LA2A
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Pro Channel authenticity
I like the sound of this, and the option of three different emulations, nice! Plus the Tape and EQ and compression emulations, gorgeous! But i was wondering what other Sonar users think about the pro-channel in regard to its 'sound', not its actual displayed characteristics as achieved by Cakewalk/Gibson, but its 'authenticity', does it achieve accuracy in the emulations of each particular analog desk that it aims to emulate. I have noticed that Slate-Digital pulled no punches, and the consensus is that Slate-Digital nailed-it, nigh on impossible to tell the difference between their plugins and the real-world counterparts, warts and all; so, i was wondering if i would need to get some of Slate-Digital's plugins or do users here think that the pro-channel has actually achieved absolute authenticity, is it up to Slate-Digital and UAD standards or just merely in the ballpark? Can anyone point me to any readily available info as to how Cakewalk/Gibson went-about emulating these desks and the extent they went to in order to achieve this?
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BJN
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Re: Pro Channel authenticity
2014/06/08 06:05:57
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Mr Slate who has gotten credits on numerous albums for his heavy compression. I'd seriously consider you actually listen for yourself. There is much hype created on varying forums by the very companies that are selling a product. A Marketing strategy that works. Internet consensus is just that, From my own experience the sound of hardware is rarely reproduced by plugin emulations just by the very nature one is electrical voltages the other zeros and ones. Plugins are getting better and some like EQs, Reverbs are very good. I have never noticed a sound imparted by a plugin in the box and that includes ProCh. It is not that the tools don't work or can't be used. In fact there are far too much emphasis on the acquisition of more of the same kind of tools. At the end of the day the money you put into plugins you could put into a classic hardware item(s) which will keep or increase in its value and resalabilty compared to software. There are very good clones of the classic pieces.
------------------------------------------------------- Magic: when you feel inspired to create which in turn inspires more creation. And the corollary: if magic happens inspiration might flog it to death with numerous retakes. Bart Nettle
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Sanderxpander
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Re: Pro Channel authenticity
2014/06/08 06:48:09
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I would say all of them are "ballpark" ones when you're up at the highest level where you can actually choose between the real hardware or a plug. I also don't think it matters, ultimately. Plenty of good mixes have been made with and without any of them, hardware or software. Use your ears and decide if it sounds good. Most products have a reasonable demo time.
One thing I will say is that often these plugs are tested the wrong way - by inserting them on channels and busses and then switching them out for another version to see which sounds "better". That's useless. The point of them is to mix an entire project with the emulations on and see how it affects your mixing.
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AT
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Re: Pro Channel authenticity
2014/06/08 13:08:30
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☄ Helpfulby Steve_Karl 2014/06/14 13:33:23
Plugins are good. Authentic? I'm not too sure. One problem is (except for DSP-based effects) you can't record into them, using the effect while recording. Don't think that a good performer can't use a compressor while recording and use the effect with feedback. Yes, you can make mistakes overcomping etc. But when you get it right it takes your recording to higher level since you've already laid a compressed foundation, which means less compression is necessary in the box. Serial compression using less dB at different stages gets (me) a great but more natural sound. Yes, the Prochannel tools are great. The EQ is fabulous, while the CA2A and the SSL buss comp are great. The FET comp is very good. The comps/limiters all do a good job of controlling dynamics, and the mix knob for parallel compression is the best tool of all. And they sound good too - the tone. For, me, where emulations start to fail in comparison to analog hardware is tonal response. Software is no longer simply putting a patina of color from hardware over the digitally compressed sound, the patina actually changes - responds to the incoming sound. But it still doesn't imparts the analog responses in all their subtlety. It is almost there - close enough for the most part. But I've never gotten that FET sound from an 1176 emulation that made me smile, and knew I had nailed the sound I've heard on dozens, if not hundreds, of recordings going back to the 70s. That is a bigger difference than any I've experienced between different emulations. Or different FET hardware compressors. So I wouldn't put my money in "better" software emulations. The SONAR Pro package (esp. w/ the CA2A) is great. UA DSP or Waves or now Slate are replacing a lot of hardware during mixdown because it is great sounding and repeatable (a big factor in the pro world). Cakewalk is right up there with those emulations, or not far behind. But those same pro projects are recorded with great analog hardware. I've found that the $600 WA-76 has a bigger impact on sound (esp. in a track-at-a-time project studio) than $600 of software emulations. More bang for buck. Unless you are recording bands-at-time mostly, a good channel front end will do more for your music than variations of the same software. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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Anderton
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Re: Pro Channel authenticity
2014/06/09 11:10:54
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No two analog consoles were exactly the same...they were analog.
