Dickie Fredericks
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Re:My highly subjective Sonar review
2009/10/19 18:24:23
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+1 on the best thread ever. Id like to see more of this stuff. I actually learned quite a bit from the thread. Thanks.
ASUS i7 / WIN10 64, SONAR PLATINUM, WAVES, MOTU 828MK3 HYBRID (3), MACKIE MCU & XT (2), SOFTUBE CONSOLE 1, DANGEROUS MUSIC 2BUS LT & D-BOX, DAKING, LANGEVIN and other stuff.Web Stuff and Tunes done in Sonar www.reverbnation.com/dickiefredericks Visit my endorsers! Deering Valve Amplification www.deeringamps.com
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panup
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Re:My highly subjective Sonar review
2009/10/19 19:29:08
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Bass Time Context: rock, pop, metal - Live feeling is overrated! - But nothing can beat a live band that plays with a great groove? - Forget your grooves. Everything must be just in time with the click track or people think there's something wrong in the song. Recorded music may not contain time or pitch nyances. We are not making music for humans anymore. With perfect pitch and time we prepare to produce today's music for robots and aliens who do not tolerate errors. Be sterile, be pop. After drums are corrected to perfect time it is time to take a look at the bass track. I move DI bass track between Kick drum and Snare drum tracks and set time grid to 1/4, 1/8 or 1/16 depending on the material edited. In pop, rock and metal genres bass must come behind kick. (Exclude trance and some other electronical music.) General rule: it is hard for novice bass (and guitar) players to play behind drums. Advanced players find the 'pocket' and their performances do not need editing (if not some random notes). If bass track is ahead all the time, I may first move it 20 ms right (Num6 key twice). The slower the tempo, the more bass can come behind the beat. Next I will check that every note is in proper location compared to the neares drum hits. Kick drum first, then bass after kick's transient. Ears must be used, this can not be done entirely visually. Bad notes may be copied from healthy parts. Wrong bass notes are easy to fix in V-Vocal. As a matter of fact, it is good idea to open the whole bass track in V-Vocal and correct it to perfect pitch. Shift-V, Ctrl-A, extreme enough settings and CORRECT! Voilà! Bass is fundamental element of pop/rock/metal and it's good idea to make sure it is in pitch. Sharp bass notes do no good for rest intruments. Good alternative for V-Vocal is standalone Melodyne. Melodyne Uno is too restricted, it can't open Sonar's 32 bit files if you don't convert them first to 24 bit. Cre8 does all OK. If bass track needs to be ultra tight, I may split silent parts and force notes to end and start perfectly in time. Note lenght is as important as the starting time! Check that there are no digital pops and clicks after splitting. After time and pitch clean-up it is time to do some ReAmping. First some lowcut, compression and noise removal. Then DI track's output to ReAmp device and signal back to Sonar with mic or two. Time to check polarity of miced signals versus DI and do some manual time compensation if needed. After that, it's easier to start mixing of the project.
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vicsant
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Re:My highly subjective Sonar review
2009/10/19 20:37:16
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Hi panup, Great info! Btw, I assume you are now on Sonar 64-bit?
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Jose7822
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Re:My highly subjective Sonar review
2009/10/19 21:31:52
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Man am I glad I don't do live bands. That's a hell of a lot of editing. Especially drums! Yeah, thank goodness for drum samplers :-)
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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panup
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Re:My highly subjective Sonar review
2009/10/19 21:32:19
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vicsant Hi panup, Great info! Btw, I assume you are now on Sonar 64-bit? Not yet... still going with Win XP SP2 32bit. Lack of 64 bit drivers for TC Powercore is the main reason. http://tcsupport.custhelp...d_adp.php?p_faqid=1634 Windows XP: At the present time, there are no plans for supporting Windows XP Pro x64 Edition. Windows Vista: Click here for all information on Windows Vista. Windows 7: 64 bit drivers for Windows 7 are currently in development. I'll go to Win7 before next Summer and hope manufacturers make 64 bit drivers to all essential plug-ins before that.
