LockedOutstanding Issues as of X3D (UNOFFICIAL) and general comments...

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Splat
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Re: X3D Issues and general comments... January 09, 14 12:24 AM (permalink)
> I will try myself and report back.
On the other thread - if that's OK... :) Thanks...

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@48/24 & 128 buffers latency is 367 with offset of 38.

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Jekyll Vance
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Re: X3D Issues and general comments... January 10, 14 5:30 AM (permalink)
I just want to say, CakeAlexS, you're doing great work here, please keep it up!

One question... to keep things organized, should I create a separate topic for every bug I discovered (I have a bunch of those) or post them all at once, what do you think?



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Re: X3D Issues and general comments... January 10, 14 5:45 AM (permalink)
A separate thread per bug would be great, also please check out post #18 which should give you a general idea on how to make the steps as easy as possible for people to follow. If people can't follow the steps quickly and easily it's may get cast aside. If you have lots I would regulate them so they don't come out all at once (i.e. soon as one bug gets validated post another) otherwise it is just overload. That's what I would do anyway, and please let us know the issue numbers.... Thanks!

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@48/24 & 128 buffers latency is 367 with offset of 38.

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Re: X3D Issues and general comments... January 13, 14 10:28 AM (permalink)
Post 1 updated... Various updates... blagh blagh blagh... ta.
 

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@48/24 & 128 buffers latency is 367 with offset of 38.

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Re: X3D Issues and general comments... January 13, 14 1:59 PM (permalink)
good work you!

sstteerreeoo ffllllaanngge
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Re: X3D Issues and general comments... January 14, 14 7:51 AM (permalink)
Finished posting all existing issues I've so far reported to CW.

Tak T.
 
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Re: X3D Issues and general comments... January 14, 14 10:45 AM (permalink)
Thanks guys..

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@48/24 & 128 buffers latency is 367 with offset of 38.

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Re: X3D Issues and general comments... January 20, 14 1:25 PM (permalink)
So not reproducible bugs for a week now...!
Hopefully post #1 has capture most of the real issues...

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@48/24 & 128 buffers latency is 367 with offset of 38.

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DaveWalton
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Re: X3D Issues and general comments... January 28, 14 12:52 AM (permalink)
Was confirmed way back when in X2, never fixed and resubmitted yesterday for X3d...

Midi automation lane envelope information ignored when exporting/bouncing in real time (Fast Bounce unchecked). Huge feature that simply does not work. What's the point of having midi envelopes in automation lanes if they're ignored when rendering to audio? If they work fine using Fast Bounce, how hard can the fix be to make them work without Fast Bounce? 

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Re: X3D Issues and general comments... January 28, 14 1:35 PM (permalink)
Yes this goes back a ways - before X1 IIRC. But why do you need/want to render MIDI automation in real time?
 
 

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Re: X3D Issues and general comments... January 28, 14 2:53 PM (permalink)
"This is by design so that you can comp different sections of the project."
Well as my steps were for the whole project, well I don't understand this at all.
Maybe somebody could explain what I'm not getting here looking at my specific steps.
Pro text out of alignment (CWBRN-22571):
http://forum.cakewalk.com/ProChannel-fx-chain-label-text-is-out-of-alignment-after-X3d-update-m2951887.aspx
 
Now I'm really confused. Alex where did you get this info? It seems to have nothing to do with the problem. 

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Splat
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Re: X3D Issues and general comments... January 28, 14 6:20 PM (permalink)
I would post that on your thread, all I have is a record of the issue. Thanks for letting me know.
 
BTW I totally understand, the reports I often get back from withdraw are often extremely cryptic, considering the length we go to, to explain what the issue actually is. If that's what Cake QA wrote that is basically meaningless.
 
Please ignore...
post edited by CakeAlexS - January 28, 14 7:00 PM

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@48/24 & 128 buffers latency is 367 with offset of 38.

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Re: X3D Issues and general comments... January 28, 14 6:28 PM (permalink)
Scratch that, oh I see I wrote that in post #1. Scratching my head right now not sure.

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@48/24 & 128 buffers latency is 367 with offset of 38.

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Re: X3D Issues and general comments... January 28, 14 6:31 PM (permalink)
twoifbysea
"This is by design so that you can comp different sections of the project."
Well as my steps were for the whole project, well I don't understand this at all.
Maybe somebody could explain what I'm not getting here looking at my specific steps.
Pro text out of alignment (CWBRN-22571):
http://forum.cakewalk.com/ProChannel-fx-chain-label-text-is-out-of-alignment-after-X3d-update-m2951887.aspx
 
Now I'm really confused. Alex where did you get this info? It seems to have nothing to do with the problem. 



CakeAlexS
 
I would post that on your thread, all I have is a record of the issue. Thanks for letting me know. BTW I totally understand, the reports I often get back from withdraw are often extremely cryptic, considering the length we go to, to explain what the issue actually is. If that's what Cake QA wrote that is basically meaningless.
 

 
I think he's asking where YOU got this info from, as it's posted by you in your thread, and not by him.
 
At least I think that's what he's asking you.
 
HTH
post edited by jb101 - January 28, 14 6:52 PM

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Splat
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Re: X3D Issues and general comments... January 28, 14 6:35 PM (permalink)
Yes please check my last post.
Looks like a pasting error, think it's corrected now (was clearly reported in error)

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@48/24 & 128 buffers latency is 367 with offset of 38.

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Re: X3D Issues and general comments... January 28, 14 6:55 PM (permalink)
CakeAlexS
Yes please check my last post.
Looks like a pasting error, think it's corrected now (was clearly reported in error)




A bug on the bug thread? 

