On the speed of sound

Page: < 123 > Showing page 2 of 3
Author
Jimbo21
Max Output Level: -77 dBFS
  • Total Posts : 696
  • Joined: 2010/02/08 19:35:48
  • Status: offline
Re:On the speed of sound 2011/07/10 10:04:22 (permalink)
Hey Quantum,

What is the speed of sound at Absolute Zero? Or, is there sound in a closed system with a temperature of Absolute Zero?

Jim

Dell XPS 8700 i7 4770 3.4GHZ, Windows 7 64bit, 8gb Ram, Focurite 18i6, Sonar Platinum
 
https://soundcloud.com/jimmy-james-and-the-blue
#31
drewfx1
Max Output Level: -9.5 dBFS
  • Total Posts : 6585
  • Joined: 2008/08/04 16:19:11
  • Status: offline
Re:On the speed of sound 2011/07/10 11:49:39 (permalink)
Doesn't absolute zero imply that the system is completely at rest?

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
#32
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re:On the speed of sound 2011/07/10 14:08:11 (permalink)
I don't think you can have sound at absolute zero, because the act of injecting sound energy would raise the temperature above absolute zero. The reason sound doesn't propagate forever is that acoustical energy is converted into heat.


All else is in doubt, so this is the truth I cling to. 

My Stuff
#33
Jimbo21
Max Output Level: -77 dBFS
  • Total Posts : 696
  • Joined: 2010/02/08 19:35:48
  • Status: offline
Re:On the speed of sound 2011/07/10 14:19:41 (permalink)
From Quantum's post:

pV=nRT

where:
p=air pressure  (in Pascals)
V=volume  (in cubic meters)
n=amount of stuff  (in moles)
R=gas constant
T=temperature (in °K)  

so:
p=(n/V)*R*T
p=(ρ/M)*R*T  
p/(ρ/M)=R*T
(p/ρ)*M=R*T
p/ρ=(R*T)/M  


So solving the speed of sound equation for temperature:
c=(γ*p/ρ)1/2
c=(γ*R*T/M)1/2
where  
γ = the adiabatic constant, characteristic of the specific gas (about 1.4 for air).  
T = temperature in °K (0°C=273.15°K)
R = the Ideal Gas Constant (8.3144621)
M = the Molecular weight (about .02896 for air)

From this equation: c=(γ*R*T/M)1/2 , I believe c is the speed of sound. If so, if you plug in 0 degree Kelvin then c= 0. Is that right? I'm really foggy on fractional exponents.

Jim

P.S.  Edited for clarity

post edited by Jimbo21 - 2011/07/10 14:22:38

Dell XPS 8700 i7 4770 3.4GHZ, Windows 7 64bit, 8gb Ram, Focurite 18i6, Sonar Platinum
 
https://soundcloud.com/jimmy-james-and-the-blue
#34
droddey
Max Output Level: -24 dBFS
  • Total Posts : 5147
  • Joined: 2007/02/09 03:44:49
  • Location: Mountain View, CA
  • Status: offline
Re:On the speed of sound 2011/07/10 18:35:15 (permalink)
quantumeffect

The actual heat exchange is achieved through evaporation (at the evaporator coil).
So it is really a delta H of vaporization thing and not a gas phase pressure-volume thing.
Oh, OK. The same process is being used, but they are using it to convert the refrigerant from gas to liquid and back to gas again. They are just using compression and expansion to provide the heating and cooling effect that causes the condensation/evaporation cycle. I guess the use of an endothermic reaction like evaporation makes it more efficient than the raw compression/expansion effect would provide, eh?
 

Dean Roddey
Chairman/CTO, Charmed Quark Systems
www.charmedquark.com
#35
droddey
Max Output Level: -24 dBFS
  • Total Posts : 5147
  • Joined: 2007/02/09 03:44:49
  • Location: Mountain View, CA
  • Status: offline
Re:On the speed of sound 2011/07/10 18:41:15 (permalink)
bitflipper


I don't think you can have sound at absolute zero, because the act of injecting sound energy would raise the temperature above absolute zero. The reason sound doesn't propagate forever is that acoustical energy is converted into heat.

