Nika
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 16:24:05
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ORIGINAL: pattor I have one more question - if a floating point "mix" would/could be altered into a integer word with 64 bits of resolution and then dithered to either 24 or 16 bits (in a 64 bit integer environment), would that method be a source for a more effective dithering, and - is it even possible, technically, to create such a scenario? Absolutely, and of course! Nika
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pattor
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 16:31:43
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Absolutely, and of course! "Absolutely" = it is possible to do this? Or = it would be if it was possible? "Of course" = dithering would take care of quantization distorsion completely? So...is that scenario created in any floating point software of today?
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Nika
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 16:36:36
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"Absolutely" = it is possible to do this? Or = it would be if it was possible? It is absolutely possible to do this. "Of course" = dithering would take care of quantization distorsion completely? No, as I stated above, in a floating point system you never completely remove quantization distortion - you only reduce it below the threshold of audibility. As I also stated above, I believe that in a properly implemented 64 bit system you would reduce that distortion to below the threshold of hearing for any practical situation. So...is that scenario created in any floating point software of today? I certainly believe so? But I'm not an expert on what is happening these days in software design. I thought Nuendo was doing this? Nika
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attalus
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 16:43:46
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Nika, do you have a website where i can read more info from you on this topic later?
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Nika
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 16:47:00
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UnderTow
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 16:47:45
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ORIGINAL: Nika I certainly believe so? But I'm not an expert on what is happening these days in software design. I thought Nuendo was doing this? Nika Nuendo's mixing engine is 32 bit float AFAIK. The only application that I am aware of that truely works at 64 bit int is the audio cube (a modified version of Wavelab running on dedicated hardware) but it could also be 64 bit float. I am not 100% sure either way. UnderTow
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attalus
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 16:52:34
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ORIGINAL: Nika ORIGINAL: pattor I have one more question - if a floating point "mix" would/could be altered into a integer word with 64 bits of resolution and then dithered to either 24 or 16 bits (in a 64 bit integer environment), would that method be a source for a more effective dithering, and - is it even possible, technically, to create such a scenario? Absolutely, and of course! Nika So basically your saying when dithering in a 64bit fixed point enviroment you'll come out with a cleaner sound then 64bit floating point?
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AndyW
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 18:02:07
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Nika, Good to see you here. You probably don't remember me but you sold me my first little set of studio gear for my home studio back in the late 90's. I've upgraded now but you gave me good advice and a good deal. Guess I'll have to buy your book now... ;)
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Nika
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 18:12:37
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Andy, Of course I remember you. You were on the peninsula when we first talked and then moved to CA if I remember correctly. Also, if I remember correctly you're first name isn't really Andy? And for the record, I'm back in Seattle now. I'm glad to hear all is well with you. Cheers! Nika
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Nika
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 18:14:18
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So basically your saying when dithering in a 64bit fixed point enviroment you'll come out with a cleaner sound then 64bit floating point? Well, now, I didn't say that, exactly. But if fixed point and floating point systems are both done properly, the distortion due to quantization error will be lower on the fixed point than on the floating point. But floating point may benefit the sound more in other areas, right? Nika
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attalus
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 19:08:55
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ORIGINAL: Nika So basically your saying when dithering in a 64bit fixed point enviroment you'll come out with a cleaner sound then 64bit floating point?
Well, now, I didn't say that, exactly. But if fixed point and floating point systems are both done properly, the distortion due to quantization error will be lower on the fixed point than on the floating point. But floating point may benefit the sound more in other areas, right? Nika Ok, thanks! We had a discussion here awhile back on the differences of 64bit float vs 64bit fixed so i'm always curious on this (but a layman).
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cGar
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 20:53:56
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Hi Nika, I just followed the link to your book and was considering buying it. But I had a few questios. (sorry all as this isn't totally relevant to the thread). Are you familiar with Ken Pohlman's Digital Audio book? That what I have along with sever DSP texts. I was wondering if there is complete overlap between yours and his or is there alot of new info that I could take away. thanx, chris.
