LockedMIDI Cross Talk fixed?

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SilkTone
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Re:MIDI Cross Talk fixed? 2011/03/24 18:58:28 (permalink)
@bvideo

Thanks for reminding me of that, I forgot that Noel jumped in at some point. Yes this bug certainly has a long history.

Even so, I guess I must have missed an important step somewhere, which would explain why CW is seemingly oblivious of the issue. If anybody knows what that step is, please let me know and I'll fix my mistake.
 
EDIT: Hope you don't mind, I added your bullet point verbatim to the list.
post edited by SilkTone - 2011/03/24 19:00:31

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brundlefly
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Re:MIDI Cross Talk fixed? 2011/03/24 19:05:07 (permalink)
Even so, I guess I must have missed an important step somewhere, which would explain why CW is seemingly oblivious of the issue.



This from Zyler Vega didn't sound like obliviousness to me:


"Like I said, your issue is valid - and we intend to address it in the future."


Of course the "future" is a moving target, but this tells me they know the problem exists, and recognize it as  different issue from the physical port problem that's been fixed..




#32
SilkTone
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Re:MIDI Cross Talk fixed? 2011/03/24 19:22:14 (permalink)
@brundlefly

"Oblivious" in the sense that they are patting themselves on the back for "fixing" what is known as the "MIDI crosstalk" bug, but apparently being unaware of the fact that what they fixed is a tiny subset of what is commonly referred to as the MIDI crosstalk bug, even as far back as Feb 2009.

Yes I know it is nitpicky but we should make sure CW knows there is much more to this than just not being able to record from two different external inputs. All the other related functionality that has been described in detail is still broken.

I'm not sure what to call this bug, as it manifests in different ways. Could be "MIDI crosstalk between VSTi outputs and track inputs", or "Crash when multiple VSTis send MIDI events out", or similar. Not sure.

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#33
bvideo
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Re:MIDI Cross Talk fixed? 2011/03/24 19:39:16 (permalink)
SilkTone
...
Hope you don't mind, I added your bullet point verbatim to the list.
I don't mind. It is really your bullet item.

I don't think you missed any step. I think you have provided a lot of useful info and recipes, just what they need to find and fix bugs. Conflating all midi crosstalk issues into one giant bug doesn't lend to credibility, but should not prevent fixing. Sometimes frustration-laden complaints tend to close some ears and some minds in subtle ways, but again should not prevent fixing. Also, to be fair, I'm sure there are a lot of other bugs that have been reported more than adequately but still haven't been fixed. Like the gap in loop recording in ASIO. At this point it doesn't really help to look at this one in any personal way.

Going forward, I would not miss any opportunity to give them the info they ask for at the pace they ask in the form they ask for it. I'd think you would rather have it fixed than to prove anything about the past, right?

Bill B.
#34
djjhart@aol.com
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Re:MIDI Cross Talk fixed? 2011/03/24 20:35:07 (permalink)
In my view any bug that has been reported and identified needs to be fixed no matter what it is called.







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#35
lavoll
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Re:MIDI Cross Talk fixed? 2011/03/29 07:43:35 (permalink)
I am testing X1b now by making a little piece of music using the EastWest Play orchestra. After a while, channels will start to transmit midi to several instruments. For example, I have a xylophone set to receive on channel 5, but after a ffew minutes of work, the xylophone will play along as i play in all the other channels (if that made any sense).
The problem goes away when I go in and switch around midi channels and then set them back to where they were before.
I searched for "midi bleed" here on the forum and found this thread. But no solution here :)

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#36
bitman
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Re:MIDI Cross Talk fixed? 2011/03/29 08:57:35 (permalink)
I had an interesting thing happen when once I tried for the heck of it, to daisy chain 7 beringer bcx2000 units via real 5 pin midi all on their own differing channels to one physical midi port.

