mettelus
Max Output Level: -22 dBFS
- Total Posts : 5321
- Joined: 2005/08/05 03:19:25
- Location: Maryland, USA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/07 03:33:18
(permalink)
Quick feedback on my above post. I received a response from iZotope yesterday (next day turnaround from customer service!), and they agreed there was an "internal processing error" and that any "Advanced" version of Ozone or RX met the criteria for the "Music Production Bundle 2" package. I am tracking these two threads with interest now because of the CPU issues noted, but will not have the trial until later today. Based on what I have seen thus far, the "Neutron Advanced" version now makes more sense due to the masking feature alone. Since the plugin does cross talk to other instances, it is elevated to the same concerns that Ozone was previously,, i.e., you cannot simply slap Ozone onto every track and hope that your CPU will survive. The masking use only requires the EQ module, not the "whole shebang." I am also interested in mid/side separation, which it appears Neutron lacks; so would require the Ozone EQ module to achieve, yet would not be reflected in the "Masking" portion of Neutron anyway. My concern is that this driving both Neutron Advanced and Ozone Advanced, yet still loses visibility on the end result.
post edited by mettelus - 2016/10/07 03:55:56
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
|
Fleer
Max Output Level: 0 dBFS
- Total Posts : 8715
- Joined: 2014/08/29 10:17:45
- Location: Boston/Cambridge
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/07 04:13:53
(permalink)
Doesn't the non-advanced Neutron also have the masking feature?
"We're just two lost souls swimming in a fish bowl" (Wish You Were Here)
|
The Grim
Max Output Level: -76 dBFS
- Total Posts : 724
- Joined: 2016/04/19 02:31:06
- Location: hades
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/07 05:46:30
(permalink)
|
The Grim
Max Output Level: -76 dBFS
- Total Posts : 724
- Joined: 2016/04/19 02:31:06
- Location: hades
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/07 05:59:19
(permalink)
Maarkr read quite a bit from people on KVR: http://www.kvraudio.com/forum/viewtopic.php?f=6&t=470703 sounds interesting to say the least. They said they have had issues with Studio One, so my immediate concern is if someone has this running on SPLAT without issues. Some also mentioned CPU usage, but some said they had no issue with it. Special pricing is good till end of Oct so there's time to decide if I really need to add to my 400+ plugs?
i grabbed mpb2 upgrade and have been checking out neutron advanced sound and performance wise, have had no issues in studio one thus far, eight instances and all is good, haven't tried the masking or track assistant in s1 as yet. in sonar with the same test project all is fine until i put the 8th instance on the master bus, at that time the rice bubble brothers, snap, crackle and pop make an appearance, the performance meters are all good only showing about 30%, and i can put another instance of na in without issue, as long as it's not on the master bus. tried the track assistant out in sonar, seems to work fine, quite interesting and perhaps useful, comes up with some good results. not tried masking yet. performance doesn't seem to be nearly as bad as one would expect from some of the comments made here and elsewhere, not for me anyway. all testing done with buffers at 128
post edited by The Grim - 2016/10/07 06:26:28
|
Keith Albright [Cakewalk]
Max Output Level: -68 dBFS
- Total Posts : 1117
- Joined: 2006/07/10 15:44:42
- Location: Boston, MA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/07 06:21:01
(permalink)
The Grim in sonar with the same test project all is fine until i put the 8th instance on the master bus, at that time the rice bubble brothers, snap, crackle and pop make an appearance, the performance meters are all good only showing about 30%, and i can put another instance of na in without issue, as long as it's not on the master bus. tried the track assistant out in sonar, seems to work fine, quite interesting and perhaps useful, comes up with some good results....