post edited by cGar - 2010/03/24 23:41:39
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Nika
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/25 21:24:02
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ORIGINAL: cGar Hi Nika, I just followed the link to your book and was considering buying it. But I had a few questios. (sorry all as this isn't totally relevant to the thread). Are you familiar with Ken Pohlman's Digital Audio book? That what I have along with sever DSP texts. I was wondering if there is complete overlap between yours and his or is there alot of new info that I could take away. If you want to email me directly its christophergarrido@gmail.com thanx, chris. Chris, I have a copy of Pohlmans' "Advanced Digital Audio" here and I read it thoroughly when I was immersed in the topic. I also have Rabiner and Gold's "Theory and Application of Digital Signal Processing, Bob Katz's "Mastering Audio" and somewhere on the shelf here I have Watkinson's book. If I thought I was merely creating an overlap I would not have written the book. It took about two years to complete the project and there's no way on earth it will ever pay off. I was under no delusions that it was not a 'for profit' venture, but I'm not a masochist, either. The reason I put it out there was because I thought that the information was lacking in the market - at least in a coherent, intelligible format. Apparently many others have agreed, including those whose quotes are on the back cover and the others who participated in the project. If you have any other specific questions let me know. I hope this post is not out of place on this forum. Nika book@cadenzarecording.com
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AndyW
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 00:39:23
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ORIGINAL: Nika Andy, Of course I remember you. You were on the peninsula when we first talked and then moved to CA if I remember correctly. Also, if I remember correctly you're first name isn't really Andy? You remember right!...Andrew is my middle name so "Andy" is what everyone ends up calling me. My email is jawiest AT hotmail DOT com if you ever want to chat sometime.
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Guest
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 01:47:08
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ORIGINAL: UnderTow But you can allready! (At least since Sonar 5.2 and also with previous version if you run your soundcard at 16 bit). UnderTow i haven't used 5.2 yet .. but hope to soon. and .. again .. i don't dither . if i run a 32bit wave .. it's gonna stay that way until the mastering engineer gets it .. it i run 24bit .. it stays 24 bit all the way through. i'm not going to compound the shaping. jeff
post edited by jmarkham - 2006/04/26 01:56:32
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MJW
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 09:05:41
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Hi folks i'm long time lurker and user of Sonar since Pro Audio 8 up to 5PE. Here's the thing in relation to the current discussion, I use 3 powercore cards with Sony Oxford eqs, dynamics etc. as far i understand Powercore is 24bit integer or maybe 48bit double precision (this may vary depending on the plugin) does this mean i should dither going in to a Powercore plugin i.e. going from Sonar 32bit float to 24bit powercore back out to the 32 float Sonar engine. If so this could mean alot of dither plugins! I also have a UAD but that is 32 float i believe. Matt
P4 3Ghz HT, 4GB, 2 UADs, 2 Powercore Elements, 1 Powercore MkII, Magma Chassis, RME HDSP9652, Alesis HD24XR, Mackie MCU, Benchmark DAC1 etc. www.spirerecords.co.uk Darwin was a monkey's uncle
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cGar
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 09:54:18
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Thats a really good question!!! According to the dither ALWAYS when truncating rule, the answer should be yes!!! One question is whether the powercore is already handling this on the way in or does sonar have to do it. Another is what do ALL the plugins that operate at double precision do when they return the processed samples back to Sonar at single precision??? They should be dithering right? I would think that you would defintely want to dither from 48 to 24 when you leave a plugin? But what about 64-bit float to 32-bit float in a double precision float plugin. Probably yes too. Anyone have the answers to any of these questions?
