bapu
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Re: My first (EVER) consistent motor boating in X3 - updated OP
2013/09/30 12:19:22
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Bristol_Jonesey Can't you delete it from your X2a installation, save it & open it up in X3?
Yes, but that's a wonky solution, dontchyathink? Especially since I don't have a way to find all instances of (say) LA-2A in all projects. That is a cakewalk utility that would be handy for us plug-in junkies.
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bapu
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 12:23:34
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Lynn Ed, I'm getting this problem, too. I opened a project from X2 in X3, and merely added 3 instances of the the new PC tape emulator to the project. The only other plug in in the song is Guitar Rig 4 LE. All other plugs are native Sonar plugs. After the project is open for a while it just starts motorboating while at rest. This has never happened to me in any version of Sonar going all the way back to the beginning of Sonar. I'll be watching for a solution.
My motor boating (for now) has ceased in that one project after I.... a) updated to Rev 7.1 of the UAD plugs b) deleted the now defunct LA-2A plug from the project However as noted in post 27, having the defunct UAD LA-2A in the project (as informed by SONAR upon project load) and trying to delete the plug, SONAR crashes.
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Beepster
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 12:25:13
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That is all.
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bapu
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 12:29:36
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Another problem I just discovered. If I let the project simply sit for a while and then start the transport, the audio does not happen. I'm not talking dropout, stutter or audio engine stopping. I'm talking the time indicator is moving, the project is "playing" but there is simply no sound. This is after opening the project in X2, deleting the defunct LA-2A, saving and then opening the project in X3.
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 12:38:26
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bapu Another problem I just discovered. If I let the project simply sit for a while and then start the transport, the audio does not happen. I'm not talking dropout, stutter or audio engine stopping. I'm talking the time indicator is moving, the project is "playing" but there is simply no sound. This is after opening the project in X2, deleting the defunct LA-2A, saving and then opening the project in X3.
Does your computer go to sleep when you do this? How long do you wait and what hardware are you running? I will try to reproduce on my end.
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bapu
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 12:44:28
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My machine never sleeps. Seems to be about 5 minutes or so. RME UFX ASIO 1024 buffer (it's a big project) WIN 7 64bit SONAR 64 bit
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bapu
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 13:09:50
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Now I'm not sure about the time. I opened the project and let it sit for 10 minutes. Plays fine.
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 13:15:10
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bapu My machine never sleeps. Seems to be about 5 minutes or so. RME UFX ASIO 1024 buffer (it's a big project) WIN 7 64bit SONAR 64 bit
Strange, just let my machine do the same and everything is working fine. I'm going to contact one of our employees that has an RME device to see if it's specific to the hardware. In the mean time can you try the following: - Bypass all effects (hit the letter E) in your project
- Let it sit for 5 minutes
- Hit play
Same issue?
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bapu
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 13:23:45
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Dan, I will try that. But as I posted in #37 after 10 minutes it was still ok. Maybe that other time was longer. I was trying so many things I'm not sure of the actual timing now.
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bapu
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 13:45:06
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Dan, I seem to be battling two issues at the same time. What I have discovered is that what I posted earlier about the defunct LA-2A si not entirely accurate. After replacing the defunct LA-2A with T-Racks 2A (since I could not load CA-2A as a VST yet) I've discovered that if I try and turn that off or delete it I get a same crash just like when I was dealing with the defunct LA-2A. But what I discovered is that those plugs were both following the Waves Bass Rider Mono (which appears to be using the VST3 version, whereas X2 was using the VST2 version). I am going to start another thread for this distinct issue. I will follow up on the silent playing shortly.