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panup
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Re:My highly subjective Sonar review
2009/10/19 21:51:29
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Jose7822 Man am I glad I don't do live bands. That's a hell of a lot of editing. Especially drums! Yeah, thank goodness for drum samplers :-) I record live and then make hundreds of edits to make the band sound like machine. Sometimes it's just too insane. I should not confess but sometimes I play bass and guitar parts myself after band has left the house. Next day band comes in: - Let's play the bass again. I was too drunk/tired to play yesterday. - I think there's nothing wrong with your bass track. I made just few corrections and now it sits it in the mix. [Playback] - You're right. It sound much better than I thought! - You bet... - How about the guitar solo? - Don't worry, we replace it with MIDI saxophone. Band plays live. I make changes only to time, intonation of instruments, arrangement, miracles to voxs and sometimes change groove from straight to shuffle. Oh, and sometimes key of the song is changed during mixing phase. Luckily, there are bands that can play, too... They keep me in business :-).
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Jose7822
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Re:My highly subjective Sonar review
2009/10/19 22:13:45
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Yeah, I'm sure its a pleasure to record bands who can actually play. The problem is that most people who want to record their songs suck at playing and sadly you can't be picky, or else you'd be broke (or more broke than broke I should say). I'm sure it was more rewarding to be an engineer back in the 80's :-P.
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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panup
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Re:My highly subjective Sonar review
2009/10/20 13:16:52
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Guitar Recording Metal bands need rhythm guitars that are larger than life and in choruses even more larger than that. Band has played drums & bass and all edits are now done. Guitarist(s) are waiting for their turn. And I go to make some more coffee. In my studio coffee is not really coffee. It's dolby. I say: - There's no dolby left. I go to make some new. - Yeah, put some more dolby in the mix. Guitar -> Radial DI Box. DI box balanced out -> preamp -> Fireface (clean signal as is) DI box thru -> guitar effects -> amp(s) -> cabinet(s) -> mic(s) -> preamps -> Fireface/Apogee Alternative: DI box thru -> guitar effects -> preamp -> Fireface TotalMix -> Radial X-Amp -> amp(s) -> cabinet(s) -> mic(s) -> preamps -> Fireface/Apogee I use AutoTune as guitar tuner in case guitarist plays overdubs in control room. AutoTune??? Yes! I find it more accurate than most pedal tuners. Boss TU-2 is a standard but it is not as accurate as AutoTune. Peterson strobo tuners would be cool but AutoTune does the job as well. AutoTune is not used to correct the actual track, just to show if guitar is out of tune. I add AutoTune plugin to DI track, mute track and set Input Echo ON. Now AutoTune can be used as a standard tuner. Only thing to remember is that it must read reverse compared to normal tuners. Intonation is always an issue with guitars. Some special fretboards compensate intonation problems but I have not seen guitars equipped with such fretboards in my studio yet. Dropped tunings combined with too strong picking technique causes the worst intonation problems. Lowest strings may be tuned a bit flat. If guitar part consists of palm muted 1/8 notes then the string is sharp all the time anyway. Of course, tuning must be finalized by ears, too. Advanced player does not think just his own instrument but the whole arrangement and how his instrument supports the recorded song. Novice players can't think the big picture, they just try to move their fingers to right positions and avoid major mistakes. Recording engineer can still try to produce novice player by giving some easy to follow tips. I'd rather try to fix problems of the source than record crap and wonder later how it can be buried in the mix. You can't fix everything in the mix. Or maybe it's possible but it will take much longer time... Back in old days musicians had to play right without AudioSnaps, V-Vocals and AutoTunes. In 90's they asked engineer if take could be fixed. Nowadays they dont' ask as they know anything can be fixed. :-/ Frequency response of guitar tracks Guitarists want more distortion and more low end. It works if you play alone or live gig. In recorded music less distortion means more impact. It's natural because distortion is compression. 