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Rednroll
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 10:15:14
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So I have a choice of a higher noise floor that will be accumulative as I keep adding dither processes because I want to do this at multiple stages according to you guys, or I want to avoid distortions that happen below the dynamics range of the the total bit depth? Maybe, I'm missing something here. Not really. The dither noise sums together at 3dB per doubling but NOT dithering can increase the distortion by as much as 6dB. Nika Ok, So I did a little study to verify this. Here's what I did. I started out with a 16 bit silence waveform, 3 minutes in length and took an initial data point. Then I applied triangular dither and then did the same statistical data measurement. I then followed this by an additional triangular dither, get statistical data....rinse...repeat at each step, to see what the cumulative difference of what the dither could add on each step. What I found was like I mentioned before. Dither can add up to "+6dB". Maybe you can further explain where you got 3dB, because it's not what I'm seeing? This was all done within Sound Forge 8.0. Thanks, Red Here's the data: Initial Data point Left Channel Right Channel Minimum sample value (dB) -Inf. -Inf. Maximum sample value (dB) -Inf. -Inf. RMS level (dB) -Inf. -Inf. Zero crossings (Hz) 0 0 Add Triangular Dither1 Left Channel Right Channel Minimum sample value (dB) -90.309 -90.309 Maximum sample value (dB) -90.309 -90.309 RMS level (dB) -Inf. -Inf. Zero crossings (Hz) 4,830.66 4,820.47 Maximum sample value change (dB) 5.691 5.691 Minimum sample value change (dB) 5.691 5.691 Add Triangular Dither2 Left Channel Right Channel Minimum sample value (dB) -84.288 -84.288 Maximum sample value (dB) -84.288 -84.288 RMS level (dB) -Inf. -Inf. Zero crossings (Hz) 7,146.25 7,135.03 Maximum sample value change (dB) 6.021 6.021 Minimum sample value change (dB) 6.021 6.021 Add Triangular Dither3 Left Channel Right Channel Minimum sample value (dB) -80.767 -80.767 Maximum sample value (dB) -80.767 -80.767 RMS level (dB) -Inf. -Inf. Zero crossings (Hz) 8,362.05 8,355.93 Maximum sample value change (dB) 3.521 3.521 Minimum sample value change (dB) 3.521 3.521 Add Triangular Dither4 Left Channel Right Channel Minimum sample value (dB) -78.268 -78.268 Maximum sample value (dB) -78.268 -78.268 RMS level (dB) -90.304 -90.307 Zero crossings (Hz) 9,061.35 9,051.82 Maximum sample value change (dB) 2.50 2.50 Minimum sample value change (dB) 2.499 2.499
post edited by Rednroll - 2006/04/26 10:32:53
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UnderTow
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 10:20:27
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In theory TC should take care of any dithering needed. I have no idea if they do but they are a reputable company with good products so they probably do it right. For other plugins, some do, some don't. You could test your plugins by sending a signal through them and see what comes out at the output. As for dithering in floating point, I read this article about the subject a while back. Looking at it again now I see it was written by Nika. :) http://www.cadenzarecording.com/images/floatingdither.pdf UnderTow
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UnderTow
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 10:34:21
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ORIGINAL: Rednroll Add Triangular Dither4 Left Channel Right Channel Minimum sample value (dB) -78.268 -78.268 Maximum sample value (dB) -78.268 -78.268 RMS level (dB) -90.304 -90.307 Zero crossings (Hz) 9,061.35 9,051.82 Maximum sample value change (dB) 2.50 2.50 Minimum sample value change (dB) 2.499 2.499 After 4 times adding dither you have an RMS level of -90.3 dB. That seems right to me. The dither algorithm is randomizing the value of each sample at each pass so it is not unlikely that the value of a single sample gets increased consecutively. Hence the peak sample vlaues. PS: I wanted to see if Audition gave similar results but you can't add dither unless you actually change the bit depths. UnderTow
post edited by UnderTow - 2006/04/26 10:42:39
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cGar
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 10:41:50
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What would be nice for you to compare would be your 4 consecutive dither example to 4 consecutive truncations!!! The RMS distortions may be slightly less but the peak distortions would be much higher and much more painful on the ear as each new truncation would only compound the previous distortions to other frequencies.
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pattor
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 10:53:42
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I think it's a little strange that this thread has turned into doing multiple dithers of 16 bit files, since the original post was and still is about one round of 24 bit dither. I think most of us agree that multiple dithers in the 16 bit footroom is nothing that is ever being made with the exception of when some poor bastard have to put togetehr a compilation of already mastered songs for a "secondary" cd release. Multiple dithers at the "24 bit foot-level" is another story and less bothersome than at the 16 bit level.
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MJW
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 10:54:31
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Thanks Cgar and undertow, when i have time i may do some testing All the best Matt
P4 3Ghz HT, 4GB, 2 UADs, 2 Powercore Elements, 1 Powercore MkII, Magma Chassis, RME HDSP9652, Alesis HD24XR, Mackie MCU, Benchmark DAC1 etc. www.spirerecords.co.uk Darwin was a monkey's uncle
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zungle
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 11:00:56
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Thank You to everyone contributing to this thread. I learned or was challenged to comprehend more off this 1 thread than any others to date. I am not a professional and would like to know if anyone has the time to explain to me in detailed but basic terms how our 16& 24 bit files are actually more than that once in the Sonar audio engine. What is the process from fixed? to floating? Are more artifacts produced at this stage? I'm quite sure my little home studio doesn't have the fidelity for me to hear most of these digital anomalies. Nor am I any kind of audio mastering engineer. I just like to learn something when I can. Thank You, in advance.