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Noel Borthwick [Cakewalk]
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Re: My first (EVER) consistent motor boating in X3 - updated OP
2013/09/30 14:00:46
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bapu For anyone wanting to try and confirm here is a link to the project that fails. Of course you need to skip the search for audio files but once loaded, try and delete the non existant LA-2A from the bass track. That is what cause the crash for me. https://dl.dropboxusercontent.com/u/1227448/The%20CHB%20Song.cwp
Hi Bapu, I was able to open your project and delete the LA-2A without any trouble in X3A. I looked at the dump file and the crash is in the the UAD dll > UAD2SDK.dll!00000000295c88b3() Unknown Without the UAD I cannot repro the crash on delete. We'll try and get hold of a UAD and see if we can repro this.
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bapu
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Re: My first (EVER) consistent motor boating in X3 - updated OP
2013/09/30 14:02:01
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bitman
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Re: My first (EVER) consistent motor boating in X3 - updated OP
2013/09/30 14:02:26
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Wanna loaner UAD-1 Noel? It has an LA-2A license on it.
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Noel Borthwick [Cakewalk]
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Re: My first (EVER) consistent motor boating in X3 - updated OP
2013/09/30 14:25:06
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Thanks for the link to the other thread. We'll try and repro patching a VST3 followed by a VST2 UAD plugin. Can you post the exact hardware you are using? Which UAD card and what driver version do you have? Windows version etc. Does UA have VST3 plugins now or is it still all VST2?
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bapu
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Re: My first (EVER) consistent motor boating in X3 - updated OP
2013/09/30 14:39:02
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Noel Borthwick [Cakewalk] Thanks for the link to the other thread. We'll try and repro patching a VST3 followed by a VST2 UAD plugin. Can you post the exact hardware you are using? Which UAD card and what driver version do you have? Windows version etc. Does UA have VST3 plugins now or is it still all VST2?
RME Fireface UFX Two UAD Quad cards UAD Rev 7.1 drivers and VSTs Windows 7 Pro 64 bit SONAR X3a 64bit AFAIK (or on my system) UAD is still only VST2. When I did the update I was not given an option for VST3 and UAD only shows in the VST2 FX list.
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bapu
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 14:50:49
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Dan Gonzalez [Cakewalk]
bapu My machine never sleeps. Seems to be about 5 minutes or so. RME UFX ASIO 1024 buffer (it's a big project) WIN 7 64bit SONAR 64 bit
Strange, just let my machine do the same and everything is working fine. I'm going to contact one of our employees that has an RME device to see if it's specific to the hardware.
In the mean time can you try the following:
- Bypass all effects (hit the letter E) in your project
- Let it sit for 5 minutes
- Hit play
Same issue?
Dan, Since this is the same project with the VST3/UAD combo crash I'm going to hold off on this (silent play) issue until I see a resoltion of that VST issue. Unless I see it in another project that is not bound with a VST3/UAD combo.
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 14:53:44
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bapu
Dan Gonzalez [Cakewalk]
bapu My machine never sleeps. Seems to be about 5 minutes or so. RME UFX ASIO 1024 buffer (it's a big project) WIN 7 64bit SONAR 64 bit
Strange, just let my machine do the same and everything is working fine. I'm going to contact one of our employees that has an RME device to see if it's specific to the hardware.
In the mean time can you try the following:
- Bypass all effects (hit the letter E) in your project
- Let it sit for 5 minutes
- Hit play
Same issue?
Dan, Since this is the same project with the VST3/UAD combo crash I'm going to hold off on this (silent play) issue until I see a resoltion of that VST issue. Unless I see it in another project that is not bound with a VST3/UAD combo.
Ok cool, feel free to ping me about the issue in case this gets buried under the amount of forum traffic this week.
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yorolpal
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 15:49:01
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Er...so you can't use the original LA2A with X3???
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Just Another Bloke
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Re: [NOT FULLY SOLVED See POST #26] My first (EVER) consistent motor boating in X3
2013/09/30 15:52:09
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yorolpal Er...so you can't use the original LA2A with X3???
Yes you can. Turns out it was fat fingers that defunct it for me. But, right now there is a problem when UAD follows a VST3 in the FX bin. The team is working it. The only thing people ask when Bapu says "jump" is "how high?".
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