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tlw
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Re: Pro Channel authenticity
2014/06/09 11:38:49
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☄ Helpfulby Steve_Karl 2014/06/14 13:35:09
Why does it matter if the emulations are "accurate"? Surely what matters is if they process the sound in a way that is pleasing, useful and consistent. And the pro-channel modules, to my ears at least, fit those criteria very well.
As for claims on the internet that software X is a spot-on emulation of analogue hardware Y, I'd regard any such claims as doubtful. Many of the people who praise how well software emulates hardware have never actually used the hardware in question. The more expensive or rarer the hardware the more that's the case.
Take guitar amp/fx emulations. How many of the people on forums praising, say a particular Marshall 50watt Lead + 4x12 emulation have ever actually played through the real thing at the kind of volume they were intended to be used at back when it was necessary to fill a venue with sound without going through a PA? I have, and I find the emulations to be lacking. Do any of the emulations that include a Crybaby model sound like my 1979 Jen Crybaby Super? No. Close, but not the same.
My advice is to forget wondering whether software is an "accurate" emulation or not and simply consider its merits (or otherwise) in its own right.
Sonar Platinum 64bit, Windows 8.1 Pro 64bit, I7 3770K Ivybridge, 16GB Ram, Gigabyte Z77-D3H m/board, ATI 7750 graphics+ 1GB RAM, 2xIntel 520 series 220GB SSDs, 1 TB Samsung F3 + 1 TB WD HDDs, Seasonic fanless 460W psu, RME Fireface UFX, Focusrite Octopre. Assorted real synths, guitars, mandolins, diatonic accordions, percussion, fx and other stuff.
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Grem
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Re: Pro Channel authenticity
2014/06/09 11:59:12
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When I first started recording with CWPA9, it was much better than anything I used before.
It's only gotten better in the last 15yrs.
tlw, I have an old Boogie mkII B that doesn't sound fantastic till that sucka is turned up, way up!!
Amp Sims are close, but still don't have it in the end.
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Beepster
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Re: Pro Channel authenticity
2014/06/09 12:15:45
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I just gotta wonder why every time this person posts they make sure they praise Sonar yet ALWAYS make a point to bring up competitors. And some of the language/details used when referring to Sonar seem a little... off. Like they aren't as intimately familiar with the program as one would expect from a true Sonar fanatic. hmm... Either way... use what works and as far as I'm concerned for the price I've paid I've gotten some pretty slick dealymadoodles. On top of that I certainly do not have the room, time, patience or money to own, use and maintain the hardware equivalents. More cables, more things to go wrong, more stuff to learn, more hum/heat/heavy things to move around and honestly... are they REALLY gonna sound THAT much better? It's like some buddies of mine who used to drop all this insane cash on these weird old tape machines, hardware thingies, consoles, etc then another whackload of cash repairing them and another pile of cash storing them/renting rooms to use them in, etc, etc... and at the end of the day they were broke and never actually used ANY of it. To me I didn't know any better and just figured that that is what you had to do to get pro sound (and I'm not talking about the old days... I've seen this happen in the past 5-6 years). Now I look back on that nonsense and shake my head. For all the money and effort spent I could have built them a powerhouse DAW (or order one for them from Studio Cat or ADK), installed not one but multiple daws (including Pro Tools), set them up with WAY more ins/outs than they were getting from their crunchy old consoles and enough plugins to replace STACKS of gear. Then they could focus of actually useful hardware like mics, guitar/bass amps and mic pres. Yeesh.