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pattor
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 12:27:02
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zungle... When the recorded file enters any processing it will also enter a state of float. If the recorded file is 24 or 16 bits it is an integer file. In order to make sure what kind of format that Sonar read you can rightclick the audioclip and choose "properties". That will show what Sonar is reading from the first place. As far as I know - Sonar will just read a recorded track which is situated on the hard drive. If you cut a recorded track so it's becoming shorter in Sonar, well what you do is just to tell Sonar to start reading a recorded track (situated somewhere on your hard drive) at some point and end the reading at some point, eventhough the original file might be longer. But anyways, when processing occurs, the wordlength expand. The opposite of this is when the mix leaves Sonar to fit any integer wordlength. When the reduction of a wordlength occurs, the quantization distortion also occurs. This kind of distortion never happen when a wordlength expands or when Sonar is reading a integer file in order to put it into the mix. What, on the other hand, will affect the original audio quality is many DSP (one DSP=one eq or one compressor or one reverb or one alternation of a track level or likewise) processings. Making the original audio go through a lot of these processings will maybe make the audio sound better in the big picture along with all the other tracks, but it will by each DSP process actually diminish some of the original audios "quality". That is a normal tradeoff when working with mixes in the box, but might inspire people to maybe keep DSP processing to a minimum. As long as the plugin is having a great "manouvering room" by being 64 bits and Sonar is set to 64 bits and the plug send/receive at 64 bits, there should be no quantization. When Sonar, on the other hand, will operate in 64 bits and send something to a 32 bit internal resolution plugin, to my knowledge there will be a slight reduction of the wordlength, hence also some quantization that will follow into the plugin. But, this quantization is also nothing much to worry about since those artfacts are thrown down at levels that are extremely low, so low that it does not matter at all. But keep in mind that this scenario is based on that there has been one more DSP prior to sending to the 32 bit plugin. If Sonar send the 24 bit integer from the harddrive to the plugin (no trim is being applied within Sonar), I guess there will be no quantization at inpu because the wordlength in this case expand. Maybe someone else know more about this issue. EDIT: When I'm trying to get a good overview of what's going on when routing in Sonar I kind of put up a mental picture of it. It's important to know the headroom (bitdepth) "inside" of the plugins and wheteher they send/receive 64 bit wordlengths in order to effectively "steer" audio into the best resolution and make the big mix movements there. The mental picture of how audio flows and where it expands and shortens down within a mix software can make it easier to understand at which points audio might suffer more than at other points. And to get rid of DSP processes that can be eliminated. One basic trick is to keep the master fader at unity gain and steer the mix to not clip the output. With the master fader at unity gain, you've eliminated one DSP that might be unnessecary. If you send a single track to an aux return (say a reverb), you can send with the aux send at unity gain, have the plugin's output trim at unity gain and control the return with the return bus fader. If you instead adjust the send to, say - 4.3 dB, the plugins out gain to +4 dB and the return fader to - 12.3 dB, you've added two DSP processes that might be unnessecary. EDIT_
post edited by pattor - 2006/04/26 13:52:08
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Rednroll
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 12:56:56
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The dither algorithm is randomizing the value of each sample at each pass so it is not unlikely that the value of a single sample gets increased consecutively. Hence the peak sample vlaues. PS: I wanted to see if Audition gave similar results but you can't add dither unless you actually change the bit depths. UnderTow Well, that sounds like how I originally understood it, thus why I said it can add up to 6dB of noise each time you apply dither, but I was told it was actually up to 3 dB. I didn't understand where 3dB came as an answer because it just didn't make sense to me. If you add random noise, and then again add random noise then basic audio knowledge tells me that there will be some random locations where they will be at the exact same level, thus that means when you add them together that's an increase "up to" +6dB and that's exactly what the data I took shows me. Obviously if it's truly random then the RMS level will move up slower with each dither applied, since each dither sample will not be exactly in phase. If you want to try this in Audition, then just use a plugin like WAVES IDR or if you have any Sony apps, they include a Dither plugin that can be used in other apps.