'If there is no quiet there can be no loud.' If guitar's attack transients are completely buried then all the impact comes from drums only. Well, in metal that works because there is no dymanics left after mastering anyway. But if you want more powerful guitar then it is good idea to reduce distortion/overdrive. It will help mixing. Guitar sounds best in the mix if live sound - feels too bright - lacks low end - needs more distortion. If player don't want to play with reduced distortion then I must let him turn gain up. I still record the dry direct signal that can be reamped later. DI can be fed to GuitarRig and Waves GTR3, too and their settings may be automated to create more dynamics to the song. Miced guitar tracks combined to GuitarRig / GTR3 DI tracks give endless amount of sound choices. More room to center: Channel Tools - set ~10 ms delay to the duller side of stereo guitar. If mono, side does not matter. Bright tracks of the guitar take must come before those with less treble because it sounds more natural. Closer sounds brighter. Room for bass: wall of guitars is nothing without powerful bass track. Bass needs space in lower mids. Most guitar tracks have nothing relevant to say under 150 Hz. Some palm muted guitars may go to 80 Hz. Too much low end in guitars increase muddiness. Guitars sound full only with bass. In solo they lack balls. It is difficult to glue DI bass track with guitars. Miced bass is much easier case. Compressed and lowpassed DI track gives the lowest 100 Hz but miced bass gives rock'n'roll. If bass is not miced then you must tweak it with several plugins to get it right. Possible but harder. Disclaimer: These are my methods I've learned by trial and error and by surfing in the net. Your results may vary! I must make some dolby and work now. Stay tuned ;-).
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panup
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Re:My highly subjective Sonar review
2009/10/20 20:38:46
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Sonar Review part 9 Creating song from scratch Good music can be created with any program. It's not really the equipment but the composition that matters. I'm not talking about New Age kind of sound carpet but real songs. User interface of the DAW will, however, affect composition and arrangement work. Great idea can be ruined by bad behaving DAW user interface. Inspiration vanishes if things don't go smoothly during the creative process of song making. I have a mini cassette recorder in my car for new song ideas. That's real anti-HiFi :-). I may even record melodies in my poor cell phone. Before I had recording studio I made a lot of four track recordings with Fostex C cassette recorder. Today I could record new ideas using $ 8000 signal chain for just one microphone. I could. But I don't bother. I sit in control room, grab the cheapest nylon string acoustic and record demo with talkback microphone! This way I don't let my ' Engineer me' disturb creative process. He would be worried of hiss and background noise of the talkback microphone and lack of metronome. ' Artist me' is not intersted in recording techniques. He enjoys the music. OK, now all initial ideas are saved for future use. Time for Round 2. I listen to the first demo and use tap tempo program to extract suitable tempo. I've learned that in relaxed mood tempos are too slow and in hyperactive mood they are too fast. I calculate the 'real' tempo by subtracing the mood. Scientic? Not! But I have noticed that in the morning song may sound too fast. In the evening it may sound too slow. We are lucky that in Sonar tempo can be changed so easily. Groove loops stretch automatically and AudioSnap can strech audio tracks that were recorded in wrong tempo. Changing key of the song is as easy as eating Cake. In my opinion Sonar is a great platform for song creating purposes. Program package includes tons of sounds, probably something for every conceivable music style. And in my opinion, it is easy to learn basic tasks of Sonar. It is user friedly program. However, simplicity is illusion. Advanced users can create incredibly complex mixes. And because PC's are so fast, you don't need ProTools HD kind of DSP accelators to handle 150 tracks and 300 plugins. In fact, Sonar can export ready project faster than ProTools that always does mix in real time. What a waste of time that is if you know that project sounds perfect and you need to export the whole album to stereo wav as fast as possible! Back to reality: In Sonar realtime export must be used, too, if External Inserts are in use. But in this case realtime limitation is not Sonar's fault. And finally External Inserts really work as they should have long time ago already. Now Cakewalk could publish an big advertisement: External Inserts work now smoothly and they are sample accurate! If you reverse the message it goes like this: Finally we were able to make External Inserts work. The first version was useless crap. We hope nobody really tried to use it. That was partly a