
SONAR Platinum Producer x64
VS-700 C&R

Octa-Capture and VS-100 for live recording
#46
cclarry
Max Output Level: 0 dBFS
  • Total Posts : 20964
  • Joined: 2012/02/07 09:42:07
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/17 12:51:05 (permalink)
LANEY,

I had the same problem with Breeze...
Then said...HEY ...this is the same thing that Dimension Pro did ...

Ran as admin....poof...problem solved!!!


#47
GPD
Max Output Level: -89 dBFS
  • Total Posts : 72
  • Joined: 2007/08/30 17:05:58
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/08/20 02:26:14 (permalink)
Yes, when in doubt "run as admin"... this generally cures any permissions related issues on Windows.

See here for more details:

http://www.2caudio.com/support/faq

Note in B2 we have changed windows install paths, and we believe this kind of issues should now be solved. We will do the same to the next update to Aether and Breeze.


Andrew Souter
Galbanum | sonic science aural allusion

www.galbanum.com
#48
GPD
Max Output Level: -89 dBFS
  • Total Posts : 72
  • Joined: 2007/08/30 17:05:58
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/07 01:24:56 (permalink)

Andrew Souter
Galbanum | sonic science aural allusion

www.galbanum.com
#49
GPD
Max Output Level: -89 dBFS
  • Total Posts : 72
  • Joined: 2007/08/30 17:05:58
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/07 01:26:12 (permalink)
http://soundcloud.com/2ca...-ambient-andrew-souter

Dry source is a pure sine wave synth playing some evolving chord structures...

B2 preset is "Special Effects | FX 3 Mystical | Adrift"...

...edited slightly to add some Attitude/Distortion to both A and B engines...


Andrew Souter
Galbanum | sonic science aural allusion

www.galbanum.com
#50
backwoods
Max Output Level: -49.5 dBFS
  • Total Posts : 2571
  • Joined: 2011/03/23 17:24:50
  • Location: South Pacific
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/07 05:57:23 (permalink)
Gosh, B2 reverb is the best reverb effect i have ever used. I don't think I will need to buy another one again. Fresh air is second place (that would be my 'breeze' reverb I bought last year...)
#51
GPD
Max Output Level: -89 dBFS
  • Total Posts : 72
  • Joined: 2007/08/30 17:05:58
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/07 23:48:26 (permalink)
Thanks Backwoods!

While working on currently finalizing the manual I realized we still get a few questions via email such as:

So what exactly is B2?
What makes it special?

What makes it different than Aether?
etc.

In the manual I have just put a "B2 Concept" section. This summaries the answer to the above questions fairly well I think. Most of this text is already on the web, but perhaps a slightly more concise and better organized version is helpful, so I will paste it here too:

B2 is a modular dual-engine, non-linear spatial processor featuring built-in harmonic distortion and flexible dynamics. It is our most advanced plug-in to date and is capable of both mind-bending creative effects that defy classification as well as stunningly lush reverbs. Its modular design enables an almost infinite variety of sonic possibilities.

B2 is modular in design. Its anything-goes, science-experiment-esque modus operandi is in some ways more in line with the design of the great modular analog synthesizers of the past than it is with more traditional reverb designs such as Aether. It currently offers 36 damping and 30 EQ filter choices, 33 Attitude types with 4 different routings, 4 Density modes, 12 Contour modes, 2 Modulation modes, 3 Modulation densities, 4 Dynamics modes, 4 Dynamics routings, 2 special spatial modes, and 4 delay feedback/Time modes. We implore those curious at heart to try everything and anything. Of course the modular design also offers opportunities to improve efficiency and save CPU cycles. CPU usage in B2 varies drastically depending on the various modes selected as well as which modules are enabled, and current quality settings. Moreover B2's modular design was conceived specifically to facilitate future enhancements and features.

B2's dual engine design augments its modularity by allowing its two identical engines to have completely independent settings and be configured in a number of possible structures. B2 can be configured in the classic Early Reflections plus Late Reflections model to achieve results similar to Aether. Alternatively, Engine A can be Cascaded into the Engine B to achieve incredibly dense impulse responses with arbitrary envelopes. Dynamics processing can be used to automatically crossfade between two different parallel spaces. Yet another possibility is to use B2 as a discrete four-engine device to achieve unparalleled control over the behavior of inter-channel stereo cross-talk to achieve precise spatialization in classical sound-stage and scoring applications. These are but a few examples. The possibilities are enough to make your head explode, but fret not, as you need only to learn to master one set of controls. After that you can think about how to make them work together as a pair by following the examples provided in our immense collection of well-organized presets.