post edited by Rednroll - 2006/04/26 13:06:44
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Nika
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 13:02:32
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ORIGINAL: Rednroll Ok, So I did a little study to verify this. Here's what I did. I started out with a 16 bit silence waveform, 3 minutes in length and took an initial data point. Then I applied triangular dither and then did the same statistical data measurement. I then followed this by an additional triangular dither, get statistical data....rinse...repeat at each step, to see what the cumulative difference of what the dither could add on each step. What I found was like I mentioned before. Dither can add up to "+6dB". Maybe you can further explain where you got 3dB, because it's not what I'm seeing? This was all done within Sound Forge 8.0. Thanks, Red Red, Indeed, any time you sum two waveforms it is possible that the two peaks will add together at the same time, thus doubling the amplitude, thus increasing the peak by 6dB. The same is true with noise. If you add random noise dispersed between 1 and -1 together for long enough there is indeed a chance that at some instantaneous moment in time you will end up summing two 1s together or two -1s together and therein have a doubling of the peak amplitude - either 2 or -2. But this isn't very reflective of how we hear, so this isn't how we discuss the amplitude of signals, nor the amplitude of noise. Looking at specific peak amplitudes is only really practical when looking at digital signal processing limitations. When trying to analyze what things sound like and the audible impact we discuss these matters in terms of RMS. Now, if you take two identical sine waves and sum them together both the peaks AND the RMS values double (increase by 6dB), so it is easy to say that the signal doubles in amplitude. This is the rule when you have two "correlated" waveforms - in other words, when two waveforms are related to each other in some way then we say that summing them can increase RMS by "as much as 6dB." Indeed it will only be 6dB if the signals at RMS peak sum together at the same time - but this is not unlikely when the signals are related to, or correlated to, each other. For non-correlated waveforms, though (for waveforms that are unrelated to each other whatever), when you sum the two together the RMS value increases by merely 3dB, despite momentary periods in time when the signal's peak value may indeed double. Remember that we're interested here in what the ear hears and how. The ear basically hears a windowed RMS signal, not peak values. Therefore, dither noise that is properly decorrelated from the signal itself only increases the signal's overall level (RMS) respectively. And dither added twice only yields an increase of 3dB. Dither added four times increases the dither amplitude within the result by 6dB, but remember that the overall amplitude of the signal also increases respectively! The result is that if you add two dithered signals together there can actually be an INCREASE in dynamic range - the signal increases by as much as 6dB and the dither noise within increases by 3dB, so the difference between the RMS values of each increases by as much as 3dB! Let me know if you have any more questions. I hope this helps. Nika
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NG
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 14:19:08
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Thanks all for such wonderful information. If I want to use Sonar for composing and tracking, then using Audition for mixing and mastering and use this setup in Sonar: Dither on triangular to 24bit. The project is 24bit/44khz. Suppose I have 6 tracks of VST instruments, then render them all to wave. The result is 6 tracks of wave files 24bit dithered with the triangular algorithm (right?) Now do I need to export every track from Sonar? Or just close Sonar and import these files in Audition? As these files already dithered, or dithering only works when export? If I will close Sonar and open Audition (without exporting from Sonar), import the 6 files. Audition has this setup 32bit mixing, dither triangular on (which is the default). What Audition will do to these 6 tracks?Nothing? Or it will convert them to 32bit float and then re dither them with triangular algorithm to 24bit or just convert them to 32bit float (I understood no dither is required when you go up)? Then I mix down all the 6 files and have a final mix. what will be the bit depth of this final mix? I ask this because in the preferences of Audition there is only 16bit and 32bit choices in the Audio mix down section and 32bit is the default. If I want to use this setup what should I do? Thanks for any help.
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cGar
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 14:34:29
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Since you are just putting the files into another digital editor (i.e. Audition) just export the files from Sonar as 32-bit floats. That way you don't have to dither when leaving Sonar. Then use the 32-bit option in Audition and only dither at the very end when you export to 24-bit or 16-bit from Audition.
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NG
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RE: Pattor says: let your ears decide whether dither at 24 bits or not
2006/04/26 14:44:40
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Thanks a lot cGar :) Does this mean my project setup and the dithering option has no effect on the files exported if I export the files from Sonar as 32bit float?
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