It worked! For a moment I had beat a system

But as I played back a project, 3 bcf2000s running under MCU Emulation would have 1 of 8 of the fader twitch along about 1/4" with the music like it was synced to something. I turned off all automation I loaded a blank project and it still persisted. Turned off the metronome, no change

This was with 8.5, I have not tried that stunt again.
But as I recall Silktone's sissue from way back,
I wonder....
#37
brundlefly
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Re:MIDI Cross Talk fixed? 2011/03/29 10:36:52 (permalink)
bitman


I had an interesting thing happen when once I tried for the heck of it, to daisy chain 7 beringer bcx2000 units via real 5 pin midi all on their own differing channels to one physical midi port.

It worked! For a moment I had beat a system

But as I played back a project, 3 bcf2000s running under MCU Emulation would have 1 of 8 of the fader twitch along about 1/4" with the music like it was synced to something. I turned off all automation I loaded a blank project and it still persisted. Turned off the metronome, no change

This was with 8.5, I have not tried that stunt again.
But as I recall Silktone's sissue from way back,
I wonder....
The MIDI Crosstalk bug with hardware ports relates to simultaneous recording of like-channel data from multiple inputs ports. You're scenario is playback, using different channels of a single output port. This is definitely not a scenario in which the MIDI Crosstalk bug would have played a part.


#38
auto_da_fe
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Re:MIDI Cross Talk fixed? 2011/03/29 11:07:12 (permalink)
How about we call this this the 'Enable Midi-Out VSTi X-Talk Bug"  (EMOVXTB for Short).  (As opposed to the Physical Port Midi X Talk Bug (PPMXTB))

This was was the one thing that would have moved me to X1.

Hopefully the future is not too far away.

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#39
frankandfree
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Re:MIDI Cross Talk fixed? 2011/03/29 11:53:07 (permalink)
bitman


I had an interesting thing happen when once I tried for the heck of it, to daisy chain 7 beringer bcx2000 units via real 5 pin midi all on their own differing channels to one physical midi port.

It worked! For a moment I had beat a system

But as I played back a project, 3 bcf2000s running under MCU Emulation would have 1 of 8 of the fader twitch along about 1/4" with the music like it was synced to something. I turned off all automation I loaded a blank project and it still persisted. Turned off the metronome, no change

This was with 8.5, I have not tried that stunt again.
But as I recall Silktone's sissue from way back,
I wonder....

This is most probably not Sonar's fault. Each device in MCU mode (as well as the real thing) needs a full separate MIDI port with 16 channels (although, iirc, MCU actually only uses channels 1 to 8. But still). MCU uses pitch bend messages for the faders and needs the channels to differentiate between it's 8 faders.


[EDIT: dang, the quote thing got me... fixed that]
post edited by frankandfree - 2011/03/29 11:55:54
#40
SilkTone
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Re:MIDI Cross Talk fixed? 2011/03/29 13:37:19 (permalink)
Yes the hardware crosstalk is unrelated to this Sonar bug. MIDI hardware was never designed to merge MIDI in that way.

The original MIDI spec only allowed for a total of 16 channels. But 16 channels are woefully inadequate for a DAW. That is why the concept of a "port" was created (something that doesn't exist in the MIDI spec). A port can be something like an external MIDI keyboard's input, the output of one MIDI track, or the output of a VSTi plugin. Essentially anything you can select as the input to a MIDI track. A port is supposed to give you 16 unique MIDI channels, completely isolated from another port's 16 MIDI channels. Sonar can't get that part right, and with some MIDI routing configurations, bleeds MIDI events into unrelated ports. Any "professional" DAW should be able to get this right - folks this is MIDI Routing 101 that Sonar fails at bigtime.

The analogy I like to use is a stereo analog mixer. In this case a "port" is the same as a "track". So each stereo track has 2 channels, L and R. The L channel in track 1 is not the same as the L channel in track 2 (yes they are called the same thing, but they are supposed to be isolated from each other). Now if the same bug existed in this analog mixer, then what would happen is if you feed a signal into the L channel of track 1 while recording something else on track 2, track 1's signal would bleed into the L channel of track 2 (at full 0dB level no less) and would be recorded onto track 2's L channel on the multitrack reel-to-reel.