Are you on 2016.09 Platinum? You can try two things. 1) enabling plugin load balancing to see if that helps eek out more instances on the master bus. 2) switch the performance meters from audio thread to system CPU. Right click the module, cpu modes. That will let you see if anything is impacting the load either in SONAR or outside of it. When checking performance and the materialization of the Kellogg creations, it's good to make sure there's not a system load causing it. The new meter modes make it easy to spot this. Various background activities can affect results. Keith
|
The Grim
Max Output Level: -76 dBFS
- Total Posts : 724
- Joined: 2016/04/19 02:31:06
- Location: hades
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/07 06:37:59
(permalink)
yes the latest, yes load balancing is turned on, and yes i've done that with the meters it shows all good. i did put the master bus instance on while the transport was running, and have read in the past that that could cause issues with sonar. i usually use studio one and it doesn't seem to care, i do it all the time. i'll check again next time i fire up sonar see if that may have caused an issue.
post edited by The Grim - 2016/10/07 07:00:50
|
The Grim
Max Output Level: -76 dBFS
- Total Posts : 724
- Joined: 2016/04/19 02:31:06
- Location: hades
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/07 06:50:13
(permalink)
oh, and on the load balancing, that is quite magnificent, i noticed things seemed improved after trying the previous release, have messed around a little more with this latest release and it is quite an improvement. now just give me an arranger track, scratch pads, multi instruments, extended fx chains and oh yeah something like s1's mix engine fx/console shapper, not just a plug that sits on top of everything, but the kind of thing that is deep in the audio/summing engine like mix engine fx (sounds awesome, especially on guitar sims ) and i might come back there's more, but that will do for starters
|
The Grim
Max Output Level: -76 dBFS
- Total Posts : 724
- Joined: 2016/04/19 02:31:06
- Location: hades
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/07 07:45:22
(permalink)
it's all good, works fine now with an instance on the master bus, i went back and checked things, rechecked the meters while the ' kellogg creations materialized' the meters were fine, i then noticed something which made me realized that maybe i do need to wear glasses like people keep telling me when they see me struggling to read fine print, or holding things at arms length so i can read them, that is all i am going to say
|
rickpaul
Max Output Level: -89 dBFS
- Total Posts : 99
- Joined: 2003/11/04 13:17:20
- Location: Laguna Hills, California, USA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/09 18:44:02
(permalink)
A few updates on my previous issues with Neutron in the September version of SONAR Platinum: 1) I think I mentioned this earlier in the thread, but the suggested workaround of using the VST3 version of Neutron, rather than the VST2 version (which I was actually using by accident anyway since SONAR seems to no longer be hiding the VST2 versions of plugins that have VST3 versions, and the default categorization of Neutron in the VST3 scheme resulted in its being "relatively hidden" on my system -- it put it in EQs, and I have a bazillion of those, whereas my first inclination was to look in channel strips, then multiband dynamics, and dynamics, and ... -- I did actually look in EQs, but missed it somehow, maybe just thinking I'd seen the standalone EQ modules from it), got rid of the loud blip then cutting out of the audio engine until after restarting SONAR. 2) The crashing of SONAR when I loaded a project that had Neutron in it appears to have been a problem in MusicLab's RealGuitar2 VST that was somehow catalyzed by Neutron's being in the save project. I replaced both instances of RealGuitar2 in the project with VST3 versions of RealGuitar 3, and the same project no longer crashed with Neutron saved in it. (The project was from 2010-2011, so had a number of older versions of plug-ins in it compared to what would be loaded if starting the same project today. Part of my effort to remix what was there and add to it a bit would have been updating plug-ins anyway.) 