Splat
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Re: X3D Issues and general comments...
December 21, 13 2:05 PM
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Anyway up to you, if you've got individual threads and we've got 'em confirmed somehow happy to include them here as well... Thanks...
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jb101
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Re: X3D Issues and general comments...
December 21, 13 3:26 PM
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Cakewalk have stated time and time again that they will not publish a "bug list". It is their company, and I respect that. And yes, I imagine they have all the relevant information already - both bugs and pilot error issues. Their fault reporting system is excellent.
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Splat
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Re: X3D Issues and general comments...
December 21, 13 4:33 PM
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There you go... Pretty much what I said earlier on...
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icontakt
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Re: X3D Issues and general comments...
December 21, 13 8:05 PM
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jb101 Cakewalk have stated time and time again that they will not publish a "bug list". It is their company, and I respect that.
Yep, this is why some people like me expect Alex to turn this thread into a complete, well-organized bug list.
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jb101
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Re: X3D Issues and general comments...
December 21, 13 8:09 PM
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Jlien X
jb101 Cakewalk have stated time and time again that they will not publish a "bug list". It is their company, and I respect that.
Yep, this is why some people like me expect Alex to turn this thread into a complete, well-organized bug list. 
This type of attitude always perplexes me..
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Splat
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Re: X3D Issues and general comments...
December 21, 13 8:28 PM
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Stop. That is all.... I'm just compiling a list - read nothing into it. I'm not running for president. Please....
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icontakt
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Re: X3D Issues and general comments...
December 21, 13 9:06 PM
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jb101
Jlien X
jb101 Cakewalk have stated time and time again that they will not publish a "bug list". It is their company, and I respect that.
Yep, this is why some people like me expect Alex to turn this thread into a complete, well-organized bug list. 
This type of attitude always perplexes me..
No worries. The smiley was directed at Alex. @Alex: Yep, I know. Sorry about that. I'll see how the original post develops and decide if I should create threads for the issues I know. Thanks.
Tak T. Primary Laptop: Core i7-4710MQ CPU, 16GB RAM, 7200RPM HDD, Windows 7 Home Premium OS (Japanese) x64 SP1Secondary Laptop: Core2 Duo CPU, 8GB RAM, 7200RPM HDD, Windows 7 Professional OS (Japanese) x64 SP1Audio Interface: iD14 (ASIO)Keyboard Controller/MIDI Interface: A-800PRODAW: SONAR Platinum x64 (latest update installed)
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Splat
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Re: X3D Issues and general comments...
December 22, 13 4:13 AM
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Have updated first post with the latest... Cheers...
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Splat
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Re: X3D Issues and general comments...
December 23, 13 10:45 AM
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List updated (newly detected issues now have datestamps)... cheers..
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soundtweaker
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Re: X3D Issues and general comments...
December 23, 13 3:18 PM
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Not sure if this is a Sonar X3d or Izotope issue but Trash 2 VST3 doesn't respond to global bypass automation and there's also a big volume increase when the plugin is in view. Trash 2 VST2 works fine with version 2.03
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Splat
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Re: X3D Issues and general comments...
December 23, 13 7:29 PM
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First post now updated.... thanks...
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Splat
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Re: X3D Issues and general comments...
December 25, 13 0:42 PM
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Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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...wicked
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Re: X3D Issues and general comments...
December 25, 13 1:41 AM
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Well sir, you get major props for presenting these in a detailed and organized fashion without the usual hyperbole like "omg I'm DYING because X3 isn't baking my bread!!!!!!" If more people presented their gripes like this I think we'd see better response.
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Splat
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Re: X3D Issues and general comments...
December 25, 13 8:00 PM
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Thanks Michael, I really... really... do appreciate it..... So I've updated the first post with the latest (mainly bugs TBC or discussed).
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Splat
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Re: X3D Issues and general comments...
December 26, 13 7:53 PM
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First post now updated...
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Splat
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Re: X3D Issues and general comments...