Yeh, that would have to be the case. The molecular compression and expansion that makes up sound would create heat. It's a cold and quiet world down there at 0 I guess.
 
OTOH, if you had big enough sub-woofers you could maybe create a bass trap waffle iron.

Dean Roddey
Chairman/CTO, Charmed Quark Systems
www.charmedquark.com
#36
windsurfer25x
Max Output Level: -68 dBFS
  • Total Posts : 1120
  • Joined: 2009/07/31 13:11:04
  • Status: offline
Re:On the speed of sound 2011/07/10 20:15:09 (permalink)
I always thought that at absolute zero, the protons and electrons in atoms would annihilate one another. Absolute zero = zero kinetic energy. 


Sonar X1 Expanded PE 64 bit
Intel i7 2600k oc'd, 16Gb DDR3 RAM, intel 320 SSD OS drive, 7200RPM HDDx2, Windows 7 Pro 64 bit VS 100, Tascam US-2000, UAD2 - Izotope, Fabfilter, NI Komplete 7/Kore2 & +, Spectrasonics+


http://www.maskensmobilestudio.com

#37
droddey
Max Output Level: -24 dBFS
  • Total Posts : 5147
  • Joined: 2007/02/09 03:44:49
  • Location: Mountain View, CA
  • Status: offline
Re:On the speed of sound 2011/07/10 20:49:45 (permalink)
I think it's more the other way around, that you can't actually achieve absolute zero because of the fact that it would violate the uncertainty principle, among other things, right?

Dean Roddey
Chairman/CTO, Charmed Quark Systems
www.charmedquark.com
#38
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re:On the speed of sound 2011/07/10 21:14:49 (permalink)
if you had big enough sub-woofers you could maybe create a bass trap waffle iron

That's the most quotable observation you've offered up in some time, Dean.


All else is in doubt, so this is the truth I cling to. 

My Stuff
#39
droddey
Max Output Level: -24 dBFS
  • Total Posts : 5147
  • Joined: 2007/02/09 03:44:49
  • Location: Mountain View, CA
  • Status: offline
Re:On the speed of sound 2011/07/10 22:42:31 (permalink)
Once in a while a small number of brain cells fire somewhat in phase. It's getting more and more rare though.

Dean Roddey
Chairman/CTO, Charmed Quark Systems
www.charmedquark.com
#40
quantumeffect
Max Output Level: -47.5 dBFS
  • Total Posts : 2771
  • Joined: 2007/07/22 21:29:42
  • Location: Minnesota
  • Status: offline
Re:On the speed of sound 2011/07/11 00:35:32 (permalink)
I don’t know the answer to the question about the speed of sound at 0 K but, the answer probably depends upon how you interpret the theoretical absolute zero.

In post # 23 I referred to the specific heat or adiabatic constant (“Y” in Drew’s analysis) as degrees of freedom or the way particles move at the atomic or molecular level.  If at absolute zero, particles are at complete rest then and you have (hypothetically) zero kinetic energy, I suspect (and I am guessing) that the speed of sound approaches zero.

Weird things start to happen at very low temperatures because quantum mechanical effects have to be taken into consideration.  This is a really bad analogy that I use in freshman chem classes and would probably give a serious physicist an aneurism but here goes …

Even if folks don’t do math  …  they at least descriptively, have a grasp of terms like energy and power (even if used incorrectly).  That said, the world we observe is like diving in a car.  You can stop the car and then accelerate to any desired speed (obviously within reason) and you can imagine the vehicle possessing different amounts of energy at different speeds.  Here is the important point, as you accelerate, you gradually and continuously obtain the next speed or in other words, you start at 0 mph and then get to 55 mph and in so doing you go every speed in between …

Now imagine yourself in a world where everyday observations are governed by quantum mechanics.  You would get into your car and it would be going 5 mph … that’s it, you have no choice in the matter, it can’t go 0 mph, the slowest speed is 5 mph.  When you stomp on the accelerator your car instantaneously goes 35 mph without going any speed in between … you step on the accelerator again and you are instantaneously doing 55 mph.  That’s it, you’re either doing 5 mph, 35 mph or 55 mph.   .  When you can only go certain speeds and nothing in between you would say that your speed is “quantized”.  A very strange world indeed and a difficult one to conceptualize.
 