joke but I'm serious, too. If new feature is hyped in advertisement then I expect that it really works. Back to the subject. I have had more free time in my studio than normally for last week. I have had time to write my thoughts of Sonar and my working methods. I have also recorded my own music. Recording studio is musicians sandbox :-). Now there are 97 tracks in the project and real drums are lacking... Almost ten soft synths are in use and maybe 40-60 effects. CPU usage is arond 40%. Disk usage is under 20%. This project is in Seagate 1TB hard disk, without RAID. Two Firefaces, buffers 512. Everything running smoothly? No. :-( Sonar works perfectly for a while but little by little small crackling appears. It gets worse all the time if playback is continued. If Audio Engine is disabled/enabled all works again for a while. Problem exist only in 8.5.1. 8.3.1 plays perfectly. I tried to change some AUD.INI variables but with no success. I froze all soft synths and almost all plugins but that dit not cure the problem. Maybe 'rock solid' RME drivers are not solid with 8.5.1? I don't know. Nonetheless, working with Sonar feels relaxed. Sonar is stunning program, despite occacional tehnical problems. Sonar is almost as good as my mini cassette recorder. Thanks for reading!
post edited by panup - 2009/10/21 08:45:36
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MetalManiac
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Re:My highly subjective Sonar review
2009/10/21 07:53:34
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I had that crackling-thing going on here too, with a FF400 in 8.5.1 (64bit, though) but it was mostly solved by updating the RME-drivers to version 2.9.9 or something like that... Besides, this is the best thread ever. It's like the Mixerman Diaries for Sonarites... Great reading. You should "collect it all" into an article and post it somewhere...
MetalManiac... - Q6600, Win7 x64, 8GB RAM, Sonar 8 Producer, AlphaTrack, FireFace400
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panup
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Re:My highly subjective Sonar review
2009/10/21 09:08:51
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Thanks :). I appreciate for your feedback. This is serious review, not prose! Don't compare me to Mixerman... I could never write as fluent English as Mixerman does because English is not my native language. I'll take a look at the new RME drivers. Hope they cure the problem!
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panup
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Re:My highly subjective Sonar review
2009/10/21 09:42:01
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Impossible talkback conversation Talkback conversation between singer and me. Singer begins: - Did you like my singing? Why are so silent there? - Well... I try to get some polite adjectives in my mind without success. - Was it that bad? - No, not at all! I just make modifications to phrasing, intonation, rhythm, tone and melody. And yes, I tell rest of the band they should replace you. You suck but I get paid for editing so it really doesn't matter. - Great! I'll have a beer now! :-) - Go ahead. Meanwhile I do some alchemy. THIS is fiction. You can never say singer anything bad. Negative adjectives are forbidden. Do not say 'that word was sharp'. Say 'you could try to sing that word a bit easier. Let's try again!'. Singer must feel relaxed. That's where studio humor is for great help. Some don't consider the following humor but it's their problem! :-) - Can I use toilet? - Of course, it's free for studio's customers. - Thanks. ... - Did you use paper? - Yes, how so? - It costs 3 € per sheet. - Damn! - How many times have you crossed the doorstep so far? - Quite many, how so? - Did you know about the studio's doorstep crossing fee? It's 3 €, too. - Now I understand why the daily rate is moderate. May I breath here for free? - Air is still free. Good idea. Most customers need to breath. But don't tell the government, they'll tax it. - How about the relaxed atmosphere that was advertised in the studio's web site? - Sorry, it's soldout.
post edited by panup - 2009/10/21 09:56:31
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Jose7822
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Re:My highly subjective Sonar review
2009/10/21 09:51:59
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Hehehe, keep 'em coming. :-)
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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MetalManiac
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Re:My highly subjective Sonar review
2009/10/21 11:42:41
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Oh, another note on the crackling.... Try another Firewire-driver... I changed mine around a few times, and I found one that seemed to work quite a lot better than the other ones...