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Sidroe
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Re: Pro Channel authenticity
2014/06/09 12:43:12
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I spent most of my playing career standing in front of 1 and sometimes 2 Marshall Super Lead 100 watt stacks. As stated before, playing auditoriums, ball parks, etc. with no mic in the p.a.. Pure brutal volume. You had to stand off to the side a little to escape the ear-bleeding pressure levels! No, amp sims are not going to re-create that hurricane of sound! But, that's not what it is supposed to do. It's not to take the place of those stacks. It is to try to give you the general impression of a MICED cab. No amp sounds as big in the studio as it does out in the trenches. You play a 4X12 bottom? They mostly cram an SM 56,57, or 58 in to one speaker as close as they can get it. And if you were lucky enough to be in a big enough studio, you might get a mic across the room for distance to fill out the sound. Those huge guitar tracks you hear on most recordings are overdubbed to heck and back! Read some articles on how many guitar tracks Def Leppards guitar slingers had to lay down to get that sound. How about Brian May's world reknowned guitar orchestrations. Reverend Billy Gibbons built a small room out of guitar amps, even with amps pointing down to the floor like a roof for Eliminator! Many tracks with different amps and different guitars is how you arrive at that destination. I had a hard time with amp sims because I have always been an amp guy. What I found was I had to change my thinking. What I learned was you can take the right amp sim in the right song and by the time you pile on drums, keys, vox, bass, strings, horns, and 3 girls in the background singing "O-O-O-Oh"! no one will hardly ever know the difference. It mimics, not perfectly but most times very well, the sound of 1 or 2 mics on a cab. To get that aura of sound you hear standing in front of the full rig you would have to have 3 dimensional recording techniques coupled with surround sound technology that just is not there today. Maybe in the future. And at the end of the day it made my job easier and faster. That being said, I'm having a blast going out and sitting in with my buddys. I plug the laptop in to the P.A. or I bring in my HD500. They're still loading gear at the end of the night. It took me all of 5 minutes to pack and I'm already in the car and gone!
Sonar Platinum, Sonar X3e, Sonar X2a , Sonar X1 Expanded and 8.5.3 (32 and 64 bit), Windows 10 on a Toshiba P75-A7200 Laptop with i7 @ 2.4 quad and 8 gigs of RAM and secondary WD 1 Tb drive, Windows 10 desktop, Asus i5 @ 3.2 quad, 12 gigs RAM, 1 Tb drive, 1 500 gig drive, MOTU 24io, 2 Roland Studio Captures, Saffire 6 USB for laptop, Soundtracs Topaz Project 8 mixer, Alesis Monitor 2s, Event BAS 20/20s, Roland Micro-Monitor BA-8s, and 45 years worth of collecting FX, Mics, Amps, Guitars, and Keyboards!
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LA2A
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Re: Pro Channel authenticity
2014/06/10 10:09:33
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Going by all the replies, the consensus seems to be that "NO! The Pro channel is not an 'accurate' emulation". But i must say that Slate Digital had the original hardware in front of them, the 'original' hardware was in their possession, it had to be, in order for them to model it, and extensive A/B comparisons were done to certify the end result as being nigh-on identical to the original hardware - crosstalk, transformers, distortion, harmonics, everything; side by side it is impossible in a blind test to tell them apart, but it appears that this is not the case for the pro-channel, which is a little disappointing, seeing as how Cakewalk/Gibson touts the pro channel as being an emulation of the 'big three' analog classics. What's the point of having an emulation if they don't sound identical to the hardware they seek to emulate? Cakewalk/Gibson should just state that the pro channel merely sets-out to give the 'typical' sound of an expensive analog mixing desk. Has Cakewalk/Gibson ever sought to provide us with info where we might investigate what they did and what extent they went to in order to arrive at their claims of emulating three 'big-name' analog giants of yore?
post edited by LA2A - 2014/06/10 10:23:08
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BlixYZ
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Re: Pro Channel authenticity
2014/06/10 10:25:31
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i always like the pro channel, but now that i have console emulation, tape emulation, and the Ca2a, my recordings have never sounded so analog. I have never worked so little to get things sounding great. My waves plugins are feeling very neglected these days. I can't comment on how authentic they are, but as several have pointed out, the originals all sound a little different anyway.