*** NOTE, THE SPEED THING IS AN ANALOGY ... WHEN WE ARE TALKING ABOUT ATOMS, IT IS THE ENERGY THAT IS QUANTIZED ***
 
On the scale of atoms and molecules this is the way the world behaves.  In the quantum mechanical world, when you get to absolute zero, your system will have something called a quantum mechanical zero point energy (or by analogy, that’s when your car is going 5 mph and can’t go 0 mph).

The physics of something called the Bose-Einstein condensate is a really cool (pun intended) area of low temperature research (I don’t think the Bose in Bose-Einstein is the speaker guy).  A Bose-Einstein condensate is a collection of gas particles at a temperature very near absolute zero that are all driving the car at 5 mph.  You can essentially observe the quantum mechanical world in these particles.  Back in 1997 (there is probably more recent research) some dudes at MIT used our tax dollars and sodium atoms to form a Bose-Einstein condensate and measure the speed of sound.  The speeds they reported in their paper depended on the density of the condensate and ranged from 4 to 10 mm/s … that’s millimeters per second.

As an OT note, researchers back in in the 90’s got light down to about 38 mph in Bose-Einstein condensates.  Since then (there is a group at Harvard) researchers have been able to stop light and restart it ... and no, I don't mean with a strobe light and a joint.
post edited by quantumeffect - 2011/07/11 01:21:06

Dave

8.5 PE 64, i7 Studio Cat, Delta 1010, GMS and Ludwig Drums, Paiste Cymbals

"Everyone knows rock n' roll attained perfection in 1974. It's a scientific fact." H. Simpson

"His chops are too righteous."  Plankton during Sponge Bob's guitar solo 
#41
UbiquitousBubba
Max Output Level: 0 dBFS
  • Total Posts : 8912
  • Joined: 2008/07/09 16:55:12
  • Location: Everywhere Else
  • Status: offline
Re:On the speed of sound 2011/07/11 11:08:13 (permalink)
It's been my experience that as the temperature drops below 40F, the liklihood of the bass player failing to show up for the gig increases.  By 32F, singers leave for "health" reasons.  At around 20F, keyboardists tend to bail.  By 0F, the guitarist has started to notice that his fingers aren't moving anymore.  By -20F, most drummers are beginning to feel a chill.

Based upon the attrition rate, I would expect that by 0K, there won't be a band (or an audience) anymore.
#42
Bristol_Jonesey
Max Output Level: 0 dBFS
  • Total Posts : 16775
  • Joined: 2007/10/08 15:41:17
  • Location: Bristol, UK
  • Status: offline
Re:On the speed of sound 2011/07/11 11:13:15 (permalink)
If at absolute zero, particles are at complete rest then and you have (hypothetically) zero kinetic energy, I suspect (and I am guessing) that the speed of sound approaches zero.


This makes perfect sense.

I remember watching a documentary on the subject of absolute zero, and someway into the film, they started talking about Bose-Einstein condensates, which can only exist at or very close to A.Z.

We have actually built devices to implement this, and one of the predicted effects was that even the speed of light would be slowed down to a crawl (you could see light itself moving slowly through a prism). With my limited knowledge of physics, it seems only natural that the speed of sound would likeiwse be slowed at very cold temperatures much the same way as light.