December 27, 13 9:10 PM
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So I've done my sprint to get all the reproducible bugs listed, my time is slowing down and I'll be more like a normal poster by the beginning of the year. If anybody has any X3D issues that have been missed out, with REAL steps to reproduce that actually work (and no detective work or diagnosis required) from a brand new X3D project please let me know. I stress I'm not really interested in diagnosing bugs right now (I'm all bugged out), I'm far more interested in having a fairly accurate bug list (see original post which I've just updated). Please post the thread link here to a reproducible bug (with very clear steps to repro) rather than discuss in this thread, and also PLEASE give us the Cakewalk problem reporter number on the issue thread. Please note again, if the issue is still being troubleshooted I'm not interested (at least on this thread anyway). Thanks for your help!! :)
post edited by CakeAlexS - December 27, 13 10:18 PM
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Paul P
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Re: X3D Issues and general comments...
December 27, 13 9:59 PM
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Great work Alex. Now take a break
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Splat
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Re: X3D Issues and general comments...
January 02, 14 4:15 PM
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Update Few extra issues added or moved around today. Today I got about 25 notifications from Cake problem reporter, mainly telling me issues were under investigation... First post updated...
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Grivanov
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Re: X3D Issues and general comments...
January 02, 14 9:31 PM
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After talking with Celemony support I can say about new issue of X3D update : When you edit notes (pitch correction... ) by Melodyne in clip with Melodyne as RegionFX and then copy and paste this clip, Sonar don't copy your edits with this clip and you have only new clip with Melodyne RFX but without any your edits.
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Splat
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Re: X3D Issues and general comments...
January 02, 14 9:47 PM
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Eugene don't really want to troubleshoot the issue on this thread otherwise things get muddled, please stick to your thread. Please create some specific steps together to reproduce your issue from a new project, and get somebody to validate your issue on your thread (not this thread), and/or contact Cake support. See post #18 for an example (but please don't post it here).... Cheers...
post edited by CakeAlexS - January 03, 14 9:43 AM
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markyzno
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Re: X3D Issues and general comments...
January 03, 14 5:42 AM
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Alex, hats off to you... this is great forum work!
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Grivanov
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Re: X3D Issues and general comments...
January 03, 14 9:27 AM
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Eugine... is it me ? I've only seen Eugene, Evgenii and Evgeny before
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Splat
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Re: X3D Issues and general comments...
January 03, 14 9:43 AM
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Apols - corrected! And thanks Marky! (hopefully I will get that correct). I'm terrible with names but then I do make an effort to get peoples names rather than their Avatar name.
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Splat
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Re: X3D Issues and general comments...
January 03, 14 8:24 PM
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A few extra bugs logged today. A few bugs confirmed by Cake today. A few bugs rejected by Cake today. First post updated...
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Splat
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Re: X3D Issues and general comments...
January 08, 14 10:59 PM
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Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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Guitarmech111
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Re: X3D Issues and general comments...
January 09, 14 8:46 AM
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Alex, AWESOME JOB with this thread. Thanks for keeping track.
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neirbod
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Re: X3D Issues and general comments...
January 09, 14 11:24 AM
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Splat
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Re: X3D Issues and general comments...
January 09, 14 11:42 AM
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Thanks David. What would be good is if you could write specific steps to repro in the form of a list on that thread (not this thread), I'm trying to get all the reproducible bugs like that so if they get withdrawn for some reason it's easy to fingerpoint. Looking at that thread there's quite a lot to go through and could be quite time consuming to understand. Would it be possible? Besides this should be validated under X3D. You basically need to make the steps idiot proof in order for it to stand a chance. i.e. Check post #13: http://forum.cakewalk.com/X3D-and-Melodyne-as-a-RegionFX-dont-copy-edited-notes-bug-m2956548.aspx Thanks...
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brundlefly
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Re: X3D Issues and general comments...
January 09, 14 11:57 AM
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neirbod
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Re: X3D Issues and general comments...
January 09, 14 12:06 AM
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