MetalManiac... - Q6600, Win7 x64, 8GB RAM, Sonar 8 Producer, AlphaTrack, FireFace400
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panup
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Re:My highly subjective Sonar review
2009/10/21 12:50:57
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Sonar PROS Things why I use Sonar, not ProTools (forgot to mention in the first post): - PT HD is no way worth its price. HD1 is too light. HD3 is too expensive. - No track (or any other artifical) limit (PT LE). - Automatic plugin delay compensation (PT LE). - No need for dedicated, overpriced hardware - Advanced use of new technology - Price difference between TDM and VST plugin prices is huge - Huge soft synth and plugin collection. - Use of industry standard is not important - sessions can be imported/exported anyway as waves and OMF. - Better user support. Cakewalkers really listen to us! - Great community. I have learned a lot by reading this forum. Why not Steinberg's products, Nuendo or Cubase? Dongle. And versions I tried before Sonar were always buggy as hell. User interface feels weird because Pro Audio's interface is the one I compare all to. Reaper? It did not exist in its current form few years ago. Some of my friends use Reaper and they like it. Maybe it is not powerful enough for my use. FL Studio? I have the XXL Producer Edition. I use it ReWired to Sonar. It is another great program that gets my reputation. Image-Line offers free updates until end of the world - not a bad deal!!! But I don't keep any wave files in FL side, just synths. FL Studio's step sequencer and piano roll are my favorites. Btw, 8.5.1's step secuencer looks familiar... Price of Sonar Producer Edition is next to free if compared what you get. No single word against Sonar in this message. Roland, where can I send my bank account number?
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panup
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Re:My highly subjective Sonar review
2009/10/21 16:31:10
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AudioSnap Reality Real life example: bass track timing should be tightened. Conclusion Result did not change much by changin FILTER section parameters. AudioSnap was unable to do correction automatically. Moving transients took so much time that I still prefer doing corrections manually. Now waiting for AudioSnap3... Mr. Roland, I understand if you do not ask my bank account number anymore.
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VariousArtist
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Re:My highly subjective Sonar review
2009/10/21 16:50:54
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panup, you are a riot! I haven't laughed so much since I left England. I think it's something to do with the weather that makes people really funny even though they are teaching you great stuff. The weather must be really bad in Finland. This way I don't let my 'Engineer me' disturb creative process. He would be worried of hiss and background noise of the talkback microphone and lack of metronome. 'Artist me' is not intersted in recording techniques. He enjoys the music. Yes! I think there's a lot to be said for the left and right sides of our brains interfering with each other whenever one is trying to do something and the other gets in the way -- and the same goes for the artist and engineer within us. This is the best thread I have ever read on the forum. Informative, entertaining and {stick adjective in here]. And I like your use of the English language...it increases the meaning of each of those adjectives. Go make more dolby and write more, please!
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VariousArtist
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Re:My highly subjective Sonar review
2009/10/21 16:52:01
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Send me your bank account number and I'll take care of passing it on to Roland.
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panup
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Re:My highly subjective Sonar review
2009/10/21 16:54:37
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Audio Interfaces and in my system: RME Fireface 800 (1) RME Fireface 800 (2) Apogee AD16 (16 ch A/D) Apogee DA16 (16 ch D/A) Presonus Digimax FS (8 channel mic preamp + AD/DA converter) TC G-Major (connected to IN/OUT of Fireface 1 SP/DIF) TC M-One (connected to IN/OUT of Fireface 1 SP/DIF) Who want's to be slave, who the Master? Apogee AD16 is Master. Fireface1 takes clock from AD16 via ADAT1 In. Apogee DA16 is Slave. It gets time from Fireface1's WordClock. Fireface2 listens ADAT2 input which is connected to the parallel ADAT output of AD16's channels 9-16. (These inputs are not used otherwise.) Presonus Digimax is slave of Fireface2. Clock via ADAT. TC G-Major and TC M-One are in slave mode.