James W BlixYZ Recording Studio BlixYZ Records Audient ASP800 thru Focusrite Saffire Pro 40 Mackie Control Universal + C4 Yamaha HS50's plus Matching Sub, Tannoy 501a Blue Baby Bottle, AT 4050, Neumann TLM 103, etc. UA 610, Focusrite/ART/Neve 2CH. Windows 10
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BJN
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Re: Pro Channel authenticity
2014/06/10 10:33:02
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Believe what you wanna believe but please do realize you are reading a promotional article. I have no doubt they have done a good job and you can buy blindly if you want and you'l swear your purchase is a good one, as good as the hardware no doubt. All anyone is offering is advices on their experiences. I'll guarantee you even a lowly mid priced compressor will sound more fluid than any software compressor no matter how or by what it was modeled on. I re read your original post "is it up to Slate Digital and UAD standards?" That is very good positioning. I'd buy UAD over Slate any day. Like most we have tried plenty of plugins. We have seen plenty of hype. At the end of the day it is the user more than the tools. If you can't get the sounds and mix you want with Sonar X3 it might be time to take up playing the trumpet.
post edited by BJN - 2014/06/10 10:41:22
------------------------------------------------------- Magic: when you feel inspired to create which in turn inspires more creation. And the corollary: if magic happens inspiration might flog it to death with numerous retakes. Bart Nettle
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Beepster
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Re: Pro Channel authenticity
2014/06/10 11:29:08
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LA2A Going by all the replies, the consensus seems to be that "NO! The Pro channel is not an 'accurate' emulation". But i must say that Slate Digital had the original hardware in front of them, the 'original' hardware was in their possession, it had to be, in order for them to model it, and extensive A/B comparisons were done to certify the end result as being nigh-on identical to the original hardware - crosstalk, transformers, distortion, harmonics, everything; side by side it is impossible in a blind test to tell them apart, but it appears that this is not the case for the pro-channel, which is a little disappointing, seeing as how Cakewalk/Gibson touts the pro channel as being an emulation of the 'big three' analog classics. What's the point of having an emulation if they don't sound identical to the hardware they seek to emulate? Cakewalk/Gibson should just state that the pro channel merely sets-out to give the 'typical' sound of an expensive analog mixing desk. Has Cakewalk/Gibson ever sought to provide us with info where we might investigate what they did and what extent they went to in order to arrive at their claims of emulating three 'big-name' analog giants of yore?
And there we have it. Feigning genuine curiosity at first then coming back to promote competing products while taking a dig at Cakewalk. You don't even own any Cake products, do you? And no... the trial version doesn't count. Do you have any actual questions about operating the software? Because that's what this sub forum is for. If you want to disguise yourself as a legitimate user I'd suggest a less conspicuous approach. kthxbye
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John T
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Re: Pro Channel authenticity
2014/06/10 14:13:09
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Whatever else might be going on, this does throw up the question of how much it matters how accurate the emulations are. My starting assumption is that these things are more of a flavour of the thing, rather than indistinguishable. And as has been observed, no two pultecs are the same, no two LA2As are the same, and so on. So it's nonsense for anyone to claim they've made the One Perfect Emulation. I'm more interested in whether these things are good. Are they tools that enable the efficient making of high quality mixes? No-one's ever played a record because they love pultecs.
http://johntatlockaudio.com/Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
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tlw
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Re: Pro Channel authenticity
2014/06/10 17:53:35
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Sidroe No, amp sims are not going to re-create that hurricane of sound! My personal biggest difficulty with them is that they're generally weakest for clean sounds and the region where break up is controllable by picking and guitar volume. As you say, they give an "impression" only, though that impression has got better over time. I also just happen to find it easiest to get a good guitar sound by micing a low wattage class A amp or even plugging in a Sansamp than spending ages tweaking the gain staging of an interface/Sonar channel/amp-sim chain. I also generally like hardware synths in preference to software ones. A pity really as doing everything in the box would be much cheaper and require far less stuff cluttering the place up. But that's just me, and what works for me probably almost certainly wouldn't for someone else. For whatever reason I find many digital effects, particularly compressors, eq, delays and reverbs perfectly usable, though not in all circumstances. Again, that's just me. My more general point though was that digital simulations are perhaps best regarded as instruments/processors in their own right first and how deadly accurate they are as a model of particular hardware is really a secondary matter. Also many, probably most, of the people offering opinions on how good or bad an emulator is probably have no or very little personal experience of the original hardware being modelled and the more high-end or scarce hardware is the fewer people will have that experience. In the end what matters is the sound.