Some people claim you can work around this issue by only using the R channel in track 2. Well obviously that is a problem if you actually wanted to use the L channel in track 2. Such "work-arounds" also have other issues too which I have pointed out before. If your workflow happens to trigger this bug, you are out of luck. There is no effective work-around for this bug.

I believe the reason CW is incapable of fixing this is because of my theory that Sonar suffers from the "spaghetti code" problem. Basically their code is such a mess that they can no longer track down complex bugs, and fixing bugs often result in other things breaking unexpectedly. Unfortunately there is no quick fix for this problem. X1c isn't going to magically make Sonar a usable DAW again, nor is X1d or X1e. The more they fudge with the code, the bigger the mess becomes. That is why I'm moving to Studio One as may main DAW, although I will be stuck with Sonar for a while since I still have some unfinished projects. Absolutely no more new projects in Sonar, that is for sure. I have zero confidence in Sonar and it isn't going to change anytime soon.
post edited by SilkTone - 2011/03/29 13:43:02

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#41
Noel Borthwick [Cakewalk]
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Re:MIDI Cross Talk fixed? 2011/03/29 17:22:50 (permalink)
I was not going to reply to this thread but must say that you are really making some really wild unfounded allegations without knowing anything about SONAR's code. Its even more surprising coming from another developer. Firstly, neither issue had *anything* to do with what you refer to as "crosstalk" although it was labelled that way. The issue we fixed in X1B was a relatively simple problem that was causing the MIDI port to be ignored under some conditions in some rendering code.
 
The second VST MIDI out issue where multiple simultaneous MIDI out VST's can cause a hang or crash is absolutely different and shouldn't be confused with this. It has to do with a multithreading deadlock that can happen under this scenario since VST's are being processed on multiple threads. The solution to it would require some rework to a small portion of our VST code and LOTS of testing as is very typical for bugs of that nature. Although I think this is an issue we should address, this particular one doesn't impact the vast majority of our users and in terms of scheduling its definitely lower on our priority list. This is why it didn't make it into the last release. I realize that this issue is important to your workflow and we will look into it, but the fact remains that we have to take into account the majority of our user base while scheduling our resources. Again this has absolutely nothing to do with your erroneous assumption that it has to do with code quality.

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#42
SilkTone
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Re:MIDI Cross Talk fixed? 2011/03/29 17:52:16 (permalink)
@ Noel

Well you certainly don't give me any reason to believe anything else other than the conclusions I came to. New bugs are popping up left right and center and this points to the issues I brought up.

It also seems to me that CW decided that the "MIDI crosstalk" bug is purely related to recording from multiple external inputs at the same time. As I have already pointed out, the "MIDI crosstalk" bug was discussed in detail in a thread in Feb 2009, and specifically points out the crosstalk from VSTi outputs into other MIDI tracks during recording. That is clearly what is referred to as the MIDI crosstalk bug. If CW decides to fix a different bug and then proclaim that the MIDI crosstalk bug has been fixed, then of course it is going to be pointed out that clearly it hasn't. And you mention the crash resulting from using multiple VSTi MIDI outputs, hence ignore the fact that even with a single VSTi output you will get crosstalk into unrelated tracks.  My fruitless attempts through the years to get CW to fix this issue is directly related to VSTi outputs bleeding into other MIDI tracks while recording. Not the issue with recording from multiple inputs. Not the crash resulting from multiple VSTis sending MIDI data out. Why are you completely ignoring this particular issue?

Now you also say the multiple VSTi crash is an unimportant bug and hence doesn't need fixing (triaged into oblivion), but did you happen to notice that the OP started this thread specifically due to this exact problem?  Sonar's inability to support multiple instances of plugins like Catanya, Thesys ets has been brought up numerous times through the years. Another example of a breakdown in bug triaging since apparently fixing the splash screen (that nobody cares about) is more important than Sonar being unable to get basic MIDI routing right.