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panup
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Re:My highly subjective Sonar review
2009/10/21 17:14:45
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VariousArtist panup, you are a riot! I haven't laughed so much since I left England. I think it's something to do with the weather that makes people really funny even though they are teaching you great stuff. The weather must be really bad in Finland. Bad weather? In Finland? This time of year? You must be kidding. +3C, short days and sleet are weather conditions of paradise. Finland's weather wins planet COROT-7b's conditions. There rains little stones! Now that's hell! Imagine yourself walking on the street and then it begins to rain rocks! Ouch. Umbrellas must be rock solid. Even more rock solid than RME drivers. More info of the Rock Planet: http://news-info.wustl.ed...page/normal/14753.html Rock Planet... They would like my music. My last cup of dolby was bitter.
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vicsant
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Re:My highly subjective Sonar review
2009/10/21 23:10:38
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panup, Have you ever considered using a midi drum controller (i.e., V-Drums from Roland) in tandem with one of the really great sounding drum synths available (Addictive, Superior, or even Sonar's SD) for recording "live" drums? It would obviously make editing and fixing up your drums tracks much much easier, plus you have the option of later changing the drum samples, etc. Thanks.
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Jose7822
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Re:My highly subjective Sonar review
2009/10/22 01:58:32
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vicsant panup, Have you ever considered using a midi drum controller (i.e., V-Drums from Roland) in tandem with one of the really great sounding drum synths available (Addictive, Superior, or even Sonar's SD) for recording "live" drums? It would obviously make editing and fixing up your drums tracks much much easier, plus you have the option of later changing the drum samples, etc. Thanks. Using an electric drum set would make drum tracks easier to create and more realistic sounding when using a drum synth. But extracting MIDI info from audio tracks, like I mentioned earlier with Audio Snap, is probably the easiest way to do drum replacement. Extract timing information from audio track, insert favorite drum synth, paste MIDI information into track and you're done. You can then quantize or adjust velocities as needed without leaving your desk. Gotta love technology :-)
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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panup
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Re:My highly subjective Sonar review
2009/10/22 07:02:08
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In use triggered samples besides real drums. In metal styles every drum hit must be aggressive. Double pedal kick drum parts should sound steady. That's where triggering helps. I may replace whole kick drum part with a sample loop. In this case drums must be edited tight to the grid. I have mesh heads, DDrum triggers and Alesis Trigger I/O for acoustic drums alternative. Addictive Drums are in my collection, too. Triggers can as well be used in ordinary heads. Few drummers want to use mesh heads, majority goes with the real thing. Sample based cymbals sound too sterile in my ears, especially hi-hat and ride. Real drummer hits hi-hat every time a bit differently and it creates such tonal variance and groove that just can not be imitated with drum machine. Or it's wrong to say that you couldn't do it but it's faster to record it real. I may also want to record drums in the same room with rhythm guitar(s) and bass to utilize spill. Sometimes I change my mind during sessions and move guitars to next room if I predict that I need to edit drum tracks. Main thing of using acoustic kit is commercial: bands use my facilities because I have room and equipment to record real drums! Acoustic kit is more intersting to listen. Drummer's style can be recognized better of acoustic kit. Samples sound general and they lack personality. Sampled snare hit is the same snare hit again and again (or one of the few alternative samples) but there are never two exactly same sounding acoustic drum snare hits. It all depends on the style of the song and people involved. I must admit that today's machine drums sound incredibly realistic (if you want to). My bandmates can't guess if I have used real or machine drums in my mixes. So all this talk of organic and real is just in my head...
