• SONAR
  • Introducing the new SONAR: New lineup, new features, plus membership (p.92)
2015/01/15 19:17:41
orhanproject
All this payment here and there made me fast forward the pages, maybe this is already answered but here it goes:

Will platinum installation be smooth on 2 computers? One on desktop and one on the laptop?

(X3 works good on both)
2015/01/15 19:20:21
Beepster
orhanproject
All this payment here and there made me fast forward the pages, maybe this is already answered but here it goes:

Will platinum installation be smooth on 2 computers? One on desktop and one on the laptop?

(X3 works good on both)



Yeah, they said you'll still be able to install on multiple machines. I think they may have changed the delivery method somehow but it should work. There was a bit of a kerfuffle in this thread over reg stuff last night but I think everybody seemed satisfied with the answers. I wasn't really following that particular subplot too closely.
2015/01/15 19:21:02
vlab
Hi Cakewalk ! 
 
Congrats for the new version! 
 
I think it takes balls to offer a subscription model for software, and congrats for your courage on going all-in on this. 
 
However, there are some obvious flaws
 
- If I buy 12 months subscription to Sonar, and you put a feature in month 11 that breaks my version, and the bugfix comes out at month 13, I won't be allowed to get it, I would need to roll back to a previous version from the one I paid for. (and possibly missing features and other bugfixes I paid for)
 
That does not seem fair to the user. Will there be general updates that would fix problems regardless of the subscription. No DAW is bug free, and don't take it too hard, but CW has released half-working releases in the past, (just like any other DAW,that's why you released periodic updates for over a year BTW)
 
The previous model, with free updates at least made every release "mature", and stable (i.e. X3e is more mature than X3a)
if my subscription version is stable at some point, I have to keep paying 12 months after it to be able to keep it, 
but then meanwhile other features might be added in those 12 months, so it never stops ... no Sonar version will ever be "mature" again. 
 
- What if I subscribe for 12 months up-front. then in the middle of year 2, I decide not to renew, so I need to revert back to month 12 right? Will my project still be 100% compatible with a previous feature-and bugfix version? Maybe not....
 
 
Another scenario:
- After I paid out 12 months, I get to keep that version, that's ok but if ever I decide to halt my subscription afterwards, then after you put a feature that I would like to have (a few months later), then I have to renew my sub for another 12 months in order to keep a new feature?... does that even make sense to anyone? 
 
it's a nice scheme to get people to stay subscribed, nice one Cakewalk.  
 
You'll get a more regular money income, that's great!
 
but do people realize that they might never have deals on "upgrades", and there are no "version upgrades" anymore? CW used to send me deals on upgrades very often, and it's mostly on these circumstances, that I did upgrade. I'm sure I'm not the only one doing this, 
 
I take out my wallet when I see value in something, right now I see little value in this new subscription model. I see a trap that I don't want to get into.  
 
Sorry Cakewalk, I used to be loyal to you guys, 
 
Good luck!
 
V
 
 
2015/01/15 19:26:05
orhanproject
Beepster
orhanproject
All this payment here and there made me fast forward the pages, maybe this is already answered but here it goes:

Will platinum installation be smooth on 2 computers? One on desktop and one on the laptop?

(X3 works good on both)



Yeah, they said you'll still be able to install on multiple machines. I think they may have changed the delivery method somehow but it should work. There was a bit of a kerfuffle in this thread over reg stuff last night but I think everybody seemed satisfied with the answers. I wasn't really following that particular subplot too closely.


Cool, sounds good then, thanks
2015/01/15 19:38:57
TabSel
Will Platinum Features/Content be available for purchase for Professional subscribers separately?
So that I can decide wether I want the 13th loop library myself? But this VocalSync feature seems to be attractive for 49 or so...

Like plugable features, in-app purchases...
2015/01/15 19:40:53
Anderton
Kylotan
 
  • Mix Recall - a big feature, and possibly a life-saver, but only when it works across projects. Within a project... useless to me, unfortunately. I've never had a need or desire to make wholesale comparisons between 2 divergent mixes on the same track, but I do have a common need to copy and paste whole mixes from one project to another (eg. to mix an album coherently).
  • VocalSync - nice to have, if there are no artefacts, but you'd be surprised how far you can get with crossfades and nudging. ;) It would be even easier if Sonar implemented split-with-crossfade...
  • MIDI editing changes - all I remember from the video are 2 things. 1 - the drag-to-resize feature that audio clips have. This can be currently done with the Process>Length option, right? Putting it on the mouse is handy but hardly a game-changer when it was already possible. And 2 - the pattern brush, which is fancy copy and paste that I can't see a use for.
  • AudioSnap improvements - the interface looked identical to me. Sound quality was already good enough when rendered down. What has actually changed?
  • the customized Control Bar is fantastic - you mean they've finally returned the toolbars to the degree of customization and flexibility we used to have up to version 8.5? ;)
  • The FX and Send stacks are really convenient - isn't this just fancy talk for "the console view UI is not crippled any more"? You always could see infinite FX and sends in Track View. But it seems like, with ProChannel, Cakewalk have been pushing people towards Console View - and now, with this update, expecting people to be happy that the functionality there is restored back to parity with Track View.
  • "more improvements in core features and stability. So that's the focus for now" - finally, that's something I WILL be happy to see. ;) If Matrix View can actually work properly, that would be great. Silly selection bugs need to go away too. I guess it's asking too much for Teleport Server not to crash when a plugin misbehaves, too? :)



 
Mix Recall: I often do have a need to produce multiple mixes - vocal up, vocal down, music bed behind narration up or down, alternates for the client (one with more drums, one with more vocals), etc. So it's really useful for me. As to entire mixes, after the last discussion in the forums about using track templates and transferring wavs I tried an experiment. I created a big pseudo-"hardware" mixer with groups of eight channels (e.g., V-Studio controller-friendly) covering pretty much any recording scenario I can throw at it, and that became my default template. It's actually worked out pretty well. It has evolved in the sense that if I come up with a better vocal processing strip or whatever, I remove the tracks temporarily and re-save the template. It's not what you want, but it makes a nice bridge between the days of using big consoles and working ITB.
 
