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  • How To Load A Kick Sample From Addictive Drums To Drum Replacer (p.2)
2015/05/30 14:01:55
arachnaut
I made some sfz file that I loaded into DR.
You can see what I did here:
 
http://forum.cakewalk.com/FindPost/3229782
 
I use a programmable editor called UltraEdit with a custom file format set up for SFZ files.
That allows syntax highlighting of the op-codes.
 
I am by no means an SFZ expert, and I don't know how much of the spec is implemented in DR (or Rapture Pro for that matter). I do know that the velocity sample mapping works very well.
 
I just grab some SFZ file that looks similar to what I want and edit it for my purposes.
 
2015/05/30 14:05:50
maximumpower
TremoJem, I would make a video and upload it to show you what I did but I can't get a screen capture utility that will capture sound to work. 
 
If I can get one to work I will make a video. Otherwise, hopefully someone else can do it for you.
 
Sorry I am not being of more help
2015/05/30 15:18:54
TremoJem
Thank you all.
 
So how do I drag the DR into a track, as it suggests.
 
I am reading the literature available locally on my system, by clicking the Getting Started link and searching for DR.
 
It say a bunch of stuff about synth tracks, midi, input/output settings and the likes.
 
I am just going to have to learn how to do this...and then I should be able to get this to work for me.
 
Basically I want the option to be able to replace/mix all 14 drums in my brothers kit.
 
We record his Masterworks Pearl set live in a room without any other instruments, using close mics and two overheads, and maybe soon enough, adding to room mics.
 
But we don't have a professional recording room with professional acoustical treatments or any $4000 mics etc...you get the picture.
 
So, I work really hard to isolate and mix the set so it sounds good, but I am not a professional mixing engineer...you get the picture.
 
So, it would be nice to use DR for this.
 
I tried my hand at using (it escapes me now, what the real term or name for the function is) the tool for making transients and then making a midi track out of those transients and then assigning a drum sample to it, but it did not take too easily and it seemed faster to just continue on the path of using the acoustic set instead.
 
So, I got really excited about DR, as I thought it kinda did this for me and just let me select a track, make some adjustments and then assign a drum sample and I would be on my way.
 
I will keep working on it. Thanks
 
 
2015/05/30 15:42:31
TremoJem
Audiosnap is what I was referring to.
 
I just watched a video on CakeTV...I might have to dive into this again, as it seems easier to me now that I have tried to work on DR.
 
The more you do the easier it gets. When you struggle with many things, but keep your nose in it, you may start to put some things together.
 
The more things you put together makes it an easier road to travel for even more things...not sure I articulated that correctly, but as I expose myself to more things and fail or succeed at them, they in some small way contribute to both the future failures and successes and in this case hopefully more successes and less failures.
 
 
2015/05/30 16:24:27
Beepster
DR is new so limited documentation on it so far.
 
However I just wanted to point to this REALLY helpful vid about DR and sfz's that Bill Jackson just posted in the DR thread.
 
http://forum.cakewalk.com/FindPost/3230405
 
Might help you, might add to the confusion but it's still cool and educational.
2015/05/30 16:25:42
SMcNamara
TremoJem

 
Jim:
 
Coincidence that I read your comment just as I was about to add a comment about unzipping my old Purrfect Drums disks and trying to use them as files for Drum Replacer.  The sounds on those original disks are fantastic -- do you think it can work?
 
Steve
2015/05/30 17:18:35
TremoJem
Cool, I will check it out, thanks Beepster.
2015/05/30 21:28:12
maximumpower
Sorry. We lost power at our house and it just now came back on.
 
I watched Bill's video (which is pretty awesome) but I think it leaves out a step you were wanting and that is to get a sample from AD2?
 
I am sure there are better ways to do it but the way I did it was to insert an instance of AD2, created some drum hits on the drum I wanted to sample (I.E. kick). I converted the AD2 track by bouncing it to an audio track. Once you do that, you can do what Bill did to to grab the sample and use it within DR.
 
I was able to finally get a video made. However, I realized during this process that demos and voice overs are not my calling lol
 
https://www.youtube.com/watch?v=foeAe3AoHXA
2015/05/31 00:59:30
Bill Jackson [Cakewalk]
Awesome. Thanks for sharing. Quick tip: rather than bouncing to track or recording the output of the synth, you can click the Freeze button (right on the track near Mute/Solo). That'll create an audio clip in-place, and you can grab the samples out of that.
2015/05/31 08:09:55
mettelus
AD2 also provides a wav recorder internally (lower left corner) that records the last 15s of play in the engine. You can drag and drop files from that but they all have the same name (so be careful pulling samples too rapidly, as each will need to be renamed before you can pull the next).
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