CbB, Platinum, 64 bit throughout
Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
#43
Twigman
Max Output Level: -38.5 dBFS
  • Total Posts : 3667
  • Joined: 2006/08/24 04:45:15
  • Location: United Kingdom of Great Britain & Northern Ireland
  • Status: offline
Re:On the speed of sound 2011/07/11 12:31:33 (permalink)
bitflipper


I think my problem is my thermometer doesn't read out in Kelvin.


kelvin = Centiigrade + 273

Become a Fan on Facebook
Buy our stuff on iTunes
Q9550-P5QL-E-8GB1066RAM-GT9800 1GB-RME HDSP9632-W7Prox64-X2x64
#44
Starise
Max Output Level: -0.3 dBFS
  • Total Posts : 7563
  • Joined: 2007/04/07 17:23:02
  • Status: offline
Re:On the speed of sound 2011/07/12 11:52:05 (permalink)
 
 Being in the HVAC trade I am constantly  involved with  temparture/pressure charts and how the different gases react to varying changes. It is interesting to see those relationships being applied to sound and its propagation and speed. Maybe I missed something here( very likely) but did you relate the speed of sound to freq and medium traveled through?
  The guys at BBE built a company on the concept that sound travels at different speeds depending on freq.I know Bitflipper will probably say that they use pseudo-science to arrive at that conclusion but I am not convinced of that yet although I am convinced that the BBE isn't a go to thing for everything.

  Freq. and medium have to be a big factor IMO,why else do submarines use ultra low sonar for the medium(the earth and water) they chose? In space which is assumed to be an airless vaccum sound has nothing to travel through correct?

  Bitflipper if you have a mind to improve your bad air circulation drop me a PM and maybe I can help to at least get your space to a constant temperture. That way at least you can have level calculations.lol.
#45
Starise
Max Output Level: -0.3 dBFS
  • Total Posts : 7563
  • Joined: 2007/04/07 17:23:02
  • Status: offline
Re:On the speed of sound 2011/07/12 12:08:44 (permalink)
 Bitflipper, just read some of the Google article........sound in air sorry.
#46
drewfx1
Max Output Level: -9.5 dBFS
  • Total Posts : 6585
  • Joined: 2008/08/04 16:19:11
  • Status: offline
Re:On the speed of sound 2011/07/12 12:54:27 (permalink)
Starise

Freq. and medium have to be a big factor IMO,why else do submarines use ultra low sonar for the medium(the earth and water) they chose?


Most likely because low frequencies are not easily absorbed and thus travel much further.

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
#47
IK Obi
Max Output Level: -60 dBFS
  • Total Posts : 1549
  • Joined: 2011/02/22 20:25:48
  • Location: Salt Lake City, UT
  • Status: offline
Re:On the speed of sound 2011/07/12 13:19:39 (permalink)
Great read! I love reading stuff like this! Thanks bitflipper!
#48
RabbitSeason
Max Output Level: -86 dBFS
  • Total Posts : 201
  • Joined: 2008/08/02 09:26:18
  • Location: Massachusetts
  • Status: offline
Re:On the speed of sound 2011/07/28 11:25:54 (permalink)
Bass trap waffle iron!
Bass trap waffle iron!
Bass trap waffle iron!


(Sorry, I read "Zippy the Pinhead" daily in the local newspaper.)

Computer: 2.5 GHz Core2Quad, 6GB, Windows 7 Home Premium, Sonar X1d, Edirol UA-25
Instruments: Carvin 5-string bass, Ovation Acoustic, Parker P-38, Baldwin DG100 keyboard, Vito alto sax
Toys: POD 2.0, Zoom RFX-1000
#49
jhughs
Max Output Level: -67 dBFS
  • Total Posts : 1179
  • Joined: 2007/11/23 13:58:23
  • Location: Naperville, IL
  • Status: offline
Re:On the speed of sound 2011/07/28 22:50:36 (permalink)
This all reminds me of that old brain teaser about some survivors from a shipwreck hearing one explosion while others heard two explosions.

As for the 0F guitarist (and maybe the bass trap waffle iron), when I was in college we once played a winter performance in a large warehouse where we were supposed to have construction heaters.  At some point I couldn't feel my fingers and, I don't remember the night too clearly anymore, but I swear we somehow got ahold of a toaster and used it to warm our hands.

Sooo, having run the gamut of speed, is volume (SPL) impacted at all by changes in temperature, pressure, etc.?  (I'm thinking if the sound travels faster it also have greater energy at a given distance.  Or is that too obvious to be interesting?)

