Ha! Nice one, Bill. Not exactly the workflow I was looking for but now I certainly understand what DR will do in this regard... and really you custom bent the bugger to accommodate. Love it and thanks for taking the time. The peek into the inner workings of an sfz file was brilliant too.
For the specific project I'm thinking of, now that I've seen it, this will certainly work for kick parts. I'm thinking I'd better go at the snare manually but seeing that workflow gave me some ideas on how to get that done a little better as far as the editing. Still 12 tracks x 2 (two unique performances) with... well a LOT of kick hits per track and likely a lot of flubs that's a lot of time saved doing it manually.
That flow is however really going to come in handy for any live show/demo restoration I may need to do where I'm not ripping apart every little squeak, squawk and thump meticulously and obsessively (like am with the project in question). Actually I've got a few shows/demos laying around this'll work nicely on.
On a side note... I'm sure you are busy with other duties within the Cake empire but man, that was a very thorough, concise and easy to understand vid... like every second of it. I nominate you for official Sonar video maker. Seriously that was brilliant.
Thanks again.
Cheers.