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panup
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Re:My highly subjective Sonar review
2009/10/23 17:56:57
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panup
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Re:My highly subjective Sonar review
2009/10/23 17:58:23
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Back In Time My first audio interface was homemade: output of PC's parallel port connected to eight parallel resistors, values something like 1k, 2k, 4k, 8k, 16k, 32k, 64k and 128kOhm. I gave out 8 bit mono and sound was far more Hi-Fi than output of PC's 1bit internal speaker! DAW program was Future Crew's Scream Tracker. In 1989 SoundBlaster replaced my parallel port interface. In 1992 came Gravis UltraSound which featured wavetable synthesis. It was a huge step forward – it was able to produce 44.1 kHz sound when max. 19 polyphony or 19.2 kHz with 32 polyphony. I probably thought that nobody will ever need more channels nor higher sample rates because the ultimate maximum of CD quality had finally been reached. I started to practice guitar seriously because guitarists get more women. I started to compose because compact disks were so expensive – cheaper to make the music myself. I help guitar in my hands 4-8 hours per day roughly the first 10 years. When fingertips were aching too much I made music with PC & 4 track. When head was empty of ideas I read music theory. Life outside music grew dimmer. Studio time is expensive. It is much cheaper to buy a recorder and a microphone. Guitar pedals do the job as effects. After two weeks I needed few cables, too. Phones needed updating. Oh, and I wanted to have a MIDI keyboard, too. More cassettes. Better 4track machine. Fostex X-28 was replaced by Fostex 280, a super Hi-Fi killing machine. Fostex R-8 was the next. Now I was heaven. Total eight (8) tracks! No need to ping-pong ever! Let's see the track listing: 1 Drums, bass and guitar 2 Vocal and solo guitar 3 Keyboards 4 free 5 free 6 free 7 free 8 free So many free tracks! I needed a new mixer. More microphones. More cables. More space. New table. New chair. New speakers. New PC - goodbye old slow PC. Please welcome 66 MHz Pentium and several megabytes of RAM! Year after year I collected more and more equipment. Finally I realized it would have been cheaper to book a premium studio for a month every year than try to build your own studio. Who would be that dummy not to understand it? And how about those women that guitarists get? Just hype. Urban legend. I have always been 'do it yourself' guy. Why did I not do like the others: form a band, research five songs, go to studio, get gigs, become famous and enjoy hospitality of southern gig organizers? No, I had to do everything myself: form a band - yes, research songs - yes, many, go to studio - BEEP, get gigs - yes, famous - in my dreams if not even there. Hospitality of organizers? Or was it hostility? After my first gig I heard them flatter me. 'Panu sings false!'. I thought they ment I had singed in falsetto. I was flattered for years until I learned the difference between these two words. BEEP. I went to a real studio once. Those days were great time. I was free of all technical worries and I could be a rock star in the studio. - Guitar amp needs to be louder! Please turn it to 10. More bass to my guitar. - I need another cabinet. They need to be in stereo. - Can't you turn my headphones any louder? (no blood coming bleeding yet) - Save the last solos, I try again. x 100 :-)) - Good night! I hope you can clean the project and play me the best takes tomorrow. I enjoyed every moment being on the other side of the glass window. I had the time of my life. Now it was 1998. I recorded my band's album with my own equipment. Basic track to Fostex R-8, then mixdown to PC as stereo track. Stereo track back to R-8 and I had again 6 more tracks available. Now this was a huge project! During final mixdown I played live some guitar and percussion parts that had no more room left. Would not happen today. After that I wanted to transfer more tracks at once from tape to PC. I installed another sound card Two sound cards, 4 individual inputs. New problem arose: sound cards were not in exact sync with each other: one's 44.1 kHz was 44099, another s 44101. That's not a problem under ten seconds but in a three and a half minute song the latter half is badly out of sync. Cool Edit helped: it has a feature to match different sound cards' sample rates That's one reason why I chose Cool Edit those days. Additionally, it is still the best audio editor. Now I was entirely in digital recording. I bought Marian Marc audio interface with 8 analog inputs and outputs, Yamaha SW1000XG and Yamaha DSP Factory. This was the last setup before my first RME Fireface that I acquired in 2004. Shortly after purchasing Fireface