3) After getting Neutron to work, I've tried it in at least 5 tracks in the project (thus far -- 2 acoustic guitar parts, a distorted electric guitar part, submixed drums, and a synth), simply using the Track Assistant to detect settings, with no other plug-ins on those tracks except for the Pro Channel Console Emulator and PSP Audioware's VintageWarmer 2 (for tape emulation). There are still 3 more tracks in the existing project that just have their original processing on them for now (lead vocal, piano, and bass guitar), and I'll eventually try all of those with Neutron as I update other plug-ins on the two instrument tracks, but I will say that Neutron has at least done a passable job of making what is there thus far fit together (and I haven't used the masking facility yet). It also detected the right track types with the exception of the synth (it just used Clean for that). It's impossible to say at this point whether I'll end up using all of the Neutron instances in a final mix, whether I'll augment it if I do, etc. However, I would say that, if I needed to just do a quick mix, be it for a demo or due to some really short deadline, I don't think I'd hesitate toward using what it's given me thus far. 4) I had noticed the other night that I was getting some "CPU stumbling"-type effects in the audio with Neutron in there, but I've had issues in that area with some other heavy duty plug-ins, despite having a pretty powerful system. Today I tried SONAR's new plug-in load balancing, and things really evened out (instead of what I'd typically seen before, which was the first of 12 CPU graphs being high while the rest were pretty low, despite having multi-processing engine enabled). I haven't noticed any artifacts since then, with the single exception of there being a point when Track Assistant is running where it glitches each time. I think that is probably when it puts its processing chain together, which may be a "natural glitch" point due to adding/reordering processors. Overall, I'm pretty encouraged. Rick
==================================== Rick Paul Web: http://www.rickpaulmusic.com/ ==================================== System: ASUS X99-Deluxe, i7-5820K, 16 GB RAM, Win10Pro x64, MOTU 828x, SONAR Platinum
|
yorolpal
Max Output Level: 0 dBFS
- Total Posts : 13829
- Joined: 2003/11/20 11:50:37
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/09 20:15:36
(permalink)
Welp...I'm glad i didn't let my initial impression of Neutrino stop me from viewing most of the YouTube reviews and downloading and demoing this great piece of kit. It is tres useful and sounds wonderful. Purchased.
|
Fleer
Max Output Level: 0 dBFS
- Total Posts : 8715
- Joined: 2014/08/29 10:17:45
- Location: Boston/Cambridge
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 00:06:16
(permalink)
Très fab. (Always wanted to write that.)
"We're just two lost souls swimming in a fish bowl" (Wish You Were Here)
|
DarinBad
Max Output Level: -81 dBFS
- Total Posts : 461
- Joined: 2007/01/31 05:41:49
- Location: Arizona, USA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 01:48:19
(permalink)
rickpaul I haven't noticed any artifacts since then, with the single exception of there being a point when Track Assistant is running where it glitches each time. I think that is probably when it puts its processing chain together, which may be a "natural glitch" point due to adding/reordering processors. I believe you are correct. The same thing happens in Studio One 3. I have to say... I was skeptical about this plugin, but not any more. It really does what it says on the tin. Sure, it won't mix a song for you, but it can certainly enlighten one's self with where to start. Eye opening, actually. If nothing else, would be a great learning tool.
AsRock Z77 Extreme4 CPU INTEL CORE I7 3770K 32 GB RAM RME Fireface 800 Windows 10 Pro x64
|
Eddie TX
Max Output Level: -68 dBFS
- Total Posts : 1104
- Joined: 2012/08/15 11:47:42
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 03:46:39
(permalink)
After working with Neutron for a few more days and comparing it with Alloy 2, I have a few more comments: - I must say I prefer Alloy's GUI, it being easier on my eyes with nice colors and clear labeling. Dark, drab GUIs and unclear text aren't my thing.
- Neutron's CPU usage isn't consistently as high as I first noticed. I've seen some cases where Alloy uses more than Neutron with similar settings. Seems to be dependent on what modules are activated.
- It's great having the Dynamic EQ function integrated into Neutron's EQ module. I do wish there were more controls over the dynamic action, like ratio, attack and release.
- I still think the Neutrino feature, the same thing released as a free plugin, is the most interesting development. Experimentation has produced very nice results several times when applying Neutrino across most tracks of a mix. It's worth playing with and trying various configurations and settings.
- I've had mixed results with the Track Assistant and Masking EQ features -- while they're potentially very useful, they have led me down a few rabbit holes.
- What happened to the gate? Not a major feature for Alloy, but it was nice to have. Same thing happened to Ozone -- latest versions dropped the gating function for some reason.
I'm still exploring all the things this very deep plugin can do. I may post more thoughts later. Cheers, Eddie
Sonar X3 Producer / Win 10 The future exists in all directions.
|
Fleer
Max Output Level: 0 dBFS
- Total Posts : 8715
- Joined: 2014/08/29 10:17:45
- Location: Boston/Cambridge
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 08:50:36
(permalink)
Thanks Eddie, as always very insightful.