A non-linear spatial processor can be non-linear in many different ways technically. It may have an abruptly gated or otherwise altered decay envelope as is achievable with B2's Dynamics section. It may exhibit various harmonic distortions as is possible via B2 Attitude control. Extreme modulation settings may induce their own non-linearities as is also possible with B2. Moreover non-linear design elements may be built into the very essence of the time distribution of delays within the reverb and their relative amplitudes. These aspects contribute to the overall character of the reverb both in the time domain and in the spectral domain. B2's Geometry controls define the nature of these relationships and give it a large part of its unique character. Other developers tend to choose static settings for these types of parameters and do not expose them to the user. Sometimes a small set of these parameters are marketed as different "algorithms" where one configuration may be labeled a hall, and other may be a chamber or a plate. B2 is not confined to such limitations. Instead its Range, Random, and Curve controls define its delay distribution, and its Contour control defines the relative amplitude of these delays using any of twelve different methods. The various combinations of these parameters together with B2's density mode options allow an incredibly diverse set of possible geometries. For all intents and purposes, the range of possibilities is effectively infinite. When combined with B2's Cascade function the results are even more diverse and powerful.

When all of these aspects are combined the results are truly deep and awe-inspiring. B2's relatively simple, informative, and ergonomic interface effortlessly distills tremendous complexity into a manageable and enjoyable user experience. It is designed to be a system-level tool that will become essential to your very workflow. The basics will be almost immediately evident, however at its heart, B2 is a tool made by professionals for professionals. It can be configured in a myriad number of ways to meet the shifting needs of your current project. A minimal investment of time spent learning the subtleties and details of its methods and workflow is likely to pay dividends for years to come and unlock previously unimaginable sonic possibilities that will both inspire you creatively as well as help you achieve unrivaled technical excellence in the competitive marketplace.

Andrew Souter
Galbanum | sonic science aural allusion

www.galbanum.com
#52
AT
Max Output Level: 0 dBFS
  • Total Posts : 10654
  • Joined: 2004/01/09 10:42:46
  • Location: TeXaS
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/08 01:12:13 (permalink)
Andrew,

I read through the entire statement.  Interesting take on licence transfers - the original owner can sell it but not the 2nd owner.  Seems fair for all parties - even your company makes a small profit on the transfer.  Mike's statements ring out for the rest of your support introduction.

Oh, and nice reverbs, too!


https://soundcloud.com/a-pleasure-dome
http://www.bnoir-film.com/  
 
there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
#53
backwoods
Max Output Level: -49.5 dBFS
  • Total Posts : 2571
  • Joined: 2011/03/23 17:24:50
  • Location: South Pacific
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/09 13:08:47 (permalink)
I don't have the Latin to express how good this one is.....

It's dynamite, It's a corker, It's one tenth the price of Lexicon PCM. 

Hats off 2Caudio- although you are going to have to figure out a way to get people to buy more reverbs now...
#54
GPD
Max Output Level: -89 dBFS
  • Total Posts : 72
  • Joined: 2007/08/30 17:05:58
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/10 20:46:54 (permalink)
  Thanks! Any ideas? Let's crowd-source this topic...

Andrew Souter
Galbanum | sonic science aural allusion

www.galbanum.com
#55
GPD
Max Output Level: -89 dBFS
  • Total Posts : 72
  • Joined: 2007/08/30 17:05:58
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/13 02:24:46 (permalink)
Another ambient example using Attitude and Cascade to get complex and subtle distortions in the reverberant field...

http://soundcloud.com/2ca...2-ambient-andrew-soute

Andrew Souter
Galbanum | sonic science aural allusion

www.galbanum.com
#56
cryophonik
Max Output Level: -28 dBFS
  • Total Posts : 4724
  • Joined: 2006/04/03 17:28:17
  • Location: Elk Grove, CA
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/13 02:56:43 (permalink)
Aether is my favorite reverb, but I bought Breeze when it was released to have a light-weight reverb to complement Aether, and later added Valhalla Room (yes, I like having reverb options).  So, I was a bit reluctant to buy B2, thinking that it would probably be too redundant.  But, after 2C offered an excellent discount to guys like me, who owned all the products in the Perfect Storm bundle, I gave the demo a go and was pretty much blown away by its sound and versatiliy, so I bought that as well.  It's really an excellent reverb for sound design, creating new and unimaginable spaces, etc.  Highly recommended stuff and Andy is obviously a top-notch guy!
post edited by cryophonik - 2012/09/13 03:08:59

cryophonik   |   soundcloud  |   Facebook

Q6600 | GA-EP45-UD3P | Windows 7 64 | 8GB
Access Virus Keyboard TI2 | Kurzweil PC3X | NI Maschine

#57
cryophonik
Max Output Level: -28 dBFS
  • Total Posts : 4724
  • Joined: 2006/04/03 17:28:17
  • Location: Elk Grove, CA
  • Status: offline
Re:Its odd that nobody seems to be using 2caudio stuff, when Galbanum did the Architecture 2012/09/13 03:06:43 (permalink)
GPD


  Thanks! Any ideas? Let's crowd-source this topic...

I'd love to see what 2C could do for a high-end delay, or maybe even a 2-module effect that combines long delays with your awesome reverbs, with groove-synching of the delay lines ala EchoBoy, some of the modulation abilities of B2, filtering of the delay lines, etc.

cryophonik   |   soundcloud  |   Facebook

Q6600 | GA-EP45-UD3P | Windows 7 64 | 8GB
Access Virus Keyboard TI2 | Kurzweil PC3X | NI Maschine

#58
Page: < 12 Showing page 2 of 2
Jump to:
© 2024 APG vNext Commercial Version 5.1