Helpful ReplyNew PSP Reverb

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JohnKenn
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Re: New PSP Reverb 2016/01/01 21:05:01 (permalink)
Thanks Grem... Love is all around and forever...
#31
Paul P
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Re: New PSP Reverb 2016/01/02 00:32:36 (permalink)
JohnKenn
Thanks Grem... Love is all around and forever...



May more people become conscious of this in the coming year !
 

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#32
wst3
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Re: New PSP Reverb 2016/01/02 13:02:07 (permalink)
one more vote in favor of 2445 - I don't own the Valhalla reverbs. Come to think of it I own very few reverb plugins, I still rely heavily on hardware for reverb, but that is changing. Right now the PSP 2445 and Spring Reverb are pretty much in permanent spots in my template, along with UAD Plate 140 and Ocean Way Studios (not strictly a reverb I guess) and Reverberate 2.

When I tried the demo I was immediately struck by the complex, animated nature of the reverb. That's really what  I purchased  it for - I upgraded Reverberate before the holidays, and I really like V2, and it does some of that animated thing, but not as nicely (for me, perhaps I just haven't figured  it out yet?). Anyway, an animated reverb was what I felt was missing, and I was struggling with choosing between brilliant Valhalla Vintage Verb, the brilliant Exponential Audio R2, and the brilliant UAD 224. Tried them all, loved them all... Valhalla was winning based on price, and the fact that the  differences between the three were so miniscule - cases of different, not better/worse.

So I'm pleased with the new PSP plugin. I think that for a little while I'll be one of a few using it, so maybe I'll be a little different<G>!

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#33
JohnKenn
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Re: New PSP Reverb 2016/01/02 16:45:30 (permalink)
Think you guys are quite correct. So much good press, put more quality time into it (and found the eq control, thanks).
 
Zo has it right that the PSP unit adds the effect without overwhelming reverb presence, a subtle space creator. Was able to get close to this with Valhalla plate, but not quite. Did some mix and match with the new Reverberate 2 and came up with an equal, but required a lot more work.
 
Fighting with the plastic card that's starting to heat up. Maybe a good New Year's resolution. PSP is absolutely the last reverb unit I'll ever buy (for awhile).
 
John
 
 
#34
Jeff Evans
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Re: New PSP Reverb 2016/01/02 19:09:40 (permalink)
John what my question is to you and you have sort of answered it and that is how good can Reverberate 2 get to this reverb.
 
Also is there a way I can get the Reverberate 2 IR's that you have uploaded. I don't want to join anything, just get the file.
post edited by Jeff Evans - 2016/01/02 19:25:40

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#35
JohnKenn
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Re: New PSP Reverb 2016/01/02 20:03:53 (permalink)
Jeff,
 
Check the download links somewhere before this in the thread. Let me know if you can't download them and I'd be honored to send them to a home email if you want to try them out.
 
Nothing to join, nothing to pay or commit. The free public file sites make you go thru a lot of spam rejections before getting to the download. Guess they got to make a buck.
 
I just wanted to share a couple killer IR files from the Twilight Zone. Only for the joy and the sharing of it. Hoped it would blow the minds of anyone opening them with any convolution engine. Can't get these nowhere else.
 
Best,
John
 
 
#36
Zo
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Re: New PSP Reverb 2016/01/02 21:48:42 (permalink)
wst3
one more vote in favor of 2445 - I don't own the Valhalla reverbs. Come to think of it I own very few reverb plugins, I still rely heavily on hardware for reverb, but that is changing. Right now the PSP 2445 and Spring Reverb are pretty much in permanent spots in my template, along with UAD Plate 140 and Ocean Way Studios (not strictly a reverb I guess) and Reverberate 2.

When I tried the demo I was immediately struck by the complex, animated nature of the reverb. That's really what  I purchased  it for - I upgraded Reverberate before the holidays, and I really like V2, and it does some of that animated thing, but not as nicely (for me, perhaps I just haven't figured  it out yet?). Anyway, an animated reverb was what I felt was missing, and I was struggling with choosing between brilliant Valhalla Vintage Verb, the brilliant Exponential Audio R2, and the brilliant UAD 224. Tried them all, loved them all... Valhalla was winning based on price, and the fact that the  differences between the three were so miniscule - cases of different, not better/worse.

So I'm pleased with the new PSP plugin. I think that for a little while I'll be one of a few using it, so maybe I'll be a little different<G>!




 
how do you compare it to the exellent emt 14O from uad  ?

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#37
bapu
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Re: New PSP Reverb 2016/01/03 12:03:58 (permalink)
Zo
 
how do you compare it to the exellent emt 14O from uad  ?

I just replaced a drum bus emt 140 with the PSP 2445 and it was marvelous. More clarity and oomph.
#38
dlesaux
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Re: New PSP Reverb 2016/01/03 16:54:09 (permalink)
I have an album in progress and I'm going back and replacing my current drum buss reverb (i.e. Overloud Breverb Hall patch) with this PSP reverb and the results are really impressive. This is one outstanding reverb. PSP hit this one out of the park!