"We're just two lost souls swimming in a fish bowl" (Wish You Were Here)
|
yorolpal
Max Output Level: 0 dBFS
- Total Posts : 13829
- Joined: 2003/11/20 11:50:37
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 11:11:48
(permalink)
Got my order notification and paypal info immediately after placing my order Saturday from Time Space and they said my serial/activation would follow in one business day. This morning I got another email from saying my order was complete...but no serial or activation code. Is this normal for them??
|
bapu
Max Output Level: 0 dBFS
- Total Posts : 86000
- Joined: 2006/11/25 21:23:28
- Location: Thousand Oaks, CA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 11:13:59
(permalink)
yorolpal Got my order notification and paypal info immediately after placing my order Saturday from Time Space and they said my serial/activation would follow in one business day. This morning I got another email from saying my order was complete...but no serial or activation code. Is this normal for them??
Not normal. Probably slammed ATM.
|
cclarry
Max Output Level: 0 dBFS
- Total Posts : 20964
- Joined: 2012/02/07 09:42:07
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 11:16:37
(permalink)
bapu
yorolpal Got my order notification and paypal info immediately after placing my order Saturday from Time Space and they said my serial/activation would follow in one business day. This morning I got another email from saying my order was complete...but no serial or activation code. Is this normal for them??
Not normal. Probably slammed ATM.
The order may be complete, but that doesn't mean that the Serial # is ready... Go to your account there and check it out...
|
Vastman
Max Output Level: -50 dBFS
- Total Posts : 2508
- Joined: 2006/08/30 02:49:18
- Location: Oakland, CA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 13:58:52
(permalink)
yorolpal Got my order notification and paypal info immediately after placing my order Saturday from Time Space and they said my serial/activation would follow in one business day. This morning I got another email from saying my order was complete...but no serial or activation code. Is this normal for them??
I sent them my qualifying product serial# and got the Neutron ser# the next day. However, it was the wrong serial#, a repeat of one already sent out. They mentioned a glitch in their automated serial# system so he delay might be them trying to deal with this problem. FWIW, I emailed them last night about the problem and they responded with a new serial # by 2am. My first experience was frustrating with the plug in going crazy with pops, noise, seemingly hearing audio when all was stopped. I remembered the vst2/3 issue, disabled the vst2 version, and all is fine now. One observation... /track assistant seems to generate an endless set of suggestions if you successively apply it or apply it after applying other presets... so seems more random than intelligent!
post edited by Vastman - 2016/10/10 14:26:12
Dana We make the future... Climate Change MusicVastMaschine:SP4L/W10/i74930K/32GB/RME/CAD E100s; The Orchestra! NOVO!/Inspire/BohemianViolin&Cello, ARK1&2,/MinimalCapriccioMaximoSoto/OE1&2, Action&Emotive/Omni2/Tril/RMX/All OrangeTree/Falcon/APE Jugs/Alpha&Bravo/BFD3 & SD3Gravity/DM307/AEON/DM/Damage/Diva/HZebra/Hive/Diversion/VC4/Serum/Alchemy/blablablaSpitfire/8DIO/SL/KH/EW/NI; Shred1&2/AGF,G,M&T Torch&Res&Ren/GD-6; Ibanez SR1200&SR505NOVAX FanFret Tele&Strat
|
Fleer
Max Output Level: 0 dBFS
- Total Posts : 8715
- Joined: 2014/08/29 10:17:45
- Location: Boston/Cambridge
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/10 21:56:33
(permalink)
Reminds me of my assistant.