Sorry, I'm not withdrawing anything I said, as I firmly believe that Sonar suffers from the issues I pointed out. Any developer looking at Sonar from the outside will come to the same conclusions based on the painfully obvious symptoms.
post edited by SilkTone - 2011/04/08 12:54:34

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#43
Brandon Ryan [Roland]
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Re:MIDI Cross Talk fixed? 2011/03/29 18:10:58 (permalink)
SilkTone


@ Noel

New bugs are popping up left right and center and this points to the issues I brought up.

They are? X1b introduced new bugs popping up left right and center? I understand you are frustrated but it's just not a factual comment. The only thing I know that X1b introduced was a preview bug in the Browser for non-acidized loops at host tempo.

Now you also say the multiple VSTi crash is an unimportant bug and hence doesn't need fixing (triaged into oblivion), but did you happen to notice that the OP started this thread specifically due to this exact problem?  Sonar's inability to support multiple instances of plugins like Catanya, Thesys ets has been brought up numerous times through the years. Another example of a breakdown in bug triaging since apparently fixing the splash screen (that nobody cares about) is more important than Sonar being unable to get basic MIDI routing right.

I'll let Noel respond to this but two comments I have: 1) I didn't read anywhere that the bug was "unimportant" or "doesn't need fixing". Those are purely editorial comments. I think what Noel said was that it wasn't the highest priority and explained why. There's a pretty big difference. Having said that I understand your frustration with this particular issue and why you would perhaps make these inferences, but it wasn't what Noel said as far as I could see. 2) What is this splash screen fixing you speak of that you feel has taken priority as a result of triage breakdown?

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#44
SilkTone
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Re:MIDI Cross Talk fixed? 2011/03/29 18:48:44 (permalink)
Brandon Ryan [Cakewalk
]

SilkTone


@ Noel

New bugs are popping up left right and center and this points to the issues I brought up.

They are? X1b introduced new bugs popping up left right and center? I understand you are frustrated but it's just not a factual comment. The only thing I know that X1b introduced was a preview bug in the Browser for non-acidized loops at host tempo.
Really I think you guys should look at the forum postings. New bugs are discovered daily. Do you really want me to enumerate them? They are all right there in plain sight. Things that worked before but are now broken.

Now you also say the multiple VSTi crash is an unimportant bug and hence doesn't need fixing (triaged into oblivion), but did you happen to notice that the OP started this thread specifically due to this exact problem?  Sonar's inability to support multiple instances of plugins like Catanya, Thesys ets has been brought up numerous times through the years. Another example of a breakdown in bug triaging since apparently fixing the splash screen (that nobody cares about) is more important than Sonar being unable to get basic MIDI routing right.

I'll let Noel respond to this but two comments I have: 1) I didn't read anywhere that the bug was "unimportant" or "doesn't need fixing". Those are purely editorial comments. I think what Noel said was that it wasn't the highest priority and explained why. There's a pretty big difference. Having said that I understand your frustration with this particular issue and why you would perhaps make these inferences, but it wasn't what Noel said as far as I could see. 2) What is this splash screen fixing you speak of that you feel has taken priority as a result of triage breakdown?
1) Well, to me "triaged into oblivion" means "not important to fix anytime soon". What other conclusion can you possibly come to? And we are not talking one or two releases here, we are talking 7 or 8 major + patch releases later since CWBRM-1336 was logged and Sonar still can't get basic MIDI routing right.
 
2) From your very own list of bugs fixed in X1b: "Fixed an issue causing the splash screen to appear too briefly". That is just one example. There are dozens of fluffy, low-hanging fruit bugs that have been fixed. If those same developers spent their time fixing bugs like, say, making Sonar get basic MIDI routing right, Sonar would be in a much better shape right now. Nobody cares whether the splash screen is shown too briefly. Bad triaging, period (or a complete lack of it).
 