I moved to Sonar. The rest is no more history but I must be considered as present. During all those years time always felt as 'present'. Time is weird. Not those gone moments are no more present. They are replaced by a new present. And new. New. Time traveling is actually easy. Just accelerate yourself near light speed away from Earth, then brake and come back at the same speed. Your trip lasted only hours or a day but in Earth time passed thousands of years. So, technically it is possible to skip Sonar 9 and move on to version 9000 by just making a day trip in space. Meanwhile they have fixed all bugs but notation is still the same. More good news from the future: dropouts are history because average PC is so fast that it can model the whole Universe. In fact, everybody can create their customized Universes with Sonar Universe 8.5.1, the best Universe creator available. New features include free customization of all forces and super cool Universe Compressor/Expander/Gate. Previous Universe Compressor was not transparent at extreme settings as astronomers have observed. Sonar Universe 8.5.1 can stretch the Universe flawlessly. Sonar 9001 feature requests: - Support ReWire between different kind of Universes
- Better Auto-Save
- Vintage Universe library that contains all the famous old time Universes
- Dimension handling needs improvements. Now gravity is leaking to time. It's not a showstopper, thought.
- Reverse time does not work in 65536 bit Sonar version. Please correct.
- Linear time line is so old fashioned. Matrix View should still be re-engineered.
- Often size of Exported Universe is larger than temporary storage size of the Universe program is used. Thus exported universes should be sent to new space time directly without use of temporary space time of the code.
- Full compatibility with Pro Audio 9 – Sonar 8.5.1. There are people that have unfinished projects from that era.
Upgrade price for old Sonar 8.5.1 customers: _____ (TBA)
post edited by panup - 2009/10/23 17:59:40
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brundlefly
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Re:My highly subjective Sonar review
2009/10/23 18:04:26
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And how about those women that guitarists get? Just hype. Urban legend. I have always been 'do it yourself' guy. Now there's an unfortunate segue. Great thread BTW, panup!
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
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Jose7822
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Re:My highly subjective Sonar review
2009/10/23 18:07:43
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Please refer to the ***Sonar Universe 9000 Master Bug Thread*** for all the latest news in bug fixing and current bugs. Update: Reverse Time has been fixed for Sonar Universe 9000 65536bit. The fix will be included in the next update (v9000.1.254). HTH
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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panup
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Re:My highly subjective Sonar review
2009/10/24 11:48:48
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Sonar user goes Reaper Today I gave Reaper a try. After ten minutes of playing around it crashed. I did not do anything bad. Impressions before crash: Override pan law per track (right mouse click to track's pan slider). Wow how easy. Insert click source. Easy as cake. But I did not find how to change click sound. Impossible or unintuitive. Add FX: There is 'Recently used' folder. Hey, I want same in Sonar, too! Insert: Marker (prompt for name). Maybe one of the greatest inventions after coffee machine. Playback rate. I've seen this has requested in Sonar. Wow. I added FL Studio as ReWire. It worked five minutes and then Reaper crashed when I was zooming out the track view. At the same time I decided not to participate in Reaper's beta testing community. I'm already in 8.5.1 public beta testing!
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John
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Re:My highly subjective Sonar review
2009/10/24 11:55:39
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Insert: Marker (prompt for name). Maybe one of the greatest inventions after coffee machine. Have you used F11 in Sonar? It will insert a marker anytime you want. You then can name it later if you wish via the marker window.
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panup
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Re:My highly subjective Sonar review
2009/10/24 11:59:12
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Yes, I use F11 all the time. But I'd prefer Sonar to prompt the marker name (optionally). Feature wish: F11: Add Marker Shift-F11: Add Marker (prompt for name)
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