Sonar Platinum 64bit, Windows 8.1 Pro 64bit, I7 3770K Ivybridge, 16GB Ram, Gigabyte Z77-D3H m/board, ATI 7750 graphics+ 1GB RAM, 2xIntel 520 series 220GB SSDs, 1 TB Samsung F3 + 1 TB WD HDDs, Seasonic fanless 460W psu, RME Fireface UFX, Focusrite Octopre. Assorted real synths, guitars, mandolins, diatonic accordions, percussion, fx and other stuff.
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melmyers
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Re: Pro Channel authenticity
2014/06/10 18:41:24
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I'm with Beepster on his view of this thread. There appears to be no point of it, other than to pose an unanswerable question and throw doubt on the power of Sonar...just like the OP's only other thread in this forum. In that other thread, I asked, "Do you own Sonar X3?" LA2A didn't provide a direct response to my question, but as part of a later post said, "I myself much prefer Sonar and Cubase." Preferring is not the same as owning. As for whether ANY emulation EXACTLY reproduces the hardware...to absolutely know that, you'd have to be the engineer who created the emulation with the exact piece of gear the software was modeled on. It's not logical to get a few people on the forum to comment and then come up with the statement, "Going by all the replies, the consensus seems to be that "NO! The Pro channel is not an 'accurate' emulation"." Console emulation comes FREE with Sonar, and it sounds great on all of my projects. I've never had a client say, "Oh no! You used Sonar's built-in console emulation instead of Slate? You'll never work for me again!" As a matter of fact, I've seen videos and interviews with industry professionals who have said that certain plugin's don't sound exactly like the hardware modeled...but they actually prefer the sound of the plugin. Anyone who thinks they need to spend more money trying to outdo Sonar's console emulation needs to spend more time learning their craft.
Mel Myers Producer/Songwriter/Voiceover Talent Sonar Platinum 64-bit/Intel Quad Core i7-2600 CPU @ 3.40GHz 16GB RAM/LGA1155 Motherboard/Windows 7 Home Premium 64-bit /Focusrite 18i20/Cakewalk A-800 Pro/UAD-2 Quad PCIe/& a black and white Pomeranian who thinks he's the boss
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John
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Re: Pro Channel authenticity
2014/06/10 19:12:58
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dubdisciple
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Re: Pro Channel authenticity
2014/06/10 19:28:58
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We get these threads every now and then and they are very transparent
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S.L.I.P.
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Re: Pro Channel authenticity
2014/06/10 19:45:30
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BJN
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Re: Pro Channel authenticity
2014/06/10 22:30:20
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John T Whatever else might be going on, this does throw up the question of how much it matters how accurate the emulations are. My starting assumption is that these things are more of a flavour of the thing, rather than indistinguishable. And as has been observed, no two pultecs are the same, no two LA2As are the same, and so on. So it's nonsense for anyone to claim they've made the One Perfect Emulation. I'm more interested in whether these things are good. Are they tools that enable the efficient making of high quality mixes? No-one's ever played a record because they love pultecs.
I'd say what you get in Cakewalk is good enough. Perfectly adequate. But it is good to hear your plugin rather than see it as a very nice GI might sound ordinary but it looks good. There is an age old saying in the food trade. People eat with their eyes. If it looks good, it'l taste good. Honestly, use some null testing to hear what any plugin is doing. Duplicate a track or stereo track invert the phase on one of them. You will get complete cancellation of sound. Insert plugin. Compressors are great for this. You should still get nil sound at the plugs default. If you get some phase adjust the plug to as nil as possible. As you adjust you can hear exactly what is occurring with the plugin, like under a microscope. Now alot of plugins you paid top dollar might not be as good as the occasional freebie. What is important is you know what setting on a compressor for ex are actually nasty sounding. eg faster attack times. You will discover exactly what those "Analogue" "tube" buttons do. There is a plugin that can morph two plugs together and uses a common ordinary rotary knob, no fancy looks to lure you. I haven't tried it with Sonar's FX chain. But I am curious now and will check it out. But you don't need to as the null testing reveals much. Basically after aby adjustments you try to null the files being playback as best you can. There are plugin testing software that even developers use, some are free. And they give you data you cannot hear on your plugin. I'll get a link.