ASUS P5ND/Intel E8500, Line6 Toneport UX2/PODFarm, Sonar, Axiom 25, Blue Bluebird, Audio-Technica AT3035s, Blue Snowflake, Line6 Spider IV 150 & AMPLIFI, Crate 1

J Hughs Soundclick
#50
Kev999
Max Output Level: -36 dBFS
  • Total Posts : 3922
  • Joined: 2007/05/01 14:22:54
  • Location: Victoria, Australia
  • Status: offline
Re:On the speed of sound 2011/07/29 20:30:35 (permalink)
Jimbo21

From this equation: c=(γ*R*T/M)1/2 , I believe c is the speed of sound. If so, if you plug in 0 degree Kelvin then c= 0. Is that right?
Near absolute zero, air (or anything else) would be solid rather than gas, so those gas equations would not apply.  Gas laws don't apply at extreme (high or low) temperatures anyway.

Sound travelling through solids was touched on earlier in post 28.

SonarPlatinum(22.11.0.111)|Mixbus32C(4.3.19)|DigitalPerformer(9.5.1)|Reaper(5.77)
FractalDesign:DefineR5|i7-6850k@4.1GHz|16GB@2666MHz-DDR4|MSI:GamingProCarbonX99a|Matrox:M9148(x2)|UAD2solo(6.5.2)|W7Ult-x64-SP1
Audient:iD22+ASP800|KRK:VXT6|+various-outboard-gear|+guitars&basses, etc.
Having fun at work lately
#51
Jimbo21
Max Output Level: -77 dBFS
  • Total Posts : 696
  • Joined: 2010/02/08 19:35:48
  • Status: offline
Re:On the speed of sound 2011/07/29 23:13:31 (permalink)
Kev999


Jimbo21

From this equation: c=(γ*R*T/M)1/2 , I believe c is the speed of sound. If so, if you plug in 0 degree Kelvin then c= 0. Is that right?
Near absolute zero, air (or anything else) would be solid rather than gas, so those gas equations would not apply.  Gas laws don't apply at extreme (high or low) temperatures anyway.

Sound travelling through solids was touched on earlier in post 28.




Yes. But, if you plug in 0 for T in the equation, then c=01/2 power. And as mentioned earlier, in a closed system at absolute zero, there is no energy and all atoms, molecules, subatomic particles are at rest and no sound, and I guess no gaseous or liquid state of any matter present in the system.

Dell XPS 8700 i7 4770 3.4GHZ, Windows 7 64bit, 8gb Ram, Focurite 18i6, Sonar Platinum
 
https://soundcloud.com/jimmy-james-and-the-blue
#52
jm24
Max Output Level: -54 dBFS
  • Total Posts : 2127
  • Joined: 2003/11/12 10:41:12
  • Status: offline
Re:On the speed of sound 2011/08/07 12:14:34 (permalink)
Maybe density is not a factor because humans will not be hearing anything at the extremes.

At some point altitude results in no sound and no humans. So at what density of the atmosphere is sound not transmitted?

Wonder what the curve looks like for sound vs temp over a humanely useful range: 343 at 20, 349 at 30,....

Does the speed of sound in water (100% humidity?) change significantly at various depths?
I assume the greater the depth the colder the temp would reduce speed. But what effect does such extreme density have? At what frequencies?


(Absolute Zero: nobody's home.)

J
#53
droddey
Max Output Level: -24 dBFS
  • Total Posts : 5147
  • Joined: 2007/02/09 03:44:49
  • Location: Mountain View, CA
  • Status: offline
Re:On the speed of sound 2011/08/07 14:31:29 (permalink)

At equatorial and temperate latitudes in the ocean the surface temperature is high enough to reverse the pressure effect, such that a sound speed minimum occurs at depth of a few hundred metres. The presence of this minimum creates a special channel known as Deep Sound Channel, previously known as the SOFAR (sound fixing and ranging) channel, permitting guided propagation of underwater sound for thousands of kilometres without interaction with the sea surface or the seabe