Vocal Sync: Nudge/crossfade/stretching works fine, it just takes longer although there are some instances where VocalSync or not, you need to do things manually. But I'm also finding out it has more uses than I thought, like throwing tracks more out of sync to give a stronger ADT effect, or making massed vocals sound bigger. I'm just getting into finding out what is and is not possible with other instruments.
 
MIDI editing changes: Yes, this can be done with Length, but i'm in favor of anything that makes gestures between audio and MIDI clips as similar as possible. It's so much faster than figuring out what percentage you want something to be, entering it, finding out it wasn't right, etc. Also if you do my trick of changing tempo for an entire project, this makes it easier if both MIDI and audio are involved. There's also ratiometric velocity editing and other stuff that makes life easier.
 
AudioSnap: The detection algorithm was rewritten. You still have to use it as intended, but the UI is much more informative about what's been changed and what hasn't been through the use of color.
 
Control Bar: It's light-years beyond the customization that was available in 8.5. As someone who uses SONAR on a laptop and desktop, the ability to hover over a thin slice, have stuff drop down, tweak it, and then move on is great. Weighting control bar size based on need is also really good. The bottom line is no matter how much real estate I have, I can see everything I need to see easily.
 
FX and Send stacks: I never used Console View, for several reasons. Now that has changed and I use it for, well, mixing. I don't think it was "crippled" as much as by the time you got to mixing, you had your effects in place and were dealing with pan, fader, solo, recording automation moves, etc. Now if you want to move into using Console View earlier in the process, you can. You can argue that any beneficial change should have been there all along, and I get that, or you can be glad that Cakewalk listened and implemented it.
 
Stability: Everyone has their list of bugs that impact the way they work. I don't know if the ones that address your list are fixed or not, but a lot of the ones mentioned commonly in the forums have been.
 
2015/01/15 19:43:44
rontarrant
Anderton
As mentioned earlier, if you want to hear what they sound like, they're the only sims I used on the guitar and bass parts in the four most recent songs posted in my YouTube channel.

Hi Craig,
 
Do you remember which sims you used on which guitars in which songs? I really like the sound of the slide guitar in "I Say Yes." The semi-raunchy rhythm, too.
 
If you do, perhaps you could post a list? Is that an imposition? Or is my Canadian-ness showing too much with that last question?

2015/01/15 19:45:01
nzpaul
Beepster
Hypocrita
Hello and good evening!


Apologies for not going through every single page here for an answer, that would be quite a demand!
I've been reading the membership page and ran across something that has me a bit worried.

"If you cancel payment or don’t pay for at least 12 months, SONAR will revert to demo mode. "

So if I, as I plan on doing, purchase a one year membership for Platinum, and then decline renewal of my subscription, after one year's time, what I purchased two years prior gets turned into a demo?
I want to make sure I'm fully understanding this new methodology. So far, what I am understanding sounds amazing!


Thanks for your time, and take care!
-Hypocrita




Nope. If you pay for the full 12 months up front it is yours, fully licensed forever. It is only if you pay by the month and cancel before you reach month 12 that you would lose anything and that would only be the stuff from the current period. So if you paid for one year in full then in the second year went month to month for a while and let it lapse you would lose that few months you were paying month to month but still keep your first year.
 
Cheers.




If I remember rightly from the previous answer from Cakewalk on this it's actually better than that. Once you've passed the 12-month point all future months are yours to keep too if you decide to stop paying, it's only if you lapse then come back again that you have to go through the 12-month thing again
2015/01/15 19:50:52
Beepster
nzpaul
Beepster
Hypocrita
Hello and good evening!


Apologies for not going through every single page here for an answer, that would be quite a demand!
I've been reading the membership page and ran across something that has me a bit worried.

"If you cancel payment or don’t pay for at least 12 months, SONAR will revert to demo mode. "

So if I, as I plan on doing, purchase a one year membership for Platinum, and then decline renewal of my subscription, after one year's time, what I purchased two years prior gets turned into a demo?
I want to make sure I'm fully understanding this new methodology. So far, what I am understanding sounds amazing!


Thanks for your time, and take care!
-Hypocrita




Nope. If you pay for the full 12 months up front it is yours, fully licensed forever. It is only if you pay by the month and cancel before you reach month 12 that you would lose anything and that would only be the stuff from the current period. So if you paid for one year in full then in the second year went month to month for a while and let it lapse you would lose that few months you were paying month to month but still keep your first year.
 
Cheers.




If I remember rightly from the previous answer from Cakewalk on this it's actually better than that. Once you've passed the 12-month point all future months are yours to keep too if you decide to stop paying, it's only if you lapse then come back again that you have to go through the 12-month thing again




Ah... yeah that would make more sense and yes that is indeed better. Thanks for the clarification. Long day on the forum for me... must... pry... self... from keyboard... lol.
2015/01/15 19:51:09
kakku
What if somebody has no credit card then there will be no monthly payment possibility right?
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account