"We're just two lost souls swimming in a fish bowl" (Wish You Were Here)
|
rickpaul
Max Output Level: -89 dBFS
- Total Posts : 99
- Joined: 2003/11/04 13:17:20
- Location: Laguna Hills, California, USA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/13 16:28:32
(permalink)
FWIW, I'd considered the issues I had earlier resolved based on my further findings since I would have used the VST3 version of the plugin by default anyway had I not accidentally used VST2 the first time and the project crash on opening seemed to be an issue with an old version of RealGuitar that just happened to be provoked by Neutron's being in there. I'd supplied follow-up notes to iZotope, not necessarily expecting to hear back after that since the issues there no longer affected me, but this morning I did get a response. The start of the response bothered me a bit: "Thanks for contacting us, and I’m sorry for any trouble you’re experiencing! Please note, Neutron is not tested for compatibility with SONAR and may not function correctly in that environment." I guess the first line is just a generic customer service thing, but my problem had been resolved, so I was no longer "experiencing" it. The second line is the one that bothered me, though -- they don't test Neutron for compatibility with the most popular Windows DAW out there???!!! The response continued: "We are actively tracking issues with this host application so your feedback is valuable – I will certainly forward this information along to our development team!" So at least they're tracking the issues, even if they don't test with it. :) It went on to refer to a URL ( https://www.izotope.com/en/products/mix/neutron/specs.html) with a list of compatible host applications, which SONAR was not listed in as of my check just now (the ones that were included Logic Pro X, Ableton Live 9, Pro Tools 10, 11 & 12, Cubase Pro 8, REAPER 5, FL Studio 12, Studio One 3, Nuendo 7 -- pretty much every major DAW, and a few less major ones, *except* SONAR!), then it went on to suggest I reinstall Neutron and use all default installation parameters (I probably did the defaults anyway, except possibly for the 64-bit VST2 plugin path if they didn't automatically append iZotope to the name of the default 64-bit VST directory, since I do sub-organize my plugins by vendor since I have upwards of 600 plugins). Needless to say, I'm not planning to reinstall the software since it is working for my needs. In addition to mentioning my considering the issue to be resolved for my purposes and my installation notes, I included the following in my response to their message: "I’m very surprised to hear, though, that you did not test for compatibility with the most popular of Windows DAWs. I’ve been a longtime SONAR user (since version 1 and also its predecessor, Cakewalk Pro Audio 9, before that), and have never really had significant problems with iZotope products in that environment (and I’ve also been using iZotope products since at least Ozone 3, and possibly even the original version of Ozone – definitely the first versions of Trash and Vinyl). But, given the popularity of SONAR for Windows DAW users, you’d think that would be a high priority test environment." As a quick update on my own use of Neutron, after writing my previous post, I went on to finish updating the instrument plugins on my project, then used Neutron on all tracks plus the mix bus -- on most tracks, Neutron, PSP VintageWarmer (for tape emulation) and the Pro Channel Console Emulator were the only plugins -- with Track Assistant being used to determine processing in all cases, including the vocal, -- no tweaks beyond that. Then I just used an Ozone 7 Advanced preset for a mastering stage and tweaked gain structure as needed to get to where the dynamic range to where I typically put things. There were also some aux buses for delay and reverbs, but those did not use Neutron. I have to say I was very pleased with the mix, especially considering how quickly I was able to get to it (i.e. without the normal messing around with different plugins and plugin settings and going back and forth). I've still got more tracking to do on the project, and I don't know that I'll necessarily keep the mix as Neutron-centric as this quick rough mix -- for example, I may want to flavor things up more with some of my normal PSP Audioware processors. But I also wouldn't have any qualms about putting the Neutron-only version out there if pressed to get something out quickly. Rick
==================================== Rick Paul Web: http://www.rickpaulmusic.com/ ==================================== System: ASUS X99-Deluxe, i7-5820K, 16 GB RAM, Win10Pro x64, MOTU 828x, SONAR Platinum
|
mettelus
Max Output Level: -22 dBFS
- Total Posts : 5321
- Joined: 2005/08/05 03:19:25
- Location: Maryland, USA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/14 06:17:45
(permalink)
That disclaimer is a canned response (I got it back with my reports as well); and a bit disconcerting, but not overly surprising. So far feedback I have received has acknowledged issues on their end, so at least that part is a good sign.