post edited by BJN - 2014/06/11 06:35:17
------------------------------------------------------- Magic: when you feel inspired to create which in turn inspires more creation. And the corollary: if magic happens inspiration might flog it to death with numerous retakes. Bart Nettle
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Anderton
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Re: Pro Channel authenticity
2014/06/11 01:33:01
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LA2A Going by all the replies, the consensus seems to be that "NO! The Pro channel is not an 'accurate' emulation". No one in this thread has claimed that they ABed the ProChannel emulations with "the real thing." So the statement you're making is not accurate, and misrepresents any so-called "consensus." (I'm sure I'm not the only one here who sees the irony of being disingenuous while complaining about an assumed lack of accuracy...) Before Cakewalk became a part of Gibson, I tested the Console Emulator because I was skeptical. I specifically tested the ProChannel emulations against the characteristics of input transformers, as I feel that was a significant element in the "sound" of vintage analog consoles. I didn't test against "Jensen Transformer serial number #1100745 as used in channel 9 of a console that recorded the kick drum in 'Waterloo Sunset' and has rusted slightly over the years" but against what makes transformers desirable for some sound sources - low-end linearities, frequency-dependent distortion, and frequency response anomalies. The Console Emulations in Sonar accurately convey the qualities of input transformers when considered as signal processors. Educate yourself to understand how the Console Emulators process sound, and check out the waveforms at the end of the article. I did more research than was published due to word count limitations, but the article does present the conclusions. I haven't tested the non-linearities between channels (which gives the extra sense of space and definition) against "legendary" consoles because I'm not going to have a frickin' console shipped here just to see if Cakewalk came within 80% or 95% or 97.32456% of "a real thing." I say " a real thing," not " the real thing," because analog gear differs. It's not just a question of manufacturing tolerances, but also, production runs of components didn't always extend across the production life of a console. But i must say that Slate Digital had the original hardware in front of them, the 'original' hardware was in their possession, it had to be, in order for them to model it, and extensive A/B comparisons were done to certify the end result as being nigh-on identical to the original hardware - crosstalk, transformers, distortion, harmonics, everything; side by side it is impossible in a blind test to tell them apart Can you provide details on the test procedure you used to do a blind A/B test that allowed you to decide it was impossible to tell the difference? But it appears that this is not the case for the pro-channel, which is a little disappointing, seeing as how Cakewalk/Gibson touts the pro channel as being an emulation of the 'big three' analog classics. What's the point of having an emulation if they don't sound identical to the hardware they seek to emulate? If you don't have a basis for your assertion they don't sound identical, then your question is meaningless. Besides, no emulation of an analog device will ever be 100% the same; there are too many variables. For example, analog component values can be affected by heat or become microphonic over time. If those characteristics aren't being emulated, it's not 100% accurate. Manufacturers make decisions about what they consider the most important characteristics to emulate. Cakewalk/Gibson should just state that the pro channel merely sets-out to give the 'typical' sound of an expensive analog mixing desk. Has Cakewalk/Gibson ever sought to provide us with info where we might investigate what they did and what extent they went to in order to arrive at their claims of emulating three 'big-name' analog giants of yore? No. It is up to the third-party designers of the Console Emulators to decide if they want to provide a recipe for how to do Console Emulation. I believe "what they did and the extent they went to" would constitute IP. Based on my experience in this industry, if Cakewalk or Gibson divulged that IP, they would likely be violating a non-disclosure agreement. I've designed analog mixers. I mixed an album through one that I hand-built, and mastering engineer Randy Kling ( look under 1989) thought that, based on the sound, I was using a well-known mixer that cost $250K. I know what Jensen transformers sound like. I know the characteristics analog mixers can impart to a sound. I reviewed the VCC and gave it a favorable review precisely because I know these things. I did not compare VCC to particular consoles nor did I care to; I wanted the "signature" of analog consoles, VCC provided them, that's all I cared about. The Console Emulators also emulate those qualities that I consider "signatures" of analog consoles. Slate produces quality products and has some extremely talented people like Fabrice working for them. Their drum sounds are excellent. It is a disservice to the company to make vague assumptions about comparisons which you give no indication you have ever actually experienced. If I were working for Slate, I would be sending you a PM politely asking you to please refrain from making these kinds of posts, lest people think Slate was behind them. There are many emulations that aim to capture the most salient characteristics of analog devices. If that has been accomplished, then those products provide a useful function in the process of making music. If those sounds have been inspired by the signatures of vintage pieces of gear, that's wonderful and if they're really, really close, so much the better. Then again, I don't always want exact emulations. The first thing I did with Waves' Aphex plug-in was switch off the noise emulation, and I'm very glad IK gives you the choice of a beat-up Mellotron or a "perfect" Mellotron - I always pick the perfect one. That setting doesn't emulate a "real" Mellotron. So what? I think a plug-in should be designed to please my ears, not my test equipment.