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#39
Zo
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Re: New PSP Reverb 2016/01/03 17:18:43 (permalink)
bapu
Zo
 
how do you compare it to the exellent emt 14O from uad  ?

I just replaced a drum bus emt 140 with the PSP 2445 and it was marvelous. More clarity and oomph.




i say honey mooooooooonnnnn  !!! proove it !!

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#40
pentimentosound
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Re: New PSP Reverb 2016/01/03 19:13:02 (permalink)
Thanks for all the feedback, folks. I couldn't resist it at  $59.46, but haven't had a chance to play with it yet. It didn't show up right away (purchased 12/31/15) and on New Years Day I Facebook'd PSP and they responded within minutes, saying they'd put it in my account. That's service!
I really like all the PSP plugs I've got(14? or maybe 15 now), so I jumped just because of the price and how much I love plates! LOL
Michael
#41
JohnKenn
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Re: New PSP Reverb 2016/01/03 19:38:34 (permalink)
You will not be disappointed. Micronized A/B with Valhalla and whereas it did about the same thing, couldn't edit out the thickness that lets you know that a reverb is there. Not necessarily a bad thing, and Valhalla Plate is superb.
 
To Jeff's question about Reverberate 2, and IMHO only.
 
A bit more difficult workflow-wise to dial in the same subtlety, but got a head to head equality if that was what I was looking for. Not chasing a clone to something else, Reverberate 2 has more options regarding pitch shift, modulation and advanced control over the eq spectrum. Plus the ability to load vast libraries of IR's. Reverberate can do PSP, but can do a lot of other spaces as well.
 
PSP is really exquisite. If the wife doesn't make me sleep on the back porch for a week again for buying software, PSP is the next credit card drain.
 
Best to all of you,
 
John
 
 
#42
Zo
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Re: New PSP Reverb 2016/01/04 18:24:25 (permalink)
I tested again yesturday and i m having better results with lexicon room with the emt 250 and 150 algo...but 244 , psp is better .... The lex gives me more density in the dybamic field (front to back ). Witch gives me more depth and 3 d while psp is more spacious upfront bu not the same depth ... I m puzzle ...sure it s sound good but less classy than those lex guerrilas ....

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#43
JohnKenn
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Re: New PSP Reverb 2016/01/04 18:55:52 (permalink)
Zo,
 
Got to agree. Lexicon dialed in right covers a lot of ground.
 
Another example of why I'm resisting PSP, as beautiful as it is.
 
Nice post by Larry somewhere about how if we don't already have the tools to do the job, more tools are useless and we have to rethink where we are in the creative process.
 
Another post from some warrior about how we get the initial rush of a new plug, use it a couple times, and it recedes into darkness while we chase the next latest, greatest credit card burn. We tend to retain no short term memory regarding what we have already forgotten we have. The pile continues to grow and we are made no better, maybe less for the accumulation.
 
Catch word in my primitive vocabulary is "excess".
 
Said before that the ancient rock n' roll masters had a tone control and a spring reverb, tremolo if living on the complex edge of technology. Only so much time in that transparent era to spin knobs around to refine the sound. Combined with high dollar per hour studio fees, you had to create music.
 
Not to bash modern technology, but are we getting lost away from the primary purpose we think we need this stuff for.
 
John
 
#44
cclarry
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Re: New PSP Reverb 2016/01/04 20:13:46 (permalink)
JohnKenn
 
Not to bash modern technology, but are we getting lost away from the primary purpose we think we need this stuff for.
 
John
 



That sentence says it all...well said John!


#45
Zo
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Re: New PSP Reverb 2016/01/04 20:23:00 (permalink)
Totally true ... This is something i face for students lost in this process ....

I try to explain them , when they smartly reply " zo you preach limitation but you own every damn plugins ..." But i make understand that i have like 5 projects a years ( albums) and i want options but when i start to work , the material then i really restrected , sticking with one or two specific templates for that projects to maintain the direction , color , feel ect ....also i emphasise the fact that we learned and progressed with limitation and we see it as a gift ( since it forces creativity , us to master our tools , and to go straight to the art with minimum rationality) while they take limitation as a negative thing ....

To go back on the psp , while the sound is not some to die for for us seasoned guyz , the workflow totally validate its conscious and valid consideration ....this aspect to re emphasize what you just said ... Limitation is key , tools that make gain time by erradicating ratinoality of tweaking to let you in the instinct area are always welcome ....this psp imho answer this
post edited by Zo - 2016/01/04 20:37:09

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#46
Grem
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Re: New PSP Reverb 2016/01/05 03:33:09 (permalink)
JohnKenn
 
 but are we getting lost away from the primary purpose we think we need this stuff for.
 
John
 



Zo
 
( since it forces creativity , us to master our tools , and to go straight to the art with minimum rationality)




Yep.
I like that.

Grem

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