• SONAR
  • RESOLVED: Strange behaviour and crashes with X3, Kontakt 5 related
2013/10/20 11:12:55
Rob[at]Sound-Rehab
I'm getting very strange behaviour / crashes with X3b in the final stages of a project, which are potentially related to Kontakt 5 (yet I'm not 100% certain).
 
History:
  • project created, tracked and roughly mixed in X2a
  • about 50 tracks, including 2 instances of K5 (ARD + various synths), project size in RAM: 3.6 GB
  • when migrated to X3b there were a number of problems/crashes due to 32/64bit plugs and VST2/VST3 plugs, which were sorted out; VST2 were manually replaced by VST3 were available, all 32 bit plugs were eliminated
  • no further problems when editing and completing mix i.e. 10+ hours of continuous work without problems
 
When fine tuning of the mix in presence of the artist, the project was perfectly OK to work with for 2 hours. However, after coming back from a break, the project no longer opens but crashes as soon as loading is completed (according to RAM use). Countless embarassing attempts, but everytime it either crashes or if opened successfully suffers from the silent master bus problem (meters indicating playback but no audio arriving at audio interface). Rebooting system doesn't help ...
 
What makes it really weird: This morning we could open the project and finalize the mix, but we had just one go at it. After saving, bouncing and closing the project it's now back to same crashing situation everytime you open the project ...
 
Further info:
  • it opens fine in SAFE mode when leaving K5 out (but unfortunately we need K5!)
  • it somehow seems like there is some weird (potentially troublesome) caching going on in the background (as it takes long to load K5 samples 1st time, but is much quicker afterwards (even after a crash) ... yet loading is not successful
  • every crash leaves about 7 GB somewhere in the crash reporting system directory that fills up the HD, which you have to track and removed with a disk cleaning utility
  • 2 other projects created at same time with very similar set-up don't show any of these problems (same plugs, same K5, also started in X2a)
 
I have a total of 26 mini-dumps, which I will donate to Cakewalk's fault reporter ... yet I'm afraid they'll just get back to me saying the reason is inside K5 ...
 
So, anybody seen anything similar? Could it be an HD problem? Or caching settings? ...
 
Your help is much appreaciated!
 
2013/10/20 11:24:40
Rob[at]Sound-Rehab
CWBRN-20765
2013/10/20 14:07:53
Rob[at]Sound-Rehab
I'm researching NI / Kontakt forum posts (as this is my best guess for the source of the problem) ...
 
There seems to be consensus on disabling multi-processor support in Kontakt 5 and just enabling it in the host DAW. (Then you go into Kontakt (load it up in your  DAW ) – and then go to Options / Engine, and change Multiprocessor support to ‘Off’.)
 
Is this the way to go for Sonar? Could multi-processor support in Kontakt 5 be causing problems even before playback starts?
2013/10/20 14:16:46
lawp
dunno but a couple of things to try : k5 dfd /disk streaming settings ; and is the k5 instruments /multi saved as such from within sonar? good luck
2013/10/20 20:55:02
robert_e_bone
I run Kontakt 5 all the time - it is my go to soft synth almost all the time, and I have never had to disable anything to work with it just fine.  I have had 5-6 instances of Kontakt up and running with multiple loaded instruments per instance, and close to 100 tracks, along with other synths, and have not had such problems.
 
What happens if you delete the Kontakt instances (without deleting the associated tracks), and insert them again?
 
The other thing that comes to mind is some possible project corruption, which perhaps if you cut/pasted tracks and audio clips and all of that to a new project, would the problems still be there?
 
Bob Bone
 
2013/10/20 21:01:57
cliffr
Hard to say from the info you give, however there are glaring similarities to this thread.
 
You have an octacapture (below thread related to octacapture driver / K5)
- slow load times first time.
- memory size consumed same when it won't load.
 
http://forum.cakewalk.com/X2KontaktOctacapturejump-off-of-cliff-Work-around-confirmed-m2875841.aspx
 
Perhaps you should attempt either one of;
 
 - Open a different project first, close it (not exit Sonar), then try opening your 'Problem Project' (see post #55)
- Try switching drivers to WDM/KS mode (see post #57)
 
Good luck.
 
 
Cheers - Cliff
2013/10/21 07:48:01
Rob[at]Sound-Rehab
Thanks for your replies.
 
There's a lot of information in that thread and the situation is strikingly similar (well, the symptoms at least) ... so I just tested all these options but without luck:
  • Open a different project first, close it (not exit Sonar), then try opening your 'Problem Project' (see post #55) => leads to same crash when "problem" project is loaded
  • Octa-Capture is apparently not the problem, either. I run Octa-Capture in EXP mode with a VS-700, so I can leave the OC off and just run with the VS-700 (at least for mixing), but when I do this, I get the same crashing results (the only difference being that it first detects the "silent" headphone busses which are routed to the OC and when you confirm that msg box => BOOM)
  • Turning off multi-processor support in K5 does not help in the crashing project, either, but seems to have adverse effects in the projects that work (so I'll keep that active until someone tells me better) ...
 
So unfortunately still same situation - I'm curious what/when Cakewalk replies after having a look at the 26 minim dumps ...
 
Rob
2013/10/27 03:33:31
Rob[at]Sound-Rehab
Installed all updates (Komplete, WAVES, Octa-Capture) to be on the latest versions ... yet the problem remains. Since the updates didn't fix it and support doesn't respond to my email, it's up to me to track it down somehow :-(
 
I have turned the troublesome project into a project template (as I would need that set-up for another production) ...
  • it does load all the time (which the original troublemaker does not),
  • but even with only a few seconds of audio in the project, I can get a reproducible crash as soon as I try to apply Region FX/Melodyne
  • the crash lists a problem in RDAS1089.dll (which according to file search is part of the VS-700 drivers) i.e. audio interface crash
  • BUT (!!) as soon as I delete the K5 instances this crash disappears ...
  • testing further reveals that I can actually leave both K5 instances in place and the crash disappears if I just empty the K5 rack of one instance where I have Alicia's Keys, some other simple synths + one synth bass
  • as soon as reload that K5 rack by loading the K5 multi, the crash is back (@ starting Melodyne on a track that doesn't relate to K5 in any respect)
 
Weird issue ... X3b crashing due to audio driver failure, now confirmed to be triggered by something in K5 ...
 
Anybody seen anything similar? Any suggestions?
 
 
2013/10/27 08:50:01
robert_e_bone
This is one of the weird ones.
 
I'll try to do some digging - I know this would not be easy for you, being as you are in skiing country, but at this point it might well be worth getting up either really early or really late, and calling back to technical support.
 
From what I have seen thus far, particularly now with the new release, that the Cakewalk support staff have been QUITE eager to jump in and try to solve some of these weirder problems.  I would think that with them having your dumps that they could delve deeper into what's going on with this for you.
 
What happens if you load the project without any effects plugins, or if you temporarily bypass all effects by hitting 'E' on your computer keyboard?  I am just wondering if perhaps some bizarre plugin problem is contributing to your trauma.
 
 
Bob Bone
 
2013/10/27 15:04:56
wizard71
Mine was the thread mentioned above and I think it is down to roland to iron these driver problems out. There is just something about these drivers and Kontakt within sonar that can have issues. Was hoping the new drivers and/or the new version of kontakt would sort it but I still have the same issue with my particular dll. Seems to be out of Sonars hands.

Have bookmarked this thread. Hope it's solved soon.
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