The bottom line here is that if developers are left to their own devices (cowboy coding), they will always choose the low-hanging fruit. Without proper management from above, the harder-to-fix bugs will always be skipped over in favor of the fluffy, easy to fix bugs ("Hey look, I fixed 7 bugs today!"). As a developer with my own list of bugs, I know how tempting it is to get into such a bad groove. In those cases, bugs need to be triaged and prioritized properly.
 
And sorry but I don't think you have a clue how frustrating this has been. Read comment #29 in this thread again. I never wanted this to get to this point, and I have been a proponent of CW since the early days when "Twelve Tone Systems" had a product called "Cakewalk Pro" that didn't do anything other than MIDI sequencing. But really, I mean come on, the current state of Sonar is just horrible by any standards (accept those that apparently follow the one and only workflow for which CW does have a test case). Can you really say you are proud of Sonar in its current state?
post edited by SilkTone - 2011/03/29 22:56:22

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#45
bvideo
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Re:MIDI Cross Talk fixed? 2011/03/30 11:16:49 (permalink)
New bug descriptions are popping up right and left. I don't think many people really think these are new to 'b'. The factor of when a particular bug was introduced is just not relevant. The layer of bugs removed from the first issues of X1 may have been the most well-documented and reproducible ones, and not just bugs new to X1. There are just plenty more bugs that are harder to document. Also, some users (including me) just backed off using X1 until X1b, so it shouldn't be surprising to hear about more bugs.

By the way, I can't enter a problem report at all any more. Any help?  Edit - fixed.

Some of my "new" or uncovered bugs with X1b: sysx view lockup, "unable to open device ...".  arpeggiator pattern control stops working, midi meter stops working... I can routinely reproduce only one of them and it has a workaround. The others happen multiple times per session.

Some of the bugs may never have a formula to reproduce. That doesn't mean they don't occur frequently enough to be troublesome. The aggregate of many bugs that are too little to fix can be a larger hit on perceived quality than the sum of its parts.

The policy of "require formula to reproduce" has an artificial downward effect on the number of bugs acknowledged. I know it is hard to set priorities for bugs that don't have a show-stopping or easily reproducible nature. I hope Cakewalk will lift this requirement to a degree, acknowledge that the new code base still has "version 1" bugs, and just do more code inspections in some of the trouble areas.

Bill B
post edited by bvideo - 2011/03/30 12:58:13
#46
Twigman
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Re:MIDI Cross Talk fixed? 2011/03/30 11:32:52 (permalink)

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#47
bvideo
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Re:MIDI Cross Talk fixed? 2011/03/30 12:57:14 (permalink)
OK, thanks for your report, twigman. I tried again with both browsers. Seamonkey still no, but this time IE8 worked. I guess Cakewalk's internet was broken the last couple of times.

Bill B.
#48
Zyler Vega [Cakewalk]
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Re:MIDI Cross Talk fixed? 2011/03/30 13:28:13 (permalink)
SilkTone,

Without getting into too much detail about our triage or management practices, let me inform you that your assumptions are based on minimal solid information.

For example, fixing the splash screen was a 5-minute fix and it's important to some users.
If it's not important to you, I understand.  But fixing it doesn't imply that another issue is any less important.

You've thus far managed to elicit a response from Product Management, Product Marketing, and the CTO of the company - all of whom have acknowledged your issue and the fact that it must be fixed.

At this point, I think the thread has inarguably been solved:
"MIDI Cross Talk fixed?"

If by MIDI Crosstalk you mean the ability to record from multiple hardware devices, yes.
If you mean the bug causing a crash with multiple VSTs sending MIDI out - no, but it will be.

I sincerely hope this helps.
post edited by Zyler Vega [Cakewalk] - 2011/03/30 13:44:36

Zyler Vega 
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Cakewalk, Inc.


#49
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