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Re: X3D Issues and general comments... January 28, 14 9:26 PM (permalink)
brundlefly
Yes this goes back a ways - before X1 IIRC. But why do you need/want to render MIDI automation in real time?



To insure that on large orchestral mockups that the pace of the export doesn't exceed the ability of the streaming virtual instrument to keep up. Fast Bounce can go too fast for the streaming samples to keep up. With Fast Bounce unchecked, if it plays well within Sonar then it'll export exactly the same way. Plus, I always export with "Audible Bounce" checked to make double sure that everything comes out the way it's supposed to. Can't do that with Fast Bounce
#77
JamieH
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Re: X3D Issues and general comments... February 16, 14 2:17 AM (permalink)
Is anyone else seeing a bug where the inspector keeps drawing lower and lower until all the controls are just too low to use?  This is absolutely KILLING me.  I don't know if it happened before release d because I just came over from X1, but I'm having to constantly exit out of X3 and restart to get my inspector back to normal.  It's driving me absolutely nuts.
 

 
 
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Re: X3D Issues and general comments... February 16, 14 3:21 AM (permalink)
The Track Inspector pane is scrollable. Maybe something in you workflow is causing you to scroll it down...? I'm not aware of any issues with it.
 
 

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#79
Splat
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Re: X3D Issues and general comments... February 16, 14 10:25 AM (permalink)
@JamieH could you please start a new thread on this. Thanks..

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@48/24 & 128 buffers latency is 367 with offset of 38.

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JamieH
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Re: X3D Issues and general comments... February 16, 14 10:27 PM (permalink)
I think brundlefly "fixed" my issue for me.  I had no idea the inspector window was scrollable because no scrollbars are displaying in that window for me.  However I just checked and my mouse wheel does seem to control the scrolling in that window.  I bet that explains the random nature of this problem for me--I probably move the mouse wheel when I have the inspector in focus without realizing it and then end up with everything scrolled off the screen.  I don't think that ever happened to me in X1.
 
I will have to check over some continued work to be sure, but I'm almost sure this will resolve the issue for me.  Not sure why there are no scrollbars visible, but as long as I have a way to reset things back to normal after they get scrolled, it is not really an issue. 
 
Thanks.
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Re: X3D Issues and general comments... February 17, 14 5:56 AM (permalink)
I think the scrollable inspector wasn't a feature until X1 Expanded??

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Ian Ferrin
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Re: X3D Issues and general comments... February 17, 14 6:14 AM (permalink)
I'm pretty sure this is a bug.  When playback of a midi track is stopped when the sustain pedal is depressed, even with the 'reset on stop' preference checked, the sound rings out.  IE the sustain pedal stays depressed.  IE the sound does not completely reset.  This was true in prev. versions of Sonar and seems to continues in X3d.  Stopping and starting again does reset the sound.  But it doesn't work the first time.  I think this may be an intermittent problem, but it seems to happen to me most of the time.
 
#2.  Today I couldn't get cut and paste to work properly:

 
I was trying to cut and paste the looped clip entitled "4bar 105bpm" to a different place on track 15.  No matter what I did it kept pasting to track 10 where that little white bar is.  Saving and reloading fixed the problem, so it's no big deal but I'm wondering if anyone knows what was going on?
post edited by Ian Ferrin - February 17, 14 6:29 AM

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Re: X3D Issues and general comments... February 17, 14 6:48 AM (permalink)
Quick question on #2. Clicking on the track name does not select a track. Clicking on the track number (and seeing the blue box) shows a track is selected. Were you seeing the cut/paste issue with track 15 properly selected?

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Ian Ferrin
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Re: X3D Issues and general comments... February 17, 14 7:05 AM (permalink)
mettelus
Quick question on #2. Clicking on the track name does not select a track. Clicking on the track number (and seeing the blue box) shows a track is selected. Were you seeing the cut/paste issue with track 15 properly selected?


I didn't look to see if I had a blue box on track 15.  Like I said I reloaded and the problem went away.  I can't replicate the problem anymore.  The other thing that happened, was that when I clicked both 'paste' and 'paste special' I didn't get the normal dialog box.  It just pasted to that little white line on track 10.  So I have a feeling something was buggy.  Thanks!

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#85
Splat
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Re: X3D Issues and general comments... February 17, 14 10:33 AM (permalink)
Again please start another thread (it would be helpful), I'm keen to avoid bug troubleshooting on my thread (which is about document confirmed bugs, and in order to do that I need a another thread to point to). If there's a bug to document I'll be sure to do so. Thanks.

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Re: X3D Issues and general comments... February 24, 14 11:47 PM (permalink)
Updated ...

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@48/24 & 128 buffers latency is 367 with offset of 38.

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Re: X3D Issues and general comments... February 25, 14 4:58 AM (permalink)
Ian, you accidently hit 0 on your number pad on your keyboard. Hit 0 on the number pad again and that little line will go away. 0 toggles it on and off. I couldn't find it it in the shortcut list btw.
#88
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Re: X3D Issues and general comments... February 25, 14 12:55 AM (permalink)
Here is a new one Jlien X identified recently and I don't see listed here:
 
http://forum.cakewalk.com...ed-by-CW-m2994675.aspx

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Re: X3D Issues and general comments... February 25, 14 1:07 PM (permalink)
iamdunker
Ian, you accidently hit 0 on your number pad on your keyboard. Hit 0 on the number pad again and that little line will go away. 0 toggles it on and off. I couldn't find it it in the shortcut list btw.

Thanks!

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