It also said that propogation in the water can be up to 4.4 times faster than in air, depending on density. The above I guess is why you always see in the submarine movies that they descend to a particular depth to listen. They are finding that point of minimum speed for the local conditions.
post edited by droddey - 2011/08/07 14:33:05

Dean Roddey
Chairman/CTO, Charmed Quark Systems
www.charmedquark.com
#54
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re:On the speed of sound 2011/08/07 22:17:41 (permalink)
Actually, they are looking for thermoclines, divisions between temperature layers in the water that reflect sonar signals. You have to be above one if you're listening to surface ships, but you want to be below one if you're hiding. I learned that playing "608 Attack Sub".


All else is in doubt, so this is the truth I cling to. 

My Stuff
#55
quantumeffect
Max Output Level: -47.5 dBFS
  • Total Posts : 2771
  • Joined: 2007/07/22 21:29:42
  • Location: Minnesota
  • Status: offline
Re:On the speed of sound 2011/08/08 03:08:56 (permalink)
I think we are ignoring the issues associated with time travel.  For example, if we travel back roughly 300 million years, the composition of the air was fairly different than today and contained roughly 35% oxygen (as opposed to the approximate 21% of today).

I also suspect based on empirical evidence (e.g., hair metal) that there were atmospheric anomalies in the mid to late 80’s.


P.S. I found this graph on the internet therefore it has to be correct.
post edited by quantumeffect - 2011/08/08 03:11:19

Dave

8.5 PE 64, i7 Studio Cat, Delta 1010, GMS and Ludwig Drums, Paiste Cymbals

"Everyone knows rock n' roll attained perfection in 1974. It's a scientific fact." H. Simpson

"His chops are too righteous."  Plankton during Sponge Bob's guitar solo 
#56
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re:On the speed of sound 2011/08/08 13:24:04 (permalink)
I have intentionally not mentioned time travel, Dave, and was hoping no one would bring it up. Now we have to add the gravitational constant to the formula, which greatly complicates things for our forum brethren on Jupiter.


All else is in doubt, so this is the truth I cling to. 

My Stuff
#57
UbiquitousBubba
Max Output Level: 0 dBFS
  • Total Posts : 8912
  • Joined: 2008/07/09 16:55:12
  • Location: Everywhere Else
  • Status: offline
Re:On the speed of sound 2011/08/08 13:44:02 (permalink)
Great.  I just got through explaining "I Want You (She's So Heavy)" to the Jupiterians.  They're likely to see this as another insult by a bunch of light-weights.  If this results in interplanetary war, don't come crying to me.
#58
batsbrew
Max Output Level: 0 dBFS
  • Total Posts : 10037
  • Joined: 2007/06/07 16:02:32
  • Location: SL,UT
  • Status: offline
Re:On the speed of sound 2011/08/08 14:02:47 (permalink)
TOO MUCH MOVEMENT WILL MAKE THE BROWN NOTE HAPPEN.

Bats Brew music Streaming
Bats Brew albums:
"Trouble"
"Stay"
"The Time is Magic"
--
Sonar 6 PE>Bandlab Cakewalk>Studio One 3.5>RME BFP>i7-7700 3.6GHz>MSI B250M>G.Skill Ripjaws 4 series 16GB>Samsung 960 EVO m.2ssd>W 10 Pro
 
#59
droddey
Max Output Level: -24 dBFS
  • Total Posts : 5147
  • Joined: 2007/02/09 03:44:49
  • Location: Mountain View, CA
  • Status: offline
Re:On the speed of sound 2011/08/08 16:16:59 (permalink)
bitflipper

Actually, they are looking for thermoclines, divisions between temperature layers in the water that reflect sonar signals. You have to be above one if you're listening to surface ships, but you want to be below one if you're hiding. I learned that playing "608 Attack Sub".
And they say that video games are destroying our children's minds.

Dean Roddey
Chairman/CTO, Charmed Quark Systems
www.charmedquark.com
#60
Page: < 123 > Showing page 2 of 3
Jump to:
© 2024 APG vNext Commercial Version 5.1