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Anderton
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Re: Pro Channel authenticity
2014/06/11 01:37:50
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melmyers As a matter of fact, I've seen videos and interviews with industry professionals who have said that certain plugin's don't sound exactly like the hardware modeled...but they actually prefer the sound of the plugin.
And there's nothing wrong with that, because a common definition of emulation is "effort or ambition to equal or surpass another." Steinberg's emulation of my Quadrafuzz was better than the hardware version I designed; the designer came up with virtualized distortion elements that don't exist in the real world. I cried myself to sleep every night for years because the emulation wasn't 100% perfect. Not.
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Leadfoot
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Re: Pro Channel authenticity
2014/06/11 07:51:55
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I believe Mr. Anderton has ended this discussion.
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LA2A
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Re: Pro Channel authenticity
2014/06/11 11:02:03
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I see the point of your divergence Mr Anderton, i understand fully what you are saying, but I simply started the thread to ask if any Sonar user knew 'how authentic' the pro channel is compared to the desks they are purported to emulate, meaning, if Cakewalk had indulged us and revealed such things in relation to this. Have i done something wrong by asking that question? The tone in here from some replies would suggest that i have. Lets start again shall we, quite simple really, if anyone here knew or had a pointer to any info regarding Cakewalks pro channel emulations; nothing sinister about that question is there? Exactly what are my motives for asking this question? Passionate music making and simple curiosity, not some weird enigmatic subversive motives, sheesh! I can't believe i'm even having to explain myself in order to dispel the evil surmising against me (official definition of surmising...suppose that something is true without having evidence to confirm it). How did a sincere simple question get morphed into the baddest horror movie to be released this year? LOL. Why don't we keep it simple, there is no bank robbery in progress here people. Anyway, I would like you to know that you have not done your research regarding Slate Digital's plugins, Slate Digital did indeed set-out to give us a 'perfect' emulation, REGARDLESS of whether no two hardware units are identical, that is not the point, because the variations in hardware units are more often that not, quite minor, hardly even noticeable in many instances, only measurable technically, but the bulk of the 'signature sound' of the same series of hardware units is usually 99% the same, thus inherent differences in assembly-line runs are not what i am interested in addressing or enquiring about! Have i got stupid written on my forehead?? Mr Anderton essentially says that Slate Digital should be upbraiding me or admonishing me for revealing their adamant position in relation to the accuracy of their emulations... so lets have a look at what Slate Digital themselves say in regard to their own algorithms and efforts, as follows... "The Slate Digital Virtual Console Collection brings THE SOUND of 5 of the world's TOP analog consoles INTO YOUR DAW workstation. Slate Digital CTO Fabrice Gabriel and I, STUDIED THESE CONSOLES INSIDE AND OUT. We METICULOUSLY MODELLED the ENTIRE CIRCUIT PATH so that we could recreate EVERY SUBTLE NUANCE that makes these consoles the legends that they are, says Slate." Need i say anything more?
