Notice in the list below that the words, "some" and "not always," occur regularly. If Cake had to have a team of QC sit there and click on every single possible combination of selections within features, whilst loading and changing through every 3rd party vendors plugins, to go with the afore mentioned every single combination of selections possible within the program? I have a feeling they'd need to charge about $2000 a year for membership to cover the staff required to do that.
Instead Cake (and every DAW) offer a cheaper option. In this case a $150 a year membership (or less if you sit out a cycle,) with the understanding that users may encounter some problems, but that when they do, Cake will look into it and role out fixes for those issues. If some of these outside software devs can deliver a program for the same price or cheaper, with as many features as Sonar (or indeed more?) and having to interact with a bunch of 3rd party stuff at the same time?... Then what are you waiting for? Please release this DAW of all DAWs, that you are capable of delivering! I'll be sure to come onto your forum and chew out your quality team for every small hiccup we users encounter...
Fixed issues in the upcoming release are:
Drag copy (CTRL+drag) would not include controllers in the PRV when Select Controllers Along with Notes was enabled
Waveforms were not displaying with Playback Timing Master set to None
Scrolling didn’t always work as expected when editing events in Event List view
Shift lasso was not extending selection in track view
PRV Draw tool could behave unexpectedly with snap set to measure
Bouncing MIDI clips would cause Controller data not to display in PRV
Accessing properties dialog (right click) on notes would not work correctly in Staff View Audition of MIDI FX did not always work
Painting problems could occur when scrolling in Console View
Sample entry in the Snap to Grid module would not work initially
Edit select functions were not actually selecting clips under common conditions
Cropped clips would not draw correctly when dragged in the Track view
ProChannel EQ interface had inconsistencies
PRV Lasso select could unexpectedly select both Piano roll notes and drum pane notes
MIDI cross talk could occur on an un-armed and focused MIDI track during loop recording
Clip waveform was not drawing correctly with tempo changes
Drag select would fail if hidden tracks were present in the project
MIDI input ports could unexpectedly re-route when devices are added.
"Dock in multidock" keyboard shortcut didn’t always work
ProChannel modules would not load correctly from a cloned track.
Under some conditions drag selecting a clip could crash SONAR
Selecting tracks could fail in Track View if the view was scrolled
VST Time info was reporting incorrect values for the nanoseconds field
Drag ordering in the ProChannel FX chain could have unpredictable results
Media Browser would stop previewing after 60 seconds
Long project name display issue with Start Screen
Audio engine dropouts could occur under certain conditions
Normalize and Gain would not work when applied to audio clip under certain conditions
The draw tool would not draw over CC lines in the Piano Roll View.
Redo of Style Dial insert would draw the wrong GUI.
Sends were not feeding side chain plugins when first launching projects
Loop recording with Patch Points could cause sync issues with delay-compensated plugins
Playing through a tempo change in a project could cause DXi input echo to become delayed
German translation needed fixes
VST3 plugins were not processing mono interleave correctly
Some step sequencer clips could cause Sonar to stop or hang during playback
Insert problems could occur with Track and Template insert; inserting multiple tracks should now be much faster
Some VST3s (example: AIR Loom) had a significant input echo delay
Multi-out synths combined with allow arm changes led to performance problems
Playing projects in Playlists had delays
Synth input recording was not working properly with allow arm changes enabled
Allow arm changes was not functioning for audio
Some VST3 plug-ins when panned could cause silent audio output
Recording MIDI data could crash with automation write enabled
Nudging clips could cause clips to disappear
Multi-channel audio output was not working correctly with Vienna Pro VST3
Projects at idle were consuming CPU threads
SONAR could hang when bouncing or exporting using real-time rendering.
Delay compensated plug-ins could cause timing issues with MIDI playback
Inserting Metric Halo plug-ins in FX bin could cause problems
MIDI plug-in presets were not displaying in MIDI FX
Audio export could cause crash when some hardware outs were muted
Controller lanes would not update in PRV when switching between MIDI clips
In some cases deleting synths from a synth rack could cause a crash
Arpeggiator presets buttons would stop working after selecting other tracks
SSL Nuendo VST3 plug-ins were not processing audio
Drum Replacer would have inconsistent volumes during playback under certain scenarios
Recurring scanning of certain plug-ins (i.e., iZotope RX and Ozone VSTs)
*sarcasm* I think it's pretty clear that obviously no one is working on bugs, fixes or quality control! And I question each and every one of the QC team! Why aren't you guys sitting there clicking back and forth at a rate that might never be done under normal circumstances, in every available combination of selections/features, with every available combination of plugin sets possible, until you cause an error?