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
|
Atsuko
Max Output Level: -83 dBFS
- Total Posts : 365
- Joined: 2012/09/21 18:17:28
- Location: Rio de Janeiro, Brazil
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/14 15:49:24
(permalink)
Desktop Intel I7 12GB RAM Win 10 64bit - Focusrite Scarlett 18i8 2nd gen - Roland A-300 PRO - Yamaha HS50M speakers - Sonar Platinum/CbB - Samplitude Pro X3 - Studio One 4 - Melodyne 4 Studio - Ozone 8 Adv - Neutron 2 Adv - RX7 Adv - ARC2 // Notebook Dell I7 8GB RAM Win 10 64bit
|
Vastman
Max Output Level: -50 dBFS
- Total Posts : 2508
- Joined: 2006/08/30 02:49:18
- Location: Oakland, CA
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/15 09:29:33
(permalink)
☄ Helpfulby tagruvto 2016/10/16 08:16:41
Dana We make the future... Climate Change MusicVastMaschine:SP4L/W10/i74930K/32GB/RME/CAD E100s; The Orchestra! NOVO!/Inspire/BohemianViolin&Cello, ARK1&2,/MinimalCapriccioMaximoSoto/OE1&2, Action&Emotive/Omni2/Tril/RMX/All OrangeTree/Falcon/APE Jugs/Alpha&Bravo/BFD3 & SD3Gravity/DM307/AEON/DM/Damage/Diva/HZebra/Hive/Diversion/VC4/Serum/Alchemy/blablablaSpitfire/8DIO/SL/KH/EW/NI; Shred1&2/AGF,G,M&T Torch&Res&Ren/GD-6; Ibanez SR1200&SR505NOVAX FanFret Tele&Strat
|
pwalpwal
Max Output Level: -43 dBFS
- Total Posts : 3249
- Joined: 2015/01/17 03:52:50
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/15 11:00:35
(permalink)
isn't sonar now the only windows-only daw?
|
Fleer
Max Output Level: 0 dBFS
- Total Posts : 8715
- Joined: 2014/08/29 10:17:45
- Location: Boston/Cambridge
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/15 11:06:46
(permalink)
"We're just two lost souls swimming in a fish bowl" (Wish You Were Here)
|
pwalpwal
Max Output Level: -43 dBFS
- Total Posts : 3249
- Joined: 2015/01/17 03:52:50
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/15 11:10:26
(permalink)
☄ Helpfulby Fleer 2016/10/15 11:12:01
|
Soundwise
Max Output Level: -62 dBFS
- Total Posts : 1419
- Joined: 2015/01/25 17:11:34
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/15 11:26:10
(permalink)
☄ Helpfulby pwalpwal 2016/10/15 11:42:59
pwalpwal isn't sonar now the only windows-only daw?
Mixcraft & Samplitude/Sequoia, ACID, SAWStudio are still windows-only.
|
pwalpwal
Max Output Level: -43 dBFS
- Total Posts : 3249
- Joined: 2015/01/17 03:52:50
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/15 11:43:52
(permalink)
Soundwise
pwalpwal isn't sonar now the only windows-only daw?
Mixcraft & Samplitude/Sequoia, ACID, SAWStudio are still windows-only.
are these daws commonly tested with by the plugin devs?
|
Soundwise
Max Output Level: -62 dBFS
- Total Posts : 1419
- Joined: 2015/01/25 17:11:34
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/15 11:49:21
(permalink)
pwalpwal
Soundwise
pwalpwal isn't sonar now the only windows-only daw?
Mixcraft & Samplitude/Sequoia, ACID, SAWStudio are still windows-only.
are these daws commonly tested with by the plugin devs?
Why do you ask me? Ask those devs whose plugins are important for your work.
|
pwalpwal
Max Output Level: -43 dBFS
- Total Posts : 3249
- Joined: 2015/01/17 03:52:50
- Status: offline
Re: More news on iZotope's Alloy successor
2016/10/15 11:56:21
(permalink)
Soundwise
pwalpwal
Soundwise
pwalpwal isn't sonar now the only windows-only daw?
Mixcraft & Samplitude/Sequoia, ACID, SAWStudio are still windows-only.
are these daws commonly tested with by the plugin devs?
Why do you ask me? Ask those devs whose plugins are important for your work.
not asking you particularly, but generally, responding to the comments that sonar's not officially tested with, hence my speculation that maybe it's (not) because it's (not) the only windows-only daw :-) (fwiw, i personally don't have any particular plugin trubs)
|