post edited by LA2A - 2014/06/11 11:17:21
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Beepster
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Re: Pro Channel authenticity
2014/06/11 11:26:03
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Then you could have asked the question without hyping up a competitor then falsely stating that the "consensus" in this thread was that the PC emus were not accurate models. Also your first thread used the same tactics except you were hyping up other DAWs while carefully praising Sonar hoping we'd ignore your other statements... except not carefully enough because you made many errors in regards to content and the history of the program indicating you aren't as familiar with Sonar as you claim to be. At first I wasn't sure if you were a paid shill or a concern troll but now after your followup acting aghast and hurt anyone would accuse you of such shenanigans yet still beat the same drum (which is classic concern troll tactics) it's pretty clear you are the latter and perhaps an alt account just trying to stir the pot. So, yeah... you got some bites but this is all very unoriginal and obvious. *yawn*
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John
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Re: Pro Channel authenticity
2014/06/11 12:13:35
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[link=mailto:LA@A]LA2A[/link] CW wrote about how they developed the modules in the Pro Channel and that they did a lot of work to ensure the modules will performs as one would expect from such plugins. Also members did report what they found in comparing them to other quality plugins emulating the same hardware and their conclusions were favorable. Do a search on this board to find out more.
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Anderton
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Re: Pro Channel authenticity
2014/06/11 15:10:18
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LA2A I simply started the thread to ask if any Sonar user knew 'how authentic' the pro channel is compared to the desks they are purported to emulate, meaning, if Cakewalk had indulged us and revealed such things in relation to this. Have i done something wrong by asking that question? We like people who ask questions. We like to give answers. Unfortunately, you paid no attention to the answers, instead choosing to declare a "consensus" that was disingenuous at best and deliberately dishonest at worst. Nor did you bother to do any research before asking your question, or you would have found links like this: http://www.cakewalk.com/Documentation?product=SONAR%20X3&language=3&help=ProChannel.08.html And this: http://forum.cakewalk.com/Pro-Channel-Tape-Sim-Console-emulator-analyzed-Audio-geekery-alert-m2899028.aspx#2899395 So, click on the links, as well as the link I provided previously, and educate yourself. Lets start again shall we, quite simple really, if anyone here knew or had a pointer to any info regarding Cakewalks pro channel emulations; nothing sinister about that question is there? Exactly what are my motives for asking this question? Passionate music making and simple curiosity... Most community members are considerate enough to try to find answers for themselves before asking people here to do their work for them. You didn't have enough curiosity to search and find multiple links to comments, blog posts, documentation, articles, and videos about the Console Emulator. That is probably why people question your motives as being something other than simple curiosity. How did a sincere simple question get morphed into the baddest horror movie to be released this year? LOL. Why don't we keep it simple, there is no bank robbery in progress here people.
I will concede that you have a firm understanding of hyperbole and reductio ad absurdum. Anyway, I would like you to know that you have not done your research regarding Slate Digital's plugins I apparently did enough research on Slate's VCC that when I submitted a pre-publication version of the review to Slate for fact-check, they found no technical errors or inaccuracies. I will take Slate's opinion of the accuracy of my evaluation of their product, and thoroughness of my research, over yours. Mr Anderton essentially says that Slate Digital should be upbraiding me or admonishing me for revealing their adamant position in relation to the accuracy of their emulations... Again, you are being disingenuous. Here is what I said: "If I were working for Slate, I would be sending you a PM politely asking you to please refrain from making these kinds of posts, lest people think Slate was behind them." Quoting advertising copy or press releases is not exactly "revealing" anything. On the other hand, the links I've referenced above are quite revealing. And there are plenty more sources of information for those who truly are curious. Need i say anything more?
I hope not.
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dubdisciple
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Re: Pro Channel authenticity
2014/06/11 16:30:56
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Bet he doubles down on the shock of being accused of being disingenuous. A good troll would have been quiet and let established but perpetually disgruntled regulars make his points after his OP instead of being s obvious. There are several regular posters who would have eventually jumped in to give their digs at Sonar. Patience young troll.
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Anderton
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Re: Pro Channel authenticity
2014/06/11 18:30:26
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dubdisciple Bet he doubles down on the shock of being accused of being disingenuous.
Tough call. He also seems to favor the "look over there!" approach that doesn't actually address anyone's points, so it's hard to say which option he'll pursue.
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Splat
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Re: Pro Channel authenticity
2014/06/11 18:34:51
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Anderton No two analog consoles were exactly the same...they were analog. 
+1. That's why SSL total recall was more or less BS moving from studio to studio. And even recalling a mix in the same studio was tricky esp with extra outboard gear. It was simply a ballpark to work on. Should have been called 'hazey memory'.
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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